16 reviews
- Lady_Targaryen
- Jun 23, 2006
- Permalink
- Rectangular_businessman
- Jan 29, 2015
- Permalink
I remember this anime series as one of my favorites from my childhood, the story was like a combination of "Dungeons and Dragons" (The animated series, not the movie) "Sailor Moon" and "Saint Seiya" with giant robots. And the most incredible thing is that it works very well! Sure, at first this could sound very strange and weird, but the way in what the story starts and advances is incredibly good. The characters are very funny and likable, the plot is very easy to follow, and there are lots of comedy, drama, adventure and action The best thing of it is the development: What start like a simplistic light-hearted adventure, quickly evolves into a serious, dark epic that reaches its best point in the second season, that adds more elements of science fiction.
Even when I'm not exactly the biggest anime fan, I still like a lot this series. It was pretty good and enjoyable.
Even when I'm not exactly the biggest anime fan, I still like a lot this series. It was pretty good and enjoyable.
- Rectangular_businessman
- Jun 9, 2010
- Permalink
This is a wonderful series. It's worth seeing.
The Characters are greatly planned and portrayed.
Like most anime series it kind of drawn out and airy but it's easier to look past that in this particular series.
I also suggest picking up the Mangas (graphic novels)they make you appreciate it even more.
The Characters are greatly planned and portrayed.
Like most anime series it kind of drawn out and airy but it's easier to look past that in this particular series.
I also suggest picking up the Mangas (graphic novels)they make you appreciate it even more.
I give this anime eight out of ten purely for my love of the characters. I've been a fan of anime for four years now, and this is my absolute favorite. However, I have to be honest: It's not the best.
If you want to see an anime for pure animation, go see Suzumiya Haruhi or Mai-HiME. The animation for this series is about as bad as that of Sailor Moon. It's sketchy, and there are many places where the budget runs out. The animators constantly change, and you can tell. I've seen the whole series twice and own it on DVD, so I know. In fact, I'm watching it now. The English dub is awful. Probably the best voice actor in the whole series is Bridgett Hoffman, the voice of Fuu. In close second, I'd put Terry Roberts, the first season voice of Ferio.
Now, don't get me wrong, there are some really great things about this series. The characters are absolutely wonderful. Almost anyone can feel a closeness to a character in this series. For me, it's Fuu Hououji, for another, it's Umi Ryuuzaki. For another, it's Lafarga. There's someone you can love in this show. The characters are always changing and you see more and more of them. The plot is full of action, adventure, fantasy, mind games, romance and a strange twist at the end.
There's not more I can say about Magic Knights, other than I think everyone should watch it. That's about all
If you want to see an anime for pure animation, go see Suzumiya Haruhi or Mai-HiME. The animation for this series is about as bad as that of Sailor Moon. It's sketchy, and there are many places where the budget runs out. The animators constantly change, and you can tell. I've seen the whole series twice and own it on DVD, so I know. In fact, I'm watching it now. The English dub is awful. Probably the best voice actor in the whole series is Bridgett Hoffman, the voice of Fuu. In close second, I'd put Terry Roberts, the first season voice of Ferio.
Now, don't get me wrong, there are some really great things about this series. The characters are absolutely wonderful. Almost anyone can feel a closeness to a character in this series. For me, it's Fuu Hououji, for another, it's Umi Ryuuzaki. For another, it's Lafarga. There's someone you can love in this show. The characters are always changing and you see more and more of them. The plot is full of action, adventure, fantasy, mind games, romance and a strange twist at the end.
There's not more I can say about Magic Knights, other than I think everyone should watch it. That's about all
This is the first anime I ever saw, and boy, it made me into an anime addict! Although old, this one is golden, and I watched it after randomly picking up the omnibus manga of MKR and falling in love with it. Although this very different from the manga, with extra episodes and a much more persistent Alcyone, this still is amazing. It's the finest CLAMP production, and it also introduced me to my fave anime (Ranma 1/2). This is my third favorite anime. Also, it's fine for about... I'd say 8 and up, although there is some blood (You know the show's old when it allows blood to be shown ;D ) it's mostly harmless (The ending is heartbreaking). So, I recommend watching it, for sure! You won't regret it.
- tiffanyt365
- Aug 5, 2013
- Permalink
I honestly liked the 3 girls as the superheroines on this, they sorta reminds me of the Powerpuff girls in anime version by their hair colours and clothes but with totally different personalities. That Zagato guy was such a badass like he definately would be put under the top 10 wizards in anime for me haha! I really couldn't believe this great series aired on the year I was born and never heard about it. I guess because it does sorta have the sailor moon vibes to it so it probably didn't need to be popular around the same time as Salior moon! That's just my random guess folks lol!
Good anime if you feel like you want a bit of magic, romance and some good fighting scenes! 8/10 i give this anime!
Good anime if you feel like you want a bit of magic, romance and some good fighting scenes! 8/10 i give this anime!
- Irishchatter
- Aug 29, 2018
- Permalink
Three very different (and conveniently color-coded) junior high schoolgirls, Shidou Hikaru, Ryuuzaki Umi, and Hououji Fuu, meet by chance during a school trip to Tokyo Tower. A bright light blinds them, and before they know it, they have been transported to Cephiro, a land of magic and monsters, where the power of will is the very foundation of all existence. Thankfully, they already have talents which allow them to survive in this new world, with the initial guidance of the youthful-appearing Guru Clef, who sends them on a journey to become the Magic Knights, to rescue the Princess Emeraude who summoned them in the first place, but has been ostensibly kidnapped by the Dark Priest Zagato, and, in the process, save the world of Cephiro. They are not alone, either, for they are accompanied by the bouncy, rabbit-like, uber-cute Mokona (named after CLAMP member Mokona Apapa), who seems to always have they need (unless they are confronted by monsters, of course). Throughout their various adventures, the three girls soon become close friends, and really that by sticking together, they just might have the power to save this world. But not all is as it seems in the world of will.
Review
At first glance, Rayearth seems to be a silly take on the RPG genre, from a shoujo-manga (girls-comic) point of view. The main characters, while charming, are drawn from the archetypes of the hundred or so girls comics before it. The genki tomboy. The spoiled ojousama. The demure smart-girl-with-glasses. And then the girl-with-glasses says, "Oh wow, this is just like an RPG!" And the audience laughs, because she is cute (and SD), and this show has suddenly become rather funny.
Rayearth, much like its characters, its mascot, and the very world it portrays, is full of surprises, and a good deal more inspiring and deep than it ever claims to be. It is a series that unfolds lightly, but steadily drops you into more and more interesting situations, while the characters develop nicely into some of the most likable heroines in anime fantasy. I found myself consistently rooting for the spunky Hikaru, the graceful Umi, and (my personal favorite) the smart-or-is-she-just-silly Fuu as the episodes went on, laughing with them and crying with them as they went through trials I did not even imagine were ahead of them. Yeah, Rayearth has its silly SD bits, but with villains and allies who change sides, fall in love, and sometimes, die, this series takes its turn to the deadly serious. And the ending will definitely hurt - and you may not expect it. The girls certainly don't - but one of the neat things about this series is watching the girls overcome their obstacles, learn from their mistakes, and keep on going when all seems hopeless. It's as much a coming-of-age story as a fantasy, which certainly adds points in my book.
But then, we shouldn't expect any less from CLAMP. The manga form of Rayearth was intended to be a lighter, more audience-friendly work from the group that produced the angsty and brooding Tokyo Babylon and, later, X. But even in its lightest material (Card Captor Sakura), CLAMP has a tendency to present forbidden relationships, tangled romances, and heartbreak, and Rayearth is no different. But it is done tastefully, cleverly, and well, and the animated series is no different in that respect. However, the character designs might be a bit jarring to those used to seeing the styles of Clover, Card Captor Sakura, and Angelic Layer.
The animation itself is about average for a TV series, if maybe a little bit below average, but that doesn't detract at all from the storytelling. THEM is certainly quite used to the low frame rates and still-frames and pans that are used in most shoujo anime, but shoujo anime generally don't run towards high action sequences anyway. (Also, halfway through the series, Fuu ditches the bow and arrows, and her specialty in archery, for a two-handed sword which she couldn't possibly wield realistically, but whatever floats CLAMP's boat, I guess.) And the action sequences, while simply done, are certainly emotionally intense, which is what the creators were aiming for, rather than slick or detailed (which the creators that was comparatively unimportant). Of course, diehard action fans usually stay clear away from this sort of stuff anyway, which is a shame, really. And the music is pretty good, too, though I advise the viewer not to play the soundtrack's Mokona image songs on endless loop, due to the risk of brain damage. "Pu! Pu! Puuuuuuuu!!!!!"
Of course, I haven't yet mentioned the titular Rayearth, which is one of the "Magic Gods" (literally Mashin) that the Magic Knights eventually use to defend and save Cephiro. The Mashin are, in fact, sentient giant robots, which presages (by about a year or so) a similar fantasy-themed usage of the giant robot genre in Vision of Escaflowne.
But the series is never really about the robots, who meld with the backdrop for the real story, a rather good hero's journey, with three winsome leads, a funny mascot, a good supporting cast, and one heck of an ending. It's a good thing it doesn't stop there, either, or otherwise I'd be screaming for more. But that's another review in the making, for another time.
Review
At first glance, Rayearth seems to be a silly take on the RPG genre, from a shoujo-manga (girls-comic) point of view. The main characters, while charming, are drawn from the archetypes of the hundred or so girls comics before it. The genki tomboy. The spoiled ojousama. The demure smart-girl-with-glasses. And then the girl-with-glasses says, "Oh wow, this is just like an RPG!" And the audience laughs, because she is cute (and SD), and this show has suddenly become rather funny.
Rayearth, much like its characters, its mascot, and the very world it portrays, is full of surprises, and a good deal more inspiring and deep than it ever claims to be. It is a series that unfolds lightly, but steadily drops you into more and more interesting situations, while the characters develop nicely into some of the most likable heroines in anime fantasy. I found myself consistently rooting for the spunky Hikaru, the graceful Umi, and (my personal favorite) the smart-or-is-she-just-silly Fuu as the episodes went on, laughing with them and crying with them as they went through trials I did not even imagine were ahead of them. Yeah, Rayearth has its silly SD bits, but with villains and allies who change sides, fall in love, and sometimes, die, this series takes its turn to the deadly serious. And the ending will definitely hurt - and you may not expect it. The girls certainly don't - but one of the neat things about this series is watching the girls overcome their obstacles, learn from their mistakes, and keep on going when all seems hopeless. It's as much a coming-of-age story as a fantasy, which certainly adds points in my book.
But then, we shouldn't expect any less from CLAMP. The manga form of Rayearth was intended to be a lighter, more audience-friendly work from the group that produced the angsty and brooding Tokyo Babylon and, later, X. But even in its lightest material (Card Captor Sakura), CLAMP has a tendency to present forbidden relationships, tangled romances, and heartbreak, and Rayearth is no different. But it is done tastefully, cleverly, and well, and the animated series is no different in that respect. However, the character designs might be a bit jarring to those used to seeing the styles of Clover, Card Captor Sakura, and Angelic Layer.
The animation itself is about average for a TV series, if maybe a little bit below average, but that doesn't detract at all from the storytelling. THEM is certainly quite used to the low frame rates and still-frames and pans that are used in most shoujo anime, but shoujo anime generally don't run towards high action sequences anyway. (Also, halfway through the series, Fuu ditches the bow and arrows, and her specialty in archery, for a two-handed sword which she couldn't possibly wield realistically, but whatever floats CLAMP's boat, I guess.) And the action sequences, while simply done, are certainly emotionally intense, which is what the creators were aiming for, rather than slick or detailed (which the creators that was comparatively unimportant). Of course, diehard action fans usually stay clear away from this sort of stuff anyway, which is a shame, really. And the music is pretty good, too, though I advise the viewer not to play the soundtrack's Mokona image songs on endless loop, due to the risk of brain damage. "Pu! Pu! Puuuuuuuu!!!!!"
Of course, I haven't yet mentioned the titular Rayearth, which is one of the "Magic Gods" (literally Mashin) that the Magic Knights eventually use to defend and save Cephiro. The Mashin are, in fact, sentient giant robots, which presages (by about a year or so) a similar fantasy-themed usage of the giant robot genre in Vision of Escaflowne.
But the series is never really about the robots, who meld with the backdrop for the real story, a rather good hero's journey, with three winsome leads, a funny mascot, a good supporting cast, and one heck of an ending. It's a good thing it doesn't stop there, either, or otherwise I'd be screaming for more. But that's another review in the making, for another time.
- renegadeviking-271-528568
- Jul 12, 2018
- Permalink
Magic Knight Rayearth, charming mix of fantasy, mecha, and magical girl genres.
Story:
The tale of three schoolgirls transported to the world of Cephiro to become Magic Knights starts as a simple quest but evolves into a deeper, emotional journey. The unexpected twists and heartfelt conclusion add depth, though the pacing can feel rushed at times.
Picture:
The art is vibrant and distinctly CLAMP, with beautiful character designs and creative fantasy landscapes. The animation holds up well for its time, especially in the action scenes and magical mecha battles.
Soundtrack:
The music, composed by Hayato Matsuo, perfectly complements the show with adventurous and emotional tracks, and the opening and ending themes are both catchy and fitting.
Overall, Magic Knight Rayearth is a nostalgic, visually captivating, and emotionally engaging series that stands out in both the magical girl and fantasy genres.
Story:
The tale of three schoolgirls transported to the world of Cephiro to become Magic Knights starts as a simple quest but evolves into a deeper, emotional journey. The unexpected twists and heartfelt conclusion add depth, though the pacing can feel rushed at times.
Picture:
The art is vibrant and distinctly CLAMP, with beautiful character designs and creative fantasy landscapes. The animation holds up well for its time, especially in the action scenes and magical mecha battles.
Soundtrack:
The music, composed by Hayato Matsuo, perfectly complements the show with adventurous and emotional tracks, and the opening and ending themes are both catchy and fitting.
Overall, Magic Knight Rayearth is a nostalgic, visually captivating, and emotionally engaging series that stands out in both the magical girl and fantasy genres.
- xtreecloud
- Oct 22, 2024
- Permalink
Magic Knight Rayearth is about 3 girls sent to another world, where they must gain magic in order to save everyone from evil. This is one of CLAMP's (CLAMP is a group of Japanese comic artists) best projects. Okay, it is kind of a Sailor Moon rip-off in some small areas, but most of the series is pretty original. The ending is very shocking and this anime deserves a look.
Season 1: What I like about this series,it was created by Clamp,(the animators of Tokyo Babylon, Cardcaptors,Chobits, RG Veda,etc), the story is about three junior high school girls,Hikaru,Umi,and Fuu who were summoned by Princess Emeraude to become Magic Knights and save an alternate world called Cephiro. What I also think about the series, the opening and ending theme songs were pretty cool. (Note): Both theme songs were performed by Sandy Fox. Another thing about this series, it was also a video game. In the show there are 2 things that the girls had to do in order to become Magic Knights. First, acquire the legendary ore called Escudo.(Note): the only person who can use the Escudo to make the weapons is master smith Presea. I know it was really sad that she died because, she give her life to create the weapons. Second, the Magic Knights had to revive the legendary Rune Gods to battle Zagato. I also think that the swordsman Ferio has a crush on Fuu after he give Fuu the Magic Orb. Another thing I like about the show is that the minions who served High Priest Zagato became their allies.(Note): they are Caldina, the illusionist, Ascot, the summoner, and Lafarga, the Swordmaster. I can't believe that Ferio is the Brother of Princess Emeraude, Ferio's memories returned to him after the Magic Knights defeated Innouva. But the end was very sad,Princess Emeraude's last wish to be with Zagato and the Magic Knights killed her.
Season 2: What I think about this season, it picks up after the first. I know that the Maigc Knight went back to Cephiro by their own will and it was in darkness and Terror. I know that Cephiro has no pillar because Princess Emeraude died. I know it was very sad. But it got even worse. Other countries are planning to invade Cephiro. Autozam, Farhen, and Chizeta.And of course, there are new characters in this season. Lantis,the brother of High Priest Zagato and Primera, the fairy. The evil side Nova, who was created by Hikaru, and Debonair. When the Magic Knight were each captured by the invaders,the girls talk to them and ask them to call off their attack on Cephiro. But it even got more, even in the final battle for Cephiro, the invaders help the Magic Knights save Cephiro and Hikaru wished for Cephiro to be free of the Pillar.
So in closing to this 2 season series, add it to your collection, you will see what I mean.
Season 2: What I think about this season, it picks up after the first. I know that the Maigc Knight went back to Cephiro by their own will and it was in darkness and Terror. I know that Cephiro has no pillar because Princess Emeraude died. I know it was very sad. But it got even worse. Other countries are planning to invade Cephiro. Autozam, Farhen, and Chizeta.And of course, there are new characters in this season. Lantis,the brother of High Priest Zagato and Primera, the fairy. The evil side Nova, who was created by Hikaru, and Debonair. When the Magic Knight were each captured by the invaders,the girls talk to them and ask them to call off their attack on Cephiro. But it even got more, even in the final battle for Cephiro, the invaders help the Magic Knights save Cephiro and Hikaru wished for Cephiro to be free of the Pillar.
So in closing to this 2 season series, add it to your collection, you will see what I mean.
- TimothyMcKann
- Feb 12, 2005
- Permalink
I loved this plot very much. The characters are very different. Hikaru is your normal girl who is in a family that runs a dojo. She is a wonderful jumper as well. Umi is from a rich family, and Fuu is very smart. They use these strengths to rescue princess Emeraude. They all change, and Fuu even falls in love with Ferio, a mysterious boy with a huge sword. He is also cool. In one scene later on, several monsters attack him and he destroyed them all before the bag landed on the ground. He was originally small in the manga, but was given five more appearances in the anime, one episode is totally devoted to him!
Rayearth is a wicked famous anime..and so I finally saw it. The first season is a monster-of-the-day show..that just gets tedious. But the 2nd season is ALL plot and woo...the drama of rayearth. very gripping and exciting. A must see. Recommendation: read the manga vols 1-3, then see the 2nd season anime, then finish the manga (vols 4-6). I give it 8 of 10 stars
- NorbJunior
- Jan 2, 2004
- Permalink
I just saw the 1st 4 episodes of this series and I thought it was great. Mokona's my favorite character. He's really cute. Anyways, this anime series is about 3 8th grade girls that meet by chance at Tokyo Tower on their school field trips. Their names are Hikaru, Umi, and Fuu. Right after they meet, the next moment they found themselves on a giant flying fish. The fish takes them to a world called Cephiro. They must save the land from evil.
- Crescent-6
- Oct 14, 2000
- Permalink
It's a fun series, but after a strong beginning, it starts slowing down. Several episodes have very little point in the overall plot, and the Role Playing Game storyline just isn't complex enough to really fill 7 or 8 hours. Animation is decent, but occasionally they get cheap with it, especially when it comes to animating the big battles. Finally, the payoff at the ending just is not NEARLY as good as it should have been, especially considering how long the journey was. Not that I object to the ending, just that it seems like it could (and should) have built up to something much bigger. Probably worth renting or borrowing off a friend, but not worth buying.