John Zuur Platten
- Redação
- Produção
- Direção
John has a twenty-year career in the entertainment business, writing for video games, films, television, digital media, and books. Starting as a tour guide at Universal Studios, John began working in production on shows such as The New Lassie, Matlock and Harry and the Hendersons. His work as Visual Effects Producer in the early days of video games led to a relationship with Sega, where John designed, produced and wrote the highly successful Sega CD, Tomcat Alley.
Realizing his love of video games, John would go on to write and produce Johnny Mnemonic for Sony Imagesoft, leading to an overall production agreement with Propaganda Code during which he developed several titles and film properties for Philips Media. John then created Fear Effect for Eidos, which was named the PlayStation action game of the year by IGN. The film Venom, released by Dimension, was based on an original property he co-created with Flint Dille.
John has written and designed over sixty projects for every major publisher and studio, including: HAWx2, Apache Air Assault, Wanted: Weapons of Fate, Ghostbusters, F.E.A.R. 2: Project Origin, Fantastic Four: Rise of the Silver Surfer, Escape from Butcher Bay and Dark Athena (Chronicles of Riddick saga) and Wheelman. John's book The Ultimate Guide to Video Game Writing and Design (co-authored by Flint Dille) has remained a top seller on Amazon.com since its release.
John was recently a creative at Niantic Labs, developer of Ingress and Pokémon GO, and a creative consultant on a reboot of his Fear Effect property for Square Enix Collective.
Realizing his love of video games, John would go on to write and produce Johnny Mnemonic for Sony Imagesoft, leading to an overall production agreement with Propaganda Code during which he developed several titles and film properties for Philips Media. John then created Fear Effect for Eidos, which was named the PlayStation action game of the year by IGN. The film Venom, released by Dimension, was based on an original property he co-created with Flint Dille.
John has written and designed over sixty projects for every major publisher and studio, including: HAWx2, Apache Air Assault, Wanted: Weapons of Fate, Ghostbusters, F.E.A.R. 2: Project Origin, Fantastic Four: Rise of the Silver Surfer, Escape from Butcher Bay and Dark Athena (Chronicles of Riddick saga) and Wheelman. John's book The Ultimate Guide to Video Game Writing and Design (co-authored by Flint Dille) has remained a top seller on Amazon.com since its release.
John was recently a creative at Niantic Labs, developer of Ingress and Pokémon GO, and a creative consultant on a reboot of his Fear Effect property for Square Enix Collective.