The rather positive things first: the gameplay as well as the graphics are fine. Some levels are really beautiful others feel very messy optically. They are also very very linear except for one, but that one is all over the place and they should have stuck with linear. But it's fine if you ignore that not even knee high barriers often won't let you through, but that's rather me hating stuff like that and not of real consequences. I just wish they wouldn't do that.
The jobs system is very nice and kinda carries the whole game motivation wise and was the only thing that kept me playing. Though the main difference to me was still which weapon you were using though also some lost potential there.
But here the big negative that makes me feel like I wasted the roughly 20 hours I put into the game: the story and the characters were as dull as a prop knife. The voice artists didn't help much either (at least for the English version), almost all dialog felt lifeless and sterile. To be fair, the twist at the ending was quite nice, but still not enough to make up for all the dullness before.
The jobs system is very nice and kinda carries the whole game motivation wise and was the only thing that kept me playing. Though the main difference to me was still which weapon you were using though also some lost potential there.
But here the big negative that makes me feel like I wasted the roughly 20 hours I put into the game: the story and the characters were as dull as a prop knife. The voice artists didn't help much either (at least for the English version), almost all dialog felt lifeless and sterile. To be fair, the twist at the ending was quite nice, but still not enough to make up for all the dullness before.