'Doom (2016)' is a highly praised revival of the classic 'first-person shooter' series that gives it its name. Its praise is well-deserved; it's one of the most energetic, engaging and enjoyable entries in its genre. The game's focus is firmly on its running and gunning, with its story serving simply to get you from demon-killing set-piece to demon-killing set-piece. The story is serviceable - decent, even - but to pretend that it isn't there to enable the gameplay doesn't do anyone any favours. The gameplay primarily consists of shooting, with a few platforming sequences thrown in to spice things up, so it's a good thing that the shooting is incredibly satisfying. There are a wide variety of weapons, each with customisable secondary fire, and the game never restricts your access to them (once they're initially unlocked, which doesn't take long). They all have a tactile response and every shot does tangible damage to your opponents, often splattering them across the environment. The controls are tight and responsive, allowing you to glide around the stages and blast your foes with ease. Indeed, you hardly ever stand still, with movement being the key to survival in any encounter. There is also a mechanic wherein you regain health by finishing off a weakened foe with a melee execution, incentivising you to keep fighting even when close to death. These so-called 'glory kills' are supremely gratifying, providing just a moment's respite along with a helping of over-the-top gore. The same is true of the chainsaw kills, which refill ammo, and the area-clearing 'BFG' (the 'B' stands for big, the 'G' stands for gun and the 'F'... well, you can guess what the 'F' stands for). The game is surprisingly long for what it is, but it never gets tiresome. By ramping up its difficulty and the number of enemies you have to face, it keeps things feeling just fresh enough to see you through to its conclusion. Plus, it has a good sense of progression thanks to its upgrades and challenges. There are also tons of secrets to find, as is expected with the series. The whole thing feels like a throwback to a simpler time of 'first-person shooters', a time in which the gameplay came first and the spectacle was all player driven. It's highly enjoyable right from the start and, if you can keep up with its lightening-quick pace, it's a hugely satisfying experience. 8/10