Adicionar um enredo no seu idiomaMany years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.
- Ganhou 3 prêmios BAFTA
- 22 vitórias e 24 indicações no total
- GLaDOS
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- Wheatley
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- Cave Johnson
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- Announcer
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- Space Core
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- Atlas
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- Chell
- (as Alésia Glidewell)
- Self - Commentary
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Enredo
Você sabia?
- CuriosidadesThere is a newspaper clipping that reads "Local entrepreneur buys salt mine," "Cave Johnson to bring science, industry to Upper Michigan," establishing the location of the Aperture Science test labs.
- Erros de gravaçãoGiven that the facility has been abandoned for years, the potato batteries should have rotted.
- Citações
Cave Johnson: [Cave Johnson died long before the events of the game. Chell and GLaDOS are listening to his last recorded words, a message for his human test subjects, which he made while he was deathly ill] All right, I've been thinking, when life gives you lemons, don't make lemonade!
GLaDOS: Yeah.
Cave Johnson: Make life take the lemons back!
GLaDOS: Yeah!
Cave Johnson: Get Mad!
GLaDOS: Yeah!
Cave Johnson: I don't want your damn lemons! What am I supposed to do with these?
GLaDOS: Yeah, take the lemons!
Cave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!
GLaDOS: Oh, I like this guy.
Cave Johnson: I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!
GLaDOS: Burn it down! Burning people. He says what we're all thinking.
Cave Johnson: [sickly cough] The point is, if we can store music on a compact disc, why can't we store a man's inteligence and personality on one? So I have the engineers figuring that one out right now. Brain mapping, artificial inteligence - we should've been working on it thirty years ago. And I will say this, and I'm gonna say it on tape so everybody will hear it a hundred times a day: If I die before you people can pour me in to a computer, I want Caroline to run this place.
[another sickly cough]
Cave Johnson: Now she'll argue. She'll say she can't do it. She's modest like that. But you make her! Hell, put her in my computer. I don't care.
[another sickly cough]
Cave Johnson: All right, test's over. You can head on back to your desk.
GLaDOS: Goodbye, sir.
- Cenas durante ou pós-créditosThe credits at the end of the single-player campaign list all the names together in alphabetical order, with no titles or other indication of who did what.
- ConexõesFeatured in Sage Reviews: Portal 2 (2011)
- Trilhas sonorasStill Alive
Written by Jonathan Coulton
The game starts off as you awake from suspended animation, several hundred years after the events of the first game. You play as the same silent protagonist "Chell", and are broken out of containment from an artificial personality core named "Wheatley" in an attempt to escape the Aperture Science facility while accidentally awaking GLaDOS (Genetic Lifeform and Disk Operating System), the chief antagonist of the franchise in the process. Eventually your put through another series of test chambers but things take an interesting turn in the second act which I won't spoil.
The gameplay from the first installment remains mostly the same with developer Valve adding several new elements to freshen things up. First off, the art style has changed with the setting of the Aperture Science Facility having been dilapidated for so many years. Overgrown vegetation and ruined architecture freshen up the scene as well. Tools such as Repulsion and Propulsion gels, Excursion funnels, Aerial Faith Plates, Thermal Discouragement Beams add a new level of complexity to the puzzles, but the development team does a really great job of introducing you to these new elements, allowing you to master them before they hand you a new thing to play with. It's all great fun!
Graphics wise, the eleven year old source engine that the game is powered on continues to be updated with some great lighting effects and animations with a mostly steady frame rate, but the loading zones should definitely be trimmed, especially for a game this late into the console life cycle. The audio work is fantastic helped by the hilarious dialogue voiced by Stephen Merchant, Ellen McLain and J.K. Simmons. This is truly the funniest game I've ever played!
The game is well worth its sixty dollar retail price with an equally long two player Co-operative mode (which wasn't available at the time of this review due to PlayStation Network being down) and developer commentary throughout the single player story mode. The PlayStation 3 version (which I recommend over the Xbox 360 version) comes with Valve's SteamWorks support, a popular service on computers which allows for cloud saving and automatic updates not previously available on consoles. Two people are able to play with each other cross-platform from the PS3 over to PC or Mac, which is a fun bonus.
The take away from this experience is the atmosphere of the world you are re-introduced to. The game trains you in solving puzzles based on the physics of forward momentum allowing you to walk away from this game feeling smarter than before. The themes of isolation and science as a main priority above all else, are minor messages scrolled into the background, similar to the environmental storytelling you will find written on the wall of the game world, in one of the best games of this year.
Rating: A
- FilmGamer
- 8 de jul. de 2012
- Link permanente
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- 16 : 9