Adicionar um enredo no seu idiomaA VR game of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Play as Alyx Vance, humanity's only chance for surviv... Ler tudoA VR game of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Play as Alyx Vance, humanity's only chance for survival.A VR game of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Play as Alyx Vance, humanity's only chance for survival.
- Indicado para 4 prêmios BAFTA
- 7 vitórias e 14 indicações no total
- Alyx Vance
- (narração)
- Dr. Eli Vance
- (narração)
- Russell
- (narração)
- Vortigaunts
- (narração)
- G-Man
- (narração)
- (as Michael Shapiro)
- Overwatch
- (narração)
- Olga
- (narração)
- Larry
- (narração)
- …
- Scientist
- (narração)
- Combine Suppressor
- (narração)
- (as Isaac Singleton Jr.)
- Combine Grunt
- (narração)
- Combine Charger
- (narração)
- …
- Combine Ordinal
- (narração)
- Combine Guy
- (narração)
- Zombie
- (narração)
- HEV suit
- (sonoplastia)
- (narração)
- Alyx Vance
- (sonoplastia)
Enredo
Você sabia?
- CuriosidadesThis game takes place between the events of Half-Life (1998) & Half-Life 2 (2004).
- Erros de gravaçãoConsidering the length of time since the events in the newspapers that were printed and can be found strewn about, the newspapers should have faded and rotted away.
- Citações
G-Man: [Alyx has just released the G-Man from an apparant Combine prison at the end of the game. She thought she was rescuing Gordon Freeman, whom she has not met yet at this point in the timeline. The G-Man immediately transports both of them to a featureless area of nothing] Impressive work, Miss Vance.
Alyx Vance: Gordon... Freeman?
G-Man: Gordon Freeman?
[chuckles]
G-Man: Miss Vance... You wouldn't need all that to imprison Gordon Freeman.
Alyx Vance: So, who are you?
G-Man: Perhaps what I *am* is not as important as what I can offer you in exchange for coming all this way.
[the environment changes to the appearance of being in outer space near a planet]
G-Man: Some believe the fate of our worlds is... inflexible.
[many copies of him walk in all different directions]
G-Man: My employers disagree. They authorize me to... nudge... things, hm? In a particular direction from time to time.
[back to just one of him]
G-Man: What would *you* want nudged, Miss Vance?
Alyx Vance: [unsure at first, then more confident] The Combine off Earth. I want the Combine off Earth.
G-Man: Ah. That would be a considerably large nudge. Too large, given the interests of my employers.
Alyx Vance: Well, you asked.
G-Man: What if... I could offer you something you don't *know* you want?
[He holds up and releases his briefcase, and it floats toward Alyx. As soon as she catches it, everything turns white. Suddenly, Alyx is transported to the location at the end of Half-Life 2: Episode Two, where she sees herself cradling her father's dead body, blood pooling out on the ground]
Alyx Vance: Dad? Dad? What... is... Is that me? What is this? What's happening?
G-Man: We are in the future. This is the moment where you watch your father die.
[time freezes and Alyx's vision goes sepia-toned]
G-Man: Unless...
Alyx Vance: What? Unless what?
G-Man: Unless you were to take matters into your own hands.
[the G-Man reverses time and the events at the end of Episode Two rewind themselves to just before the Combine Advisor is about to kill Eli. A green electrical power that Alyx's gravity gloves acquired earlier activates itself]
G-Man: Release your father, Miss Vance.
[using the electrical power of the gravity gloves, Alyx fires a blast of electricity at the Combine Advisor holding her father. It dies and falls off to the side, while Eli stumbles on the ground and looks around, confused]
G-Man: Good. As a consequence of your action, this entity will continue
[he gestures to her father]
G-Man: and this entity will not.
[gesturing to the Advisor]
Alyx Vance: Right. So, he's okay. Right? He lives. My dad lives!
G-Man: You *are* aware that you've proven yourself to be of extraordinary value.
[he materializes a crowbar in his hands]
G-Man: A previous hire has been unable - or unwilling
[he tosses the crowbar behind him and it floats away]
G-Man: - to perform the tasks laid before him.
[behind the G-Man, a vision of Gordon Freeman in the HEV suit bends down to pick up his glasses and put them on]
G-Man: We have... struggled to find a suitable replacement. Until now.
Alyx Vance: No! I- I just want to go home. Send me home!
G-Man: I'm afraid you misunderstand the situation, Miss Vance.
Alyx Vance: Wait. Hey wait! Wait! Wait!
[Alyx's vision fades out. A title appears: SUBJECT: Alyx Vance / STATUS: Hired / AWAITING ASSIGNMENT]
- ConexõesFeatured in Troldspejlet & Co.: Star Wars, gyserspil - og Iben Hjejle (2019)
I also don't understand those giving this game anything but a 10. More importantly I don't understand why there's nothing to challenge Alyx's adhesive, absorbing scope in the 4 years since it's release. It's almost as though Half-Life & VR exist to totally complement each other. If there's ever to be Half-Life 3 then VR should be it's stage.
Considering VR effectively launched in 2016 with CV1 Oculus Rift & Co then Alyx landing only 4 short years later was a fantastic feet. I congratulate Valve on their accomplishment & potential risk to push VR. Whilst I believe VR to be the future, someone has to go first which can be very risky. Those without a VR unit were upset that Alyx was VR only but so too are those who can't run titles at glorious 4K settings on OLED panels or MP at 360fps without highend tech. It's a good way to push adoption of the tech and what better way to have your first VR experience than Alyx.
Alyx felt so immersive. I felt I was in an East European Soviet dystopia. It managed a fine line of not too scary (which can be uncomfortable and not fun if too much) and not lame. The use of radio to keep you company aids this greatly or it would be a lonely journey. The gunplay was magnificent. The physics were...I won't rant or go on about the game. If you've not experienced it then please do yourself a favour and jump in. I'm sure anyone reasonable reading this who's played it would agree.
The source engine works wonders in VR. No doubt it'll run on standalone VR headset one day which will certainly increase it's player count.
Half-Life: Alyx remains the pinnacle VR experience 4 years later. It's compelling, engaging and complete.
Devs, please, please, please put funds and time into VR games. And Valve, I'd be more than thrilled to play HL3 in VR!
- n-emston
- 4 de dez. de 2024
- Link permanente
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- 4:3