A video game about a british espionage agent sent back in time to a failed mission aboard Titanic. At stake: The fate of the entire world!A video game about a british espionage agent sent back in time to a failed mission aboard Titanic. At stake: The fate of the entire world!A video game about a british espionage agent sent back in time to a failed mission aboard Titanic. At stake: The fate of the entire world!
- Awards
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Erik Sigvard Quist
- Eric Burns
- (as Erik S. Quist)
- …
Stephanie Quist
- Stephanie Burns
- (as Stephanie B. Quist)
- …
Storyline
Did you know
- TriviaCGI footage of the Titanic created for this videogame has been reused in many documentaries on the sinking.
- GoofsThe game's ship interior was recreated with accuracy and research considered, and they look more authentic than recreations of the ship in previous film incarnations, but there still are many inconsistencies. Most of the first class public rooms are in fact based on those of Titanic's sister ship, Olympic. Several examples listed below.
The Smoking Room on A-deck is based on Olympic's during the 1920's (one can tell because of the floor tiling) except that Olympic's seating upholstery was green, not brown. Titanic's upholstery was red with blue and red floor tiles against mahogany paneling. This room also includes the painting "Approach to the New World" by Norman Wilkinson which was aboard Olympic while Titanic's was a painting of Plymouth Harbor.
The 1st Class Lounge is fairly accurate (both Titanic and Olympic's lounges looked relatively the same), it did not have mustard-colored paneling, in fact the color scheme was apparently green and gold carpeting and upholstery against light oak paneling.
The reception room's windows are incorrect, missing windows and French doors leading to the dining saloon (which wasn't created for the game). Also, the painting of nymphs at the foot of the landing is a painting from the Olympic, that would have been found on one grand staircase landing walls. What should have been used here was a French tapestry.
The 1st class corridors leading to staterooms did not have silk wallpaper and carpeting, or railings. Most of the staterooms are inaccurately depicted in an Old Dutch style, including for Eric Burn's cabin on C-deck using the layout of a B-deck cabin. Also, the real C-73 would have had white painted walls and mahogany wainscots.
The Wireless Room contains a window on the wall above the desk, which was a feature on the Olympic and not Titanic (the placement of the room is also wrong anyway, since it was located in the center of deck-house, not the port side).
The Turkish Bath (the cooling room specifically) is based off of Olympic's. Olympic's was outboard thus allowing daylight into the room. Titanic's on the other hand was inboard thus cutting off access to portholes and any daylight.
- Quotes
Col. E. E. Zeitel: Your curiosity, curiosity.
- ConnectionsFeatured in Beyond Titanic (1998)
Featured review
This is one of the best computer games ever! Filled with excellent graphics and easy controls, and a plot that trumps a good deal of the standard Hollywood fare, you'll find yourself immersed in the imaginary world of intrigue and mystery hidden within the doomed ship.
This game will force you to make some choices. Will you focus on your task of finding a stolen book, or will you get involved in the lives and problems of one of the many characters involved? Whatever you do, it has an effect on how events will turn out in the end.
There are a few flaws, of course. Some of the characters can be marred by clichés, but many of their mannerisms are reflective of the time period. Still, the game is entertaining enough that any flaws can be forgiven.
This game will force you to make some choices. Will you focus on your task of finding a stolen book, or will you get involved in the lives and problems of one of the many characters involved? Whatever you do, it has an effect on how events will turn out in the end.
There are a few flaws, of course. Some of the characters can be marred by clichés, but many of their mannerisms are reflective of the time period. Still, the game is entertaining enough that any flaws can be forgiven.
- Gnocturne85
- Jul 26, 2002
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