Adicionar um enredo no seu idiomaThe country of Grand Chien is thrown into chaos when the elected president goes missing and the paramilitary force known as "the Legion" seizes control.The country of Grand Chien is thrown into chaos when the elected president goes missing and the paramilitary force known as "the Legion" seizes control.The country of Grand Chien is thrown into chaos when the elected president goes missing and the paramilitary force known as "the Legion" seizes control.
Fotos
Andrew Spooner
- Barry
- (narração)
- (as Andrew James Spooner)
Vincenzo Nicoli
- Biff
- (narração)
- …
Oberon K.A. Adjepong
- Blood
- (narração)
- (as Oberon Adjepong)
- …
Penelope Rawlins
- Buns
- (narração)
- …
David Cui Cui
- Tex
- (narração)
- …
Serena Manteghi
- Fauda
- (narração)
Joseph Balderrama
- Fidel
- (narração)
- …
Alexander Devrient
- Flay
- (narração)
- …
Gary Littman
- Grizzly
- (narração)
Weston Heflin
- Grunty
- (narração)
Bruce Barker
- Gus
- (narração)
- …
Derek Riddell
- Hitman
- (narração)
- …
Kevin Thelwell
- Ice Williams
- (narração)
- (as Kevin D. Thelwell)
- …
Nicholas Corda
- Wolf
- (narração)
- …
Sergey Chikhachyov
- Ivan
- (narração)
- …
Amanda Philipson
- Kalyna
- (narração)
Ian Bouillion
- Larry Roachburn
- (narração)
Enredo
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Avaliação em destaque
The Jagged Alliance series was known for its addictive turn-based combat and punchy sense of humor, as the mercenaries hired by the player, each with different skills and personality, interacted and clashed with each other.
Jagged Alliance 3 is a suprisingly fine sequel; combat encounters are interesting, with hand-crafted maps and a good use of verticality.
The characters trade snappy banter like in the good old days as they fight their way through a fictional state threatened by a powerful enemy organization, the "Legion".
You get to assemble your squad and pick the characters you prefer, both in terms of in-game personality and of skills/specializations (sniper, doctor, explosive expert...), with many choices and combinations.
There are a few issues. The most wrong-headed choice is how enemies get to reposition themselves after your first attack, as it nerfs ambushes in an unwelcome way - basically, you fire the first shot then everyone gets a free turn to scuttle under cover. I get why the devs did it - they did not want five-six enemies dead before combat even started if the player made the right moves - but this feels deeply unsatisfying.
I also despise the way shops work in the game: there is no menu, you just click on different piles of ware to buy stuff. It's ugly, clunky and I cannot see in this day and age any reason not to have a proper store interface.
Finally, the mercenaries' contracts expire way too soon (a maximum of 14 days): once you have a medium-sized group you'll be clicking "renew contract" buttons nearly every in-game day. It's about as fun as real-life middle-management. Let me renew for six months paying a small fortune (if I want it and I can afford it) instead of enduring this boring routine.
Overall, though, a pleasant suprise. The combat in particular scratches my turn-based itch.
8/10.
Jagged Alliance 3 is a suprisingly fine sequel; combat encounters are interesting, with hand-crafted maps and a good use of verticality.
The characters trade snappy banter like in the good old days as they fight their way through a fictional state threatened by a powerful enemy organization, the "Legion".
You get to assemble your squad and pick the characters you prefer, both in terms of in-game personality and of skills/specializations (sniper, doctor, explosive expert...), with many choices and combinations.
There are a few issues. The most wrong-headed choice is how enemies get to reposition themselves after your first attack, as it nerfs ambushes in an unwelcome way - basically, you fire the first shot then everyone gets a free turn to scuttle under cover. I get why the devs did it - they did not want five-six enemies dead before combat even started if the player made the right moves - but this feels deeply unsatisfying.
I also despise the way shops work in the game: there is no menu, you just click on different piles of ware to buy stuff. It's ugly, clunky and I cannot see in this day and age any reason not to have a proper store interface.
Finally, the mercenaries' contracts expire way too soon (a maximum of 14 days): once you have a medium-sized group you'll be clicking "renew contract" buttons nearly every in-game day. It's about as fun as real-life middle-management. Let me renew for six months paying a small fortune (if I want it and I can afford it) instead of enduring this boring routine.
Overall, though, a pleasant suprise. The combat in particular scratches my turn-based itch.
8/10.
- petra_ste
- 19 de jul. de 2023
- Link permanente
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