Adicionar um enredo no seu idiomaAn adventurer on Eorzea, a continent ravaged by a calamity five years prior, becomes involved with an order known as the Scions of the Seventh Dawn, who are dedicated to rebuilding the conti... Ler tudoAn adventurer on Eorzea, a continent ravaged by a calamity five years prior, becomes involved with an order known as the Scions of the Seventh Dawn, who are dedicated to rebuilding the continent and stopping growing threats.An adventurer on Eorzea, a continent ravaged by a calamity five years prior, becomes involved with an order known as the Scions of the Seventh Dawn, who are dedicated to rebuilding the continent and stopping growing threats.
- Prêmios
- 2 indicações no total
Fotos
Masako Ikeda
- Hydaelyn
- (narração)
Akio Ôtsuka
- Gaius van Baelsar
- (narração)
Shûichi Ikeda
- Lahabrea
- (narração)
Miyuki Sawashiro
- Minfilia
- (narração)
Rikiya Koyama
- Cid
- (narração)
Rie Tanaka
- Kan-E-Senna
- (narração)
Hiroyuki Yamamoto
- Raubahn Aldynn
- (narração)
Atsuko Tanaka
- Merlwyb Bloefhiswyn
- (narração)
Eri Kitamura
- Papalymo
- (narração)
Yûichi Nakamura
- Thancred
- (Japanese version)
- (narração)
- (as Yuichi Nakamura)
Kenichiro Ohashi
- Urianger
- (Japanese version)
- (narração)
- (as KENN)
Shinnosuke Tachibana
- Alphinaud
- (narração)
Rie Murakawa
- Alisaie
- (narração)
Riki Kitazawa
- Nero Tol Scaeva
- (narração)
- …
Sayaka Ôhara
- Livia Sas Junius
- (narração)
- …
Enredo
Você sabia?
- ConexõesFeatured in The Spoony Experiment: Final Fantasy XIV: A Realm Reborn (2014)
- Trilhas sonorasAnswers
Music by Nobuo Uematsu
Lyrics by Michael-Christopher Koji Fox & Yaeko Sato
Vocals by Susan Calloway
Avaliação em destaque
If you don't like the Trial / "Realm Reborn" take my word, you won't like any of it...
New players hope you are ready for 200+ hours of MSQ which is mainly reading text.
I fell for the recent hype. To all the people who says "it gets better" seriously, what is wrong with you? This constant insincerity is what kept me going. IT DOESN'T GET BETTER (a least to the point it serves as a valid argument).
I just finished Shadowbringers 5.5 MSQ, and let me tell you, this is an "interactive Novel" more than it is a video game.
Sure with each expansion the game (novel) gets a little better, in terms of graphics, animations, storytelling, but the CORE of the game doesn't change, it is still this outdated mmorpg tab targeting, with its main FOCUS on MSQ, which is basically walls of text.
Your quests in order of occurrences is: talk, travel, click objects, kill NPCs, do dungeons/trials/story instances.
They added one different mechanic in Stormblood lol, which is to "click stuff in FPS mode".
I can count the EPIC moments of the story in one hand! 3 of them were in Havensward and 2 in Shadowbringers (forget RR and SB).
The main focus of this game is the MSQ, but the problem is; the MSQ is 90% fluff pointless writing and storytelling, you could cut out 80% of this writing and still get a concise accurate description of the story, albeit just more on point.
What Square Enix is doing is inflating game time content with more and more text and sloppy animation screens, which I'm not kidding stretches the MSQ than it really needs to be. I'm not even talking about important background build up, I'm talking about content you won't even remember because it served no purpose in the grand scheme of things. (Anything you wont remember a month from now isn't worth reading about).
Because the MSQ is mainly storytelling, and single player orientated, why not just play better solo video games that are much, much better technically advanced in gameplay, like GTA 5, Witcher 3, red redemption 2, and hundreds of others titles?
There were times I was so desperate to just "play" the game, because there is so few dungeons/trials and killing quests in-between all the walls of text.
One could always pay a story skip potion, but the fact is MSQ is the focus of this game, the endgame is extra stuff. Players and Square have both said that MSQ is the focus of the game, and the more casual player base.
WoW = focuses on repeatable endgame content after a short introductory (and often crap) storyline.
FF14 = 200 hours of MSQ (at minimum) at which point you can cycle through some endgame content and get max ilvl gear fairly easily. But levelling others job/crafts, which has its own questlines seems be one of the most popular things to do.
I won't be buying Endwalker. People who enjoy reading fluff for hundreds of hours to see one good cutscene here and there, you do that, enjoy! I'll watch it in a recap YouTube video and do more productive things with my life than read FLUFF MSQ content, which is intentionally used to extend game play time.
"You can always make more money, but you can't make more time" think about if you're really enjoying that 200 hours or if you're only enjoy small amounts of it. Whilst the epic moments were epic, the pain of going through so much unfun content to see it was not worth it. The balance is definitely not there.
Even most fans think the post RR quests are so bad, yet square hasnt fixed it by just removing it for new players by using a short narration cutscene to bring players up to date for havensward. (And i heard it was even worse, oh dear God).
New players hope you are ready for 200+ hours of MSQ which is mainly reading text.
I fell for the recent hype. To all the people who says "it gets better" seriously, what is wrong with you? This constant insincerity is what kept me going. IT DOESN'T GET BETTER (a least to the point it serves as a valid argument).
I just finished Shadowbringers 5.5 MSQ, and let me tell you, this is an "interactive Novel" more than it is a video game.
Sure with each expansion the game (novel) gets a little better, in terms of graphics, animations, storytelling, but the CORE of the game doesn't change, it is still this outdated mmorpg tab targeting, with its main FOCUS on MSQ, which is basically walls of text.
Your quests in order of occurrences is: talk, travel, click objects, kill NPCs, do dungeons/trials/story instances.
They added one different mechanic in Stormblood lol, which is to "click stuff in FPS mode".
I can count the EPIC moments of the story in one hand! 3 of them were in Havensward and 2 in Shadowbringers (forget RR and SB).
The main focus of this game is the MSQ, but the problem is; the MSQ is 90% fluff pointless writing and storytelling, you could cut out 80% of this writing and still get a concise accurate description of the story, albeit just more on point.
What Square Enix is doing is inflating game time content with more and more text and sloppy animation screens, which I'm not kidding stretches the MSQ than it really needs to be. I'm not even talking about important background build up, I'm talking about content you won't even remember because it served no purpose in the grand scheme of things. (Anything you wont remember a month from now isn't worth reading about).
Because the MSQ is mainly storytelling, and single player orientated, why not just play better solo video games that are much, much better technically advanced in gameplay, like GTA 5, Witcher 3, red redemption 2, and hundreds of others titles?
There were times I was so desperate to just "play" the game, because there is so few dungeons/trials and killing quests in-between all the walls of text.
One could always pay a story skip potion, but the fact is MSQ is the focus of this game, the endgame is extra stuff. Players and Square have both said that MSQ is the focus of the game, and the more casual player base.
WoW = focuses on repeatable endgame content after a short introductory (and often crap) storyline.
FF14 = 200 hours of MSQ (at minimum) at which point you can cycle through some endgame content and get max ilvl gear fairly easily. But levelling others job/crafts, which has its own questlines seems be one of the most popular things to do.
I won't be buying Endwalker. People who enjoy reading fluff for hundreds of hours to see one good cutscene here and there, you do that, enjoy! I'll watch it in a recap YouTube video and do more productive things with my life than read FLUFF MSQ content, which is intentionally used to extend game play time.
"You can always make more money, but you can't make more time" think about if you're really enjoying that 200 hours or if you're only enjoy small amounts of it. Whilst the epic moments were epic, the pain of going through so much unfun content to see it was not worth it. The balance is definitely not there.
Even most fans think the post RR quests are so bad, yet square hasnt fixed it by just removing it for new players by using a short narration cutscene to bring players up to date for havensward. (And i heard it was even worse, oh dear God).
- blazed2019
- 17 de ago. de 2021
- Link permanente
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