Adicionar um enredo no seu idiomaPlayers will take the role as Na'vi to explore and embark on a journey in a never-before-seen part of Pandora, the Western Frontier.Players will take the role as Na'vi to explore and embark on a journey in a never-before-seen part of Pandora, the Western Frontier.Players will take the role as Na'vi to explore and embark on a journey in a never-before-seen part of Pandora, the Western Frontier.
- Prêmios
- 3 vitórias e 8 indicações no total
Alice Snaden
- Player Voice
- (narração)
Patrick Abellard
- Player Voice
- (narração)
- (as Patrick Emmanuel Abellard)
Ess Hödlmoser
- Player Voice
- (narração)
- (as Ess Hodlmoser)
Andreas Apergis
- John Mercer
- (narração)
Maev Beaty
- Anufi
- (narração)
Tamara Brown
- Nefika
- (narração)
Mylène Dinh-Robic
- Priya Chen
- (narração)
- (as Mylene Dinh-Robic)
Dusan Dukic
- So'lek
- (narração)
Karen Glave
- Dr. Alma Cortez
- (narração)
Sterling Jarvis
- Mokasa
- (narração)
Patrick Kwok-Choon
- Nor
- (narração)
- (as Patrick Kwok Choon)
David McNally
- Entu
- (narração)
Chimwemwe Miller
- Ka'nat
- (narração)
Cara Ricketts
- Etuwa
- (narração)
Martin Roach
- Kin
- (narração)
Sagine Sémajuste
- Nesim
- (narração)
Warona Setshwaelo
- Angela Harding
- (narração)
Enredo
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Avaliação em destaque
There is so much to say about this title.
And nothing is good.
Let's start with the clipping, yes this is so bad you will yearn for a Bethesda game on launch, and the worst, sometimes after you clipped through terrain, you are stuck behind / under it.
The world is in standard ubisoft fashion, oversized and empty feeling. I would have much prefered half the map size with about 100 times more open world interactions, as it is the world feels sad and dead. A procedural generated landscape with nothing to do in it.
The Story , well it is there , but so gear level gated it makes no fun to play through it and it is incredible bland and has pretty much neither memorable moments nor memorable characters, everything feels predictable and somewhat boring.
Why you would gear level lock progression in a single player game - and in typical ubisoft fashion enemies of 1 level higher than you feel like they are five times your strength - so you are forced to grind the gear stuff for hours to level it up and be able to progress in the main story. If only there was a way around that - ah, yes the in game store where you can spend your real money on things that help you level up your gear faster , and would anyone actually be surprised if a few months after game launch they will (once again) sell you time savers directly ? - One might actually think the whole grind system in the ubisoft titles is just, so they can sell the "boosters". And of course one would be right. This is a 14-hour story game that has been stretched to at least 40 by grindy progression locks. That might be ok in a MMO or a Gatcha game , it really feels exceptionally bad in your RPG single player game.
Overall it is a forgettable standard ubisoft game that feels like a mix between Far Cry: Primal, The Division and Far Cry 6.
Unlike The Division and Far Cry 6 however, the story is bland , boring and unremarkable in every way, which makes playing this feel less fun than any of those games.
I wouldn't even advise anyone to buy this when it is half price in a few months, let alone for the full launch price, it is just not worth it.
And nothing is good.
Let's start with the clipping, yes this is so bad you will yearn for a Bethesda game on launch, and the worst, sometimes after you clipped through terrain, you are stuck behind / under it.
The world is in standard ubisoft fashion, oversized and empty feeling. I would have much prefered half the map size with about 100 times more open world interactions, as it is the world feels sad and dead. A procedural generated landscape with nothing to do in it.
The Story , well it is there , but so gear level gated it makes no fun to play through it and it is incredible bland and has pretty much neither memorable moments nor memorable characters, everything feels predictable and somewhat boring.
Why you would gear level lock progression in a single player game - and in typical ubisoft fashion enemies of 1 level higher than you feel like they are five times your strength - so you are forced to grind the gear stuff for hours to level it up and be able to progress in the main story. If only there was a way around that - ah, yes the in game store where you can spend your real money on things that help you level up your gear faster , and would anyone actually be surprised if a few months after game launch they will (once again) sell you time savers directly ? - One might actually think the whole grind system in the ubisoft titles is just, so they can sell the "boosters". And of course one would be right. This is a 14-hour story game that has been stretched to at least 40 by grindy progression locks. That might be ok in a MMO or a Gatcha game , it really feels exceptionally bad in your RPG single player game.
Overall it is a forgettable standard ubisoft game that feels like a mix between Far Cry: Primal, The Division and Far Cry 6.
Unlike The Division and Far Cry 6 however, the story is bland , boring and unremarkable in every way, which makes playing this feel less fun than any of those games.
I wouldn't even advise anyone to buy this when it is half price in a few months, let alone for the full launch price, it is just not worth it.
- Honodi
- 11 de dez. de 2023
- Link permanente
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Detalhes
- Data de lançamento
- Países de origem
- Central de atendimento oficial
- Idioma
- Locações de filme
- Wellington, Nova Zelândia(Studio)
- Empresas de produção
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