A game show where contestents answer trivia questions and then have to gamble their winnings on a randomly flashing game board.A game show where contestents answer trivia questions and then have to gamble their winnings on a randomly flashing game board.A game show where contestents answer trivia questions and then have to gamble their winnings on a randomly flashing game board.
- Awards
- 3 nominations
Browse episodes
Storyline
Did you know
- TriviaMichael Larson, an unemployed ice cream truck driver from Ohio, noticed that the board followed predictable, repeating patterns. He became a contestant and used his knowledge to extend the game for almost twice as long as normal, winning $110,237. The shocked producers decided to broadcast this extended game as a two-part episode on Friday June 8, 1984, concluding on Monday June 11, 1984. The ratings more than doubled. Afterward, the producers increased the number of distinct light patterns and varied their speed to prevent such a thing from happening again.
- Quotes
[Someone has won with $0, as the other two players both got four Whammies and were eliminated]
Peter Tomarken: Now is the time when Rod Roddy tells you everything you've won! Rod?
Rod Roddy: Yes, Peter?
Peter Tomarken: What'd she win?
Rod Roddy: Bupkis!
- Alternate versionsA complete and unedited version of the Michael Larson episode was screened in the TV special "Big Bucks: The Press Your Luck Scandal".
- ConnectionsFeatured in The Boy Who Could Fly (1986)
Featured review
While many will snort "Chance! Nothing but chance!" when asked about the game show "Press Your Luck", the rules of the game turned the big board bonus round into a true exercise in strategy.
To refresh your memory, after the 3 contestants earned spins by answering 4 general knowledge questions, it was time to face the 18-square big board, with its changing prize values, score-zeroing Whammies and flying cursor. In motion, the big board was possibly one of the most hypnotic devices ever created for a game show. The contestants stopped the cursor on one of the squares by mashing an over-sized button (the same button used to buzz in and answer a question to earn 3 spins instead of answering it as a multiple-choice question for 1). It was also customary to chant "No Whammies. . .big bucks. . .no Whammies. . .big bucks" before shouting "STOP!" and hitting the button.
After the contestants earned a few thousand dollars in cash and prizes, strategy came into play. If you're in the lead, do you pass your spins and hope the second-place contender can be wiped off the board? If you're trailing, do you give your spins to the leader, hoping to topple his or her empire? The four-Whammies-and-you're-out rule forced one to make even shrewder decisions. Two players who had Whammied their scores to zero passed their spins to the only one with any prizes, and since she, too, had hit a Whammy, all three were eligible to return to play again.
It isn't until you've experienced the game yourself that the strategy angle really becomes apparent. Short of trying out for "WHAMMY: The All New Press Your Luck" on Game Show Network, you can download a remarkably accurate computer simulation of the original "Press Your Luck" at:
http://www.crossbearer.com/software/press/pyl.html
To refresh your memory, after the 3 contestants earned spins by answering 4 general knowledge questions, it was time to face the 18-square big board, with its changing prize values, score-zeroing Whammies and flying cursor. In motion, the big board was possibly one of the most hypnotic devices ever created for a game show. The contestants stopped the cursor on one of the squares by mashing an over-sized button (the same button used to buzz in and answer a question to earn 3 spins instead of answering it as a multiple-choice question for 1). It was also customary to chant "No Whammies. . .big bucks. . .no Whammies. . .big bucks" before shouting "STOP!" and hitting the button.
After the contestants earned a few thousand dollars in cash and prizes, strategy came into play. If you're in the lead, do you pass your spins and hope the second-place contender can be wiped off the board? If you're trailing, do you give your spins to the leader, hoping to topple his or her empire? The four-Whammies-and-you're-out rule forced one to make even shrewder decisions. Two players who had Whammied their scores to zero passed their spins to the only one with any prizes, and since she, too, had hit a Whammy, all three were eligible to return to play again.
It isn't until you've experienced the game yourself that the strategy angle really becomes apparent. Short of trying out for "WHAMMY: The All New Press Your Luck" on Game Show Network, you can download a remarkably accurate computer simulation of the original "Press Your Luck" at:
http://www.crossbearer.com/software/press/pyl.html
- How many seasons does Press Your Luck have?Powered by Alexa
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