Not content with just letting you have a skyscraper-sized dragon companion as a battle compatriot in Scalebound, PlatinumGames has today revealed at Gamescom that players will have the ability to customize almost every single facet of Thuban’s (that’s his name, by the way) appearance, combat ability and even his general role when you engage any given enemy.
Dubbed ‘Dragon DNA’, the in-depth system has three core components – morphing, parts and armor – that can all be tinkered with individually to generate different effects. PlatinumGames creative producer Jean Pierre Kellams gives a short description of what each one does below (via Xbox Wire).
Morphing
We’ve already shown off our three core dragon types to choose from – the Rex, Tank and Wyvern – but the possibilities are much grander with morphing. These types are connected in an evolutionary circle and by using gems at a dragon shrine, players will be able...
Dubbed ‘Dragon DNA’, the in-depth system has three core components – morphing, parts and armor – that can all be tinkered with individually to generate different effects. PlatinumGames creative producer Jean Pierre Kellams gives a short description of what each one does below (via Xbox Wire).
Morphing
We’ve already shown off our three core dragon types to choose from – the Rex, Tank and Wyvern – but the possibilities are much grander with morphing. These types are connected in an evolutionary circle and by using gems at a dragon shrine, players will be able...
- 8/18/2016
- by Joe Pring
- We Got This Covered
Game devs are dropping the hammer on Twitter this week. First it was Tekken Game Director Katsuhiro Harada laying it down for series fans who weren't happy with recent changes in the games' voice over. This time it's Platinum Games writer Jean Pierre Kellams who took to Twitter to drop some thoughts on what he believes are the shortcomings of the Japanese game industry.
Kellams is the credited co-writer of 2010's Vanquish, and he has some strong words for Japanese developers and what he perceives as the solid, big ideas of Aaa games contrasted with what he sees as the unrealized potential of the Japanese game development scene which he feels designs to the lowest common denominator.
The full Twitter essay after the jump.
The problems with Japanese games aren’t that they are Jpn games or that they are Westernized games. The problems with Jpn games are simple: Most...
Kellams is the credited co-writer of 2010's Vanquish, and he has some strong words for Japanese developers and what he perceives as the solid, big ideas of Aaa games contrasted with what he sees as the unrealized potential of the Japanese game development scene which he feels designs to the lowest common denominator.
The full Twitter essay after the jump.
The problems with Japanese games aren’t that they are Jpn games or that they are Westernized games. The problems with Jpn games are simple: Most...
- 6/29/2012
- by Charles Webb
- MTV Multiplayer
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