VALUTAZIONE IMDb
7,2/10
2792
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaA first person shooter developed with the help of Tier 1 military operators depicting violent missions in Afganistan.A first person shooter developed with the help of Tier 1 military operators depicting violent missions in Afganistan.A first person shooter developed with the help of Tier 1 military operators depicting violent missions in Afganistan.
- Premi
- 3 candidature
Jeffrey Pierce
- Mother
- (voce)
Dustin James Leighton
- Preacher
- (voce)
- (as Dustin James)
Chris Fries
- Dusty
- (voce)
Kevin Kilner
- Panther
- (voce)
Michael Filipowich
- Vegas
- (voce)
Joe Cappelletti
- SSG. Patterson
- (voce)
- (as Joe Capaletti)
Ray Porter
- Gunfighter 06
- (voce)
Christine Lakin
- Gunfighter 11
- (voce)
- …
Stefan Marks
- CPT. Burns
- (voce)
- …
David Vincent
- Noble 35
- (voce)
- (as Dave Earnest)
- …
Matt Lowe
- SPC. Meyer
- (voce)
- …
William Salyers
- 'Bossman'
- (voce)
Ron Yuan
- Bagram N.C.O.
- (voce)
- …
Rick Pasqualone
- 'Jimmy'
- (voce)
- …
Trama
Lo sapevi?
- QuizThe multiplayer was initially going to contain the ability for players to play on the side of the Taliban. However, this drew considerable controversy from military officials and even politicians. Branches in the US Military responded by banning the sale of the game at all military bases, although not prohibiting the playing of the game by personnel. The game's developers responded to the controversy by replacing the name Taliban with "Opposing Force".
- BlooperIn the mission to take Bagram Airfield, the Player is given the option to use Hellfire missiles as part of an A-10 Thunderbolt II's loadout. The A-10 Thunderbolt II doesn't carry Hellfire missiles.
- Citazioni
SGT. Hernandez: Yeah! Woof! Woof! Woof! Aww, fuck this! I've seen this movie before! Private! Switch with me!
- Versioni alternativeThe German version is censored to avoid being BPjM indexed. Two changes here are the removal of ragdoll effects and limbs can no longer be blown off.
- ConnessioniFeatured in Sage Reviews: Medal of Honor (2010)
- Colonne sonoreThe Catalyst
Performed by Linkin Park
Recensione in evidenza
Medal Of Honour returns and, with all the trailers and build-up we'd seen, with some panache too... ah but if only.
For the most part, the MOH reboot is a decent effort - an in-depth and heartfelt story more about the soldiers; their brotherhood; inter-dependence and, what we all came for, their sheer bad assery, than it is all-out Michael Bay action like your now annual Call of Duty releases.
Going up against the Taliban in dust-filled villages, treacherous rocky mountains etc etc and not being able to see where the shots are coming from is, at first, overwhelming and a little frightening but then it gets all too frustrating, all too quickly once you realise EA might have gone a -little- far with it when it comes to not being able to see more than 50 feet ahead of yourself (see mission: Belly of the Beast).
Sure, having actual Tier 1 operators on board with the development has helped add an entire new perspective to show you'll view FPSs for some time - new military lingo you've never heard before, some absolutely crackin' stealth-based missions (still don't quite top Modern Warfare's "All Ghillied Up" or World At War's "Vendetta" though...) and a few other touches really make the game feel a little more filled out than most military shooters but it's around this point where the pros end and the cons start to show.
Despite an otherwise brilliant (yet short) campaign and story to boot, there are a lot of bugs in this game. Hit detection, even in offline single player, can be off several times. Sometimes your squad won't move forward even if you do so first. The cover system physics are slightly off at some points, exposing yourself during major firefights - a particular annoyance when playing through on Tier 1 Mode where there are no checkpoints. You die, you restart.
As for the multiplayer, it's about as clichéd as any other FPS online nowadays. You play objective games, you get a team full of idiots more obsessed with getting a killstreak going than a little thing called "winning", you play straight up deathmatch, you get a match full of 85% snipers, 9% random campers and 1% runners'n'gunners who, in the end, are the sole reason anyone gets anything done in those matches.
It can be fun if you land yourself in a good lobby which, unfortunately, is all down to luck. Surely by now developers could simply integrate some system whereby only people who want to get an objective can play the objective games and base matchmaking on well, actually 'matching' players to equals. Sounds absurd I know...
Tl;dr version: Good singleplayer, good story, silly bugs cause great annoyances. Multi is good so long as you get good opponents and not KD whores.
For the most part, the MOH reboot is a decent effort - an in-depth and heartfelt story more about the soldiers; their brotherhood; inter-dependence and, what we all came for, their sheer bad assery, than it is all-out Michael Bay action like your now annual Call of Duty releases.
Going up against the Taliban in dust-filled villages, treacherous rocky mountains etc etc and not being able to see where the shots are coming from is, at first, overwhelming and a little frightening but then it gets all too frustrating, all too quickly once you realise EA might have gone a -little- far with it when it comes to not being able to see more than 50 feet ahead of yourself (see mission: Belly of the Beast).
Sure, having actual Tier 1 operators on board with the development has helped add an entire new perspective to show you'll view FPSs for some time - new military lingo you've never heard before, some absolutely crackin' stealth-based missions (still don't quite top Modern Warfare's "All Ghillied Up" or World At War's "Vendetta" though...) and a few other touches really make the game feel a little more filled out than most military shooters but it's around this point where the pros end and the cons start to show.
Despite an otherwise brilliant (yet short) campaign and story to boot, there are a lot of bugs in this game. Hit detection, even in offline single player, can be off several times. Sometimes your squad won't move forward even if you do so first. The cover system physics are slightly off at some points, exposing yourself during major firefights - a particular annoyance when playing through on Tier 1 Mode where there are no checkpoints. You die, you restart.
As for the multiplayer, it's about as clichéd as any other FPS online nowadays. You play objective games, you get a team full of idiots more obsessed with getting a killstreak going than a little thing called "winning", you play straight up deathmatch, you get a match full of 85% snipers, 9% random campers and 1% runners'n'gunners who, in the end, are the sole reason anyone gets anything done in those matches.
It can be fun if you land yourself in a good lobby which, unfortunately, is all down to luck. Surely by now developers could simply integrate some system whereby only people who want to get an objective can play the objective games and base matchmaking on well, actually 'matching' players to equals. Sounds absurd I know...
Tl;dr version: Good singleplayer, good story, silly bugs cause great annoyances. Multi is good so long as you get good opponents and not KD whores.
- Rapturous_Rich
- 26 ott 2010
- Permalink
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