Vagrant Story is a great game. It is one of my favorites. Squaresoft's presentation and execution is second to none. But there is something special about Vagrant Story. It uses a fully polygonal engine, instead of the pre-rendered backgrounds of Final Fantasy fame. But that's not what makes it special. It is the cinematic presentation and captivating gameplay.
The story is interesting from the first cut-scene. (Don't forget to watch them.) Thanks to Akihiko Yoshida--character design for Vagrant Story, as well as Final Fantasy Tactics--the story never runs dry. The character are entertaining from the start.
The kicker for Vagrant Story is in it's cinematic presentation. Some might call it a Metal Gear Solid clone, but MGS does not have Vagrant Story's flair or music. I belive that games like this will pop up more and more as the years go by and graphics abilities increase. As engine become more life-like, a movie-like, cinematic game world will be the next step. Just look at games like Vagrant Story, Metal Gear, the Soul Reaver Series, Half-Life and Max Payne. Games mixing a story as well written and executed as Vagrant Story's and an engine like DOOM III are the future.
The story is interesting from the first cut-scene. (Don't forget to watch them.) Thanks to Akihiko Yoshida--character design for Vagrant Story, as well as Final Fantasy Tactics--the story never runs dry. The character are entertaining from the start.
The kicker for Vagrant Story is in it's cinematic presentation. Some might call it a Metal Gear Solid clone, but MGS does not have Vagrant Story's flair or music. I belive that games like this will pop up more and more as the years go by and graphics abilities increase. As engine become more life-like, a movie-like, cinematic game world will be the next step. Just look at games like Vagrant Story, Metal Gear, the Soul Reaver Series, Half-Life and Max Payne. Games mixing a story as well written and executed as Vagrant Story's and an engine like DOOM III are the future.