When Sydney dares Zip to a race, Zip is in such a hurry to prove motors are faster than sails that she forgets to refuel - leaving her stranded in the Harbour. Sydney's sails must save her.
Queen Josephine, the biggest ocean liner in the world, is visiting the Harbour. Terry has a big job to do and everything must run smoothly. But Zip and Sydney struggle to control the Canoes.
Cleo is having her first spinnaker fitted. Spinnakers can be tricky, so Sydney and Zip will have to keep a close eye on Cleo as she learns the ropes. But Cleo is too excited to listen.
What's bumping the boats beneath the waves? It's Humpy the baby whale. When Humpy refuses to leave, can Muddles find the courage to guide Humpy out of the Harbour and reunite him with his mother?
Sydney and Zip are going to Dry Dock for their first check- up. But when Zip is too scared to go, her wobbly propeller sends her spinning out of control. Sydney will need to find where she's spun off.
Bryan crashes into the jetty and gets stuck. Everyone has a job to do to help except Sydney, who is too small. But when Bryan springs a leak, only Sydney, due to his size, can save the day.
The Bay hosts a Lantern Festival featuring a Dragon Boat race! Terry is keen to show the Bay at its best, but things unravel when Sydney, Zip and the Canoes decide to join in the race too!
It's a very foggy and everyone's been told to stay moored. But Zip and Sydney sneak out and mistake Muddles for the fearsome Bubble Bath Bay Monster! Zip will need to overcome fear to save her friend.
The Bay is throwing Rodney the sub a Welcome Home Party. But instead of decorating, Sydney dreams of traveling the Big Blue Sea. Zip and Stormy show him there's lots to explore right here at home.
When Stormy warns that there's a storm coming, Sydney and Zip laugh. But then a big storm hits, and Stormy is nowhere to be found the next morning. The hunt is on as Sydney and Zip fear the worst.
When Bonita's too impatient to fix her broken outrigger, Sydney helps with a temporary fix. But when her patched-up outrigger fails, Sydney and Zip must get her back on course before disaster strikes.
After losing a race to Jet, Sydney thinks his sails are holding him back. But when the boats are caught in a storm, Jet and Zip lose engine power. Sydney must use his sails to get them home!
When Zip takes her Harbour Navigation Test, Sydney gets in the way as he tries to support his friend. With the cheeky Canoes to look after too, Zip must keep it together to pass her test.
Lulu narrowly avoids an accident when Slick kicks a football into her path as she lands. Sydney will have to mark out a new landing strip for her, before Slick's playfulness lead to more problems.
A missing shipping container is found in the Harbour so Muddles is sent to salvage it. But after Sydney hurts Zip's feelings, they'll need to make up in time before Muddles barges through.
Slick is getting in the way of a garbage clean up. Sydney can keep Slick occupied - he's going to teach him tricks. But can Slick do one particular trick to save the Bay from being polluted?
When Sydney and Zip mishear a message from Terry, they accidently set off a chain of events that throw Bubble Bath Bay into chaos. They need to learn to listen to save the day.
Sydney is so busy practising for the Time Trials that he doesn't get enough sleep. The next day he can't help but drift off to sleep, and into danger! But Zip won't let him miss the Time Trials!
There's a Grand Parade planned for Queen Josephine's return visit. Sydney is determined to work the hardest and look his best to earn the honour of being flag bearer and leading the parade.
When Rodney's nephew Hilton visits, Sydney is dazzled by tales of submarine school. But a dare gets Sydney stranded outside The Heads. Hilton will need to put his boasts into action to save Sydney.
When a lost duckling turns up in the Bay, Stormy volunteers to care for him. But when Muddles drops a crate of rubber ducks, the duckling gets lost! Can the fleet find the real duckling in the crowd?
Zip and Sydney find a lost Jack-in-the-Box and realise it's perfect for playing pranks! Terry wants it put in Lost and Found, but Zip can't say goodbye. She'll find a new home for Jack instead.
Zip loves her new navigation device so much, she doesn't listen to Terry's lesson on navigating with the stars. When Sydney and Zip sneak out and get lost, Zip realises the value of lessons.
When Sydney's toolbox gets too full, Terry makes him clean it out. But getting rid of his favourite things isn't easy. Especially when you accidentally give away Aurora's spare light bulb.
When the fleet put on a concert, Terry gets to play the big bass note. But at rehearsal, all he does is parp! Terry is disheartened, what's blocking his funnel? A croaky little visitor, that's what!
When Muddles panics about the storm, he leads his cargo of clacking oysters straight into danger. Sydney and Zip must pull Muddles through his fear to deliver the oysters safe and sound.
Muddles is grumpy so Sydney and Zip try to cheer him up. No matter what they try, nothing lifts his spirits. But when they discover what's really making Muddles grumpy, it's an easy fix.
The fleet don't know that Terry has lost his memory after a bump on the funnel so cheeky Jet convinces Terry they're best friends. Sydney and Zip are left to run the Harbour - where has Terry got to?
Feeling a little unimportant, Zip gets a flashy paint job and pretends she's an impressive speedboat called 'Zap'. But when disaster strikes, she learns it's what's on the inside that counts.
During a heatwave, Sydney and Zip try and cool down the oysters who are over-heating. It isn't until Jet sprays them with water that Sydney realises that the annoyance may actually be the solution.
Singing Sampan Samira is visiting the Harbour. Our young boats want to make friends but are kept away by her Minder. They soon discover Samira is keen to make friends too. And enjoy some musical fun.
It's carnival day and everyone is enjoying the games - except for Jet who wants to win everything. When Jet is teamed with Cleo for the scavenger hunt, he must decide between winning or helping.
A huge balloon, the mascot for the Big Town Fun Festival, has gone missing! Little Cleo finds it, but keeps it for herself. Sydney and Zip help her realise the balloon is for everyone's enjoyment.
Stormy is hurt while preparing for the Regatta, and takes advantage of Sydney's kindness. Muddles soon does the same, leaving Zip run off her rudder. But pretending to be sick isn't a smart idea.
Sydney is performing at the Regatta, but he can't get the finale right. He loses his nerve leaving Zip without a sailing partner. Terry helps Sydney realise you just have to try.
Cleo attends her first day of Sailing School, and comes home thinking she knows it all. The very next day, she goes missing. Cleo is playing Sailing School with Slick - a disaster waiting to happen.
Rodney has a serious case of the hiccups and it's driving the whole bay crazy. Armed with everybody's peculiar remedies, Sydney and Zip set out to cure their old friend.
Bonita gifts the Bay with a beautiful parrot. Everyone is charmed by its mimicry except for Stormy, who can't understand the fuss about a talking bird. The fleet soon learn Stormy was right.
During a big clean up of the Harbour, Sydney and Zip drag up a 'treasure' chest from the harbour floor, only to discover its contents is not quite the treasure they expected.
The boats of the Bay will be guests when Rodney is presented with submarine exploration award. Rodney wants everyone looking their best. But there's a problem: Rodney has a barnacle!
Sydney and Zip find an abandoned egg and, after failing to locate its mother, enlist Stormy's help to sit on it until it hatches. When hatch-day comes, they're in for a big surprise!
When the boats go camping at Hidden Cove, Stormy sees a strange creature in the dark. With Terry asleep, the gang investigates. Is it a fish monster? A mermaid? Aliens? No, just new friends!
Zip and Sydney get permission from Terry to camp at Hidden Cove alone. As it gets dark, both are scared, and when an equally anxious Terry comes to check on them, they mistake him for a ghost!
It's Sydney's boat-day and Zip is wants to get him the best gift ever. But after spending the whole day planning his surprise pirate party, Zip may have left it too late to find the perfect present.
There's an iceberg in the Bay. And it's brought along a passenger - a penguin. Sydney and Zip have to find a way to get the little guy home. But they'd better be quick, - the iceberg is melting.
With Terry away, Rodney takes charge of the Bay. Sydney and Zip are replaced by super-fast jet-skis. But, speed isn't everything. Chaos soon reigns, and Sydney and Zip must sort things out.
When spring fever hits, Stormy leaves the Bay to find a new home. She soon discovers the great outdoors isn't all it's cracked up to be, while everyone in the Bay realises how much they miss her.
Rodney and Lulu don't see eye-to-eye after they almost collide in an emergency drill. Both feel the other doesn't respect their skills. Sydney and Zip try to repair the rift, but end up in trouble.
Sydney and Zip find what they think is a treasure map. The hunt to find their fortune begins, and all their friends are keen to help. But the treasure they do find isn't quite what they expected.
Sydney is helping Zip study for her Harbour Rescue Test. But when Stormy takes it upon herself to help too, Zip suddenly finds she has a real Harbour rescue on her hull to deal with.