Tomb Raider: The Legend of Lara Croft is the latest addition to the Tomb Rider franchise which has delivered several hit video games and movies in the past. The animated series features Hayley Atwell as the voice of the titular British archaeologist who has become a pop culture sensation since her first appearance in the 1996 video game.
Tomb Raider: The Legend of Lara Croft recently debuted (Credit: Netflix).
As the series made its debut on Netflix, netizens could not help but notice the similarities between the animation style of Tomb Raider and The Legend of Korra. Aside from their similar titles, both animated shows seem to share some synergy between their character designs and overall tonality in terms of animation. Here is what you need to know about the similarities between the two shows.
Netizens Notice Tomb Raider: The Legend of Lara Croft‘s Similarity With The Legend of Korra...
Tomb Raider: The Legend of Lara Croft recently debuted (Credit: Netflix).
As the series made its debut on Netflix, netizens could not help but notice the similarities between the animation style of Tomb Raider and The Legend of Korra. Aside from their similar titles, both animated shows seem to share some synergy between their character designs and overall tonality in terms of animation. Here is what you need to know about the similarities between the two shows.
Netizens Notice Tomb Raider: The Legend of Lara Croft‘s Similarity With The Legend of Korra...
- 10/10/2024
- by Pratik Handore
- FandomWire
Don't miss the Day-One release of Creatures of Ava on Xbox Game Pass, a unique creature-saver game by Inverge Studios. Explore an alien world with non-aggressive combat mechanics and work together to save the ecosystem from The Withering. The exciting August lineup on Xbox Game Pass includes Mafia: Definitive Edition and indie hit Core Keeper.
As Xbox Game Pass gears up for a packed August, users should make sure they don't miss out on this Day-One release which is giving off serious Pokmon and Palworld energy. While Day-One releases may only be available to those users paying for the more expensive version of Microsoft's subscription service, it's still worth keeping track of what's coming to the service in the near future. With Mafia: Definitive Edition still a few weeks away, there's definitely room on the calendar to spend some time saving alien animals.
Per Pure Xbox, Inverge Studios' gorgeous...
As Xbox Game Pass gears up for a packed August, users should make sure they don't miss out on this Day-One release which is giving off serious Pokmon and Palworld energy. While Day-One releases may only be available to those users paying for the more expensive version of Microsoft's subscription service, it's still worth keeping track of what's coming to the service in the near future. With Mafia: Definitive Edition still a few weeks away, there's definitely room on the calendar to spend some time saving alien animals.
Per Pure Xbox, Inverge Studios' gorgeous...
- 8/1/2024
- by Brad Lang
- ScreenRant
You don’t need to look far to see that gaming is everywhere with film versions of Tetris, Super Mario Bros and Dungeons & Dragons in cinemas this week. Chanté talks to Rhianna Pratchett, video game writer on Tomb Raider, Timi and Joey from The Nerd Council podcast and the Guardian’s video games editor Keza MacDonald about why it is dominating
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- 4/6/2023
- by Presented by Chanté Joseph, with Rhianna Pratchett, Keza MacDonald, Timi Ofarn and Joey Gerber, produced by Hattie Moir, sound design by Mau Loseto, original music by Axel Kacoutié; the executive producer is Maz Ebtehaj
- The Guardian - Film News
Marvel Comics’ “ Women of Marvel” #1, available March 9, 2022, is written by Charlie Jane Anders, Mirka Andolfo, Jordie Bellaire, Rhianna Pratchett, Preeti Chhibber and illustrated by Zoe Thorogood, Jen Bartel, Marguerite Sauvage, with covers by Mirka Andolfo, Ernanda Souza, Audrey Mok, Lauren A. Brown and Ashley Witten:
“…celebrate the phenomenal women of ‘Marvel’ with tales spun from the greatest minds in comics. The talented women creators who have made Marvel the powerhouse that it is take on fan-favorite female characters within the ‘Marvel Universe’.
“From seasoned veterans to up-and-coming talent, this cast of writers and artists gives their own spin on beloved heroines, showing the fire, mystery, grace and joy that makes them all phenomenal…”
Click the images to enlarge…...
“…celebrate the phenomenal women of ‘Marvel’ with tales spun from the greatest minds in comics. The talented women creators who have made Marvel the powerhouse that it is take on fan-favorite female characters within the ‘Marvel Universe’.
“From seasoned veterans to up-and-coming talent, this cast of writers and artists gives their own spin on beloved heroines, showing the fire, mystery, grace and joy that makes them all phenomenal…”
Click the images to enlarge…...
- 3/8/2022
- by Unknown
- SneakPeek
There’s a moment in episode three of The Watch, BBC America’s don’t-call-it-an-adaption of Terry Pratchett’s hugely popular ‘City Watch’ novels – the police-procedural strand within his comic fantasy Discworld series – where principle villain Carcer Dun (Samuel Adewunmi), quietly deploys probably the most important line of dialogue in the whole show: “The history of this world has already been written” he says bitterly to Wonse, his accomplice (Bianca Simone Mannie), “there’s no place for us here“. It’s a moment of meta-awareness in which our antagonist shows he understands the narrative conventions he is operating within and refuses to be confined by them; a theme absolutely typical of Pratchett’s books, and that runs through the show like a glass of milk runs through a sick old lady.
It’s also literally true. The history of this world has been written – Pratchett wrote it across 42 novels between...
It’s also literally true. The history of this world has been written – Pratchett wrote it across 42 novels between...
- 2/11/2021
- by Marc Burrows
- HeyUGuys.co.uk
Writer Rhianna Pratchett, known for video games including the Tomb Raider reboot and the Overlord series, returns to an early staple of role-playing gaming with Fighting Fantasy. Pratchett’s book, Crystal of Storms, takes players into a fantasy police procedural on a floating island.
She’s one of only two guest writers for the franchise, and the first woman to put her stamp on it. With a strong career of her own and the legacy of her father Terry’s Discworld series, her quirky take on the fantasy procedural is part of Scholastic’s revitalization of Fighting Fantasy.
Developed in the 80s, Fighting Fantasy works as an introduction for kids to fantasy roleplaying. Players can use dice or flip the pages to roll different outcomes for their characters. Items, stat trackers, and alternate origin stories make Fighting Fantasy more complicated than a choose-your-own-adventure book but still easy to play solo.
She’s one of only two guest writers for the franchise, and the first woman to put her stamp on it. With a strong career of her own and the legacy of her father Terry’s Discworld series, her quirky take on the fantasy procedural is part of Scholastic’s revitalization of Fighting Fantasy.
Developed in the 80s, Fighting Fantasy works as an introduction for kids to fantasy roleplaying. Players can use dice or flip the pages to roll different outcomes for their characters. Items, stat trackers, and alternate origin stories make Fighting Fantasy more complicated than a choose-your-own-adventure book but still easy to play solo.
- 9/30/2020
- by Megan Crouse
- Den of Geek
THR reported very early this morning that there will be more television series adaptations of Discworld novels, the fantasy series created by beloved British author, the late Terry Pratchett. Narrativia, the production company set up in 2012 by Pratchett, signed an exclusive development deal with Endeavor Content and Brit banner Motive Pictures. The first Discworld novels set for adaptation under this new deal have yet to be announced. "Discworld teems with unique characters, witty narrative and incredible literary tropes, and we feel these should be realized on screen in a form that my father would be proud of," said Rhianna Pratchett, co-director of Narrativia. "It’s wonderful to embark on this journey with Motive and Endeavor Content, who both perfectly share our vision to...
[Read the whole post on screenanarchy.com...]...
[Read the whole post on screenanarchy.com...]...
- 4/28/2020
- Screen Anarchy
Narrativia is partnering with Motive Pictures and Endeavor Content for a series of adaptations of the “Discworld” fantasy novels.
The series, written by Terry Pratchett, is set on a flat planet balanced on the backs of four elephants standing on the back of a giant turtle. The series began in 1983 and ended in 2015 following Pratchett’s death, with “The Shepherd’s Crown.”
Rhianna Pratchett, co-director of Narrativia, said, “’Discworld’ teems with unique characters, witty narrative and incredible literary tropes, and we feel these should be realized on screen in a form that my father would be proud of. It’s wonderful to embark on this journey with Motive and Endeavor Content, who both perfectly share our vision to make this a reality.”
Simon Maxwell, CEO of Motive Pictures said, “’Discworld’ is a national treasure and we are thrilled to be forging this new partnership with Narrativia and Endeavor Content. Together...
The series, written by Terry Pratchett, is set on a flat planet balanced on the backs of four elephants standing on the back of a giant turtle. The series began in 1983 and ended in 2015 following Pratchett’s death, with “The Shepherd’s Crown.”
Rhianna Pratchett, co-director of Narrativia, said, “’Discworld’ teems with unique characters, witty narrative and incredible literary tropes, and we feel these should be realized on screen in a form that my father would be proud of. It’s wonderful to embark on this journey with Motive and Endeavor Content, who both perfectly share our vision to make this a reality.”
Simon Maxwell, CEO of Motive Pictures said, “’Discworld’ is a national treasure and we are thrilled to be forging this new partnership with Narrativia and Endeavor Content. Together...
- 4/28/2020
- by Dave McNary
- Variety Film + TV
As BBC Studios finishes up work on its new TV series The Watch, inspired by Terry Pratchett’s tales of the Ankh-Morpork City Watch from his Discworld books, the production company the author founded a few years before he sadly passed away in 2015 has struck a brand-new deal with Motive Pictures and Endeavor Content for a proposed slate of Discworld TV adaptations.
The mammoth undertaking seems set to adapt the Discworld series of over 40 novels. Not much is known about the logistics of bringing them to the small screen, but the team behind the new project says they will remain “absolutely faithful” to Pratchett’s books.
“Discworld teems with unique characters, witty narrative and incredible literary tropes, and we feel these should be realised on screen in a form that my father would be proud of,” said Rhianna Pratchett, co-Director of Narrativia, in a statement. “It’s wonderful to embark...
The mammoth undertaking seems set to adapt the Discworld series of over 40 novels. Not much is known about the logistics of bringing them to the small screen, but the team behind the new project says they will remain “absolutely faithful” to Pratchett’s books.
“Discworld teems with unique characters, witty narrative and incredible literary tropes, and we feel these should be realised on screen in a form that my father would be proud of,” said Rhianna Pratchett, co-Director of Narrativia, in a statement. “It’s wonderful to embark...
- 4/28/2020
- by Kirsten Howard
- Den of Geek
The series will be produced by Narrativia, the company originally launched by Terry Prachett.
Narrativia, the independent production company launched by Terry Pratchett in 2012, has signed a development deal with Motive Pictures and Endeavor Content to adapt the author’s Discworld novels for TV.
It is not yet confirmed exactly which of the Discworld novels by Pratchett will be adapted. Prachett died in 2015.
Motive Pictures’ Simon Maxwell and Sam Lavender will executive produce the series; Endeavor Content is handling worldwide sales.
The Discworld novels sold more than 100 million copies during Pratchett’s lifetime.
UK-based production company Motive Pictures was launched in 2019 by CEO Maxwell,...
Narrativia, the independent production company launched by Terry Pratchett in 2012, has signed a development deal with Motive Pictures and Endeavor Content to adapt the author’s Discworld novels for TV.
It is not yet confirmed exactly which of the Discworld novels by Pratchett will be adapted. Prachett died in 2015.
Motive Pictures’ Simon Maxwell and Sam Lavender will executive produce the series; Endeavor Content is handling worldwide sales.
The Discworld novels sold more than 100 million copies during Pratchett’s lifetime.
UK-based production company Motive Pictures was launched in 2019 by CEO Maxwell,...
- 4/28/2020
- by 1101184¦Orlando Parfitt¦38¦
- ScreenDaily
Sir Terry Pratchett’s literary phenomenon “Discworld” will be brought to screens in a new partnership between Pratchett’s Narrativia, Motive Pictures and Endeavor Content.
The comic fantasy book series will be adapted into a series for the screen by the three companies. It is set on Discworld, a flat planet that is balanced on the backs of four elephants, which stand on the back of a giant turtle. The first book was published in 1983, with the final novel being published in 2015 after Pratchett’s death. In all, 41 novels have been published.
“Discworld teems with unique characters, witty narrative and incredible literary tropes, and we feel these should be realized on screen in a form that my father would be proud of,” Rhianna Pratchett, co-director or Narrativia, said. “It’s wonderful to embark on this journey with Motive and Endeavor Content, who both perfectly share our vision to make this a reality.
The comic fantasy book series will be adapted into a series for the screen by the three companies. It is set on Discworld, a flat planet that is balanced on the backs of four elephants, which stand on the back of a giant turtle. The first book was published in 1983, with the final novel being published in 2015 after Pratchett’s death. In all, 41 novels have been published.
“Discworld teems with unique characters, witty narrative and incredible literary tropes, and we feel these should be realized on screen in a form that my father would be proud of,” Rhianna Pratchett, co-director or Narrativia, said. “It’s wonderful to embark on this journey with Motive and Endeavor Content, who both perfectly share our vision to make this a reality.
- 4/28/2020
- by Beatrice Verhoeven
- The Wrap
Terry Pratchett’s comic fantasy series “Discworld” is coming to screen.
Narrativia, the production company launched by Pratchett in 2012, has struck an exclusive development deal with Motive Pictures and Endeavor Content for a series of TV adaptations. It is not yet known which of the “Discworld” books will be adapted initially.
The “Discworld” series of novels has sold more than 100 million copies globally, and the adaptations are to remain “absolutely faithful” to Pratchett’s original works.
The deal was struck by Rob Wilkins of Narrativia and Simon Maxwell of Motive Pictures, with Endeavor Content. Executive producers for Motive Pictures will be Maxwell and Sam Lavender, while Endeavor Content is handling worldwide sales.
Pratchett died in 2015, having completed more than 40 “Discworld” novels. The series’ final book was completed in the summer of 2014. Pratchett once said of the series, “The nature of ‘Discworld’ gave me the opportunity to do all kinds of things,...
Narrativia, the production company launched by Pratchett in 2012, has struck an exclusive development deal with Motive Pictures and Endeavor Content for a series of TV adaptations. It is not yet known which of the “Discworld” books will be adapted initially.
The “Discworld” series of novels has sold more than 100 million copies globally, and the adaptations are to remain “absolutely faithful” to Pratchett’s original works.
The deal was struck by Rob Wilkins of Narrativia and Simon Maxwell of Motive Pictures, with Endeavor Content. Executive producers for Motive Pictures will be Maxwell and Sam Lavender, while Endeavor Content is handling worldwide sales.
Pratchett died in 2015, having completed more than 40 “Discworld” novels. The series’ final book was completed in the summer of 2014. Pratchett once said of the series, “The nature of ‘Discworld’ gave me the opportunity to do all kinds of things,...
- 4/28/2020
- by Manori Ravindran
- Variety Film + TV
Narrativia, the production company launched by Sir Terry Pratchett, is looking to expand the Discworld universe after striking a development deal with Endeavor Content and UK-based producer Motive Pictures.
This comes after BBC America ordered The Watch, an eight-part series based on Pratchett’s Discworld novels. This series is produced by BBC Studios, although it sounds like the production arm of the British public broadcaster may not be involved in the Pratchett universe for long.
More from Deadline'The Watch': BBC America Series Adaptation Of Terry Pratchett’s Discworld Casts Adam Hugill As CarrotCoping With Covid-19 Crisis: Bioethicist & New Podcast Host Dr. Zeke Emanuel On The 18-Month Reality & Trump's Malaria DrugEndeavor Content Launches Podcast Covering Covid-19 Pandemic 'Making The Call' With Dr. Zeke Emanuel & Dr. Jonathan Moreno
Narrativia, Endeavor Content and Motive Pictures, which is backed by the Wme-content division and run by Channel 4’s head of international drama Simon Maxwell,...
This comes after BBC America ordered The Watch, an eight-part series based on Pratchett’s Discworld novels. This series is produced by BBC Studios, although it sounds like the production arm of the British public broadcaster may not be involved in the Pratchett universe for long.
More from Deadline'The Watch': BBC America Series Adaptation Of Terry Pratchett’s Discworld Casts Adam Hugill As CarrotCoping With Covid-19 Crisis: Bioethicist & New Podcast Host Dr. Zeke Emanuel On The 18-Month Reality & Trump's Malaria DrugEndeavor Content Launches Podcast Covering Covid-19 Pandemic 'Making The Call' With Dr. Zeke Emanuel & Dr. Jonathan Moreno
Narrativia, Endeavor Content and Motive Pictures, which is backed by the Wme-content division and run by Channel 4’s head of international drama Simon Maxwell,...
- 4/28/2020
- by Peter White and Anthony D'Alessandro
- Deadline Film + TV
Lost Words: Beyond the Page is a breathtakingly beautiful story that takes you through an emotional journey by Tomb Raider writer Rhianna Pratchett that touches on topics like love, loss, and grief in a platformer adventure where words are (literally) magic. The game itself reminds me of Child of Light between the moving narrative and vibrant […]
The post E3 First Impressions – Lost Words: Beyond the Page appeared first on Cinelinx.
The post E3 First Impressions – Lost Words: Beyond the Page appeared first on Cinelinx.
- 6/19/2019
- by katykakes
- Cinelinx
This week will see Tomb Raider try to rise above the level of past video games movies, trying to raise the bar for the genre. The movie will focus on the grittier reimagining of Lara Croft (played here by Alicia Vikander) that revitalized the video game series, and the video game’s writer, Rhianna Pratchett, wants to take things further in the future by showing Lara as a battle-tested, badass older... Read More...
- 3/14/2018
- by Matt Rooney
- JoBlo.com
A new Tomb Raider game is in the works, Square Enix revealed today.
In photo statement released on the Tomb Raider Twitter account, the publishing giant said a new title in the action-adventure series was coming and that it “won’t be very long” until the official reveal.
“A new Tomb Raider game is coming,” read the statement.
“Driven by our goal of putting our fans first, we want you to know that it won’t be very long between the official reveal and when you can play.”
The company also said a “major event” would take place in 2018 beginning the game’s launch campaign.
The previous Tomb Raider title, Rise of the Tomb Raider, released exclusively for Xbox in November 2015 with a PC edition launching a few months later and the PlayStation edition launching in October 2016.
Critically acclaimed worldwide, the sequel to the 2013 reboot Tomb Raider, has gone on to sell over 7 million units,...
In photo statement released on the Tomb Raider Twitter account, the publishing giant said a new title in the action-adventure series was coming and that it “won’t be very long” until the official reveal.
“A new Tomb Raider game is coming,” read the statement.
“Driven by our goal of putting our fans first, we want you to know that it won’t be very long between the official reveal and when you can play.”
The company also said a “major event” would take place in 2018 beginning the game’s launch campaign.
The previous Tomb Raider title, Rise of the Tomb Raider, released exclusively for Xbox in November 2015 with a PC edition launching a few months later and the PlayStation edition launching in October 2016.
Critically acclaimed worldwide, the sequel to the 2013 reboot Tomb Raider, has gone on to sell over 7 million units,...
- 12/7/2017
- by Jamie Press
- The Cultural Post
Rhianna Pratchett, lead writer on both Tomb Raider and its acclaimed sequel Rise of the Tomb Raider, has announced her departure from Crystal Dynamics.
During her tenure at the studio, Pratchett also contributed to the Tomb Raider comics but is now “off to pursue new adventures” beyond Lara Croft and her archaeological exploits. To commemorate her contribution to the action-adventure series, Crystal rolled out the following statement via Twitter:
Crystal Dynamics and Rhianna Pratchett are announcing today that Rhianna is off to pursue new adventures separate from the Tomb Raider franchise. Rhianna was instrumental in helping us find Lara’s voice in the 2013 origin story, and through Rise of the Tomb Raider she shaped Lara into the evolving heroine we know today. The entire team thanks Rhianna for her dedication and tireless efforts on the games. Please join us in wishing Rhianna the absolute best in her next adventure.
Rhianna Pratchett...
During her tenure at the studio, Pratchett also contributed to the Tomb Raider comics but is now “off to pursue new adventures” beyond Lara Croft and her archaeological exploits. To commemorate her contribution to the action-adventure series, Crystal rolled out the following statement via Twitter:
Crystal Dynamics and Rhianna Pratchett are announcing today that Rhianna is off to pursue new adventures separate from the Tomb Raider franchise. Rhianna was instrumental in helping us find Lara’s voice in the 2013 origin story, and through Rise of the Tomb Raider she shaped Lara into the evolving heroine we know today. The entire team thanks Rhianna for her dedication and tireless efforts on the games. Please join us in wishing Rhianna the absolute best in her next adventure.
Rhianna Pratchett...
- 1/4/2017
- by Michael Briers
- We Got This Covered
Time flies, doesn’t it? It seems like just yesterday I was watching Animaniacs Live, interviewing folks about Turtles and cartoons, seeing the latest in geek fashions, hanging out with American Gods, and chatting with the Kings of Con at Sdcc, not to mention chillin’ at Nerd HQ. And now suddenly it’s September, and I’ve since attended both the UK Discworld Convention and Dragon Con! Convention season: it really never stops, does it?
Despite my busy schedule, I don’t want to miss sharing any of the fantastic adventures I’ve been having with you; so first, let’s rewind to San Diego and reminisce about the summer party-party-parties, because they are a staple of Sdcc and deserve to be featured. Every year, I try to line up at least a couple of parties each night, because, let’s be frank, I just love a good party. (I...
Despite my busy schedule, I don’t want to miss sharing any of the fantastic adventures I’ve been having with you; so first, let’s rewind to San Diego and reminisce about the summer party-party-parties, because they are a staple of Sdcc and deserve to be featured. Every year, I try to line up at least a couple of parties each night, because, let’s be frank, I just love a good party. (I...
- 9/20/2016
- by Emily S. Whitten
- Comicmix.com
The Jim Henson Company is boarding the long-in-the-works feature adaptation of Terry Pratchett’s Wee Free Men with Rhianna Pratchett, the author’s daughter, adapting the novel. The novel, first published in 2003, is part of Pratchett’s mega-selling and beloved Discworld series of books. It follows a young farm girl, who battles the monsters of Fairyland to rescue her brother, who has been kidnapped by an evil queen. Narrativia, the company set up by the late Pratchett to…...
- 7/21/2016
- Deadline
Late Discworld writer’s book will be adapted for the big screen by his daughter Rhianna Pratchett, who made her name writing video games such as the critically acclaimed reboot of Tomb Raider
Terry Pratchett’s Wee Free Men, an adventure about a nine-year-old girl who teams up with a troupe of small, kiltedblue men to defeat an evil queen, is being made into a film by the Jim Henson Company.
Pratchett’s story, set in Discworld, but aimed at a young adult audience, will be adapted by his daughter, award-winning video game writer Rhianna Pratchett.
Continue reading...
Terry Pratchett’s Wee Free Men, an adventure about a nine-year-old girl who teams up with a troupe of small, kiltedblue men to defeat an evil queen, is being made into a film by the Jim Henson Company.
Pratchett’s story, set in Discworld, but aimed at a young adult audience, will be adapted by his daughter, award-winning video game writer Rhianna Pratchett.
Continue reading...
- 7/21/2016
- by Henry Barnes and agencies
- The Guardian - Film News
Terry Pratchett's young adult Discworld novel "The Wee Free Men" is getting a film adaptation by the Jim Henson Company.
The story follows nine-year-old young witch Tiffany Aching, her frying pan, and some six-inch angry blue men called the Nac Mac Feegles who seek to save her sibling from the nefarious Queen of Fairyland.
Rhianna Pratchett, who penned both of the recent "Tomb Raider" games, is penning the script and partnering with Henson to make the movie. She says in a press release: "I've loved the Jim Henson Company's work all my life, so it's a great honor to team up with them and bring Wee Free Men to the big screen."
Jim Henson’s son, Brian, will serve as producer on the film alongside Rhianna, Vince Raisa, Rob Wilkins, and Rod Brown.
Source: EW...
The story follows nine-year-old young witch Tiffany Aching, her frying pan, and some six-inch angry blue men called the Nac Mac Feegles who seek to save her sibling from the nefarious Queen of Fairyland.
Rhianna Pratchett, who penned both of the recent "Tomb Raider" games, is penning the script and partnering with Henson to make the movie. She says in a press release: "I've loved the Jim Henson Company's work all my life, so it's a great honor to team up with them and bring Wee Free Men to the big screen."
Jim Henson’s son, Brian, will serve as producer on the film alongside Rhianna, Vince Raisa, Rob Wilkins, and Rod Brown.
Source: EW...
- 7/19/2016
- by Garth Franklin
- Dark Horizons
Everything old is new again. If a franchise was popular a decade (or more) ago, you can bet a Hollywood executive is working to resurrect it. Many of these reboots and requels and alternate timelines may seem superfluous to fans. But when it comes to the “Tomb Raider” series, taking another pass at Lara Croft’s story isn’t inherently a bad idea. Since the inception of the series in 1996, Lara Croft has become a cultural icon. Her legacy has spanned nearly a dozen games and two films. Not all of that legacy has been positive. As gaming graphics advanced, so too did Lara’s sexualization and while she began life as a action-adventure female scientist, debate raged over whether the Tomb Raider could be considered a positive feminist role model. Yet her popularity reached its zenith in 2001 when Angelina Jolie donned Lara’s iconic booty shorts for “Lara Croft...
- 11/18/2015
- by Donna Dickens
- Hitfix
Natalie Dormer ("Game of Thrones," "The Hunger Games"), James Norton ("Happy Valley," "Mr. Turner") and game designer Rhianna Pratchett ("Tomb Raider," "Heavenly Sword") were among the BAFTA jurors who this week selected this year's 18 "Breakthrough Brit" winners. These rising UK talents will get one-to-one mentoring, guidance sessions and networking opportunities — with tools to develop their skills and jumpstart their careers, "wherever they are in the world," as well as free access to BAFTA events for 12 months. This year's 18 BAFTA 'Breakthrough Brits' are: Alex Lawther, Actor Anna Valdez Hanks, Cinematographer Aysha Kala, Actress Catherine Woolley, Senior Games Designer Charlie Covell, Writer/ Actress Chris Davis, Games Developer Daisy-May Hudson, Producer/ Director Ed Perkins, Director Jenny Saunders, Producer Jessica Saunders, Games Sound Designer Laura Wade,...
- 11/13/2015
- by Ruben Guevara
- Thompson on Hollywood
With Girl Power in Gaming, we’re exploring the role of females in our favorite hobby for the month of September. The series will attempt to explore gender dynamics, pre-assigned roles and both positive and negative examples of female characterization in the digital world.
The history of Lara Croft as a character is something that has been hashed upon time and time again. Whether from her movie incarnation played by Angelina Jolie or her Playstation One days as a female Indiana Jones-type. She is famous for her strength, excellent gameplay, and really highlights the feeling and adventure of uncovering lost artifacts. Over the years, her character has seen many changes from her appearance, to her world view, to just how violent she can be. In fact, her most recent incarnation has been under scrutiny as of late because of how quickly she has changed her tune.
In 2013, Square-Enix released the newest reboot of Tomb Raider.
The history of Lara Croft as a character is something that has been hashed upon time and time again. Whether from her movie incarnation played by Angelina Jolie or her Playstation One days as a female Indiana Jones-type. She is famous for her strength, excellent gameplay, and really highlights the feeling and adventure of uncovering lost artifacts. Over the years, her character has seen many changes from her appearance, to her world view, to just how violent she can be. In fact, her most recent incarnation has been under scrutiny as of late because of how quickly she has changed her tune.
In 2013, Square-Enix released the newest reboot of Tomb Raider.
- 9/3/2015
- by Max Covill
- SoundOnSight
Crystal Dynamics
Producer Graham King has been planning a new movie version of Tomb Raider for a few years, and I was watching pretty closely. As development went on, very few details were leaked but I did manage to pick up some scraps. For example, they were looking for a much younger Lara Croft than Angelina Jolie’s version, with the story set to be something of a “first mission” affair. It seemed to have some similarities Rhianna Pratchett’s story for the 2013 game but was certainly not a direct adaptation.
But just as the pieces were starting to come together and that movie’s outline take shape before my eyes, the reset button has been hit. As reported by Deadline, Warner Bros. have now come on board to back and distribute the film, and Evan Daugherty has been brought on to write a new screenplay.
So all bets are off,...
Producer Graham King has been planning a new movie version of Tomb Raider for a few years, and I was watching pretty closely. As development went on, very few details were leaked but I did manage to pick up some scraps. For example, they were looking for a much younger Lara Croft than Angelina Jolie’s version, with the story set to be something of a “first mission” affair. It seemed to have some similarities Rhianna Pratchett’s story for the 2013 game but was certainly not a direct adaptation.
But just as the pieces were starting to come together and that movie’s outline take shape before my eyes, the reset button has been hit. As reported by Deadline, Warner Bros. have now come on board to back and distribute the film, and Evan Daugherty has been brought on to write a new screenplay.
So all bets are off,...
- 2/25/2015
- by Brendon Connelly
- Obsessed with Film
Crystal Dynamics' recent Tomb Raider reboot hit all the right notes. It was a clear success in reinvigorating Lara Croft for a new generation of gamers, so it's nice to see Square Enix announce the follow up, which is titled Rise of the Tomb Raider. While we don't know much as far as story details, here's a snippet from the press release about her upcoming adventure.
"In her first adventure, Lara Croft was forged into a true survivor, but she glimpsed a deeper, secret world. Obsessed by what she has seen, Lara is now threatened by a shadow organization intent on killing her for what she knows. She is pushed to her physical and mental limits as she seeks the truth buried deep within the tombs of an ancient world. To unravel the mystery of a Lost City, Lara must use her survival skills and wits, learn to trust new friends,...
"In her first adventure, Lara Croft was forged into a true survivor, but she glimpsed a deeper, secret world. Obsessed by what she has seen, Lara is now threatened by a shadow organization intent on killing her for what she knows. She is pushed to her physical and mental limits as she seeks the truth buried deep within the tombs of an ancient world. To unravel the mystery of a Lost City, Lara must use her survival skills and wits, learn to trust new friends,...
- 8/12/2014
- by Matthew Mueller
- GeekTyrant
Video Games: The Movie takes a breezy tour of history, but shows mainstream gaming in a less than favourable light, Ryan writes...
There is no propaganda in the Star Wars movies. You don't see posters devoted to praising Emperor Palpatine's benign leadership. You don't see adverts or bill board posters positioning Darth Vader as a wheezing man of the people.
But if you did see propaganda in the Star Wars universe, it might look a little bit like Video Games: The Movie - a slickly-produced, 105-minute hymn to an industry that is itself an all-conquering empire. Valued at approximately $66bn in 2013, gaming is now the most lucrative form of entertainment on the planet - and filmmaker Jeremy Snead's documentary charts the medium's rise with unquestioning fervour, from its bleeping, rudimentary inception in the middle of the 20th century to its technically astonishing achievements in the present.
There are contributions...
There is no propaganda in the Star Wars movies. You don't see posters devoted to praising Emperor Palpatine's benign leadership. You don't see adverts or bill board posters positioning Darth Vader as a wheezing man of the people.
But if you did see propaganda in the Star Wars universe, it might look a little bit like Video Games: The Movie - a slickly-produced, 105-minute hymn to an industry that is itself an all-conquering empire. Valued at approximately $66bn in 2013, gaming is now the most lucrative form of entertainment on the planet - and filmmaker Jeremy Snead's documentary charts the medium's rise with unquestioning fervour, from its bleeping, rudimentary inception in the middle of the 20th century to its technically astonishing achievements in the present.
There are contributions...
- 7/28/2014
- by ryanlambie
- Den of Geek
Paul Kidby
A flat, round planet carves through the eternal ether, supported by four colossal elephants, on the back of the Great A’Tuin – space turtle extraordinaire. This is the complex imaginary world which plays host to one of the most highly regarded fantasy book series’ ever devised, Sir Terry Pratchett’s Discworld. Perhaps not as widely popular as the Harry Potter novels (but then again, what is?), Pratchett devotees tend to consider themselves a more discerning bunch. We see the Discworld series as literary art, not Rowling-esque pulp fantasy. And we devour anything Discworld-related with rampant hunger – books, maps, board games, figurines, if it says “Discworld” on the cover, we’ll buy it. It’s a vast empire, the Discworld metaverse, and we all want a piece of it.
One realm which hasn’t received fair attention, though, is Discworld’s representation in the gaming world. We’re on...
A flat, round planet carves through the eternal ether, supported by four colossal elephants, on the back of the Great A’Tuin – space turtle extraordinaire. This is the complex imaginary world which plays host to one of the most highly regarded fantasy book series’ ever devised, Sir Terry Pratchett’s Discworld. Perhaps not as widely popular as the Harry Potter novels (but then again, what is?), Pratchett devotees tend to consider themselves a more discerning bunch. We see the Discworld series as literary art, not Rowling-esque pulp fantasy. And we devour anything Discworld-related with rampant hunger – books, maps, board games, figurines, if it says “Discworld” on the cover, we’ll buy it. It’s a vast empire, the Discworld metaverse, and we all want a piece of it.
One realm which hasn’t received fair attention, though, is Discworld’s representation in the gaming world. We’re on...
- 7/8/2014
- by Henry Dowling
- Obsessed with Film
Tomb Raider (2013) (PC, PS3, Xbox 360)
Crystal Dynamics
Square Enix
Warning: This article contains spoilers for the 2013 reboot of Tomb Raider.
Before you read this article, forget everything you think you know about Lara Croft. Take all of your memories of her from previous games and throw them out the metaphorical window. Lara is a new woman now and she could very well be the breath of fresh air that the video game industry so desperately needs.
Leading up to the release of the newest Tomb Raider, there was a lot of controversy over Lara’s redesign. Everything from her physical appearance to her backstory and personality was getting revamped. While she now sported a more realistic body and practical clothing, the infamous ‘Crossroads’ trailer focused on Lara’s suffering and even pitted her against attempted sexual assault. Adding to this fire, Crystal Dynamics Executive Producer Ron Rosenberg claimed that players...
Crystal Dynamics
Square Enix
Warning: This article contains spoilers for the 2013 reboot of Tomb Raider.
Before you read this article, forget everything you think you know about Lara Croft. Take all of your memories of her from previous games and throw them out the metaphorical window. Lara is a new woman now and she could very well be the breath of fresh air that the video game industry so desperately needs.
Leading up to the release of the newest Tomb Raider, there was a lot of controversy over Lara’s redesign. Everything from her physical appearance to her backstory and personality was getting revamped. While she now sported a more realistic body and practical clothing, the infamous ‘Crossroads’ trailer focused on Lara’s suffering and even pitted her against attempted sexual assault. Adding to this fire, Crystal Dynamics Executive Producer Ron Rosenberg claimed that players...
- 12/20/2013
- by Holly Fulton
- SoundOnSight
Odd List Ryan Lambie Simon Brew 7 Oct 2013 - 06:41
Horror. Fantasy. Animated Comedy. Here's a list of films we'd love to see rescued from the jaws of development hell...
Development hell. The place where all kinds of movies and games languish while assorted filmmakers, designers and producers fight over the minutiae of scripts, ideas and finances.
It's a topic so fascinating, entire books have been written on the subject - for a really great, geek-friendly one, check out David Hughes' fantastic The Greatest Sci-fi Movies Never Made. And while there are some movies that we're quietly glad are stuck in limbo (sorry, Akira), there are others we're desperately keen to see.
For this article, we've stuck to relatively recent film projects, and ones that aren't, to the best of our knowledge, utterly beyond the bounds of possibility. The Tourist, for example - an exotic sci-fi script written by Clair Noto...
Horror. Fantasy. Animated Comedy. Here's a list of films we'd love to see rescued from the jaws of development hell...
Development hell. The place where all kinds of movies and games languish while assorted filmmakers, designers and producers fight over the minutiae of scripts, ideas and finances.
It's a topic so fascinating, entire books have been written on the subject - for a really great, geek-friendly one, check out David Hughes' fantastic The Greatest Sci-fi Movies Never Made. And while there are some movies that we're quietly glad are stuck in limbo (sorry, Akira), there are others we're desperately keen to see.
For this article, we've stuck to relatively recent film projects, and ones that aren't, to the best of our knowledge, utterly beyond the bounds of possibility. The Tourist, for example - an exotic sci-fi script written by Clair Noto...
- 10/4/2013
- by ryanlambie
- Den of Geek
By Matt Hawkins
In addition to the just announced Assassin's Creed graphic novel, a brand new comic based upon "Tomb Raider" was also unveiled at San Diego Comic Con by publisher Dark Horse Comics.
Due in early 2014, it's being brought to you in part by Gail Simone, one of the biggest comic scribes in the business today. Kotaku recently spoke with her about her upcoming book and much is revealed. Including how she's a fairly hardcore gamer; her collection includes a mint condition Vectrex.
Though she also reveals that the comic will act a bridge between the just released game, and the one that's coming up next:
"We start just a few weeks after the end of the game, and this is all in continuity, it will be Tomb Raider canon, and lead Directly into the sequel. This is what got me excited; we get to be part of Lara Croft history.
In addition to the just announced Assassin's Creed graphic novel, a brand new comic based upon "Tomb Raider" was also unveiled at San Diego Comic Con by publisher Dark Horse Comics.
Due in early 2014, it's being brought to you in part by Gail Simone, one of the biggest comic scribes in the business today. Kotaku recently spoke with her about her upcoming book and much is revealed. Including how she's a fairly hardcore gamer; her collection includes a mint condition Vectrex.
Though she also reveals that the comic will act a bridge between the just released game, and the one that's coming up next:
"We start just a few weeks after the end of the game, and this is all in continuity, it will be Tomb Raider canon, and lead Directly into the sequel. This is what got me excited; we get to be part of Lara Croft history.
- 7/22/2013
- by MTV Video Games
- MTV Multiplayer
Tomb Raider is now available for PS3, Xbox 360 and PC. In a new video, some of the staff at Crystal Dynamic, take the time to call out some of their favorite moments from the game. These moments include their favorite tomb, traversal sequence, and combat scenario with narration by Game Director Daniel Bisson.
Written by Rhianna Pratchett and John Stafford, with music composed by Jason Graves, Tomb Raider explores the intense origin story of Lara Croft and her ascent from an untried and untested young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. Featuring for the first time a bespoke multiplayer campaign developed by Eidos Montréal.
In addition, the game has been accompanied by a wealth of companion items and interactive media,...
Written by Rhianna Pratchett and John Stafford, with music composed by Jason Graves, Tomb Raider explores the intense origin story of Lara Croft and her ascent from an untried and untested young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. Featuring for the first time a bespoke multiplayer campaign developed by Eidos Montréal.
In addition, the game has been accompanied by a wealth of companion items and interactive media,...
- 5/3/2013
- by Amanda Dyar
- DreadCentral.com
In yet another trailer that hints at some of the interdimensional weirdness going on with "Injustice: Gods Among Us," we have the Joker's sometime squeeze Harley meeting another Joker entirely for the first time.
So wait, whose universe is this, anyway?
If you're quick enough with the pause button, you can catch some story bits which lay out some of the mythology of the "Injustice" universe, where the League has gone dark, leaving characters like Lex Luthor somewhere closer to being heroes. Kind of. In this reality, the Joker looks to be responsible for deaths on a wide scale, with shades of the 90's miniseries "Kingdom Come" thrown in (i.e. Superman has had enough of villains like the Joker, and something bad happens).
So where does this other Joker in the trailer come from? He says that this isn't "his" Gotham, so what's he doing there--and what other dimension-hopping characters can we expect?...
So wait, whose universe is this, anyway?
If you're quick enough with the pause button, you can catch some story bits which lay out some of the mythology of the "Injustice" universe, where the League has gone dark, leaving characters like Lex Luthor somewhere closer to being heroes. Kind of. In this reality, the Joker looks to be responsible for deaths on a wide scale, with shades of the 90's miniseries "Kingdom Come" thrown in (i.e. Superman has had enough of villains like the Joker, and something bad happens).
So where does this other Joker in the trailer come from? He says that this isn't "his" Gotham, so what's he doing there--and what other dimension-hopping characters can we expect?...
- 3/22/2013
- by Charles Webb
- MTV Multiplayer
It's rare that I get a mail from a publisher/dev announcing that they're looking for talent, but the Austin-based Battlecry working on F2P titles is looking for help.
Battlecry was formed last year under former "Star Wars: The Old Republic" and "Ultima Online" producer Rich Vogel, and it's been pretty quiet there since parent company ZeniMax announced their existence last October. It looks like they're staffing up pretty heavily, so if any of the jobs below match your skills and interest, you should apply at http://jobs.zenimax.com//.
Environmental Artist
Senior/Lead Environmental Artist
VFX Artist
Character Artist
Senior Technical Designer
Senior Systems Designer
Systems Designer
Associate Multiplayer Level Designer
Tools Engineer
Gameplay Engineer
Senior Server Database Engineer
Senior Server Engineer
Senior Network and Systems Administrator
Senior Concept Artist
Monetization/Systems Designer
Related posts:
'Tomb Raider' Body Count Cut in Half to Match Lara Croft's Character,...
Battlecry was formed last year under former "Star Wars: The Old Republic" and "Ultima Online" producer Rich Vogel, and it's been pretty quiet there since parent company ZeniMax announced their existence last October. It looks like they're staffing up pretty heavily, so if any of the jobs below match your skills and interest, you should apply at http://jobs.zenimax.com//.
Environmental Artist
Senior/Lead Environmental Artist
VFX Artist
Character Artist
Senior Technical Designer
Senior Systems Designer
Systems Designer
Associate Multiplayer Level Designer
Tools Engineer
Gameplay Engineer
Senior Server Database Engineer
Senior Server Engineer
Senior Network and Systems Administrator
Senior Concept Artist
Monetization/Systems Designer
Related posts:
'Tomb Raider' Body Count Cut in Half to Match Lara Croft's Character,...
- 3/21/2013
- by Charles Webb
- MTV Multiplayer
by Joseph Leray
Earlier this week, Square Enix released some stats on worldwide player behavior in “Tomb Raider.” We know, for example, that over 147 million enemies have been dispatched with the bow and arrow since the game was released earlier this month. That’s a staggering number, but it’s half what it could have been, according to “Tomb Raider” writer Rhianna Pratchett.
“It’s very difficult to keep that good affable character when they’re having to slaughter loads of people,” Pratchett told Kill Screen in a recent interview, explaining how the Crystal Dynamics tried to maintain “Tomb Raider”’s suspension of disbelief. “But what we tried to do with Lara was at least halve the first death count.”
“‘Tomb Raider’ raised a lot of comparisons to the ‘Uncharted’ series, and both games show that tension of having very life-like and ordinary human characters killing hordes of bad guys,...
Earlier this week, Square Enix released some stats on worldwide player behavior in “Tomb Raider.” We know, for example, that over 147 million enemies have been dispatched with the bow and arrow since the game was released earlier this month. That’s a staggering number, but it’s half what it could have been, according to “Tomb Raider” writer Rhianna Pratchett.
“It’s very difficult to keep that good affable character when they’re having to slaughter loads of people,” Pratchett told Kill Screen in a recent interview, explaining how the Crystal Dynamics tried to maintain “Tomb Raider”’s suspension of disbelief. “But what we tried to do with Lara was at least halve the first death count.”
“‘Tomb Raider’ raised a lot of comparisons to the ‘Uncharted’ series, and both games show that tension of having very life-like and ordinary human characters killing hordes of bad guys,...
- 3/21/2013
- by MTV Video Games
- MTV Multiplayer
Strictly speaking, Lara doesn't do a lot of tomb raiding in Crystal Dynamics' gritty reboot, but then "Tomb Raider" isn't at all like the games that came before it. The blandly-intrepid, gun-toting explorer of the 90's (and a couple of failed entries this decade) has been replaced by a capable academic forced to learn to survive against the elements and crazed, desperate killers. Mechanically, narratively, and aesthetically, "Tomb Raider" has embraced the humanity of Lara and her circumstances, although it's sort of at the expense of the wonder and pulp-inspired fantasy of the original games.
The result is an expertly-produced revisiting and reinvention that borrows a bit from "Uncharted" (although less than you'd think) and "Lost" that push the series and character in directions that won't necessarily sync up with the games that came before (and feels so much better for it).
While searching for the lost city of Yamatai in the South Pacific,...
The result is an expertly-produced revisiting and reinvention that borrows a bit from "Uncharted" (although less than you'd think) and "Lost" that push the series and character in directions that won't necessarily sync up with the games that came before (and feels so much better for it).
While searching for the lost city of Yamatai in the South Pacific,...
- 3/5/2013
- by Charles Webb
- MTV Multiplayer
Rhianna Pratchett has admitted that she had mixed feelings about Tomb Raider's lead character Lara Croft before writing the recently-released reboot.
Pratchett told Metro that the character had become "over-sexualised" since her 1996 debut.
> 'Tomb Raider' review (Xbox 360): Lara's latest is a real treasure
"I've had an up-and-down relationship with Lara over the years," Pratchett said.
"I played the first game, in fact dad [writer Terry] did and spoilt the bit with the T-Rex but it was still awesome.
"Then I felt she'd become reduced to a pair of boobs, a pair of pistols and a hair plait."
> 'Tomb Raider': The rebirth of an iconic franchise and hero Lara Croft
She added: "She became bigger than the games and was over-sexualised. I'm fairly used to that in games but it gave the impression that 'ladies, this isn't for you' and yet she was very popular with female gamers.
Pratchett told Metro that the character had become "over-sexualised" since her 1996 debut.
> 'Tomb Raider' review (Xbox 360): Lara's latest is a real treasure
"I've had an up-and-down relationship with Lara over the years," Pratchett said.
"I played the first game, in fact dad [writer Terry] did and spoilt the bit with the T-Rex but it was still awesome.
"Then I felt she'd become reduced to a pair of boobs, a pair of pistols and a hair plait."
> 'Tomb Raider': The rebirth of an iconic franchise and hero Lara Croft
She added: "She became bigger than the games and was over-sexualised. I'm fairly used to that in games but it gave the impression that 'ladies, this isn't for you' and yet she was very popular with female gamers.
- 3/4/2013
- Digital Spy
You might be under the impression that Tomb Raider will tell Lara Croft’s rebooted origin story, but we now know that there is another origin story that takes place before the one in Crystal Dynamics’ game. Square Enix has announced that Dark Horse Comics will release a new comic book series — written by the lead game writer Rhianna Pratchett — following the release of Tomb Raider this March, that will act as a prequel to the events in the game.
Tomb Raider: The Beginning is a 48-page, six-part hardcover comic book series that covers all the events leading up to the shipwreck of the Endurance at the start of Crystal Dynamics’ upcoming game. We are assuming this means that it will start with Lara’s birth, followed by a bit from of her childhood where she learned to dual wield Nerf Guns, and then wraps up with her packing...
Tomb Raider: The Beginning is a 48-page, six-part hardcover comic book series that covers all the events leading up to the shipwreck of the Endurance at the start of Crystal Dynamics’ upcoming game. We are assuming this means that it will start with Lara’s birth, followed by a bit from of her childhood where she learned to dual wield Nerf Guns, and then wraps up with her packing...
- 2/1/2013
- by Justin Alderman
- We Got This Covered
In a way, it's a prequel to the prequel, with the 48-page, six-part hardcover from Dark Horse taking a look at the doomed crew of The Endurance.
Written by "Tomb Raider" lead writer Rhianna Pratchett, this sounds like the kind of thing that might only be of interest to the "Tomb Raider" faithful, shunting heroine Lara Croft aside for a story about how the story got started. Lara's in the book, but according to the synopsis, she's not really the focus of the story (which seems weird for a reboot that's all about exploring the character's origins).
From the official synopsis:
“Tomb Raider: The Beginning” follows the story of how the crew came together for The Endurance's fateful mission to discover the lost Japanese kingdom of Yamatai. Originally intended to feature as the latest installment of Dr. James Whitman's successful archaeology show, Whitman's World, the show-biz archaeologist gets more...
Written by "Tomb Raider" lead writer Rhianna Pratchett, this sounds like the kind of thing that might only be of interest to the "Tomb Raider" faithful, shunting heroine Lara Croft aside for a story about how the story got started. Lara's in the book, but according to the synopsis, she's not really the focus of the story (which seems weird for a reboot that's all about exploring the character's origins).
From the official synopsis:
“Tomb Raider: The Beginning” follows the story of how the crew came together for The Endurance's fateful mission to discover the lost Japanese kingdom of Yamatai. Originally intended to feature as the latest installment of Dr. James Whitman's successful archaeology show, Whitman's World, the show-biz archaeologist gets more...
- 1/31/2013
- by Charles Webb
- MTV Multiplayer
We're about a month away from the release of the new Tomb Raider video game and if you haven't pre-ordered your copy, this might make you change your mind. Below you'll find an excerpt from the the Dark Horse comic Tomb Raider: The Beginning (via their official Facebook page ) The only way you can get this comic for the time being is to pre-order the game (which you can do by clicking here ). Tomb Raider: The Beginning is written by Rhianna Pratchett with interior art by Andrea Mutti and Nicolas Daniel Selma. Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must...
- 1/31/2013
- Comingsoon.net
Hugh Jackman has agreed to reprise his role of Wolverine in X Men: Days of Future Past. This is the third actor from director Bryan Singer’s first two X Men films to sign on after both Patrick Stewart and Ian McKellen agreed to come back as well. Days of Future Past remains one of the most popular stories from comic books, released as a two-part stand-alone story in 1981. It deals with a dystopian alternative future (so popular now, but revolutionary then) in which mutants are incarcerated in internment camps. An older Kitty Pryde transfers her mind into the younger, present-day Kitty Pryde, who brings the X-Men to prevent a fatal moment in history which triggers anti-mutant hysteria. This plot line can allow the return of actors from X Men (2000) and X2: X Men United (2003), and I wonder how many other actors Singer can persuade into coming back –Famke Jannsen?...
- 11/29/2012
- by spaced-odyssey
- doorQ.com
In what the publisher is announcing as the "first wave" of preorder bonuses, Gamestop, Amazon, and Best Buy will be receiving both digital and physical content for the March 5th release.
For the moment, it looks like the Gamestop preorder deal is the only one lacking any kind of physical bonuses like the comic and art book coming to the Best Buy and Amazon versions of the game respectively. But that could all change over the next couple of months as Square Enix promises to release additional details about what you can get if you decide to reserve Tomb Raider at one of the three retailers. Plus, there's a Collector's Edition on the horizon, whose details haven't yet seen the light of day.
In the meantime, here's what the retailers are offering for your early monies (from the press release):
Amazon
“The Final Hours Edition” of Tomb Raider:...
For the moment, it looks like the Gamestop preorder deal is the only one lacking any kind of physical bonuses like the comic and art book coming to the Best Buy and Amazon versions of the game respectively. But that could all change over the next couple of months as Square Enix promises to release additional details about what you can get if you decide to reserve Tomb Raider at one of the three retailers. Plus, there's a Collector's Edition on the horizon, whose details haven't yet seen the light of day.
In the meantime, here's what the retailers are offering for your early monies (from the press release):
Amazon
“The Final Hours Edition” of Tomb Raider:...
- 10/9/2012
- by Charles Webb
- MTV Multiplayer
Square Enix has announced that they are planning three “rounds” of bonus content for customers who pre-order Tomb Raider ahead of the game’s release next March. The publisher did not reveal all the incentives today, but did provide details on three retailer specific pre-order bonuses.
Consumers who pre-order from GameStop will not receive any physical bonuses for their efforts, however, they will get access to an exclusive in-game “Challenge Tomb”. This is described as a bonus level not connected to the main gain that contains “all new environment puzzles”.
Pre-orders from Amazon will get “The Final Hours Edition” of Tomb Raider, which includes; a 32 page art book, the Kindle Fire app “The Final Hours of Tomb Raider” hosted by Geoff Keighley, and the in-game exclusive “Hunter Skin” for Lara.
Best Buy Tomb Raider pre-orders will come with The Beginnings Comic Book (a 48 page graphic novel telling the story of...
Consumers who pre-order from GameStop will not receive any physical bonuses for their efforts, however, they will get access to an exclusive in-game “Challenge Tomb”. This is described as a bonus level not connected to the main gain that contains “all new environment puzzles”.
Pre-orders from Amazon will get “The Final Hours Edition” of Tomb Raider, which includes; a 32 page art book, the Kindle Fire app “The Final Hours of Tomb Raider” hosted by Geoff Keighley, and the in-game exclusive “Hunter Skin” for Lara.
Best Buy Tomb Raider pre-orders will come with The Beginnings Comic Book (a 48 page graphic novel telling the story of...
- 10/9/2012
- by Justin Alderman
- We Got This Covered
The upcoming Tomb Raider reboot is still a ways off from its March 5, 2013 release, but that hasn’t stopped Square Enix from releasing a new behind-the-scenes video shot at Comic-Con earlier this year.
Hosted by Zachary Levi, the video features interviews with various members of the game’s staff, including writer Rhianna Pratchett and Lara Croft’s new voice actress Camilla Luddington. Discussion includes the developers’ aim to deliver an immersive, involving experience for players, as well as striving to write natural-sounding dialogue.
We will keep you updated as more Tomb Raider news is dropped. Check out the video below.
Thanks for reading We Got This Covered...
Hosted by Zachary Levi, the video features interviews with various members of the game’s staff, including writer Rhianna Pratchett and Lara Croft’s new voice actress Camilla Luddington. Discussion includes the developers’ aim to deliver an immersive, involving experience for players, as well as striving to write natural-sounding dialogue.
We will keep you updated as more Tomb Raider news is dropped. Check out the video below.
Thanks for reading We Got This Covered...
- 10/5/2012
- by John Fleury
- We Got This Covered
Crystal Dynamics has recently announced that the awarding-winning games writer Rhianna Pratchett will be the lead writer for the 2013 video game, Tomb Raider. Read on for more details as well as to watch the new Final Hours video!
Crystal Dynamics, a Square Enix studio, has announced that award-winning games writer Rhianna Pratchett is the lead writer of Tomb Raider - the acclaimed origins story of Lara Croft, set for release 5th March 2013.
English-born Pratchett has been writing for and about videogames for over 14 years. Initially a games journalist, Pratchett quickly moved her passion and skills for creating immersive stories into the narrative of several highly successful videogames. “Rhianna has been working on the game with the narrative from its early inception,” said head of studio Darrell Gallagher. “She has brought a unique perspective to the project and helped us explore the character origins of Lara Croft. There is no doubt...
Crystal Dynamics, a Square Enix studio, has announced that award-winning games writer Rhianna Pratchett is the lead writer of Tomb Raider - the acclaimed origins story of Lara Croft, set for release 5th March 2013.
English-born Pratchett has been writing for and about videogames for over 14 years. Initially a games journalist, Pratchett quickly moved her passion and skills for creating immersive stories into the narrative of several highly successful videogames. “Rhianna has been working on the game with the narrative from its early inception,” said head of studio Darrell Gallagher. “She has brought a unique perspective to the project and helped us explore the character origins of Lara Croft. There is no doubt...
- 7/18/2012
- by Amanda Dyar
- DreadCentral.com
One of the releases looming large over 2013 is the Tomb Raider reboot. So during this Sdcc panel, what did the team behind the game have to say about it? Narrative designer John Stafford was joined by the game's writer, Rhianna Pratchett, creative director Noah Hughes, global brand manager Karl Stewart, and the new Lara Croft herself, Camilla Luddington to discuss what went into rebooting the iconic character.
If you were paying attention to the PR disaster from a few weeks back that caught Tomb Raider in its jaws, it's hard not to see the Square Enix/Eidos panel focused on the game as an attempt to walk back the (let's say "unfortunate") language that's defined Lara Croft in the last few days. Between writer Rhihanna Pratchett and actress Camilla Luddington, there was a concentrated attempt to define the trajectory of the character as one where Lara Croft finds herself and finds her strength.
If you were paying attention to the PR disaster from a few weeks back that caught Tomb Raider in its jaws, it's hard not to see the Square Enix/Eidos panel focused on the game as an attempt to walk back the (let's say "unfortunate") language that's defined Lara Croft in the last few days. Between writer Rhihanna Pratchett and actress Camilla Luddington, there was a concentrated attempt to define the trajectory of the character as one where Lara Croft finds herself and finds her strength.
- 7/15/2012
- by Charles Webb
- MTV Multiplayer
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