Flint Dille
- Additional Crew
- Writer
- Producer
Flint Dille has spent most of his creative life on the porous border
between the game business and the film business, and firmly believes
that it is all becoming one big media industry. Flint's work ranges
from highly experimental and highly commercial. He has always seen
games as great tools for education and creative exploration.
Flint started his career writing and producing television shows (Transformers, G.I. Joe, etc.) while writing interactive novels (The Sagard Series with Gary Gygax, creator of Dungeons and Dragons.). By the early 90s, Flint was designing games (Battle For the Future) and writing movies (American Tail II: Feivel Goes West), wondering how he was somehow going to turn two careers into one. Flint's Gulf War I simulation, released, coincidentally, the same day as the actual bombing began, got him invited to the Air War College as a Speaker for seven years running at the 'Connections Conference'· When CD-ROMS came out, Flint worked on a variety of experimental interactive movies in a variety of roles, from Game designer/Writer Double Switch (a cinematic game) and director, (Terror T.R.A.X., which ended up as a television pilot for Fox).
In the commercial sector, Flint has worked as a designer and/or writer on numerous games which have either turned platinum, received awards, or both: Soviet Strike, Nuclear Strike, Dragonstrike (1993), Tomorrow Never Dies (1999), Dead to Rights (2002), Riddick.
In 2004, Flint and John Zuur Platten made history by selling a game design document as a feature film called _Reaper, The (2005)_ which will be released by Dimension (Miramax). Flint and John are Executive Producers and now have a 'first look deal' at Dimension.
Flint has written four interactive novels, five regular novels, graphic novels and comic books. He actually appears as a character in a Graphic Novel, Frank Miller's 300 (as the only Spartan, Dillios, who survives the battle of Thermopylae).
Flint has an AB from U.C. Berkeley in Ancient History and an MFA from USC in Cinema (Professional Writing). He even taught a class at the Art Institute of Los Angeles and enjoys teaching, viewing it as a place to audition material for an upcoming non-fiction book about media design and talent recruitment.
He has been a speaker/guest lecturer/panelist at AFI, USC, The Air War College, the ICT, DICE, E3, ComiCon, GenCon, BotCon and all sorts of other Cons.
Flint started his career writing and producing television shows (Transformers, G.I. Joe, etc.) while writing interactive novels (The Sagard Series with Gary Gygax, creator of Dungeons and Dragons.). By the early 90s, Flint was designing games (Battle For the Future) and writing movies (American Tail II: Feivel Goes West), wondering how he was somehow going to turn two careers into one. Flint's Gulf War I simulation, released, coincidentally, the same day as the actual bombing began, got him invited to the Air War College as a Speaker for seven years running at the 'Connections Conference'· When CD-ROMS came out, Flint worked on a variety of experimental interactive movies in a variety of roles, from Game designer/Writer Double Switch (a cinematic game) and director, (Terror T.R.A.X., which ended up as a television pilot for Fox).
In the commercial sector, Flint has worked as a designer and/or writer on numerous games which have either turned platinum, received awards, or both: Soviet Strike, Nuclear Strike, Dragonstrike (1993), Tomorrow Never Dies (1999), Dead to Rights (2002), Riddick.
In 2004, Flint and John Zuur Platten made history by selling a game design document as a feature film called _Reaper, The (2005)_ which will be released by Dimension (Miramax). Flint and John are Executive Producers and now have a 'first look deal' at Dimension.
Flint has written four interactive novels, five regular novels, graphic novels and comic books. He actually appears as a character in a Graphic Novel, Frank Miller's 300 (as the only Spartan, Dillios, who survives the battle of Thermopylae).
Flint has an AB from U.C. Berkeley in Ancient History and an MFA from USC in Cinema (Professional Writing). He even taught a class at the Art Institute of Los Angeles and enjoys teaching, viewing it as a place to audition material for an upcoming non-fiction book about media design and talent recruitment.
He has been a speaker/guest lecturer/panelist at AFI, USC, The Air War College, the ICT, DICE, E3, ComiCon, GenCon, BotCon and all sorts of other Cons.