Directed by
Jacob Solomon |
Writing Credits (in alphabetical order)
Scott Wittbecker | ... | (writer) |
Cast (in credits order)
Produced by
Garth DeAngelis | ... | lead producer |
Richard Enriquez | ... | producer: Cinematic Production Services - Halon Entertainment |
Kelley Gilmore | ... | executive producer |
Etienne Grunenwald-Rohr | ... | associate producer |
Michael Read | ... | media producer |
Carl Whiteside | ... | executive producer: Waterproof Studios |
Music by
Tim Wynn |
Production Design by
Brian Hess | ||
Mark Nauta | ||
Joseph Weinhoffer |
Art Direction by
Gregory Foertsch |
Production Management
Anna Clara Casapollo | ... | production manager |
Joshua Orellana | ... | senior creative production manager |
Art Department
Taylor Nettleton | ... | graphic designer |
Michael Tassie | ... | concept artist |
Samuel Aaron Whitehead | ... | concept artist |
Sound Department
Thomas C. Brewer | ... | sound re-recording mixer: cinematics |
Dante Fazio | ... | supervising dialogue editor |
Paul Gorman | ... | sound editor |
Colin Hart | ... | sound effects editor |
Rick Hernandez | ... | sound designer |
Austin Krier | ... | dialogue editor |
Kevin McAlpine | ... | dialog recordist |
Garrett Montgomery | ... | dialogue editor |
Tom Paolantonio | ... | dialog recordist |
Brett Rothfeld | ... | dialogue editor |
Michael Schapiro | ... | sound effects editor |
Anthony Sorise | ... | dialogue editor |
Sara Wilt | ... | dialogue editor |
Visual Effects by
Winston Fan | ... | compositor |
Taylor Finan | ... | production assistant: Halon Entertainment |
Rogério Tavares Gasi | ... | technical director: Halon Entertainment |
Jonathon Kouros | ... | rigger |
Bryan Locantore | ... | compositor |
Scott Sinnott | ... | it manager: Halon Entertainment |
Stunts
Ray Carbonel | ... | motion capture performer |
Eric Jacobus | ... | motion capture performer |
Ed Kahana | ... | motion capture performer |
Danielle O'Dea | ... | motion capture performer |
Dennis Ruel | ... | motion capture performer |
Animation Department
Elizabeth Kupfer | ... | animator |
Aaron Lambert | ... | animator |
Si Duy Tran | ... | animator |
Casting Department
Anna Clara Casapollo | ... | casting |
Music Department
Chris Forsgren | ... | programmer / synthestration |
Michael Nasaruk | ... | scoring assistant |
Additional Crew
Russell Aasland | ... | Systems Engineer |
Sam Batista | ... | User Interface Engineer |
JB Blanc | ... | voice director |
Kaitlin Bleier | ... | creative production coordinator |
Scott Boeckmann | ... | Lead Graphics Engineer |
Joshua Bouscher | ... | gameplay engineer |
David Burchanowski | ... | Señor Gameplay Engineer |
Alex Cheng | ... | gameplay engineer |
Joe Cortese | ... | User Interface Engineer |
Sean Creveling | ... | associate producer |
Kenneth Derda | ... | Graphics Engineer |
Michael Donovan | ... | graphics engineer |
Colin Duffy | ... | production assistant |
William Gale | ... | creative production coordinator |
Dan Kaplan | ... | Lead Gameplay Engineer |
Ryan McFall | ... | lead engineer |
Pat Miller | ... | Additional Engineering Support |
Cathy Neeley | ... | creative production assistant |
Gary Nohealii | ... | actor: motion capture |
Liam O'Brien | ... | voice director |
Casey O'Toole | ... | Lead Gameplay Engineer |
Andra Petru | ... | production staff |
Douglas Reilly | ... | quality assurance tester |
Chad Rocco | ... | voice director |
Megan Rohr | ... | creative production assistant |
Jack Scalici | ... | voice director |
Shaun Seckman | ... | additional engineering support |
Jeremy Shopf | ... | Graphics Engineer |
Damian Slonneger | ... | gameplay engineer |
Todd Smith | ... | multiplayer engineer |
Brittany Steiner | ... | Lead User Interface Engineer |
Timothy Talley | ... | multiplayer engineer |
Josh Watson | ... | gameplay engineer |
Ned Way | ... | Lead Systems Engineer |
Joseph Weinhoffer | ... | gameplay engineer |
Brian R. Whitman | ... | User Interface Engineer |
Amanda Wyatt | ... | voice director |
Thanks
Strauss Zelnick | ... | special thanks |