AVALIAÇÃO DA IMDb
5,0/10
776
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaJoin Barbie as she enters three different video games! Will she be able to save the lands?Join Barbie as she enters three different video games! Will she be able to save the lands?Join Barbie as she enters three different video games! Will she be able to save the lands?
- Prêmios
- 3 indicações no total
Erica Lindbeck
- Barbie
- (narração)
Sienna Bohn
- Teresa
- (narração)
- …
Shannon Chan-Kent
- Maia
- (narração)
- …
Michael Dobson
- Cutie
- (narração)
- …
Alyssya Swales
- Chelsea
- (narração)
Rebekah Asselstine
- Bella
- (narração)
Brad Swaile
- Kris
- (narração)
Sam Vincent
- Virus
- (narração)
- …
Ingrid Nilson
- Crystal
- (narração)
Nesta Cooper
- Gaia
- (narração)
Jason Ranford
- Barney
- (narração)
- Direção
- Roteiristas
- Elenco e equipe completos
- Produção, bilheteria e muito mais no IMDbPro
Enredo
Você sabia?
- CuriosidadesOn the Minecraft level, while the characters are all antagonizing the virus, Bella has three small blocks on her fingers which she taps together while saying "Virus, come out and play". This is a direct reference to the movie Warriors - Os Selvagens da Noite (1979).
- ConexõesReferences Warriors - Os Selvagens da Noite (1979)
- Trilhas sonorasPower Up
Written by Jordyn Kane, Brayden Deskins, Cheapshot (as Colton Fisher), Jason Rabinowitz, Chief WaKil (as Mansa Wakili), Kelli Wakili, Jaron Lamot and Rayna Zemel
Performed by The Math Club feat. Jordyn Kane
Produced by The Math Club
Avaliação em destaque
Barbie movies sure have gotten better since I was a child. This one is the best I've seen. The focus is not on the usual Barbie subjects - boyfriends, fashion, and shopping. There aren't even any boyfriend-girlfriend relationships in the movie, just friendships between girls and between girls and boys. The focus is actually on solving problems, helping others, and getting things done. There is the usual pinkification, but the attention to fashion and consumerism is kept to a minimum. The characters also look better - they are still too thin to be real, but the girls have smaller breasts and the boy looks pretty normal and isn't unrealistically muscled out. The two male characters are friends and helpers with personalities, not just pretty boyfriends.
There are also a number of positive messages throughout the movie. Barbie is confident, smart, and capable, and the other characters, both girls and boys, look to her to solve problems, decide what to do next, and fight bad guys. One of the concluding messages Barbie learns is, "We don't have to do what we're programmed to do. I can change the game. Now it's time to change the game to fit me." There is also a character who is afraid of heights, and I was sure that was going to be turned into a damsel distress moment, but instead she learns that it's okay to be afraid, but don't let fear control you - and saves herself.
I also appreciate the subject matter. With women being underrepresented in STEM fields, especially in the incredibly fast-growing field of computer technology, I think it's very positive that this movie portrays Barbie as a computer programmer. She is the sole designer and developer of the game which they are playing inside of for most of the movie. I also appreciate that this movie is presenting video games as being totally "for girls," which does something to counteract the general perception, especially among children, and the marketing, that video games are "for boys." This is important because nothing has been found that even comes close to video games in being effective at improving skills related to fluid IQ (working memory, object tracking, mental rotation, reaction times, puzzle-solving, visual-spatial reasoning, and quick and accurate decision-making). If it takes some pinkification to get the message to girls that video games are not just for boys, and are for them too, I'm okay with that.
The original designer of Barbie created Barbie because she noticed all dolls for girls were baby dolls, which restricted girls to playing the role of mother and nothing else. She wanted to create a doll that was an adult woman with many careers, so that girls could imagine all the amazing things they were capable of doing. I think Barbie is finally starting to live up to that vision, and be more than "Everyone's Favorite Fashion Icon."
There are also a number of positive messages throughout the movie. Barbie is confident, smart, and capable, and the other characters, both girls and boys, look to her to solve problems, decide what to do next, and fight bad guys. One of the concluding messages Barbie learns is, "We don't have to do what we're programmed to do. I can change the game. Now it's time to change the game to fit me." There is also a character who is afraid of heights, and I was sure that was going to be turned into a damsel distress moment, but instead she learns that it's okay to be afraid, but don't let fear control you - and saves herself.
I also appreciate the subject matter. With women being underrepresented in STEM fields, especially in the incredibly fast-growing field of computer technology, I think it's very positive that this movie portrays Barbie as a computer programmer. She is the sole designer and developer of the game which they are playing inside of for most of the movie. I also appreciate that this movie is presenting video games as being totally "for girls," which does something to counteract the general perception, especially among children, and the marketing, that video games are "for boys." This is important because nothing has been found that even comes close to video games in being effective at improving skills related to fluid IQ (working memory, object tracking, mental rotation, reaction times, puzzle-solving, visual-spatial reasoning, and quick and accurate decision-making). If it takes some pinkification to get the message to girls that video games are not just for boys, and are for them too, I'm okay with that.
The original designer of Barbie created Barbie because she noticed all dolls for girls were baby dolls, which restricted girls to playing the role of mother and nothing else. She wanted to create a doll that was an adult woman with many careers, so that girls could imagine all the amazing things they were capable of doing. I think Barbie is finally starting to live up to that vision, and be more than "Everyone's Favorite Fashion Icon."
- TigerPanache
- 5 de abr. de 2018
- Link permanente
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Detalhes
- Data de lançamento
- País de origem
- Centrais de atendimento oficiais
- Idioma
- Também conhecido como
- Barbie Video Game Hero
- Empresa de produção
- Consulte mais créditos da empresa na IMDbPro
Bilheteria
- Faturamento bruto mundial
- US$ 391.583
- Tempo de duração1 hora 12 minutos
- Cor
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