Capcom dropped a big surprise at The Game Awards with the reveal of an Okami sequel project. Not only is there more Okami on the way, but Hideki Kamiya is back as director for the followup at his newly-founded studio Clovers. No further details were announced, but you can see the announcement teaser below. Okami Sequel Teaser Related: PlatinumGames Co-Founder Hideki Kamiya to Leave Studio in October Hideki Kamiya directed the original Okami at Clover Studio, and it first launched for PlayStation 2 in 2006. Stay tuned for more on the sequel as further information is revealed. Source: Capcom...
- 12/13/2024
- by Joseph Luster
- Crunchyroll
Studio Mir's take on Capcom's Devil May Cry games now has a release window. As revealed during the Geeked Week 2024 festivities, the animated series will hit Netflix in April 2025. Netflix also confirmed that Johnny Yong Bosch will be voicing Dante in the series, and you can catch a new teaser trailer while we wait for more on the official premiere date. Devil May Cry Teaser Trailer Related: Devil May Cry Gets New Animated Series The Devil May Cry games first kicked off on PlayStation 2 in 2001. The series was initially created and overseen by game director Hideki Kamiya. Devil May Cry previously inspired an anime adaptation from Madhouse back in 2007. Source: Netflix...
- 9/20/2024
- by Joseph Luster
- Crunchyroll
As we first reported on GameFragger.com, Netflix's Geeked Week has brought us many exciting first looks, including a thrilling teaser for Splinter Cell: Deathwatch.
Several live-action adaptations of Tom Clancy's Splinter Cell have failed to get off the ground over the years, so an animated series will need to suffice for now. It definitely appears to have nailed the look and tone of the long-running Ubisoft franchise, though.
The series will star Liev Schreiber (X-Men Origins: Wolverine) as the voice of Sam Fisher in what sounds like a perfect bit of casting.
Unfortunately, few plot details have been revealed but a coffin with "Douglas Shetland" engraved on it suggests this story will play out between the events of Splinter Cell: Chaos Theory and Splinter Cell: Double Agent.
Splinter Cell is a stealth-action video game franchise developed by Ubisoft, first released in 2002. It follows Sam Fisher, a highly...
Several live-action adaptations of Tom Clancy's Splinter Cell have failed to get off the ground over the years, so an animated series will need to suffice for now. It definitely appears to have nailed the look and tone of the long-running Ubisoft franchise, though.
The series will star Liev Schreiber (X-Men Origins: Wolverine) as the voice of Sam Fisher in what sounds like a perfect bit of casting.
Unfortunately, few plot details have been revealed but a coffin with "Douglas Shetland" engraved on it suggests this story will play out between the events of Splinter Cell: Chaos Theory and Splinter Cell: Double Agent.
Splinter Cell is a stealth-action video game franchise developed by Ubisoft, first released in 2002. It follows Sam Fisher, a highly...
- 9/20/2024
- ComicBookMovie.com
There are few things in the gaming world more heart-wrenching than hearing that a game you’re dying to play has been snatched away before it ever sees the light of day.
One of the most painful examples is Star Wars 1313, a game that promised much but was tragically canceled before we could even get a taste. It isn’t the only game that left a void in our hearts, as plenty still haunt us with what could have been.
Whether it was the thrill of hunting bounties in the depths of Coruscant or battling massive dragons, each of these games had potential and was eagerly anticipated by tons of fans.
Let’s take a painful walk down memory lane and revisit five canceled video games we still wish made it to their release date.
5) Star Wars 1313
This game still hurts to think about. Unveiled at E3 2012, it was an...
One of the most painful examples is Star Wars 1313, a game that promised much but was tragically canceled before we could even get a taste. It isn’t the only game that left a void in our hearts, as plenty still haunt us with what could have been.
Whether it was the thrill of hunting bounties in the depths of Coruscant or battling massive dragons, each of these games had potential and was eagerly anticipated by tons of fans.
Let’s take a painful walk down memory lane and revisit five canceled video games we still wish made it to their release date.
5) Star Wars 1313
This game still hurts to think about. Unveiled at E3 2012, it was an...
- 8/17/2024
- by Vibha Hegde
- FandomWire
Eli Roth’s Borderlands will finally hit theaters this August, almost nine years after its announcement. The film, based on the critically acclaimed video game franchise of the same name, underwent several script changes and production delays. The Cate Blanchett and Kevin Hart starrer’s trailer was a mixed bag.
Moreover, fans of the game franchise are skeptical of the big screen medium as it may not have the time to establish different storylines starting from the 2009 game.
Cate Blanchett in a still from the upcoming film Borderlands
A popular suggestion among the video game fanbase was to make Borderlands into an animated series. This animated version would be a much better way to bring the world-building, numerous characters, and their complex interconnected storylines onto the screen.
Why Would Borderlands Fare Better As An Animated Series?
Borderlands would work better as an animated series than a theatrical film (credits: Borderlands...
Moreover, fans of the game franchise are skeptical of the big screen medium as it may not have the time to establish different storylines starting from the 2009 game.
Cate Blanchett in a still from the upcoming film Borderlands
A popular suggestion among the video game fanbase was to make Borderlands into an animated series. This animated version would be a much better way to bring the world-building, numerous characters, and their complex interconnected storylines onto the screen.
Why Would Borderlands Fare Better As An Animated Series?
Borderlands would work better as an animated series than a theatrical film (credits: Borderlands...
- 5/16/2024
- by Hashim Asraff
- FandomWire
Nowadays, PlayStation owners have a crowd of exclusives coming their way. And no doubt most of them are published by Sony itself. From single-player masterpieces like Spider-Man 2 to multiplayer experiences like Helldivers 2, everything’s there. And who can forget the masterpiece that is Final Fantasy VII: Rebirth? Still, there’s no stop to these upcoming games; the latest upcoming game, Stellar Blade, is once again getting fans hyped.
This third-person hack-and-slash action game is currently all the rage. Fans are indeed pretty excited to slash through a bunch of enemies in this upcoming game. It is being developed by a company called Shift Up, and its protagonist, Eve, is already a hit among gamers. But the game’s director refuses to reveal a crucial detail about this character.
Stellar Blade’s director does not want to reveal Eve’s age A still from Stellar Blade
Years ago, Platinum Games...
This third-person hack-and-slash action game is currently all the rage. Fans are indeed pretty excited to slash through a bunch of enemies in this upcoming game. It is being developed by a company called Shift Up, and its protagonist, Eve, is already a hit among gamers. But the game’s director refuses to reveal a crucial detail about this character.
Stellar Blade’s director does not want to reveal Eve’s age A still from Stellar Blade
Years ago, Platinum Games...
- 3/30/2024
- by Rohit Sejwal
- FandomWire
There are not many directors in the gaming industry who deserve to be called legendary, with only a few arguably having made that distinction. Hidetaka Miyazaki, Hideki Kamiya, Todd Howard, and, of course, Hideo Kojima come to mind. Some gamers would even go as far as saying that at least Hideo Kojima would be excellent, if he ever made movies.
And this reference is not lost on most of his fans. After all, he has taken inspiration from movies in his work for a very long time. And it shows too; every single game of his is full of cinematic cutscenes and slow-motion action sequences. Yet, whenever a movie was made about his game, he did not direct it. Why?
A popular director might be the reason Hideo Kojima never directed a movie A still from Metal Gear Solid 2
Years ago, he made news with a game called Metal Gear Solid,...
And this reference is not lost on most of his fans. After all, he has taken inspiration from movies in his work for a very long time. And it shows too; every single game of his is full of cinematic cutscenes and slow-motion action sequences. Yet, whenever a movie was made about his game, he did not direct it. Why?
A popular director might be the reason Hideo Kojima never directed a movie A still from Metal Gear Solid 2
Years ago, he made news with a game called Metal Gear Solid,...
- 3/9/2024
- by Rohit Sejwal
- FandomWire
A game director is as important for a video game as a director is important for a movie. The game director decides how players will play it, how the story will be presented, and much more. And over the years, video games have seen a number of legendary directors such as Hideo Kojima, Hideki Kamiya, Shinji Mikami, and Elden Ring director Hidetaka Miyazaki, etc. All of them bring their own distinctive style to the games that they work on.
Hidetaka Miyazaki has mostly worked on the Dark Souls series, and through his work, he has given the industry something huge to care for. A whole new genre of games. But it looks like he might step down as the director for future games, and players might start seeing new faces in the director’s seat.
Hidetaka Miyazaki suggests new directors might work on new games post-Elden Ring
A still from...
Hidetaka Miyazaki has mostly worked on the Dark Souls series, and through his work, he has given the industry something huge to care for. A whole new genre of games. But it looks like he might step down as the director for future games, and players might start seeing new faces in the director’s seat.
Hidetaka Miyazaki suggests new directors might work on new games post-Elden Ring
A still from...
- 2/27/2024
- by Rohit Sejwal
- FandomWire
Hideki Kamiya has mentioned his original plans for a much bigger Bayonetta saga – and concedes that the series will likely continue without him.
In a further sign that the famously unfiltered designer Hideki Kamiya may have left PlatinumGames under a cloud, he’s once again taken to YouTube – this time to talk about his much-loved Bayonetta series.
To date, we’ve seen three mainline entries in the Devil May Cry-esque Bayonetta series, which began in 2009, as well as this year’s somewhat unexpected spin-off, Bayonetta Origins: Cereza And The Lost Demon.
In his latest video, Kamiya has revealed that his plans for Bayonetta – a series he’s been heavily involved with from the beginning – were once much bigger, perhaps stretching to as many as nine games. Whatever his ideas were for that ‘saga’, however, are unlikely to ever see the light of day now that he’s left the studio he once co-founded.
In a further sign that the famously unfiltered designer Hideki Kamiya may have left PlatinumGames under a cloud, he’s once again taken to YouTube – this time to talk about his much-loved Bayonetta series.
To date, we’ve seen three mainline entries in the Devil May Cry-esque Bayonetta series, which began in 2009, as well as this year’s somewhat unexpected spin-off, Bayonetta Origins: Cereza And The Lost Demon.
In his latest video, Kamiya has revealed that his plans for Bayonetta – a series he’s been heavily involved with from the beginning – were once much bigger, perhaps stretching to as many as nine games. Whatever his ideas were for that ‘saga’, however, are unlikely to ever see the light of day now that he’s left the studio he once co-founded.
- 11/24/2023
- by Ryan Lambie
- Film Stories
Lara Croft is back in action in a first look at Legendary Television’s all new Tomb Raider anime series.
On Wednesday, Netflix revealed Tomb Raider: The Legend of Lara Croft has landed a 2024 release while debuting a brief teaser for the anticipated title. The sneak peek, which features Croft taking (breathy) aim with a bow and arrow, dropping into darkened caverns, and rising battered and bruised against a wall of fire, debuted as part of the streamer’s first ever Drop 01 event, a virtual showcase of its most anticipated animated genre offerings.
Voice starring Agent Carter and Mission Impossible: Dead Reckoning actress Hayley Atwell, The Legend of Lara Croft was initially announced in January 2021 alongside Skull Island, another Legendary anime adaptation that dropped its first season in June. Based on the wildly popular action-adventure video game franchise launched in 1996, created by the British game developer Core Design, the...
On Wednesday, Netflix revealed Tomb Raider: The Legend of Lara Croft has landed a 2024 release while debuting a brief teaser for the anticipated title. The sneak peek, which features Croft taking (breathy) aim with a bow and arrow, dropping into darkened caverns, and rising battered and bruised against a wall of fire, debuted as part of the streamer’s first ever Drop 01 event, a virtual showcase of its most anticipated animated genre offerings.
Voice starring Agent Carter and Mission Impossible: Dead Reckoning actress Hayley Atwell, The Legend of Lara Croft was initially announced in January 2021 alongside Skull Island, another Legendary anime adaptation that dropped its first season in June. Based on the wildly popular action-adventure video game franchise launched in 1996, created by the British game developer Core Design, the...
- 9/27/2023
- by Abbey White
- The Hollywood Reporter - Movie News
On paper, nothing about Bayonetta Origins: Cereza and the Lost Demon should work. Developed by Platinum Games and directors Abebe Tinari and Hideki Kamiya, it serves as a companion piece to the main Bayonetta trilogy ,but like other Nintendo-published co-productions — namely Cadence of Hyrule and Metroid Dread — it moves to a different tempo than what fans might expect from the famously ludicrous franchise.
Instead of over-the-top, bullet-hell set pieces featuring gratuitous heel guns, chainsaw swords, and the tempestuous allure of “good spankings” from a provocative witch, Bayonetta Origins taps into more wholesome,...
Instead of over-the-top, bullet-hell set pieces featuring gratuitous heel guns, chainsaw swords, and the tempestuous allure of “good spankings” from a provocative witch, Bayonetta Origins taps into more wholesome,...
- 3/23/2023
- by Joshua Khan
- Rollingstone.com
After Capcom’s Devil May Cry hit the scene with its stylish action and cool-as-hell protagonist, fans were hungry for more from Dante and company. To say that the sequel didn’t exactly live up to expectations was an understatement. Gone were Trish and Dante’s iconic one-liners and attitude, and in their place we had Lucia and a Dante that was more concerned with coin flips than cracking smart. In the years since the release of Devil May Cry 2, Capcom, much like the fans, has acted as if the first sequel never happened.
And really, looking back at the game now, it’s plain to see why.
After battling demons at a museum with the aid of a mysterious woman named Lucia, Dante is invited to Lucia’s homeland of Vie de Marli, an island sanctuary. There, the Uroboros corporation has installed itself, looking to harness “special ores” found on the island.
And really, looking back at the game now, it’s plain to see why.
After battling demons at a museum with the aid of a mysterious woman named Lucia, Dante is invited to Lucia’s homeland of Vie de Marli, an island sanctuary. There, the Uroboros corporation has installed itself, looking to harness “special ores” found on the island.
- 1/25/2023
- by Mike Wilson
- bloody-disgusting.com
Video game sequels are honestly kind of a miracle.
Sequels are generally burdened by the need to build upon something good (or successful) enough to justify a sequel in the first place. At the same time, they’re expected to offer an experience that stands fairly tall on its own. They’re supposed to grow tall while living in the shadow of a memory of how their predecessors made people feel. Some sequels overcome the cruel construct of that format in spectacular ways. Many others (even those made with good intentions) fall well short.
Video game sequels have always been a little different. Many of them benefit from the simple fact that they’re able to take advantage of better technology and design lessons learned to offer something that is often objectively better than its predecessor in at least some basic ways. Video game sequels are often more beloved than what came before.
Sequels are generally burdened by the need to build upon something good (or successful) enough to justify a sequel in the first place. At the same time, they’re expected to offer an experience that stands fairly tall on its own. They’re supposed to grow tall while living in the shadow of a memory of how their predecessors made people feel. Some sequels overcome the cruel construct of that format in spectacular ways. Many others (even those made with good intentions) fall well short.
Video game sequels have always been a little different. Many of them benefit from the simple fact that they’re able to take advantage of better technology and design lessons learned to offer something that is often objectively better than its predecessor in at least some basic ways. Video game sequels are often more beloved than what came before.
- 1/25/2023
- by Matthew Byrd
- Den of Geek
An unattainable ideal, perfection is out of reach for any artist, whether they are composing a symphony, developing a prestige TV show, or writing an epic novel.
Even those who are assumed to be masters of their respective crafts have to compromise from time to time. Not to mention, they are also susceptible to plain old human error. Scorsese movies are beset with glaring continuity blunders, Mark Twain infamously glossed over a confusing typo in Huckleberry Finn and, if you want to be a stickler for anatomy, then Michelangelo’s David is technically missing a muscle at the back.
Yet no one in good faith would ever criticise those slipups, because they make no tangible difference to your enjoyment. Who cares if an early print of Cormack McCarthy’s The Road incorrectly substitutes the word “beach” for “bench”? What matters is that you’re totally immersed in the story he’s telling.
Even those who are assumed to be masters of their respective crafts have to compromise from time to time. Not to mention, they are also susceptible to plain old human error. Scorsese movies are beset with glaring continuity blunders, Mark Twain infamously glossed over a confusing typo in Huckleberry Finn and, if you want to be a stickler for anatomy, then Michelangelo’s David is technically missing a muscle at the back.
Yet no one in good faith would ever criticise those slipups, because they make no tangible difference to your enjoyment. Who cares if an early print of Cormack McCarthy’s The Road incorrectly substitutes the word “beach” for “bench”? What matters is that you’re totally immersed in the story he’s telling.
- 1/13/2023
- by Harrison Abbott
- bloody-disgusting.com
I remember watching Stephen Sommer’s Van Helsing back when I was 10 years old and thinking to myself “I wish I could play a videogame that felt like this.” Naturally, a little while later I found myself inside a Blockbuster and ended up renting a copy of the PS2 tie-in game of the movie. While that title wasn’t necessarily a masterpiece, it introduced me to the character-action genre, acting as a gateway drug to stronger experiences like God of War and, years later, the O.G. itself – Devil May Cry.
Boasting five mainline entries, a surprisingly decent anime, and even a couple of shout-outs in other IPs, Devil May Cry has become one of Capcom’s hottest properties, and I think part of that is due to the franchise insisting on a particular brand of action-horror that has long been forgotten in other media. That’s why I’d...
Boasting five mainline entries, a surprisingly decent anime, and even a couple of shout-outs in other IPs, Devil May Cry has become one of Capcom’s hottest properties, and I think part of that is due to the franchise insisting on a particular brand of action-horror that has long been forgotten in other media. That’s why I’d...
- 12/8/2022
- by Luiz H. C.
- bloody-disgusting.com
The woman who has voiced Bayonetta through two editions of the video game is claiming on social media that she’s being stabbed in the back when it comes to her fee for part three.
TMZ is reporting actress Hellena Taylor is accusing the producers of Bayonetta 3 of offering her just 4,000 to reprise the character’s voice. She turned down the offer, which she deemed inadequate, given her acting resume and her credentials voicing the character in prior editions.
Taylor was so insulted, she claimed to be breaking a non-disclosure agreement to speak out.
Beyond tweeting, Taylor claims she reached out to the game’s creator, Hideki Kamiya, to state her case for more money. She said it wouldn’t be right to have someone else’s voice on the project.
Kamiya was unmoved, and wrote her back to reiterate the offer of 4K, which he claims was final.
PlatinumGames/Nintendo,...
TMZ is reporting actress Hellena Taylor is accusing the producers of Bayonetta 3 of offering her just 4,000 to reprise the character’s voice. She turned down the offer, which she deemed inadequate, given her acting resume and her credentials voicing the character in prior editions.
Taylor was so insulted, she claimed to be breaking a non-disclosure agreement to speak out.
Beyond tweeting, Taylor claims she reached out to the game’s creator, Hideki Kamiya, to state her case for more money. She said it wouldn’t be right to have someone else’s voice on the project.
Kamiya was unmoved, and wrote her back to reiterate the offer of 4K, which he claims was final.
PlatinumGames/Nintendo,...
- 10/15/2022
- by Bruce Haring
- Deadline Film + TV
Artist and director Ikumi Nakamura has recently confirmed her intentions to pitch a new Okami game to Capcom.
This information comes from an interview between Nakamura and IGN Japan in which Nakamura admitted that Okami is at the top of her wishlist of dream projects. Her plan is to visit Capcom once the quarantine restrictions have been lifted so that she can formally share her ideas. Until then, she encourages fans to sign online petitions in order to show Capcom their interest in such a project.
While Nakamura doesn’t share much information in regards to specific ideas (beyond her desire to tell more stories in the Okami universe), she does state that she wants Hideki Kamiya (director of the original Okami) to direct this project. She notes that she doesn’t necessarily care what her role in the development of that project may be, but given her experience and...
This information comes from an interview between Nakamura and IGN Japan in which Nakamura admitted that Okami is at the top of her wishlist of dream projects. Her plan is to visit Capcom once the quarantine restrictions have been lifted so that she can formally share her ideas. Until then, she encourages fans to sign online petitions in order to show Capcom their interest in such a project.
While Nakamura doesn’t share much information in regards to specific ideas (beyond her desire to tell more stories in the Okami universe), she does state that she wants Hideki Kamiya (director of the original Okami) to direct this project. She notes that she doesn’t necessarily care what her role in the development of that project may be, but given her experience and...
- 6/9/2020
- by Matthew Byrd
- Den of Geek
Modernizing a classic is always a risky endeavor, especially when it comes to a game as beloved as Resident Evil 2, which is why most prestige studios tend to leave their backlogs alone beyond releasing remastered collections. Capcom has embraced revisiting the past and reimagining it for a new generation. The Resident Evil 2 remake was nothing if not a labor of love and one of the best releases of 2019. And in many ways, the latest Capcom horror remake is modeled after last year’s experiment.
The Resident Evil 3 remake brings another survival horror classic back from the dead, complete with a few improvements that audiences (and developers) could have only dreamed of in 1999. The game’s Raccoon City has been recreated with modern visuals, and the combat has been completely retooled with an over-the-shoulder camera and updated shooting mechanics.
Den of Geek had a chance to catch up...
The Resident Evil 3 remake brings another survival horror classic back from the dead, complete with a few improvements that audiences (and developers) could have only dreamed of in 1999. The game’s Raccoon City has been recreated with modern visuals, and the combat has been completely retooled with an over-the-shoulder camera and updated shooting mechanics.
Den of Geek had a chance to catch up...
- 4/5/2020
- by John Saavedra
- Den of Geek
Capcom’s Resident Evil 2 was one of the best games of 2019, which is no easy feat for a remake that feels very familiar in many ways. But modern flourishes, such as updated visuals and shooting mechanics as well as the over-the-shoulder camera first introduced in Resident Evil 4, make the experience feel new again.
Then there’s Mr. X, the hulking Tyrant who stalks Leon S. Kennedy and Claire Redfield throughout the game. This almost unkillable enemy drew the adoration of many fans, who within days were creating memes and mods to celebrate the character. The proliferation of creative (and hilarious) Mr. X mods was certainly one of the nicest things to come out of the gaming community in 2019.
This year’s Resident Evil 3 remake re-introduces another famous baddie from the series’ past with the potential to devastate as well as inspire players all over again. When the...
Then there’s Mr. X, the hulking Tyrant who stalks Leon S. Kennedy and Claire Redfield throughout the game. This almost unkillable enemy drew the adoration of many fans, who within days were creating memes and mods to celebrate the character. The proliferation of creative (and hilarious) Mr. X mods was certainly one of the nicest things to come out of the gaming community in 2019.
This year’s Resident Evil 3 remake re-introduces another famous baddie from the series’ past with the potential to devastate as well as inspire players all over again. When the...
- 4/3/2020
- by John Saavedra
- Den of Geek
Resident Evil 3 begins with a small live-action sequence meant to show the impact of the zombie invasion on Racoon City. It explains how the spread of a deadly virus has forced the Cdc to essentially put Racoon City on quarantine lockdown. All the while, we get the impression that confused citizens are trying to figure out what is happening as they try their best to avoid getting infected and infecting others.
It is, to say the least, a somewhat awkward setup in the age of the coronavirus. It’s not necessarily mean spirited or exploitative (that part of the story hasn’t changed much since the original game’s release in 1999) but it is a fascinating reminder of the situation we find ourselves in and how quickly things can change over the years. Sadly, it’s not the only way that the Resident Evil 3 remake reminds us of...
It is, to say the least, a somewhat awkward setup in the age of the coronavirus. It’s not necessarily mean spirited or exploitative (that part of the story hasn’t changed much since the original game’s release in 1999) but it is a fascinating reminder of the situation we find ourselves in and how quickly things can change over the years. Sadly, it’s not the only way that the Resident Evil 3 remake reminds us of...
- 3/30/2020
- by Matthew Byrd
- Den of Geek
Resident Evil finally rediscovered its mojo back in 2017.
After a string of disappointing and otherwise middling releases, Capcom, deciding a drastic change was in order, went back to the drawing board for the series’ seventh mainline installment. With a massively increased emphasis on survival horror and trimming of all the baggage carried with its disappointing predecessor, Resident Evil 7 quickly became a fan favourite for its experimental yet familiar gameplay, kickstarting a hot streak of success that would continue two years later with the remake of a classic.
Share the same name, characters and story with the original it may, but Resident Evil 2‘s reimagining is a considerably different beast when it comes to scare factor. Besides incredible lighting effects and sound design, the Umbrella Corporation’s vile creations are genuinely scary, even down to the standard foot soldier that’s the simple zombie. So intense is the whole affair,...
After a string of disappointing and otherwise middling releases, Capcom, deciding a drastic change was in order, went back to the drawing board for the series’ seventh mainline installment. With a massively increased emphasis on survival horror and trimming of all the baggage carried with its disappointing predecessor, Resident Evil 7 quickly became a fan favourite for its experimental yet familiar gameplay, kickstarting a hot streak of success that would continue two years later with the remake of a classic.
Share the same name, characters and story with the original it may, but Resident Evil 2‘s reimagining is a considerably different beast when it comes to scare factor. Besides incredible lighting effects and sound design, the Umbrella Corporation’s vile creations are genuinely scary, even down to the standard foot soldier that’s the simple zombie. So intense is the whole affair,...
- 3/3/2020
- by Joe Pring
- We Got This Covered
Matthew Byrd Feb 26, 2020
Platinum Games is making a bold leap forward by self-publishing Project G.G.
Developer Platinum Games has revealed a new title called Project G.G. which will be the studio's first entirely self-published game.
“Unlike any of the games we’ve made so far, it’s going to be a 100 percent Platinum Games title," says director Hideki Kamiya via a press release. "For everything from its setting and characters, to its game design and story, to how it’s promoted–Platinum Games is in full control.”
Kamiya expands on the significance of the studio being able to publish their own project by explaining why that arrangement is important to him as a creator.
“As a creator, it’s hard not to think of my games as my children,” says Kamiya. "After all, it takes a lot of hard work to raise them up, and a lot of love,...
Platinum Games is making a bold leap forward by self-publishing Project G.G.
Developer Platinum Games has revealed a new title called Project G.G. which will be the studio's first entirely self-published game.
“Unlike any of the games we’ve made so far, it’s going to be a 100 percent Platinum Games title," says director Hideki Kamiya via a press release. "For everything from its setting and characters, to its game design and story, to how it’s promoted–Platinum Games is in full control.”
Kamiya expands on the significance of the studio being able to publish their own project by explaining why that arrangement is important to him as a creator.
“As a creator, it’s hard not to think of my games as my children,” says Kamiya. "After all, it takes a lot of hard work to raise them up, and a lot of love,...
- 2/26/2020
- Den of Geek
When I first saw the announcement regarding the Bayonetta & Vanquish 10th Anniversary Bundle, my first thought was “When did I get so old?” Had it really been close to a decade since PlatinumGames released these iconic games? After I dragged myself out of that existential crisis, though, I thought about what a treat this would be. There was the re-release on the Nintendo Switch and the backward compatibility for the Xbox One, but a vast majority of gamers have missed out on both titles. Now that Sega has given an HD shine to both, there’s no better time to experience them.
Both Bayonetta and Vanquish dabble in camp but under different circumstances. Starring the titular witch, Bayonetta is a decadent romp that often borders on the incoherent. There are angelic forces known as Lumens, a Joe Pesci-like sidekick, and some moments that can (unfortunately) only be referred to as horny.
Both Bayonetta and Vanquish dabble in camp but under different circumstances. Starring the titular witch, Bayonetta is a decadent romp that often borders on the incoherent. There are angelic forces known as Lumens, a Joe Pesci-like sidekick, and some moments that can (unfortunately) only be referred to as horny.
- 2/17/2020
- by Eric Hall
- We Got This Covered
Matthew Byrd Oct 21, 2019
Is the Okami franchise making a comeback? That certainly seems to be the case...
It sounds like the cult classic Okami franchise isn't quite done yet, as Okami director Hideki Kamiya and artist Ikumi Nakamura are teasing what sounds like a potential upcoming sequel.
This one is a bit odd, but recently, Nakamura posted a video on her Twitter account which shows her standing with Kamiya in what appears to be the PlatinumGames studio headquarters. Kamiya notes that "Okami is going to be back" and gives the camera a thumbs up. That's...well, that's about it.
So what should you make of this? Well, the most important thing to consider at the moment is that PlatinumGames doesn't actually own the rights to the Okami franchise. Capcom seemingly still controls that property, and they haven't revealed that they've approved the development of a sequel. Actually, Capcom hasn't said...
Is the Okami franchise making a comeback? That certainly seems to be the case...
It sounds like the cult classic Okami franchise isn't quite done yet, as Okami director Hideki Kamiya and artist Ikumi Nakamura are teasing what sounds like a potential upcoming sequel.
This one is a bit odd, but recently, Nakamura posted a video on her Twitter account which shows her standing with Kamiya in what appears to be the PlatinumGames studio headquarters. Kamiya notes that "Okami is going to be back" and gives the camera a thumbs up. That's...well, that's about it.
So what should you make of this? Well, the most important thing to consider at the moment is that PlatinumGames doesn't actually own the rights to the Okami franchise. Capcom seemingly still controls that property, and they haven't revealed that they've approved the development of a sequel. Actually, Capcom hasn't said...
- 10/21/2019
- Den of Geek
Now that a fair amount of us have had time to sink our teeth into the Resident Evil 2 remake, odds are the veterans among the pack have been making comparisons to the 1998 original. Personally, I still prefer the PlayStation classic, though I absolutely love the recent re-imagining.
As such, I imagine longtime fans and newbies alike are eager to digest all manner of trivia, so it’s quite fortunate that Capcom has begun dropping developer commentary videos on YouTube. Basically, each feature key members of the team as they casually discuss putting the modern masterpiece together over dinner.
It could be argued that the second video is the juiciest of the bunch, as it details various concepts that didn’t make the cut. Here, you’ll learn about grotesque creatures called “the Condemned” who’d originally been intended for Sherry’s stroll through the Orphanage, see alternate attire for Mr.
As such, I imagine longtime fans and newbies alike are eager to digest all manner of trivia, so it’s quite fortunate that Capcom has begun dropping developer commentary videos on YouTube. Basically, each feature key members of the team as they casually discuss putting the modern masterpiece together over dinner.
It could be argued that the second video is the juiciest of the bunch, as it details various concepts that didn’t make the cut. Here, you’ll learn about grotesque creatures called “the Condemned” who’d originally been intended for Sherry’s stroll through the Orphanage, see alternate attire for Mr.
- 3/13/2019
- by Eric Joseph
- We Got This Covered
Matthew Byrd Feb 20, 2019
Cancelled Xbox One title Scalebound may be coming back as a Nintendo Switch title.
A new report from Nintendo Insider suggests that Nintendo plans on resurrecting Scalebound as a Nintendo Switch exclusive. This report is based on anonymous sources close to the project as well as a statement from Game Informer senior editor Imran Khan, who claims that Nintendo is reviving a "game that’s thought to be dead."
For those who don't remember, Scalebound was supposed to be an Xbox One exclusive title from developer PlatinumGames. It was reportedly something of a dream project for Hideki Kamiya, who's long thought of developing a fantasy title. In fact, Scalebound was once one of Microsoft's biggest upcoming exclusives.
That was until 2017 when the project was canceled under somewhat mysterious circumstances. Some have suggested that the game was canceled due to Microsoft's belief that the hype surrounding the...
Cancelled Xbox One title Scalebound may be coming back as a Nintendo Switch title.
A new report from Nintendo Insider suggests that Nintendo plans on resurrecting Scalebound as a Nintendo Switch exclusive. This report is based on anonymous sources close to the project as well as a statement from Game Informer senior editor Imran Khan, who claims that Nintendo is reviving a "game that’s thought to be dead."
For those who don't remember, Scalebound was supposed to be an Xbox One exclusive title from developer PlatinumGames. It was reportedly something of a dream project for Hideki Kamiya, who's long thought of developing a fantasy title. In fact, Scalebound was once one of Microsoft's biggest upcoming exclusives.
That was until 2017 when the project was canceled under somewhat mysterious circumstances. Some have suggested that the game was canceled due to Microsoft's belief that the hype surrounding the...
- 2/18/2019
- Den of Geek
Matthew Byrd Feb 14, 2019
Astral Chain is a Nintendo Switch exclusive action title from PlatinumGames.
PlatinumGames is working on a new incredibly bizarre action title called Astral Chain. It's set to release exclusively for the Nintendo Switch on August 30.
Astral Chain's basic premise (if such a thing as a basic premise even exists with PlatinumGames titles), involves some kind of futuristic police force keeping the world safe from anime threats. It seems these monsters have come from another dimension (ain't it always the case?) and you're one of the only things that stand in their way. Assisting you is a living weapon called Legion that serves multiple purposes and your younger twin who will either be your brother or sister based on which character you choose to play in the beginning of the game.
As is the case with many (but certainly not all) PlatinumGames titles, Astral Chain's basic story isn't...
Astral Chain is a Nintendo Switch exclusive action title from PlatinumGames.
PlatinumGames is working on a new incredibly bizarre action title called Astral Chain. It's set to release exclusively for the Nintendo Switch on August 30.
Astral Chain's basic premise (if such a thing as a basic premise even exists with PlatinumGames titles), involves some kind of futuristic police force keeping the world safe from anime threats. It seems these monsters have come from another dimension (ain't it always the case?) and you're one of the only things that stand in their way. Assisting you is a living weapon called Legion that serves multiple purposes and your younger twin who will either be your brother or sister based on which character you choose to play in the beginning of the game.
As is the case with many (but certainly not all) PlatinumGames titles, Astral Chain's basic story isn't...
- 2/14/2019
- Den of Geek
Matthew Byrd Jan 23, 2019
It turns out that Resident Evil 2's epic second disc was the result of someone's big mistake.
People who played Resident Evil 2 on PlayStation will undoubtedly remember its two-disc format. With Leon's story on one disc and Claire's on the other, the two-disc system not only highlighted the game's zapping feature (in which the actions of one character impact the story of another) but made the game feel larger than most other titles.
The funny thing is that Resident Evil 2 wasn't meant to be a two-disc game. In fact, the team could have, and intended to, fit the entire game on one disc. The decision to add the second disc was only made after a crucial error was discovered at the very last minute by software engineer Yasuhiro Anpo.
"Anpo told me there was a problem. But before he could explain, I actually hung up on him,...
It turns out that Resident Evil 2's epic second disc was the result of someone's big mistake.
People who played Resident Evil 2 on PlayStation will undoubtedly remember its two-disc format. With Leon's story on one disc and Claire's on the other, the two-disc system not only highlighted the game's zapping feature (in which the actions of one character impact the story of another) but made the game feel larger than most other titles.
The funny thing is that Resident Evil 2 wasn't meant to be a two-disc game. In fact, the team could have, and intended to, fit the entire game on one disc. The decision to add the second disc was only made after a crucial error was discovered at the very last minute by software engineer Yasuhiro Anpo.
"Anpo told me there was a problem. But before he could explain, I actually hung up on him,...
- 1/22/2019
- Den of Geek
Matthew Byrd Jan 25, 2019
As the sequel to survival horror classic, Resident Evil 2 exceeded our expectations by meeting our expectations.
We've all suffered through sequels made by people who clearly didn't care, but the truth is that there are few jobs in entertainment more thankless and daunting than trying to deliver a sequel that actually manages to meet, and even exceed, expectations.
Resident Evil 2’s task was especially daunting: it had to build upon a game that changed everything. The original Resident Evil wasn’t the first horror game, but it was the first that popularized the survival horror genre. It not only proved that survival horror was capable of making money, but that these games could be as terrifying (if not more terrifying) as the most effective horror films. You can draw a line on Resident Evil’s 1996 release date and group together every horror game that came before and has come after.
As the sequel to survival horror classic, Resident Evil 2 exceeded our expectations by meeting our expectations.
We've all suffered through sequels made by people who clearly didn't care, but the truth is that there are few jobs in entertainment more thankless and daunting than trying to deliver a sequel that actually manages to meet, and even exceed, expectations.
Resident Evil 2’s task was especially daunting: it had to build upon a game that changed everything. The original Resident Evil wasn’t the first horror game, but it was the first that popularized the survival horror genre. It not only proved that survival horror was capable of making money, but that these games could be as terrifying (if not more terrifying) as the most effective horror films. You can draw a line on Resident Evil’s 1996 release date and group together every horror game that came before and has come after.
- 1/11/2019
- Den of Geek
Bayonetta, gaming’s most beloved witch, is garnering a lot of attention lately, as she should — her two adventures are getting re-released for the Nintendo Switch this week, and the director behind the original game, Hideki Kamiya, issued a series of tweets discussing her trilogy. Bayonetta – Gonna Sparkle, Gonna Shine Bayonetta initially launched for the […]
Source: uInterview
The post ‘Bayonetta’ & ‘Bayonetta 2’ Pounce Onto Nintendo Switch, Director Hideki Kamiya Discusses Series appeared first on uInterview.
Source: uInterview
The post ‘Bayonetta’ & ‘Bayonetta 2’ Pounce Onto Nintendo Switch, Director Hideki Kamiya Discusses Series appeared first on uInterview.
- 2/14/2018
- by Matt Reisine
- Uinterview
We just don’t get enough good action games anymore. No, I’m not talking about games like Monster Hunter: World or Bloodborne, I mean the good stuff. “Character” action games like Devil May Cry or Metal Gear Solid: Revengeance have been mostly usurped by the Souls-like genre, with its slower-paced and more methodical combat. The days of cuh-razy combat and aerial combos can sometimes seem passed, but with Bayonetta and Bayonetta 2 arriving on Switch this week, we are served a triumphant reminder that the genre isn’t quite dead yet.
People like to talk about their first “wow” moment in videogames, whether it’s the first time they played Metal Gear Solid on PlayStation 1, or literally their first WoW (read: World of Warcraft) moment. I may be considered a late-bloomer in this regard, because my first mind blowing experience with gaming was probably the moment I played Bayonetta on...
People like to talk about their first “wow” moment in videogames, whether it’s the first time they played Metal Gear Solid on PlayStation 1, or literally their first WoW (read: World of Warcraft) moment. I may be considered a late-bloomer in this regard, because my first mind blowing experience with gaming was probably the moment I played Bayonetta on...
- 2/14/2018
- by David Morgan
- We Got This Covered
When Hideki Kamiya’s Okami released over 11 years ago it was heralded as a masterclass RPG with unmistakable style and gorgeous visuals inspired by Japanese watercolor scrolls. It was hard not to compare it to the Legend of Zelda series, as they share similarities in quest structure and world design, but Okami was innovative enough in both gameplay and visuals to become an instant classic all its own. Finding its way onto modern consoles for its third re-release since the 2006 original, Okami HD still delights with its graceful take on Japanese folklore.
Taking control of the titular Okami (named Amaterasu), players complete quests in standard RPG style, cleansing the land of a curse of darkness that threatens all life, particularly that of the Guardian Saplings; special trees which, when healed, cleanse the curse in an insanely gratifying “purification” of the land. Any one of these cutscenes would be right at...
Taking control of the titular Okami (named Amaterasu), players complete quests in standard RPG style, cleansing the land of a curse of darkness that threatens all life, particularly that of the Guardian Saplings; special trees which, when healed, cleanse the curse in an insanely gratifying “purification” of the land. Any one of these cutscenes would be right at...
- 12/15/2017
- by David Morgan
- We Got This Covered
Ryan Lambie Jul 4, 2017
Cult classic fighting games Bayonetta and Bayonetta 2 might be heading to the Nintendo Switch, as Platinum Games drops a hint on Twitter...
Bayonetta isn't what you'd call a household name, but the two games released so far in the series have built up a loyal and vocal fan following. Directed by Hideki Kamiya at PlatinumGames, and similar in style to Kamiya's own Devil May Cry series, Bayonetta was a wildly over-the-top hack-and-slash game marked out by its combos and bizarre boss designs.
See related The many movie injuries of Halle Berry Kidnap: new trailer for Halle Berry's action thriller
The 2009 original, released for PlayStation 3, Xbox 360 and PC, was critically acclaimed but didn't quite get the sales it deserved; its 2012 sequel, meanwhile, was hamstrung from the outset by the Wii U's small user base.
There are renewed hopes, however, that Bayonetta will make a triumphant return...
Cult classic fighting games Bayonetta and Bayonetta 2 might be heading to the Nintendo Switch, as Platinum Games drops a hint on Twitter...
Bayonetta isn't what you'd call a household name, but the two games released so far in the series have built up a loyal and vocal fan following. Directed by Hideki Kamiya at PlatinumGames, and similar in style to Kamiya's own Devil May Cry series, Bayonetta was a wildly over-the-top hack-and-slash game marked out by its combos and bizarre boss designs.
See related The many movie injuries of Halle Berry Kidnap: new trailer for Halle Berry's action thriller
The 2009 original, released for PlayStation 3, Xbox 360 and PC, was critically acclaimed but didn't quite get the sales it deserved; its 2012 sequel, meanwhile, was hamstrung from the outset by the Wii U's small user base.
There are renewed hopes, however, that Bayonetta will make a triumphant return...
- 7/4/2017
- Den of Geek
Sega has begun a countdown on its website that is due to end next week, April 11 that appears to be teasing an announcement related to Platinum Games’ Bayonetta series. While the publisher itself hasn’t commented on what exactly will happen once the timer hits zero, there’s plenty of evidence to suggest that it will lead to the announcement of a Steam port of the original game.
As part of a cheeky April Fool’s stunt over the weekend that saw it release an 8-bit version of the hit action game (via IGN) on Valve’s service, it could well be the case that Sega’s prank was much more than that. The countdown site itself, which at first glance appears to feature nothing but a timer, actually contains a faint outline of Bayonetta‘s foot (via Reddit). Pretty solid proof that the announcement is related to the series in some way,...
As part of a cheeky April Fool’s stunt over the weekend that saw it release an 8-bit version of the hit action game (via IGN) on Valve’s service, it could well be the case that Sega’s prank was much more than that. The countdown site itself, which at first glance appears to feature nothing but a timer, actually contains a faint outline of Bayonetta‘s foot (via Reddit). Pretty solid proof that the announcement is related to the series in some way,...
- 4/4/2017
- by Joe Pring
- We Got This Covered
Scalebound, the ambitious fantasy RPG headed up by Platinum Games, is no more. After four years spent in development, Microsoft confirmed its decision to pull the plug on the former Xbox One and Windows 10 exclusive just yesterday after “careful deliberation.”
In the fallout, Head of Xbox Phil Spencer has now taken to Twitter to address the “difficult decision,” stating that both he and fellow Microsoft brass believe that the end result will be better for Xbox gamers in the long run. Production on Scalebound officially ended on January 9, 2017, though Spencer remains confident in the company’s software lineup for 2017.
@TiC_Podcast Difficult decision, we believe result is better 4 Xbox gamers, still disappointing. Im confident in 17 lineup thats our focus
— Phil Spencer (@XboxP3) January 9, 2017
Even with the likes of Halo Wars 2, Crackdown 3, State of Decay 2, and Rare’s swashbuckling Sea of Thieves cramming up the pipeline, the absence of Scalebound leaves...
In the fallout, Head of Xbox Phil Spencer has now taken to Twitter to address the “difficult decision,” stating that both he and fellow Microsoft brass believe that the end result will be better for Xbox gamers in the long run. Production on Scalebound officially ended on January 9, 2017, though Spencer remains confident in the company’s software lineup for 2017.
@TiC_Podcast Difficult decision, we believe result is better 4 Xbox gamers, still disappointing. Im confident in 17 lineup thats our focus
— Phil Spencer (@XboxP3) January 9, 2017
Even with the likes of Halo Wars 2, Crackdown 3, State of Decay 2, and Rare’s swashbuckling Sea of Thieves cramming up the pipeline, the absence of Scalebound leaves...
- 1/10/2017
- by Michael Briers
- We Got This Covered
Xbox One and Windows 10 exclusive Scalebound has been canceled, Microsoft has announced via a press release. The confirmation comes following reports from Kotaku and Eurogamer that stated the project was struggling to stay afloat, with sources telling the latter that the ambitious RPG had been experiencing troubles ever since several “senior members” had taken a leave of absence due to the stress of working on the title.
The statement released by Microsoft (via IGN) reads as follows:
After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound. We’re working hard to deliver an amazing lineup of games to our fans this year, including Halo Wars 2, Crackdown 3, State of Decay 2, Sea of Thieves and other great experiences.
Disappointing news indeed, not just for anyone who had been following the game’s hype since its announcement back at Microsoft’s 2014 E3 conference, but for Platinum Games,...
The statement released by Microsoft (via IGN) reads as follows:
After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound. We’re working hard to deliver an amazing lineup of games to our fans this year, including Halo Wars 2, Crackdown 3, State of Decay 2, Sea of Thieves and other great experiences.
Disappointing news indeed, not just for anyone who had been following the game’s hype since its announcement back at Microsoft’s 2014 E3 conference, but for Platinum Games,...
- 1/9/2017
- by Joe Pring
- We Got This Covered
One of the most anticipated games, over the last couple of years, is being cancelled. Microsoft has just announced it will end production on Platinum Games' Scalebound. More information after the jump.
It's not easy to make a video game. Looking from the outside looking in, it may seem like a easy thing to come up with a game, develop it, and make it playable to gamers around the world. Yet, it's not. Studios, developers, programmers, writers, etc. spend years coming up with games that will amaze and delight gamers. It's an arduous process that all we get to experience is the end result. Today, we get to experience one less.
Microsoft has just announed that Platinum Games and Hideki Kamiya's Scalebound has been cancelled.
A once promising game about modern-day warriors bonding with dragons, astounded gamers when it was announced at E3 2014. Fast forward to a couple of...
It's not easy to make a video game. Looking from the outside looking in, it may seem like a easy thing to come up with a game, develop it, and make it playable to gamers around the world. Yet, it's not. Studios, developers, programmers, writers, etc. spend years coming up with games that will amaze and delight gamers. It's an arduous process that all we get to experience is the end result. Today, we get to experience one less.
Microsoft has just announed that Platinum Games and Hideki Kamiya's Scalebound has been cancelled.
A once promising game about modern-day warriors bonding with dragons, astounded gamers when it was announced at E3 2014. Fast forward to a couple of...
- 1/9/2017
- by feeds@cinelinx.com (Matt Malliaros)
- Cinelinx
Scalebound designer and Platinum Games co-founder Hideki Kamiya has aimed to clear up a few questions concerning how the action RPG’s multiplayer will work when it launches next year for Xbox One and Windows 10. Speaking to Polygon, Kamiya clarified that the game’s co-op mode won’t be separate from the campaign – they’re to be one and the same, and will allow players to team up whenever it takes their fancy.
Co-op works throughout the campaign. You can play by yourself if you’d like to. You can play with your friends whenever you like. It’s not a mode — a lot of people have asked us if it’s just for bosses, but it’s for the entire game’s campaign.
How exactly co-op will work though, remains a mystery. Our money’s on some sort of drop-in/drop-out system used in titles like Crackdown and many popular shooters.
Co-op works throughout the campaign. You can play by yourself if you’d like to. You can play with your friends whenever you like. It’s not a mode — a lot of people have asked us if it’s just for bosses, but it’s for the entire game’s campaign.
How exactly co-op will work though, remains a mystery. Our money’s on some sort of drop-in/drop-out system used in titles like Crackdown and many popular shooters.
- 6/20/2016
- by Joe Pring
- We Got This Covered
Hideki Kamiya, the co-founder and director of Platinum Games has revealed in an interview that he’s already got ideas brewing in his head for a sequel to critically acclaimed action-adventure game Ōkami as well as a sequel to the Wii U exclusive Bayonetta 2.
In response to a comment made by his interviewer about a personal preference for the titular character’s haircut, Kamiya said to UK website Metro (via VideoGamer) that Platinum would “take that into account when we design her haircut when we start doing [Bayonetta] 3, if we ever make 3,” adding afterwards that “of course we want to make 3. Why should it end at 2?”
When asked if he had approached any publishers, stating his desire to make a third game in the series, he said “no, but I’ve spent a lot of time thinking in my head what that game would be. I’ve got ideas in my head for Okami 2 as well.
In response to a comment made by his interviewer about a personal preference for the titular character’s haircut, Kamiya said to UK website Metro (via VideoGamer) that Platinum would “take that into account when we design her haircut when we start doing [Bayonetta] 3, if we ever make 3,” adding afterwards that “of course we want to make 3. Why should it end at 2?”
When asked if he had approached any publishers, stating his desire to make a third game in the series, he said “no, but I’ve spent a lot of time thinking in my head what that game would be. I’ve got ideas in my head for Okami 2 as well.
- 6/17/2016
- by Joe Pring
- We Got This Covered
Our Road to E3 2016 continues this week as the Cinelinx crew gather to discuss the video games they Hope to see at this year's big event. Come inside to see what's on their gaming wishlist and tell us your own!
Last week, we kicked off our Road to E3 journey with a video breaking down the top five games we expect to make an appearance at the show this year. This week, we're tackling the games we Hope to see. Although the chances of seeing some of these games might be slim, we're crossing our fingers. Let's get to it:
Jordan
Mass Effect Trilogy Remaster
To be entirely honest, I was willing to bet good money last year's E3 would have given us a Mass Effect trilogy remaster announcement. With Mass Effect: Andromeda set to release early next year (though it was originally slated for This year), it seems like...
Last week, we kicked off our Road to E3 journey with a video breaking down the top five games we expect to make an appearance at the show this year. This week, we're tackling the games we Hope to see. Although the chances of seeing some of these games might be slim, we're crossing our fingers. Let's get to it:
Jordan
Mass Effect Trilogy Remaster
To be entirely honest, I was willing to bet good money last year's E3 would have given us a Mass Effect trilogy remaster announcement. With Mass Effect: Andromeda set to release early next year (though it was originally slated for This year), it seems like...
- 5/19/2016
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
2016 has began the way 2015 ended, after developer Platinum Games announced plans to postpone upcoming Xbox One exclusive Scalebound into 2017.
Word comes by way of the studio’s official blog, where Game Director Hideki Kamiya, Jp Kellams and Atsushi Inaba explained the reasoning behind the delay, citing that the fantastical RPG – one that harkens back to the classic genre titles of yesteryear – is growing into one of the biggest titles that the company has ever produced.
Development on the game is going well and we’re really happy with how it’s coming together. Scalebound is one of the biggest games PlatinumGames has ever created: an epic adventure filled with exploration and fantasy gameplay, inventive multiplayer, and action-packed battles on an unbelievable scale – all set in a beautiful and evolving world. It’s the game our team has always dreamed of making.
In order to deliver on our ambitious vision and...
Word comes by way of the studio’s official blog, where Game Director Hideki Kamiya, Jp Kellams and Atsushi Inaba explained the reasoning behind the delay, citing that the fantastical RPG – one that harkens back to the classic genre titles of yesteryear – is growing into one of the biggest titles that the company has ever produced.
Development on the game is going well and we’re really happy with how it’s coming together. Scalebound is one of the biggest games PlatinumGames has ever created: an epic adventure filled with exploration and fantasy gameplay, inventive multiplayer, and action-packed battles on an unbelievable scale – all set in a beautiful and evolving world. It’s the game our team has always dreamed of making.
In order to deliver on our ambitious vision and...
- 1/4/2016
- by Michael Briers
- We Got This Covered
Rumors have been spinning that a Resident Evil 2 Remake was on the way from Capcom, and today we can confirm that the rumors are true.
The classic title from the PlayStation 1 will be remade possibly for PS4, Xbox One, and PC, but the platforms are not yet confirmed. In fact all we have right now is the studio confirming the project is in the works and that's about it. It seems to be too early to give more details just yet.
A rep from Cacpom told Videogamer:
"We're pleased to confirm that Resident Evil 2 has been approved for development," a Capcom representative said. "As the title is only just starting its development cycle we unfortunately don't have any additional information or assets to share at this time.
The remake is being lead by Yoshiaki Hirabayashi, the same producer behind the Resident Evil HD.
For those that don't remember the 1998 classic,...
The classic title from the PlayStation 1 will be remade possibly for PS4, Xbox One, and PC, but the platforms are not yet confirmed. In fact all we have right now is the studio confirming the project is in the works and that's about it. It seems to be too early to give more details just yet.
A rep from Cacpom told Videogamer:
"We're pleased to confirm that Resident Evil 2 has been approved for development," a Capcom representative said. "As the title is only just starting its development cycle we unfortunately don't have any additional information or assets to share at this time.
The remake is being lead by Yoshiaki Hirabayashi, the same producer behind the Resident Evil HD.
For those that don't remember the 1998 classic,...
- 8/12/2015
- by feeds@cinelinx.com (Dustin Spino)
- Cinelinx
We knew it was coming, but after a year of waiting, Microsoft has finally debuted the first official gameplay footage from the upcoming Scalebound. The trailer was shown off during the company’s Gamescom 2015 press conference, which took place earlier today.
Springing forth from the mind of Hideki Kamiya (Devil May Cry, Bayonetta), Scalebound is a stylish action title, similar to the classics Kamiya is famous for, and will feature a large open-world for players to explore, whether on-foot, or on their massive dragon friend.
While light on plot details, the trailer for Scalebound boasts some impressive action set pieces. We see the headphone wearing protagonist take out an assortment of knights, both up close with his sword, and from a distance with a bow and arrow. This battle is just a prelude to the real enemy, though, as a giant mantis soon unleashes an assault. What unfolds is not...
Springing forth from the mind of Hideki Kamiya (Devil May Cry, Bayonetta), Scalebound is a stylish action title, similar to the classics Kamiya is famous for, and will feature a large open-world for players to explore, whether on-foot, or on their massive dragon friend.
While light on plot details, the trailer for Scalebound boasts some impressive action set pieces. We see the headphone wearing protagonist take out an assortment of knights, both up close with his sword, and from a distance with a bow and arrow. This battle is just a prelude to the real enemy, though, as a giant mantis soon unleashes an assault. What unfolds is not...
- 8/5/2015
- by Eric Hall
- We Got This Covered
One of the biggest games Xbox was bringing to Gamescom was Scalebound, announced at last year's E3. Today brings a brand new trailer to show off gameplay and Microsoft's latest attempt at the action RPG genre. Come inside to watch!
The gameplay is about 5 minutes long and it includes plenty of gameplay alongside some cutscenes, but nothing that will spoil too much of the story. Personally it looks extremely aweseome fighting alongside a dragon to take down even bigger monsters. It even feels like it mixes a bunch of games together into one big experience.
The game is coming from Platinum Games and renowned Game Director Hideki Kamiya, and will be available sometime in the Holiday season of 2016.
Xbox Onegame Newsscalebound...
The gameplay is about 5 minutes long and it includes plenty of gameplay alongside some cutscenes, but nothing that will spoil too much of the story. Personally it looks extremely aweseome fighting alongside a dragon to take down even bigger monsters. It even feels like it mixes a bunch of games together into one big experience.
The game is coming from Platinum Games and renowned Game Director Hideki Kamiya, and will be available sometime in the Holiday season of 2016.
Xbox Onegame Newsscalebound...
- 8/4/2015
- by feeds@cinelinx.com (Dustin Spino)
- Cinelinx
Japanese studio Platinum is co-developing Star Fox Zero with Nintendo and a new NieR with Square-Enix. New trailers can be found here...
Platinum Games have been a regular fixture at this year's E3 so far, what with its Transformers: Devastation announcement, and two other high-profile projects. One of them is Star Fox Zero, Nintendo's belated return to the arcade flying shooter series.
As part of its E3 Nintendo Direct announcement, the company confirmed that Star Fox Zero's being developed in collaboration with Platinum Games, though we should point out that the studio's most famous designer Hideki Kamiya isn't involved.
At first glance, it looks like business as usual for Star Fox, with the familiar roster of furry pilots hiding inside those sleek fighters, and the Corneria level laid out almost identically to the same stage in Star Fox 64 (or Lylat Wars, as it was called in some territories). But there...
Platinum Games have been a regular fixture at this year's E3 so far, what with its Transformers: Devastation announcement, and two other high-profile projects. One of them is Star Fox Zero, Nintendo's belated return to the arcade flying shooter series.
As part of its E3 Nintendo Direct announcement, the company confirmed that Star Fox Zero's being developed in collaboration with Platinum Games, though we should point out that the studio's most famous designer Hideki Kamiya isn't involved.
At first glance, it looks like business as usual for Star Fox, with the familiar roster of furry pilots hiding inside those sleek fighters, and the Corneria level laid out almost identically to the same stage in Star Fox 64 (or Lylat Wars, as it was called in some territories). But there...
- 6/16/2015
- by ryanlambie
- Den of Geek
Platinum Games, the creators of Bayonetta, are preparing to show off a brand new title at E3 this weekend...
Japanese developer Platinum Games has brought us some genuine cult classics in recent years. The Bayonetta games were frantic, rock-hard beat-em-ups. Wonderful 101 was a flawed yet engaging action exclusive for the Wii U. Vanquish was a wild third-person shooter thrillride, while the barking-mad spin-off Metal Gear Rising gave the studio its biggest hit to date.
It's now being reported that Platinum has a brand new game on the way - one that hasn't previously been announced. According to IGN, this rules out Scalebound, the fantasy action game it first unveiled at last year's E3, which is being put together by director Hideki Kamiya.
This seems to suggest, then, that Platinum's working on two major projects at once, though what this second game might be is currently a mystery. Could it be...
Japanese developer Platinum Games has brought us some genuine cult classics in recent years. The Bayonetta games were frantic, rock-hard beat-em-ups. Wonderful 101 was a flawed yet engaging action exclusive for the Wii U. Vanquish was a wild third-person shooter thrillride, while the barking-mad spin-off Metal Gear Rising gave the studio its biggest hit to date.
It's now being reported that Platinum has a brand new game on the way - one that hasn't previously been announced. According to IGN, this rules out Scalebound, the fantasy action game it first unveiled at last year's E3, which is being put together by director Hideki Kamiya.
This seems to suggest, then, that Platinum's working on two major projects at once, though what this second game might be is currently a mystery. Could it be...
- 6/9/2015
- by ryanlambie
- Den of Geek
Resident Evil 2
Capcom
Psx
When Resident Evil arrived on the scene in 1996, it changed horror gaming forever. The almost unheard-of genre known as survival-horror exploded into the stratosphere as one of the industry’s greatest success stories, and one of gaming’s most well-known franchises was born. Even as the original title was a fantastically unique and incredibly frightening experience though, it also had a shortlist of readily apparent problems. From the meme-worthy cheese of the voice-acting and dialogue to the ill-advised live-action opening at the game’s outset, Resident Evil in its first iteration lacked the confidence and clarity of vision to reach the true heights it was capable of. All of that would change in 1998.
Resident Evil 2, on the other hand, was the kind of sophomore effort that gamers dreamed of. With a breakout hit on their hands, Capcom seized the reins of ambition and ran dead ahead...
Capcom
Psx
When Resident Evil arrived on the scene in 1996, it changed horror gaming forever. The almost unheard-of genre known as survival-horror exploded into the stratosphere as one of the industry’s greatest success stories, and one of gaming’s most well-known franchises was born. Even as the original title was a fantastically unique and incredibly frightening experience though, it also had a shortlist of readily apparent problems. From the meme-worthy cheese of the voice-acting and dialogue to the ill-advised live-action opening at the game’s outset, Resident Evil in its first iteration lacked the confidence and clarity of vision to reach the true heights it was capable of. All of that would change in 1998.
Resident Evil 2, on the other hand, was the kind of sophomore effort that gamers dreamed of. With a breakout hit on their hands, Capcom seized the reins of ambition and ran dead ahead...
- 10/9/2014
- by Mike Worby
- SoundOnSight
From Super Mario Bros to Devil May Cry, we delve into the past to pick out 7 games that changed considerably as they were developed...
Odd List
The complex process of making a game requires the coordination of programmers, artists, designers, musicians and accountants. It's little surprise, then, that things can change drastically over the course of the months or even years it takes to make a game, and history is littered with examples of this.
Take, for example, Team Fortress 2, a shooter that went through multiple iterations and even changes in art style before the final version became a popular success. There are far, far too many other examples to list here, so what we've done is whittle our selection down to the ones we either found the most interesting or the most significant from a historical point of view.
It's fair to say that, without most of the...
Odd List
The complex process of making a game requires the coordination of programmers, artists, designers, musicians and accountants. It's little surprise, then, that things can change drastically over the course of the months or even years it takes to make a game, and history is littered with examples of this.
Take, for example, Team Fortress 2, a shooter that went through multiple iterations and even changes in art style before the final version became a popular success. There are far, far too many other examples to list here, so what we've done is whittle our selection down to the ones we either found the most interesting or the most significant from a historical point of view.
It's fair to say that, without most of the...
- 6/18/2014
- by ryanlambie
- Den of Geek
So the Xbox One Media Conference for this year's E3 has just ended, and as they promised at the start, pretty much their entire showcase was about video games. They showed off a number of new titles (some exclusive, some just the first time we've seen them) and we've got all the information compiled in one easy spot for you to check out. Come inside to take a gander in case you missed it during the briefing (or just want to see it again)!
While many site will post these up individually, I for one feel it's easier on everyone to compile them in one big spot, that you can easily find and share with your friends. Plenty of exciting games were shown off at this year's Microsoft briefing so let's get right down to it!
Forza Horizon 2 (September 30, 2014)
Microsoft revealed a sequel to Forza Horizon is coming up at...
While many site will post these up individually, I for one feel it's easier on everyone to compile them in one big spot, that you can easily find and share with your friends. Plenty of exciting games were shown off at this year's Microsoft briefing so let's get right down to it!
Forza Horizon 2 (September 30, 2014)
Microsoft revealed a sequel to Forza Horizon is coming up at...
- 6/9/2014
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
Hideki Kamiya – creative director on games such as Resident Evil 2 and Devil May Cry 3 – graced the floor of Microsoft’s E3 2014 conference and brought with him a sweet looking action franchise that’s being developed by his Platinum Games studio.
Titled Scalebound, the trailer for the game showed a silver haired dude with a sword – similar to Dante from Devil May Cry - in a fantasy inspired environment. There also appears to be a fully rideable dragon which will most likely be as awesome as it sounds.
Scalebound will release exclusively for the Xbox One. Check out the trailer below and stay tuned for more updates.
Thanks for reading We Got This Covered...
Titled Scalebound, the trailer for the game showed a silver haired dude with a sword – similar to Dante from Devil May Cry - in a fantasy inspired environment. There also appears to be a fully rideable dragon which will most likely be as awesome as it sounds.
Scalebound will release exclusively for the Xbox One. Check out the trailer below and stay tuned for more updates.
Thanks for reading We Got This Covered...
- 6/9/2014
- by Robert Kojder
- We Got This Covered
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