Featured review
The first Project CARS was amazing. A sim racer that was an ambitious and diverse sandbox, where tools to customize your experience were accessible enough for even the more arcade racing fans to enjoy. The presentation was slick, atmospheric and serious. And the gameplay was challenging, but manageable. Overall, Project CARS was a great time.
But Project CARS 2 takes things in an even more simulated direction. The handling model is a lot more unforgiving. The customization is a lot more mathematical. It is VERY serious this time around. To a slight detriment. While the handling is a lot more unforgiving, it is undeniable that the cars slide and oversteer a lot more this time around. Project CARS felt planted, but Project CARS 2 feels sensitive and floaty. Frustratingly so. You NEED to play Project CARS 2 with a wheel to fully grasp the handling model, unlike Project CARS where I was having a blast with just the gamepad.
Also, the presentation here feels a lot more stripper down than the first game. Menus are a lot less stylish and convenient. The soundtrack isn't as memorable or compelling. And despite the addition of some new race types (off-road racing), they don't do much for the overall game. Project CARS 2 feels a bit inconsistent at times.
Even more so, it feels like a bit of a chore to play. If you're a die hard sim racing fan who's looking for something that is hardcore and technical, Project CARS 2 might be your cup of tea. But for those who liked the first game's planted handling model and slightly forgiving nature, Project CARS 2 might close you off from its new content.
But Project CARS 2 takes things in an even more simulated direction. The handling model is a lot more unforgiving. The customization is a lot more mathematical. It is VERY serious this time around. To a slight detriment. While the handling is a lot more unforgiving, it is undeniable that the cars slide and oversteer a lot more this time around. Project CARS felt planted, but Project CARS 2 feels sensitive and floaty. Frustratingly so. You NEED to play Project CARS 2 with a wheel to fully grasp the handling model, unlike Project CARS where I was having a blast with just the gamepad.
Also, the presentation here feels a lot more stripper down than the first game. Menus are a lot less stylish and convenient. The soundtrack isn't as memorable or compelling. And despite the addition of some new race types (off-road racing), they don't do much for the overall game. Project CARS 2 feels a bit inconsistent at times.
Even more so, it feels like a bit of a chore to play. If you're a die hard sim racing fan who's looking for something that is hardcore and technical, Project CARS 2 might be your cup of tea. But for those who liked the first game's planted handling model and slightly forgiving nature, Project CARS 2 might close you off from its new content.
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