17 reviews
INTRODUCTION:
Far Cry 5 was one of my top video games of 2018. The gameplay, beautiful open world, music were all great. When it was announced at the Game Awards 2018 that a spin-off of Far Cry 5 called "New Dawn" was coming out, I was really excited to play it and continue the story (especially after that cliffhanger ending). Now that New Dawn is out and have finished the main story, here are my thoughts on it.
STORY: Even though the main story is short, I still enjoyed it. I was glad see some of my favorite characters from Far Cry 5 return (Joseph Seed, the Rye family, Father Jerome, etc.). I also liked the antagonists, Mickey and Lou (Leaders of a raider gang known as The Highwaymen). The main story was pretty short but I enjoyed it.
GAMEPLAY: Gameplay is mostly the same as Far Cry 5 but with some changes. Some of the changes, I'm on the fence about, mainly the fact that enemies are now bullet sponges and you have to craft new, more powerful weapons as you progress (which can be a bit grindy when finding materials to craft weapons and upgrade them).
MUSICAL SCORE: The soundtrack for Far Cry 5, composed by Dan Romer, was one of my favorites of 2018 with a bluegrass sound to some of the tracks. With Far Cry New Dawn, the game's score has a more Electronic/Hip-Hop/Electronic-Rock style to it. The music fits the tone of the game well and sounds very epic, especially when engaging in combat with enemies.
CONCLUSION: Far Cry New Dawn is an enjoyable expansion to one of my favorite video games of last year. While it wasn't as great as Far Cry 5, I still enjoyed it a lot and I'm curious to see where Far Cry will go in future installments.
STORY: Even though the main story is short, I still enjoyed it. I was glad see some of my favorite characters from Far Cry 5 return (Joseph Seed, the Rye family, Father Jerome, etc.). I also liked the antagonists, Mickey and Lou (Leaders of a raider gang known as The Highwaymen). The main story was pretty short but I enjoyed it.
GAMEPLAY: Gameplay is mostly the same as Far Cry 5 but with some changes. Some of the changes, I'm on the fence about, mainly the fact that enemies are now bullet sponges and you have to craft new, more powerful weapons as you progress (which can be a bit grindy when finding materials to craft weapons and upgrade them).
MUSICAL SCORE: The soundtrack for Far Cry 5, composed by Dan Romer, was one of my favorites of 2018 with a bluegrass sound to some of the tracks. With Far Cry New Dawn, the game's score has a more Electronic/Hip-Hop/Electronic-Rock style to it. The music fits the tone of the game well and sounds very epic, especially when engaging in combat with enemies.
CONCLUSION: Far Cry New Dawn is an enjoyable expansion to one of my favorite video games of last year. While it wasn't as great as Far Cry 5, I still enjoyed it a lot and I'm curious to see where Far Cry will go in future installments.
- SuperEricksen
- Feb 19, 2019
- Permalink
First off, far cry is my favorite series I love all the games so this might be bias. That being said I throughly enjoyed this expansion for far cry 5. I personally enjoyed the story more than I did for far cry 5 I thought the 2 crazy sisters were very interesting. Of course there is always far cry glitches and things that are annoying but overall I really liked the game.
Far Cry: New Dawn is an apocalyptic action adventure game by Ubisoft Montreal and Ubisoft, which is a spin-off and sequel to Far Cry 5.
It features numerous pre-existing gameplay elements from Far Cry 5, it's more suitably titled as a DLC than a new game, as it's much shorter than a main Far Cry game. It's a first-person shooter with RPG elements in the same, yet adapted, open world of fictional Hope County, Montana, but is set 17 years after the end of Far Cry 5, when everything went kaboom.
A disappointing post-apocalyptic addition. It's as playable as Far Cry 5, but just a rehash of the old map without the engaging storyline.
It features numerous pre-existing gameplay elements from Far Cry 5, it's more suitably titled as a DLC than a new game, as it's much shorter than a main Far Cry game. It's a first-person shooter with RPG elements in the same, yet adapted, open world of fictional Hope County, Montana, but is set 17 years after the end of Far Cry 5, when everything went kaboom.
A disappointing post-apocalyptic addition. It's as playable as Far Cry 5, but just a rehash of the old map without the engaging storyline.
- MBsMidnightGeeks
- Oct 9, 2022
- Permalink
I had heard pretty bad things about the game but I still decided to buy it. At first I was pretty disappointed but the game does really get better. I really liked the later half of the game. The story is pretty damn good. I still think Far Cry 5 is better but not by much.
- Appelsinan
- Jul 20, 2020
- Permalink
The thought process that went into new dawn. Revisiting all the places you have memories and emotion with. Old friends and comrades. Perfect post apocalyptic game play. The colors even really spoke to me. Real, pinks , blues and purples. I mean the game was absolutely, phenomenally done. Way worth the money. Story line was great. Good job as always ladies n gentlemen.
- donaldbaker-71892
- Jan 25, 2020
- Permalink
This could have been a nice expansion to far cry 5 but no, bloody ubisoft made it a full stand alone game and it really isn't worth playin' it's a rage 2 ripped off, downgrade, reskined version of fc 5 and that game wasn't even that great.
the story and characters are bland and uninteresting, the action and gameplay are half good but you don't really care about what's happening to the plot because it's very generic and short.
the only nice things i can say about this game is the graphics and the gameplay but then again this game didn't even need to be an rpg, much like ac odyssey and it's annoying.
the story and characters are bland and uninteresting, the action and gameplay are half good but you don't really care about what's happening to the plot because it's very generic and short.
the only nice things i can say about this game is the graphics and the gameplay but then again this game didn't even need to be an rpg, much like ac odyssey and it's annoying.
Honestly you can review anything you want and give it any rating you want but you can't keep giving ones and twos and undeservingly you need to specify the places you didn't enjoy if you didn't enjoy the game play decrease the game play but it's not a one a win means shit unplayable game go to the graphics if you enjoy the graphics that's a plus point to me the graphics is one of the best in many games another point the story if you didn't like the story just write what are the flaws but people are getting over upset with these games or these movies and reading them one and two and they are not deserving I feel a lot of Bad movies or games they can be Street which means it's a playable game but it's not that good but if you put 201 that means you just download the game you hated the game it's a shit game and you deleted the game and you cried about it or something else, Opinions are opinions at the end of the day I just wanted to clarify giving ones in twos is not fair to anyone to be honest.
- SkullBoyXV
- Sep 30, 2021
- Permalink
First Farcry 5 is the best graphics game to date- bar none. A weapon is a Weapon in farcry 3 -4-5. Not in New dawn, this is where they ruined the game. Now they thought it would be a good idea to have weapon leveling= FACE FRIGGEN PALM,
There is no such thing! Only in comic book games.
So there is 3 levels of pistols Of the same caliber, Shot guns, ........ SO the game went from rather serious in 3-4-5 , to Just WTF in new dawn.
With that being said , the game is not bad once you understand there is enemys with plastic Motocross armour that will stop a bullet even a 50 Cal sniper round!
AGAIN what idiot thought this would be good in such a loved series?
It could have been much better, requiring you to use Melee take downs more and where do they get all this AMMO= FACEPALM!
There is no such thing! Only in comic book games.
So there is 3 levels of pistols Of the same caliber, Shot guns, ........ SO the game went from rather serious in 3-4-5 , to Just WTF in new dawn.
With that being said , the game is not bad once you understand there is enemys with plastic Motocross armour that will stop a bullet even a 50 Cal sniper round!
AGAIN what idiot thought this would be good in such a loved series?
It could have been much better, requiring you to use Melee take downs more and where do they get all this AMMO= FACEPALM!
- rickiemjames
- Jul 5, 2019
- Permalink
- fshamlou-36824
- Jul 23, 2020
- Permalink
Are show playing catch (i believe this is correct) with a glass basketball until one of them would admit she was too tired to go on. Waiting outside a door, l8ter in the game, a woman waits at a closed door holding an iron sphere. When the two groups joind up l8ter, the gal with the iron sphere would not play catch with the glass basketball because she didn't want to toich it.
Like all Far Cry games, it's a bunch of fun. It re-uses a lot of elements from previous far cry games, especially Far Cry 5 seen as it is somewhat of an expansion, however it does introduce a handful of fresh elements to the world and it's combat. You can now pick up and throw shields, go on fun expeditions to different locations with your friends and explore a colourful and interesting open word that's amazing to look at.
However the ridiculously unrealistic bullet-sponge enemies, uninteresting story, bad villains and repetitive missions drag the game down from a solid experience to the worst instalment in the franchise.
4/10.
However the ridiculously unrealistic bullet-sponge enemies, uninteresting story, bad villains and repetitive missions drag the game down from a solid experience to the worst instalment in the franchise.
4/10.
- guthanos-26435
- Aug 13, 2019
- Permalink
Far Cry New Dawn picks up where Far Cry 5 left off, throwing players into a vivid, post-apocalyptic world that's as beautiful as it is brutal. Set seventeen years after the events of Far Cry 5, the once-serene Hope County has transformed into a landscape of striking colors and blooming wildflowers, a stark contrast to the usual gritty post-apocalyptic settings. This unique blend of nature's resurgence against the backdrop of destruction gives New Dawn a memorable aesthetic that draws you in from the start.
In New Dawn, you face off against the ruthless Highwaymen, led by twin sisters Mickey and Lou, whose fierce and unpredictable personalities bring a new dynamic to the series' iconic villains. While they don't reach the psychological depth of Joseph Seed, their sheer ferocity and chaotic rule over Hope County make them a compelling threat. As you fight to build and protect your community, New Dawn gives a sense of hope and resilience, celebrating the bonds formed in the face of hardship.
The gameplay builds on Far Cry 5's mechanics while adding new elements suited to a post-apocalyptic world. Crafting takes on greater importance, as resources are scarce and scavenging is essential for survival. The game introduces "Expeditions," allowing you to travel outside Hope County to gather resources, adding variety to the missions and giving you a glimpse of how the world has adapted to the cataclysm. Weapon upgrades and the return of the "Guns for Hire" system give you flexibility in combat, while the signature open-world chaos keeps things fresh and unpredictable.
If there's a minor critique, it would be that the storyline feels somewhat less intense compared to Far Cry 5. While New Dawn offers fun and fast-paced action, it sometimes lacks the emotional weight and character depth that made Far Cry 5 so gripping.
In summary, Far Cry New Dawn delivers a vibrant, chaotic post-apocalyptic experience with plenty of heart and action. Its stunning landscapes, engaging combat, and unique setting make it a worthy sequel and a fresh chapter in the Far Cry series. It's an exhilarating journey that proves the beauty of survival, even amid devastation.
In New Dawn, you face off against the ruthless Highwaymen, led by twin sisters Mickey and Lou, whose fierce and unpredictable personalities bring a new dynamic to the series' iconic villains. While they don't reach the psychological depth of Joseph Seed, their sheer ferocity and chaotic rule over Hope County make them a compelling threat. As you fight to build and protect your community, New Dawn gives a sense of hope and resilience, celebrating the bonds formed in the face of hardship.
The gameplay builds on Far Cry 5's mechanics while adding new elements suited to a post-apocalyptic world. Crafting takes on greater importance, as resources are scarce and scavenging is essential for survival. The game introduces "Expeditions," allowing you to travel outside Hope County to gather resources, adding variety to the missions and giving you a glimpse of how the world has adapted to the cataclysm. Weapon upgrades and the return of the "Guns for Hire" system give you flexibility in combat, while the signature open-world chaos keeps things fresh and unpredictable.
If there's a minor critique, it would be that the storyline feels somewhat less intense compared to Far Cry 5. While New Dawn offers fun and fast-paced action, it sometimes lacks the emotional weight and character depth that made Far Cry 5 so gripping.
In summary, Far Cry New Dawn delivers a vibrant, chaotic post-apocalyptic experience with plenty of heart and action. Its stunning landscapes, engaging combat, and unique setting make it a worthy sequel and a fresh chapter in the Far Cry series. It's an exhilarating journey that proves the beauty of survival, even amid devastation.
- Oneirosophos
- Apr 1, 2019
- Permalink
Far Cry: New Dawn is one of the most disappointing gamin experiences I've had in a while. I was one of a seeming minority who adored Far Cry 5 - in fact, it's my favorite game in the series. It was therefore with great excitement that I gave FCND a spin. It let me down in almost every way possible.
First of all, the map size. It's about one third the size of FC5 so right off the bat you're getting a much, much smaller game world than the mainline title. Much of the map is undeveloped and cordoned off with the invisible wall of "you can't go that way, you'll die of radiation". The fun of revisiting memorable landmarks and areas of FC5 is minimized as a result. While FC5 veterans will come across some locations that will fill one with nostalgia, and some spots are reused in interesting and fun ways, most of the map is just roads, fields and mountains covered in garish neon pink flowers. My guess is that they went this way to harken back to the retro pink and blue 80s look of their previous, much more beloved "Blood Dragon" expansion. It may have worked there, but in this game it just makes most of the landscape repetitive. Given that the game doesn't have anywhere near the level of big missions and side quests, these factors all combine to make for a pretty empty gamescape.
The two big features of the game - "RPG mechanics" and "base building" - are a complete miss as well. I was excited for the alleged new RPG elements, hoping to craft my character into something unique or do things in my first playthrough that would turn out altogether different in subsequent playthroughs. In reality the RPG thing just boils down to an artificial difficulty gimmick. You don't really do much that alters your character or their "path", you simply upgrade your equipment. This wouldn't by itself be terrible if that's all it was (and if the developers hadn't made it seem like this was a deeper feature) - but, in execution, it makes the game immensely more frustrating. You don't just "get" to upgrade your equipment, you MUST upgrade your equipment. As in, it's literally mandatory. If you play through the game without bothering to do so you'll quickly discover that enemies are relentless bullet sponges. I tried to take on the final missions without grinding to get to the next weapon level but it was no use. I spent literally ten minutes shooting, shooting, shooting, and shooting some more. The (already very frustrating) semi-final battle just kept going because the opposition kept healing before I could do enough damage to win. I had to back out of the conflict and go back to doing other things to unlock the next level of shotgun or whatever in order for it to reach the digits necessary to overcome the enemies' health bar replenishment. This feature is literally nothing more than an artificial gameplay extender, a way to keep the player from progressing "too fast" until they've checked the boxes necessary to be granted enough strength to beat more difficult opponents. In a series famous for allowing players the freedom to approach missions in various ways, to use stealth or firepower, to come into fights from different angles or using different means of attack, why did they think it was a good idea to lock weapons behind classes and demand that the player first unlock those classes in order to progress? Some players seem to have appreciated this element of the game. Some hated it. I am firmly in the latter camp.
The last new feature of note is the game's alleged base-building feature. Perhaps I was foolish to assume that I would - like the RPG mechanic - be playing the game in such a way that I would have some kind of input into growth and development. I liked the idea of gathering a population of characters to inhabit a cobbled-together homestead filled with refugees who would stand up and fight against the bad guys. It didn't really work that way. Instead it was the same gated content as the weapon upgrade stuff. You get the base fairly early - no input as to when, where or how - once you get to the designated part of the story, you're just sent there - and are shown multiple missing crafting or supply stations. You don't really develop or build anything, rather you go and kill enemies, loot crates and take over enemy bases to earn enough materials to unlock them. It's just a sheer, arbitrary game of getting a certain number of inventory maguffins then going back to the base and picking the crafting station that you want to invest the maguffins in. Once you do so, the crafting area appears and in order to uprgrade it to do more useful things (such as producing X type of ammunition) you go back and do the same thing to collect even more inventory maguffins. Rinse, repeat. You're not really building up a base, you're given a base with a bunch of missing things and going through a bunch of grinding to get enough pieces to make those pieces exist. It quickly becomes tiresome and doesn't feel especially immersive.
The last thing I'll talk about is the story, which like most of the rest of the game is pretty surface-level and unsatisfying. The bad guys (in this case bad girls) are totally forgettable. They have enough charisma I guess, though not nearly as much so as Vaas nor as potentially insane as the Seed family. Instead you just have a couple of generic thug bullies who like to threaten people and sass off. Their motivation is little more than greed. The world went to hell, so they took advantage and created the most effective band of looters. That's really about it. There are a couple of points in the game where the story pauses to show flashbacks which are meant to give some kind of humanity and sympathy to these characters but their in-game behavior is so plainly "bad for bad's sake" that it really doesn't gel. I think you're supposed to feel some sort of conflict for trying to take them down but, again, this just came off as too half-baked to be effective. Without spoiling anything I'll say that there's another threat beyond the twins but it was so ridiculous, hastily introduced and thinly developed it wound up feeling like unfinished content that was hurried into this expansion before release. Similarly there are a few returning characters from the first game but most of them are disappointments, wasted opportunities or, again, just rushed. One beloved character makes a return only to say little more than "hey I'm back, thanks for saving that person I care about", before walking off to become just another NPC in your base with a handful or repetitive lines.
In short, everything about this expansion came across to me as empty and half-baked. Some of the ideas might seem alright on paper but the execution left a LOT to be desired. The RPG system is just a mandatory grind loop which forces you to do X amount of Y until you get enough blah to upgrade your guns, and until you, certain enemies are literally unkillable. The base building system is nothing more than a fetch quest cycle in which you fight X amount of enemies and take down Y amount of bases to accumulate enough blah to unlock various mundane functions like ammo or health item benches. The map is literally one third the size of the game that preceded it, and far more empty. The characters are underdeveloped and one-dimensional. The ending is forgettable. The enemy bases are largely repetitive and (as with the rest of the game) not even worth doing until you've reached the required level.
Honestly, I feel that pretty much every single element of this game was a mistake. Very little of it comes across as well-implemented or satisfying. The best new feature is the small handful of "away missions" where you hop in your base's helicopter to launch enemy base raids in areas that are in their own apparent worldspace completely disconnected from anything else in the game, and even these feel like little more than unfinished content that was hurriedly wedged into an "expansion" that, in reality, feels little more than a glorified (and overpriced) DLC pack. I'm glad that there are those out there who find this game to be more fun than Far Cry 5, but with infinitely less content, poorly-developed characters, mandatory grinding, and "features" locked behind mandatory caps, I honestly don't understand them.
First of all, the map size. It's about one third the size of FC5 so right off the bat you're getting a much, much smaller game world than the mainline title. Much of the map is undeveloped and cordoned off with the invisible wall of "you can't go that way, you'll die of radiation". The fun of revisiting memorable landmarks and areas of FC5 is minimized as a result. While FC5 veterans will come across some locations that will fill one with nostalgia, and some spots are reused in interesting and fun ways, most of the map is just roads, fields and mountains covered in garish neon pink flowers. My guess is that they went this way to harken back to the retro pink and blue 80s look of their previous, much more beloved "Blood Dragon" expansion. It may have worked there, but in this game it just makes most of the landscape repetitive. Given that the game doesn't have anywhere near the level of big missions and side quests, these factors all combine to make for a pretty empty gamescape.
The two big features of the game - "RPG mechanics" and "base building" - are a complete miss as well. I was excited for the alleged new RPG elements, hoping to craft my character into something unique or do things in my first playthrough that would turn out altogether different in subsequent playthroughs. In reality the RPG thing just boils down to an artificial difficulty gimmick. You don't really do much that alters your character or their "path", you simply upgrade your equipment. This wouldn't by itself be terrible if that's all it was (and if the developers hadn't made it seem like this was a deeper feature) - but, in execution, it makes the game immensely more frustrating. You don't just "get" to upgrade your equipment, you MUST upgrade your equipment. As in, it's literally mandatory. If you play through the game without bothering to do so you'll quickly discover that enemies are relentless bullet sponges. I tried to take on the final missions without grinding to get to the next weapon level but it was no use. I spent literally ten minutes shooting, shooting, shooting, and shooting some more. The (already very frustrating) semi-final battle just kept going because the opposition kept healing before I could do enough damage to win. I had to back out of the conflict and go back to doing other things to unlock the next level of shotgun or whatever in order for it to reach the digits necessary to overcome the enemies' health bar replenishment. This feature is literally nothing more than an artificial gameplay extender, a way to keep the player from progressing "too fast" until they've checked the boxes necessary to be granted enough strength to beat more difficult opponents. In a series famous for allowing players the freedom to approach missions in various ways, to use stealth or firepower, to come into fights from different angles or using different means of attack, why did they think it was a good idea to lock weapons behind classes and demand that the player first unlock those classes in order to progress? Some players seem to have appreciated this element of the game. Some hated it. I am firmly in the latter camp.
The last new feature of note is the game's alleged base-building feature. Perhaps I was foolish to assume that I would - like the RPG mechanic - be playing the game in such a way that I would have some kind of input into growth and development. I liked the idea of gathering a population of characters to inhabit a cobbled-together homestead filled with refugees who would stand up and fight against the bad guys. It didn't really work that way. Instead it was the same gated content as the weapon upgrade stuff. You get the base fairly early - no input as to when, where or how - once you get to the designated part of the story, you're just sent there - and are shown multiple missing crafting or supply stations. You don't really develop or build anything, rather you go and kill enemies, loot crates and take over enemy bases to earn enough materials to unlock them. It's just a sheer, arbitrary game of getting a certain number of inventory maguffins then going back to the base and picking the crafting station that you want to invest the maguffins in. Once you do so, the crafting area appears and in order to uprgrade it to do more useful things (such as producing X type of ammunition) you go back and do the same thing to collect even more inventory maguffins. Rinse, repeat. You're not really building up a base, you're given a base with a bunch of missing things and going through a bunch of grinding to get enough pieces to make those pieces exist. It quickly becomes tiresome and doesn't feel especially immersive.
The last thing I'll talk about is the story, which like most of the rest of the game is pretty surface-level and unsatisfying. The bad guys (in this case bad girls) are totally forgettable. They have enough charisma I guess, though not nearly as much so as Vaas nor as potentially insane as the Seed family. Instead you just have a couple of generic thug bullies who like to threaten people and sass off. Their motivation is little more than greed. The world went to hell, so they took advantage and created the most effective band of looters. That's really about it. There are a couple of points in the game where the story pauses to show flashbacks which are meant to give some kind of humanity and sympathy to these characters but their in-game behavior is so plainly "bad for bad's sake" that it really doesn't gel. I think you're supposed to feel some sort of conflict for trying to take them down but, again, this just came off as too half-baked to be effective. Without spoiling anything I'll say that there's another threat beyond the twins but it was so ridiculous, hastily introduced and thinly developed it wound up feeling like unfinished content that was hurried into this expansion before release. Similarly there are a few returning characters from the first game but most of them are disappointments, wasted opportunities or, again, just rushed. One beloved character makes a return only to say little more than "hey I'm back, thanks for saving that person I care about", before walking off to become just another NPC in your base with a handful or repetitive lines.
In short, everything about this expansion came across to me as empty and half-baked. Some of the ideas might seem alright on paper but the execution left a LOT to be desired. The RPG system is just a mandatory grind loop which forces you to do X amount of Y until you get enough blah to upgrade your guns, and until you, certain enemies are literally unkillable. The base building system is nothing more than a fetch quest cycle in which you fight X amount of enemies and take down Y amount of bases to accumulate enough blah to unlock various mundane functions like ammo or health item benches. The map is literally one third the size of the game that preceded it, and far more empty. The characters are underdeveloped and one-dimensional. The ending is forgettable. The enemy bases are largely repetitive and (as with the rest of the game) not even worth doing until you've reached the required level.
Honestly, I feel that pretty much every single element of this game was a mistake. Very little of it comes across as well-implemented or satisfying. The best new feature is the small handful of "away missions" where you hop in your base's helicopter to launch enemy base raids in areas that are in their own apparent worldspace completely disconnected from anything else in the game, and even these feel like little more than unfinished content that was hurriedly wedged into an "expansion" that, in reality, feels little more than a glorified (and overpriced) DLC pack. I'm glad that there are those out there who find this game to be more fun than Far Cry 5, but with infinitely less content, poorly-developed characters, mandatory grinding, and "features" locked behind mandatory caps, I honestly don't understand them.
- miketheratguy
- Jun 28, 2024
- Permalink
If you enjoy the farcry franchise then just stop reading. I have very little good to say about it.
This is a first person shooter rpg explorer. It is an expansion off of farcry 5.
Graphically the game is good(enough). The shooting is fine most of the time (when you watch your bullets pass through the enemy then it tends to lose its credibility). The driving is bad and don't get me started on the autodrive. The overall game play is annoying lackluster garbage. The plots on these are just junk.
So to be fair the overall mechanics of the game I am not too upset with. They have their moments when it is glitchy. All games do. Farcry just a little more than most. The plot and game play are just awful. Ubisoft needs to find good writers and needs to improve their overall formula. This series could be good... but it really isn't.
If you just like wasting time then this is an ok game to play. If you are looking for something good... then walk away. Don't play. You will be the real winner.
This is a first person shooter rpg explorer. It is an expansion off of farcry 5.
Graphically the game is good(enough). The shooting is fine most of the time (when you watch your bullets pass through the enemy then it tends to lose its credibility). The driving is bad and don't get me started on the autodrive. The overall game play is annoying lackluster garbage. The plots on these are just junk.
So to be fair the overall mechanics of the game I am not too upset with. They have their moments when it is glitchy. All games do. Farcry just a little more than most. The plot and game play are just awful. Ubisoft needs to find good writers and needs to improve their overall formula. This series could be good... but it really isn't.
If you just like wasting time then this is an ok game to play. If you are looking for something good... then walk away. Don't play. You will be the real winner.
- absolutelozer
- May 8, 2023
- Permalink
I haven't completed this game because after playing few hours many of the locations everything look like farcry 5. I am a huge fan of far cry 5 after playing of that game many time again same location same concept irritated me.
- kiran06010
- Jan 12, 2020
- Permalink