Adicionar um enredo no seu idiomaA VR game of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Play as Alyx Vance, humanity's only chance for surviv... Ler tudoA VR game of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Play as Alyx Vance, humanity's only chance for survival.A VR game of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Play as Alyx Vance, humanity's only chance for survival.
- Indicado para 4 prêmios BAFTA
- 7 vitórias e 14 indicações no total
- Alyx Vance
- (narração)
- Dr. Eli Vance
- (narração)
- Russell
- (narração)
- Vortigaunts
- (narração)
- G-Man
- (narração)
- (as Michael Shapiro)
- Overwatch
- (narração)
- Olga
- (narração)
- Larry
- (narração)
- …
- Scientist
- (narração)
- Combine Suppressor
- (narração)
- (as Isaac Singleton Jr.)
- Combine Grunt
- (narração)
- Combine Charger
- (narração)
- …
- Combine Ordinal
- (narração)
- Combine Guy
- (narração)
- Zombie
- (narração)
- HEV suit
- (sonoplastia)
- (narração)
- Alyx Vance
- (sonoplastia)
Enredo
Você sabia?
- CuriosidadesThis game takes place between the events of Half-Life (1998) & Half-Life 2 (2004).
- Erros de gravaçãoConsidering the length of time since the events in the newspapers that were printed and can be found strewn about, the newspapers should have faded and rotted away.
- Citações
G-Man: [Alyx has just released the G-Man from an apparant Combine prison at the end of the game. She thought she was rescuing Gordon Freeman, whom she has not met yet at this point in the timeline. The G-Man immediately transports both of them to a featureless area of nothing] Impressive work, Miss Vance.
Alyx Vance: Gordon... Freeman?
G-Man: Gordon Freeman?
[chuckles]
G-Man: Miss Vance... You wouldn't need all that to imprison Gordon Freeman.
Alyx Vance: So, who are you?
G-Man: Perhaps what I *am* is not as important as what I can offer you in exchange for coming all this way.
[the environment changes to the appearance of being in outer space near a planet]
G-Man: Some believe the fate of our worlds is... inflexible.
[many copies of him walk in all different directions]
G-Man: My employers disagree. They authorize me to... nudge... things, hm? In a particular direction from time to time.
[back to just one of him]
G-Man: What would *you* want nudged, Miss Vance?
Alyx Vance: [unsure at first, then more confident] The Combine off Earth. I want the Combine off Earth.
G-Man: Ah. That would be a considerably large nudge. Too large, given the interests of my employers.
Alyx Vance: Well, you asked.
G-Man: What if... I could offer you something you don't *know* you want?
[He holds up and releases his briefcase, and it floats toward Alyx. As soon as she catches it, everything turns white. Suddenly, Alyx is transported to the location at the end of Half-Life 2: Episode Two, where she sees herself cradling her father's dead body, blood pooling out on the ground]
Alyx Vance: Dad? Dad? What... is... Is that me? What is this? What's happening?
G-Man: We are in the future. This is the moment where you watch your father die.
[time freezes and Alyx's vision goes sepia-toned]
G-Man: Unless...
Alyx Vance: What? Unless what?
G-Man: Unless you were to take matters into your own hands.
[the G-Man reverses time and the events at the end of Episode Two rewind themselves to just before the Combine Advisor is about to kill Eli. A green electrical power that Alyx's gravity gloves acquired earlier activates itself]
G-Man: Release your father, Miss Vance.
[using the electrical power of the gravity gloves, Alyx fires a blast of electricity at the Combine Advisor holding her father. It dies and falls off to the side, while Eli stumbles on the ground and looks around, confused]
G-Man: Good. As a consequence of your action, this entity will continue
[he gestures to her father]
G-Man: and this entity will not.
[gesturing to the Advisor]
Alyx Vance: Right. So, he's okay. Right? He lives. My dad lives!
G-Man: You *are* aware that you've proven yourself to be of extraordinary value.
[he materializes a crowbar in his hands]
G-Man: A previous hire has been unable - or unwilling
[he tosses the crowbar behind him and it floats away]
G-Man: - to perform the tasks laid before him.
[behind the G-Man, a vision of Gordon Freeman in the HEV suit bends down to pick up his glasses and put them on]
G-Man: We have... struggled to find a suitable replacement. Until now.
Alyx Vance: No! I- I just want to go home. Send me home!
G-Man: I'm afraid you misunderstand the situation, Miss Vance.
Alyx Vance: Wait. Hey wait! Wait! Wait!
[Alyx's vision fades out. A title appears: SUBJECT: Alyx Vance / STATUS: Hired / AWAITING ASSIGNMENT]
- ConexõesFeatured in Troldspejlet & Co.: Star Wars, gyserspil - og Iben Hjejle (2019)
Not to put too fine a point on it, but the most important question really might be this, Is VR c. 2020, really worth the expense? Considering what you pay ($500 and up, although almost certainly we can assume that cheaper used VR goggles will become available before too much longer) vs what you get (the VR experience c. 2020) - my answer would have to be no! My reason for this is because, while VR is certainly novel and new, it is not revolutionary enough to be worth causing yourself financial hardship to get it.
And if at all possible, do try VR goggles before you buy a set. The visual effect of VR really needs to be experienced to answer the question for yourself. And I repeat, the truth is VR right now is really nothing revolutionary. It's basically just optical trickery, which is fine, except I'd describe the effect as not too different from the old time 3D movies from the 1950's. These 3d movies required you to wear some paper glasses with red tinted plastic over one eye and blue over the other. And VR goggles are really not too different from old-time 3D. By showing one eye one perspective and your other eye a different one, and your grey matter does the rest. The result is certainly a noticeable visual effect, which makes it different from every other game you've played up to now - but paying the freight to get it may not be worth it to you.
There are plenty of images on line that will show you a very good representation of the 3D minus the goggles, and if anything the effect is kind of like watching the game action through a piece of glass a foot away, with more action happening 10 to 20 more feet away, in other words, two perspectives at once. The feeling of actual depth is there at times, it is interesting to see, and it does make gameplay more interesting. But the interface you have with the hand controllers is of necessity very slow. Navigating through this virtual world is awkward and clumsy. You cannot react quickly to anything in the game, and so almost everything that happens gives you plenty of time to react. This removes a lot of the tension from the gameplay but is probably unavoidable.
So whether this game + VR goggles is worth it to you, is something only you can answer. By the end of the game I did not feel cheated or disappointed, but just wanting more. It's obvious Valve left out a lot of stuff - landscapes, visual effects, et. al. that will surely be there when they finally come out with "Half life 3" (they have not announced it yet but the mere existence of this prequel game basically confirms HL3 beyond much doubt). I thought about this game for several months before actually getting the Oculus Quest to play it, I had modest expectations that were mostly met by this game. But if you're on the fence about it, and $500 will make a significant hardship for you, I'd tend towards the answer being NO! My reasons for that, beyond the high cost, is that virtual reality still has a very long way to go. Maybe in 5 to 10 years they will finally have something truly groundbreaking instead of 1950's 3D. But as of 2020, they are still a long, long away from anything truly revolutionary in the optics field.
- robertmaybeth
- 24 de nov. de 2020
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