Ambientato nel 1995 e nel 2005, racconta la vita di un guerriero della Yakuza, i suoi legami infantili e le conseguenze del suo intransigente senso di giustizia e dovere.Ambientato nel 1995 e nel 2005, racconta la vita di un guerriero della Yakuza, i suoi legami infantili e le conseguenze del suo intransigente senso di giustizia e dovere.Ambientato nel 1995 e nel 2005, racconta la vita di un guerriero della Yakuza, i suoi legami infantili e le conseguenze del suo intransigente senso di giustizia e dovere.
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- QuizSaki Takaoka, who plays Reina in the series, appeared in the 2007 movie as Yumi Sawamura.
- ConnessioniReferenced in YoungRippa59: The Hollywood Bubble | Rip & The Silverback Ep. 38 (2024)
Recensione in evidenza
I wanted it to be good... instead, it's bad. Really, really bad. The characters fail to embody and embrace the rich history present in the Yakuza series; instead, they fall into the age-old trap of trying something "new." Why would you buy a beloved IP with more than 8 mainline games, each with over 60 hours of gameplay and intricate history, only to try something "new"? Is it just for marketing? It feels as if they completely disregarded what made the series so cherished by fans. Instead of building upon or faithfully recreating the well-crafted legacy that was already there, they decided to go in a direction that strips away the very elements that made the Yakuza series special in the first place. This isn't innovation-it's a misguided attempt at reinvention, and it falls flat on its face.
The direction in still scenes is fine, but nothing extraordinary. There are moments where it captures some of the original atmosphere and resemblance but never the greatness or uniqueness, and even those moments are few and far between. They serve more as a reminder of what could have been rather than a testament to what the series offers. The emotional depth is missing; the subtle character nuances that drew players into the Yakuza universe are absent, leaving the story feeling hollow and uninspired. The worst comes in the action scenes where, contrary to the game's stable and consistent style, the scenes are jumpy, with many continuity errors. These fight sequences, which are supposed to be the heart-pounding highlights, end up being frustrating to watch. The pacing is off, and it lacks the cohesion that made the original fight choreography so engaging. The actor isn't able to fully bring out Kiryu's strength at all-whether it's his physical prowess, emotional depth, or sheer determination, none of these defining traits are effectively portrayed. Instead of portraying Kiryu as the fierce, determined figure we all know, the actor's performance feels lackluster and disconnected, as if they were only loosely familiar with the character's background and motivations.
It's a messy, unfortunate situation. I thought I would find solace in the idea that art is subjective, but this is objectively bad. Even beyond personal preference, the glaring flaws are impossible to ignore. The narrative structure is fragmented, the emotional beats are poorly timed, and the overall experience lacks the depth and polish that Yakuza fans have come to expect. It's such a disappointment to see the downfall of a series that once held so much promise. I wish I could point to a single redeeming quality that made it worth the experience, but sadly, every aspect feels compromised. Instead of evoking nostalgia or excitement, it leaves behind nothing but frustration and a sense of wasted potential. Perhaps if they had stayed true to the core elements that made the series beloved-maintaining consistent character depth, narrative cohesion, and compelling fight choreography-it could have delivered a more satisfying experience.
The direction in still scenes is fine, but nothing extraordinary. There are moments where it captures some of the original atmosphere and resemblance but never the greatness or uniqueness, and even those moments are few and far between. They serve more as a reminder of what could have been rather than a testament to what the series offers. The emotional depth is missing; the subtle character nuances that drew players into the Yakuza universe are absent, leaving the story feeling hollow and uninspired. The worst comes in the action scenes where, contrary to the game's stable and consistent style, the scenes are jumpy, with many continuity errors. These fight sequences, which are supposed to be the heart-pounding highlights, end up being frustrating to watch. The pacing is off, and it lacks the cohesion that made the original fight choreography so engaging. The actor isn't able to fully bring out Kiryu's strength at all-whether it's his physical prowess, emotional depth, or sheer determination, none of these defining traits are effectively portrayed. Instead of portraying Kiryu as the fierce, determined figure we all know, the actor's performance feels lackluster and disconnected, as if they were only loosely familiar with the character's background and motivations.
It's a messy, unfortunate situation. I thought I would find solace in the idea that art is subjective, but this is objectively bad. Even beyond personal preference, the glaring flaws are impossible to ignore. The narrative structure is fragmented, the emotional beats are poorly timed, and the overall experience lacks the depth and polish that Yakuza fans have come to expect. It's such a disappointment to see the downfall of a series that once held so much promise. I wish I could point to a single redeeming quality that made it worth the experience, but sadly, every aspect feels compromised. Instead of evoking nostalgia or excitement, it leaves behind nothing but frustration and a sense of wasted potential. Perhaps if they had stayed true to the core elements that made the series beloved-maintaining consistent character depth, narrative cohesion, and compelling fight choreography-it could have delivered a more satisfying experience.
- adityasri-05488
- 23 ott 2024
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What is the Canadian French language plot outline for Like a Dragon: Yakuza (2024)?
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