Adicionar um enredo no seu idiomaYou are Jesse Faden, a young woman with a troubled past. You become the new Director of the Bureau of Control - Our frontline in researching and fighting against supernatural enemies like th... Ler tudoYou are Jesse Faden, a young woman with a troubled past. You become the new Director of the Bureau of Control - Our frontline in researching and fighting against supernatural enemies like the Hiss threatening our very existence.You are Jesse Faden, a young woman with a troubled past. You become the new Director of the Bureau of Control - Our frontline in researching and fighting against supernatural enemies like the Hiss threatening our very existence.
- Ganhou 1 prêmio BAFTA
- 10 vitórias e 21 indicações no total
- Jesse Faden
- (narração)
- Dylan Faden
- (narração)
- Zachariah Trench
- (narração)
- Dr. Casper Darling
- (narração)
- …
- Emily Pope
- (narração)
- Ahti
- (narração)
- Helen Marshall
- (narração)
- Simon Arish
- (narração)
- Raya Underhill
- (narração)
- Frederick Langston
- (narração)
- Carla Vaughn
- (narração)
- Hubert Tan
- (narração)
- Additional Cast
- (narração)
- Additional Cast
- (narração)
- Additional Cast
- (narração)
- Additional Cast
- (narração)
- Additional Cast
- (narração)
Enredo
Você sabia?
- CuriosidadesThe three main stars previously worked with Remedy. Courtney Hope (Jesse) was in Quantum Break (2016), Matthew Porretta was the star of Alan Wake (2010) and James McCaffrey provided the voice of Max Payne in Max Payne (2001) and Max Payne 2: The Fall of Max Payne (2003).
- Citações
Zachariah Trench: Something's coming, the whispers growing louder: the worst winter storm in Bureau history. A retribution for my sins, our sins. This threat could destroy the Bureau, everything I've built. Destroy me. A web's spun, turning this place against me. I catch glimpses of it in the corner of my eye. It's just out of reach, elusive. It's clever. A perverse game of hide and seek. Is this part of an attack, obfuscating the facts, dimming my eyes? It's hard to tell. I need answers. I haven't heard back from Darling. I fear for my friend, my closes ally. I think we made a terrible mistake all those years ago. That thing he studies is putting us all in danger. It's my duty as Director to keep the Bureau safe. It'll be difficult. What's done can't be undone. There's no easy fix. Magical thinking is a requirement for survival. Pain and suffering are mandatory. To change things you have to break yourself. I don't know if I have the strength. I'm old and weak. I'm afraid. I can see my hands trembling. I'm losing control.
In 'Control', I portrayed the character Jesse Faden, who came to the Federal Bureau of Control in search of answers as to her brothers disappearance to the Bureau years prior. She finds the building bereft of employees, and the acting director dead from what appears to be a self-inflicted gunshot wound to the head...with a seemingly supernatural sidearm.
Jesse retrieves the sidearm and, by order of the mysterious Board, becomes Director-in-Training, tasked with ceasing the invasion upon the Bureau's headquarters - The Oldest House - by the terrifying menace known as The Hiss. ---------- Immediately, I was sucked into the fluid, fast-paced action of Control with intuitive and responsive controls. Shooting is easy, both on-the-run and ADS, although I found it easier doing potshots than precise ones. The supernatural abilities that I've gotten my hands on early in the game are simplistic, but very well-crafted. Nothing feels hindered by any sort of UI elements. You simply use the power with the press of a button, and immersion is never broken.
Combat is difficult, and I sometimes found myself losing to a boss, returning and having to re-watch their unskippable intro scene. But Control's easy-to-master controller setup makes these moments marginally frustrating, and the combat system makes every return exciting. Enemy AI has been fair so far, though it doesn't seem different from any other shooter, despite Northlight's AI system being touted as something to gawk at.
The graphics presented their capabilities even on a regular PS4 system. The environments have believable and deep reflections and material to them, and the levels themselves are interestingly designed. There wasn't a moment in playing that I didn't feel curious about the environment I was in. The destruction capabilities of the game's engine really sold me, though. Projectiles rip through offices, taking out other physics objects in the room, and causing chaotic action scenes. Unfortunately, for early PS4 users, I noticed distinct framerate drops during some action sequences. They didn't seem to affect gameplay, however.
The story and how it unfolds are what shine the most in this game. Jesse is truly presented as a fish out of water, and every piece of exposition we hear is valuable and worthy of listening to. The Oldest House has a lot of secrets, and Jesse has access to all of them.
--------
All in all, Control is poised to be one of the most memorable games of the generation. Once again, Sam Lake and Remedy present us with a deep story, rooted in curiosity-binding place, pulled together with solid, responsive gameplay and topped with a bow. Anyone who's a fan of Alan Wake, or any number of Remedy's previous iterations owes it to themselves to gain some Control.
- Fehrsho
- 27 de ago. de 2019
- Link permanente
Principais escolhas
Detalhes
- Cor