Matthew Florianz
- Sound Department
- Music Department
- Composer
In 2001, Matthew Florianz joined small Dutch start-up Khaeon Games as a technical web designer and artist. As the third employee, he became involved in many aspects of development while the company grew, gaining experience in marketing, production, environment art, game design and audio.
Matthew's first audio-centric role was on the 2005 to 2009 MMORPG; The Chronicles of Spellborn on which he made contributions to level and game design work also. In 2012 he moved to the UK to pursue a full time audio career and joined Media Molecule's Tearaway team. In 2013 he joined Sumo to work on the Playstation 4 release of Little Big Planet 3.
Since 2014 he's been part of Jim Croft's audio department at Frontier Developments working in Joe Hogan's team on the award nominated Elite: Dangerous. As a project audio lead he has contributed towards and guided the audio work on award nominated Planet Coaster and Jurassic World Evolution.
He is an expert in audio for games which feature an open world, user created content and a fast and freely controlled camera; Three ingredients that, when combined, present some of the most complex challenges in interactive audio as these kinds of games can instantly portray a world in overview or close-up detail. Matthew's involvement is in designing systems to deal with scaling complexity, well defined pipelines, inter-departmental co-operation and an implementation that is entirely geared towards mixing.
In his words: "... sound designers have to step beyond their core creative tasks and think in terms of systems and implementation, while also clearly advocating the role of audio within the development processes of the rest of the game team. It is a role that is all about communication and storytelling ..."
In the words of his supervisor Jim Croft: "... Matthew's broad experience in game development has helped shape him as an extremely communicative and inclusive leader and he believes that this multidisciplinary experience has helped inform his successful transition from generalist developer to outstanding audio lead ..."
Matthew's first audio-centric role was on the 2005 to 2009 MMORPG; The Chronicles of Spellborn on which he made contributions to level and game design work also. In 2012 he moved to the UK to pursue a full time audio career and joined Media Molecule's Tearaway team. In 2013 he joined Sumo to work on the Playstation 4 release of Little Big Planet 3.
Since 2014 he's been part of Jim Croft's audio department at Frontier Developments working in Joe Hogan's team on the award nominated Elite: Dangerous. As a project audio lead he has contributed towards and guided the audio work on award nominated Planet Coaster and Jurassic World Evolution.
He is an expert in audio for games which feature an open world, user created content and a fast and freely controlled camera; Three ingredients that, when combined, present some of the most complex challenges in interactive audio as these kinds of games can instantly portray a world in overview or close-up detail. Matthew's involvement is in designing systems to deal with scaling complexity, well defined pipelines, inter-departmental co-operation and an implementation that is entirely geared towards mixing.
In his words: "... sound designers have to step beyond their core creative tasks and think in terms of systems and implementation, while also clearly advocating the role of audio within the development processes of the rest of the game team. It is a role that is all about communication and storytelling ..."
In the words of his supervisor Jim Croft: "... Matthew's broad experience in game development has helped shape him as an extremely communicative and inclusive leader and he believes that this multidisciplinary experience has helped inform his successful transition from generalist developer to outstanding audio lead ..."