He does. Via phone missions. He does not appear physically, because there simply was no need. The Diablos are prevalent on the first section of the map, but they don't play a significant role in the main plot.
The main antagonist is Catalina. She is leader of the Columbian Cartel and former girlfriend of the main character. She betrays you in the first mission for unknown reasons.
The secondary antagonist is mob boss Salvatore Leone. He is leader of the Leone Mafia and is the main antagonist of the first part of the game.
The tertiary antagonist is Catalina's right hand man Miguel. It is unknown is he actually hates the main character or just following Catalina's orders.
The secondary antagonist is mob boss Salvatore Leone. He is leader of the Leone Mafia and is the main antagonist of the first part of the game.
The tertiary antagonist is Catalina's right hand man Miguel. It is unknown is he actually hates the main character or just following Catalina's orders.
Back in the day, most player characters Didn't speak. This was done so the person playing could see themselves as the character they are controlling. One of the most famous instances being Gordon Freeman from the Half-Life games. Claude, is simply another one of these characters. The player characters Didn't speak in the first two GTA games either.
Claude is the protagonist of GTAIII. Like all GTA protagonists, he can be considered an anti-hero. Given that Claude doesn't speak, its difficult to gauge his morality. Given that he's willing to dole out any task that he's given, including betraying his employers for the right price, strongly suggests he's not an overly good person.
Technically, the main character is not supposed to have a name. He is a silent protagonist, a common feature in video games, meaning to give off the impression that the player is, in essence, the actual main character. However, as the series expanded and the Grand Theft Auto universe grew with other main characters with names and personalities, Rockstar revealed at the end of Grand Theft Auto: San Andreas that the silent protagonist was named Claude.
October 2001, the same year and month it was released.
Darkel was a character removed from the game shortly before its release. He was supposed to give the main character missions involving random acts of carnage against random people.
Rockstar did not reveal for several years why Darkel was removed from the game. It was speculated that he was removed due to the 9/11 attacks.
A group of tramps with molotovs can be found in the tunnel that connects 8-Ball's bomb shop in Harwood to the rear of the Supa Save! in Portland View, supposedly remnants of Darkel's "gang" - a Liberty Tree article also alludes to a rise in tramp-related assaults. Darkel was supposedly meant to live underneath the Callahan Bridge, where he would give the player missions.
In a Q&A, Rockstar claimed that Darkel was removed because he did not tonally fit with the rest of the game. In this Q&A Rockstar denied that Darkel was removed due to 9/11, and denied the rumor that one of his missions was going to be blowing up a bus full of school children.
Despite being taken out, Darkel remains listed in the credits of the game's manual, and the character texture remains in the game's data files.
Rockstar did not reveal for several years why Darkel was removed from the game. It was speculated that he was removed due to the 9/11 attacks.
A group of tramps with molotovs can be found in the tunnel that connects 8-Ball's bomb shop in Harwood to the rear of the Supa Save! in Portland View, supposedly remnants of Darkel's "gang" - a Liberty Tree article also alludes to a rise in tramp-related assaults. Darkel was supposedly meant to live underneath the Callahan Bridge, where he would give the player missions.
In a Q&A, Rockstar claimed that Darkel was removed because he did not tonally fit with the rest of the game. In this Q&A Rockstar denied that Darkel was removed due to 9/11, and denied the rumor that one of his missions was going to be blowing up a bus full of school children.
Despite being taken out, Darkel remains listed in the credits of the game's manual, and the character texture remains in the game's data files.
Park an ambulance on either sidewalk inside the Portland tunnel, near the blue barrier. Jump on top of the ambulance, then jump toward the center of the tunnel when you are partway through. You should fall up onto the tunnel, where you can just sprint/jump over the barrier. Jumping/falling off the tunnel will result in a loss of five points, health or armor, but allows you to visit Staunton Island early in the game without using cheat codes.
Note: Only one barrier exists, so the tunnel to Shoreside Vale and Wichita Gardens is not blocked until the Callahan Bridge is repaired.
Note: Only one barrier exists, so the tunnel to Shoreside Vale and Wichita Gardens is not blocked until the Callahan Bridge is repaired.
Absolutely nothing. 100% completion awards were introduced in subsequent games.
No, there is no penalty for using cheat codes.
This glitch is introduced by choosing "Start New Game" when a completed game is already present or had been present on your PS2 memory card's save block. The glitch prevents purple jacket-wearing gang members from spawning, and the first D-Ice mission "Uzi Money" won't be able to be completed. The glitch is irreversible should you experience it and affects the entire save block for the title.
The reason for this is that once the mission has been completed and saved once, in subsequent playthroughs, the game doesn't recognise that you are playing a new game and acts as if you've completed the "Uzi Money" mission—the mission after which Purple Nines become less frequently seen.
Note: When creating a new PS2 save block, play the first mission through and store it on one of the save slots. Reloading this save slot instead of starting a new game will prevent the glitch from occurring.
The reason for this is that once the mission has been completed and saved once, in subsequent playthroughs, the game doesn't recognise that you are playing a new game and acts as if you've completed the "Uzi Money" mission—the mission after which Purple Nines become less frequently seen.
Note: When creating a new PS2 save block, play the first mission through and store it on one of the save slots. Reloading this save slot instead of starting a new game will prevent the glitch from occurring.
The button cheat code that changes your character's appearance (skin) allows you to appear as "Marty Chonks". Pedestrian gang members will not randomly attack you while you are using that skin.
Yes. There is one very minor, and cosmetic, change to the Double Pack version. In most instances the word "Uzi" has been replaced by "Uz-I". This is most notable with the mission title "Uz-I Money" (given by D-Ice). Other than the "Uz-I" change, all three versions of the game (Original, Greatest Hits, and Double Pack) are exactly the same.
These are the games in order by their release dates:
Grand Theft Auto - (PC - Oct. 1997, PlayStation - May 1998, Gameboy Color - 1999)
Grand Theft Auto: London, 1969 - (PlayStation - Apr. 29, 1999, PC - May 25, 1999)
Grand Theft Auto: London, 1961 - (PC - Dec. 31, 1999)
Grand Theft Auto 2 - (PlayStation - Oct.22, 1999, PC - Oct. 7, 1999, Dreamcast - May 2, 2000, Gameboy Color - Dec. 25, 2000)
Grand Theft Auto III - (PlayStation 2 - Oct. 22, 2001, PC - May 21, 2002, Xbox - Oct. 31, 2003)
Grand Theft Auto: Vice City - (PlayStation 2 - Oct. 29, 2002, PC - May 13, 2003, Xox - Oct. 31, 2003)
Grand Theft Auto: San Andreas - (PlayStation 2 - Oct. 25, 2004, Xbox - Jun. 6, 2005, PC - Jun. 6, 2005, Xbox 360 - Oct. 20, 2008)
Grand Theft Auto Advance - (Gameboy Advance - Oct. 25, 2004)
Grand Theft Auto: Liberty City Stories - (PSP - Oct. 24, 2005, PlayStation 2 - Jun. 6, 2006)
Grand Theft Auto: Vice City Stories - (PSP - Oct. 30, 2006, PlayStation 2 - Mar. 5, 2007)
Grand Theft Auto IV - (PlayStation 3 & Xbox 360 - Apr. 29, 2008, PC - Dec. 02, 2008)
Grand Theft Auto: The Lost and Damned - (Xbox 360 - Feb. 17, 2009)
Grand Theft Auto: Chinatown Wars - (PSP - Oct. 20, 2009, Nintendo DS - Mar. 17, 2009, iPhone - Jan. 18, 2010)
Grand Theft Auto: The Ballad of Gay Tony - (Xbox 360 - Oct. 29, 2009)
Grand Theft Auto V - (PlayStation 3 & Xbox 360 - Sep. 17, 2013, PlayStation 4 & Xbox One - Nov. 18, 2014, PC - Mar. 24, 2015)
-----------------------------------
Compilations
Grand Theft Auto: Episodes from Liberty City - (Xbox 360 - Oct. 29, 2009)
------------------------------------
These are the games listed chronologically:
1961 - GTA: London, 1961
1969 - GTA: London, 1969
1984 - GTA: Vice City Stories
1986 - GTA: Vice City
1992 - GTA: San Andreas
1997 - Grand Theft Auto
1998 - GTA: Liberty City Stories
2000 - GTA Advance
2001 - Grand Theft Auto III
2008 - Grand Theft Auto IV (with The Lost and Damned and The Ballad of Gay Tony)
2009 - GTA: Chinatown Wars
2013 - Grand Theft Auto 2 and Grand Theft Auto V
...though "technically" the GTA games are split into separate "series" or maps. With each series being a new start and separate from the previous one.
Each series chronology works thus...
The first:
1961 - GTA: London, 1961
1969 - GTA: London, 1969
1997 - Grand Theft Auto [ft. the original Liberty City, Vice City and San Andreas]
The second:
2013 - Grand Theft Auto 2 [ft. the one and only Anywhere City]
The third:
1984 - GTA: Vice City Stories [ft. Vice City redux I]
1986 - GTA: Vice City [ft. Vice City redux I]
1992 - GTA: San Andreas [ft. San Andreas redux I, incl. the original Los Santos]
1998 - GTA: Liberty City Stories [ft. Liberty City redux I]
2000 - GTA Advance [ft. Liberty City redux I 2D]
2001 - Grand Theft Auto III [ft. Liberty City redux I]
The fourth:
2008 - Grand Theft Auto IV (with The Lost and Damned and The Ballad of Gay Tony) [ft. Liberty City redux II and the original Alderney]
2009 - GTA: Chinatown Wars [ft. Liberty City redux II 2D]
2013 - Grand Theft Auto V [ft. Los Santos redux I and the original Blaine County]
Grand Theft Auto - (PC - Oct. 1997, PlayStation - May 1998, Gameboy Color - 1999)
Grand Theft Auto: London, 1969 - (PlayStation - Apr. 29, 1999, PC - May 25, 1999)
Grand Theft Auto: London, 1961 - (PC - Dec. 31, 1999)
Grand Theft Auto 2 - (PlayStation - Oct.22, 1999, PC - Oct. 7, 1999, Dreamcast - May 2, 2000, Gameboy Color - Dec. 25, 2000)
Grand Theft Auto III - (PlayStation 2 - Oct. 22, 2001, PC - May 21, 2002, Xbox - Oct. 31, 2003)
Grand Theft Auto: Vice City - (PlayStation 2 - Oct. 29, 2002, PC - May 13, 2003, Xox - Oct. 31, 2003)
Grand Theft Auto: San Andreas - (PlayStation 2 - Oct. 25, 2004, Xbox - Jun. 6, 2005, PC - Jun. 6, 2005, Xbox 360 - Oct. 20, 2008)
Grand Theft Auto Advance - (Gameboy Advance - Oct. 25, 2004)
Grand Theft Auto: Liberty City Stories - (PSP - Oct. 24, 2005, PlayStation 2 - Jun. 6, 2006)
Grand Theft Auto: Vice City Stories - (PSP - Oct. 30, 2006, PlayStation 2 - Mar. 5, 2007)
Grand Theft Auto IV - (PlayStation 3 & Xbox 360 - Apr. 29, 2008, PC - Dec. 02, 2008)
Grand Theft Auto: The Lost and Damned - (Xbox 360 - Feb. 17, 2009)
Grand Theft Auto: Chinatown Wars - (PSP - Oct. 20, 2009, Nintendo DS - Mar. 17, 2009, iPhone - Jan. 18, 2010)
Grand Theft Auto: The Ballad of Gay Tony - (Xbox 360 - Oct. 29, 2009)
Grand Theft Auto V - (PlayStation 3 & Xbox 360 - Sep. 17, 2013, PlayStation 4 & Xbox One - Nov. 18, 2014, PC - Mar. 24, 2015)
-----------------------------------
Compilations
Grand Theft Auto: Episodes from Liberty City - (Xbox 360 - Oct. 29, 2009)
------------------------------------
These are the games listed chronologically:
1961 - GTA: London, 1961
1969 - GTA: London, 1969
1984 - GTA: Vice City Stories
1986 - GTA: Vice City
1992 - GTA: San Andreas
1997 - Grand Theft Auto
1998 - GTA: Liberty City Stories
2000 - GTA Advance
2001 - Grand Theft Auto III
2008 - Grand Theft Auto IV (with The Lost and Damned and The Ballad of Gay Tony)
2009 - GTA: Chinatown Wars
2013 - Grand Theft Auto 2 and Grand Theft Auto V
...though "technically" the GTA games are split into separate "series" or maps. With each series being a new start and separate from the previous one.
Each series chronology works thus...
The first:
1961 - GTA: London, 1961
1969 - GTA: London, 1969
1997 - Grand Theft Auto [ft. the original Liberty City, Vice City and San Andreas]
The second:
2013 - Grand Theft Auto 2 [ft. the one and only Anywhere City]
The third:
1984 - GTA: Vice City Stories [ft. Vice City redux I]
1986 - GTA: Vice City [ft. Vice City redux I]
1992 - GTA: San Andreas [ft. San Andreas redux I, incl. the original Los Santos]
1998 - GTA: Liberty City Stories [ft. Liberty City redux I]
2000 - GTA Advance [ft. Liberty City redux I 2D]
2001 - Grand Theft Auto III [ft. Liberty City redux I]
The fourth:
2008 - Grand Theft Auto IV (with The Lost and Damned and The Ballad of Gay Tony) [ft. Liberty City redux II and the original Alderney]
2009 - GTA: Chinatown Wars [ft. Liberty City redux II 2D]
2013 - Grand Theft Auto V [ft. Los Santos redux I and the original Blaine County]
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