Adicionar um enredo no seu idiomaTo fulfil his mother's dying wish, Ajay Ghale travels to Kyrat to scatter her ashes. Before he can accomplish this, though, he must end a civil war between the Golden Path and Min's forces.To fulfil his mother's dying wish, Ajay Ghale travels to Kyrat to scatter her ashes. Before he can accomplish this, though, he must end a civil war between the Golden Path and Min's forces.To fulfil his mother's dying wish, Ajay Ghale travels to Kyrat to scatter her ashes. Before he can accomplish this, though, he must end a civil war between the Golden Path and Min's forces.
- Ganhou 1 prêmio BAFTA
- 5 vitórias e 24 indicações no total
- Pagan Min
- (narração)
- Sabal
- (narração)
- Amita
- (narração)
- Paul 'De Pleur' Harmon
- (narração)
- Yuma
- (narração)
- Rabi Ray Rana
- (narração)
- Longinus
- (narração)
- Hurk
- (narração)
- Willis
- (narração)
- (as Al Goulem)
- Ajay
- (narração)
- Reggie
- (narração)
- Yogi
- (narração)
- Bhadra
- (narração)
- Noore
- (narração)
- (as Mylene Dinh-Robic)
- Dharpan
- (narração)
- Additional Voices
- (narração)
- Additional Voices
- (narração)
Enredo
Você sabia?
- CuriosidadesThere is a reference to Bioshock in the game. Hypodermic needles can be found around the island and the discription for a hypodermic needle reads, 'Filled with glowing liquid. If this were a failed underwater utopia, you wouldn't think twice about jamming this into your arm.' This is a reference to injecting needles filled with first aid fluid and EVE into your arm throughout Bioshock.
- Erros de gravaçãoAt the end of the game, Pagan suggests that the beginning meal took place in Pagan's Palace ("you sat right there"). This is a mistake as the game indicated that the meal at the beginning of the game took place in De Pleur's Compound; indeed, in the alternate ending, Pagan and Ajay fly by helicopter to Pagan's Palace so that Ajay can place his mother's ashes in the shrine.
- Citações
Pagan Min: I distinctly remember saying, "Stop the bus." Not "shoot the bus." "*Stop* the bus." I'm very particular with my words. "Stop." "Shoot." "Stop." "Shoot." Do those words sound the same?
Officer: But it got out of control...
Pagan Min: I'm sorry, I didn't hear you. What did you say?
Officer: It got out of control.
Pagan Min: "Got out of control." I hate when things get out of control.
[stabs the soldier with a pen, throws him to the ground and continues stabbing him]
Pagan Min: You had one fucking job and you couldn't fucking do that!
[sits]
Pagan Min: And I got blood all over my fucking shoes!
[turns to Ajay]
Pagan Min: At least there's a silver lining. You didn't completely fuck it up.
[helps Ajay up]
Pagan Min: Get up, boy. I'd recognize those eyes anywhere...
[hugs him]
Pagan Min: I'm so sorry about this. This was supposed to be... well, *not this*. We have a party waiting for you, but I don't think I know your name.
[squats by Darpan]
Pagan Min: Who is this? Hmm? Is this your plus-one?
[turns back]
Pagan Min: Strong silent type. I like it.
[stands]
Pagan Min: I am terribly sorry about all this. This was supposed to be very simple, but you know if you give food to monkeys, they just throw their shit at each other.
[holds out the bloody pen]
Pagan Min: Oh, would you hold this?
[Ajay takes it]
Pagan Min: Just a moment... I want to get a little...
[pulls out a camera]
Pagan Min: picture. Right into the camera, there we are.
[takes photo, then looks at it]
Pagan Min: Awesome. Don't worry about a thing, boy. This will soon be behind us and we'll be off on our grand adventure.
[walks to his helicopter]
Pagan Min: Because I have cleared my calendar for you! You and I are gonna TEAR SHIT UP!
- ConexõesFeatured in Outside Xbox: Far Cry 4: 7 Things We Don't Want (2014)
- Trilhas sonorasSurvive
Trailer Promo Composed by Jay 'j2' Singh
Gameplay-wise, Far Cry 4 feels very similar to its predecessor. While there are some improvements and new abilities, the core mechanics largely mirror those of Far Cry 3. This isn't necessarily a bad thing-if you enjoyed the previous game, you'll likely appreciate the familiar feel of combat, exploration, and crafting. However, it's hard not to notice that Ubisoft seems to be sticking to a well-worn formula, raising questions about the series' innovation.
The game features a variety of content, including a main narrative, side quests, and numerous activities. These activities range from base capturing and animal hunting to racing and arena combat. The action set pieces are engaging, and the main missions deliver thrilling moments, though they include more exposition than in the past. While this adds some depth to the story, it can also slow the pace at times.
Technically, the game performs well, with improved graphics that enhance the visual experience. However, it's worth noting that a jungle environment generally offers more vibrant visuals than the mountainous landscapes featured in this game. The soundtrack is serviceable, though it may not leave a lasting impression. The voice acting is strong, particularly Troy Baker's performance as Pagan Min, which adds a compelling dimension to the character.
The addition of new gameplay elements, such as flying a gyrocopter and riding elephants, injects some fresh excitement into the experience. These features allow for engaging gameplay moments and contribute to the overall enjoyment of the game.
In terms of story, while I found the narrative in Far Cry 3 to be more compelling, Far Cry 4's story is still worth engaging with. It has its highlights and twists, but I won't delve into specifics to avoid spoilers.
I spent about 30 hours completing the game, and while I enjoyed my time with it, I couldn't shake the feeling that the sequel curse was in play. The experience lacked the same sense of novelty that I felt during my playthrough of the previous installment.
Overall, I'd rate Far Cry 4 an 8/10. It offers a solid gameplay experience with familiar mechanics and engaging set pieces, but it doesn't quite capture the same magic as its predecessor. If you're a fan of the series, you'll find plenty to enjoy; just don't expect a groundbreaking leap forward.
- Junebug23057
- 10 de nov. de 2024
- Link permanente
Principais escolhas
Detalhes
- Cor
- Proporção
- 16 : 9