Directed by
Jean-Sebastien Decant | ... | (creative director) |
Patrick Methe | ... | (game director) |
Writing Credits (in alphabetical order)
Olivia Alexander | ... | (scriptwriter) |
Jean-Sebastien Decant | ||
Nick Giovannetti | ... | (scriptwriter) |
Christopher Grilli | ... | (scriptwriter) |
Drew Holmes | ||
Marri Lynn Knadle | ... | (scriptwriter) |
Russell Lees | ... | (lead scriptwriter) |
Russell Lees | ||
Evelyn Lo | ... | (scriptwriter) |
James Nadiger | ... | (associate narrative director) |
James Nadiger |
Cast (in credits order)
Produced by
Matthieu Caix | ... | associate producer |
Sébastien Ebacher | ... | producer (as Sebastien Ebacher) |
Benoit Frappier | ... | associate producer |
Dan Hay | ... | executive producer |
Andrew Przybytkowski | ... | community content producer |
Frank Rosay | ... | associate producer |
Davide Tabacco | ... | associate producer |
Music by
Tyler Bates | ||
John Swihart |
Editing by
Jean-Marc Séguin |
Casting By
Ivy Isenberg |
Makeup Department
Karlee Morse | ... | makeup artist |
Production Management
Rosanne Howell | ... | production manager |
Eduardo Sempé | ... | production manager |
Second Unit Director or Assistant Director
Frédéric Duroc | ... | associate game director |
Art Department
Jean-Francois Deval | ... | level artist |
Julien Lemaire | ... | illustrator |
Miguel Méndez | ... | concept artist |
John O'Malley | ... | level artist |
Isaac Papismado | ... | artistic director |
David Whiddon | ... | level artist |
Sound Department
John 'J.C.' Clarke | ... | voice director |
Brian B. Collins | ... | sound mixer |
Keling Da | ... | audio programmer |
Philip Hunter | ... | Voice Designer |
Julien Lapszynski | ... | boom operator |
Alain Larose | ... | sound: Audio Director Support Team |
Jesus C. Murillo | ... | recording engineer |
Christopher Ove | ... | audio director |
Visual Effects by
Joakim Engstrom | ... | digital compositor (game trailer segment) |
Bjorn Omar Gudmundsson | ... | compositor: Game Awards 2018 Teaser Trailer |
Hugo Guerra | ... | digital compositor (game trailer segment) / visual effects supervisor (game trailer segment) |
Jacques Marchand | ... | lighter |
Alexandre Messier | ... | technical director: mocap |
Pratik Virash | ... | Hair/Fur Grooming Supervisor |
Stunts
Alexandre Cadieux | ... | stunt coordinator (as Alex Cadieux) |
Akotene Chanoine | ... | stunt performer (as Alain Chanoine) |
Flavie Groleau | ... | stunt performer |
Jason Hsu | ... | stunt performer |
Max Laferriere | ... | stunt performer (as Maxime Laferriere) |
Carl Langlais | ... | stunt performer |
Yan Lecomte | ... | stunt performer |
Stéphane Lefebvre | ... | stunt coordinator |
Francis Limoges | ... | stunt performer |
Robert Montcalm | ... | stunt performer |
Sébastien Rouleau | ... | stunt coordinator |
Alex Stines | ... | stunt performer |
Mich Todorovic | ... | stunt performer |
Animation Department
Nicolas Gaffiero | ... | VFX supervisor |
Catherine Tirran | ... | animation director - gameplay |
Allan Treitz | ... | animation director - cinematic |
Casting Department
Laura Fraticelli | ... | Actor and Talent Management Specialist |
Ivy Isenberg | ... | US Casting |
Danielle Szydlowski | ... | Actor and Talent Management Specialist |
Music Department
Matias Ambrogi-Torres | ... | score production assistant |
Abderraouf Djeffel | ... | composer: trailer music |
Wade MacNeil | ... | additional music |
Andrew Gordon Macpherson | ... | additional music |
Isaac Peake | ... | music systems analyst |
Lorena Perez Batista | ... | score coordinator |
Additional Crew
Ava Augustin | ... | actor: motion capture |
Shawn Baichoo | ... | actor: motion capture |
Véronique Beaudet | ... | actor: motion capture (as Veronique Beaudet) |
Sébastien Bergeron | ... | realization director (as Sebastien Bergeron) |
Jackson Brochu | ... | actor: motion capture |
Tamara Brown | ... | actor: motion capture |
Franscisco Cabrita | ... | user experience director |
John Clarke | ... | voice director |
Marc-Andre Clermont | ... | level design director |
Alexander Crowther | ... | actor: motion capture |
Guillarme Daigneault | ... | technical designer |
Ambrosio De Luca | ... | actor: motion capture |
Brittany Drisdelle | ... | actor: motion capture |
Alexandre Dubois | ... | actor: motion capture |
Nicolas Duclos | ... | level design director |
Zach Fraser | ... | actor: motion capture |
Kiran Friesen | ... | actor: motion capture |
Maxime Gladu | ... | in-game realization director |
Amber Goldfarb | ... | actor: motion capture |
Raphael Grosz-Harvey | ... | actor: motion capture |
Frederic Guay | ... | event scripter |
Eddie Holland | ... | actor: motion capture |
Kim Hurdon | ... | voice director |
Alex Ivanovici | ... | actor: motion capture |
Christian Jadah | ... | actor: motion capture |
Sidney Johnson | ... | actor: motion capture (as Sydney Johnson) |
Matthew Koscic | ... | Motion Capture Technician |
Max Laferriere | ... | actor: motion capture |
Jean-Francois Leduc | ... | event scripter |
Jacob Lemieux | ... | actor: motion capture |
Julien Marchand | ... | lead programmer |
Steve McAuley | ... | technical lead |
Carlo Mestroni | ... | actor: motion capture |
Amir Sám Nakhjavani | ... | actor: motion capture (as AMir Sam Nakhjavani) |
Ghislain Ouellet | ... | in-game realization director |
Trent Pardy | ... | actor: motion capture |
Raphaël Parent | ... | technical director |
Simon Peacock | ... | voice director |
Jenny Raven | ... | actor: motion capture |
Rodolph Recca | ... | project lead level design (as Rodolphe Recca) |
Dave Senior Jr. | ... | head-mounted-camera technician |
Andrew Shaver | ... | action director / actor: motion capture |
Callum Shoniker | ... | actor: motion capture |
Ajanae Stephenson | ... | actor: motion capture |
Simon Tessier | ... | in-game realization director |
Bailey Thain | ... | actor - facial scan/capture |
Amanda Wyatt | ... | voice director |
Lydia Zadel | ... | actor: motion capture |
Kris Zimmerman | ... | voice director (as Kris Zimmerman Salter) |
Thanks
Tanya DePass | ... | acknowledgment (as Tanya Depass) |
Gareth White | ... | special thanks |