Playable characters: The Undertaker, Shawn Michaels, The Ultimate Warrior, Bret Hart, Owen Hart, Ahmed Johnson, Hunter Hearst Helmsley, The British Bulldog, Goldust and Vader with commentary supplied by Vince McMahon and Mr. Perfect.
All of the wrestlers featured in this game recorded fresh motion capture footage and did not recycle any of the sprites or moves from its predecessor, WWF WrestleMania: The Arcade Game (1995).
The game's developers wanted to include finishers in its predecessor, WWF WrestleMania: The Arcade Game (1995). But WWF did not like the idea, saying it was not the sort of image they wanted portrayed in their video games. This time around Acclaim, got their way and were granted permission to include finishers. Each wrestler in this game had their own unique match finisher that could be performed.
This games predecessor, WWF WrestleMania: The Arcade Game (1995), received a lot of negative reviews due to it feeling like it was a year behind on the roster at its time of release.
"WrestleMania: The Arcade Game" went into development in 1994 and was launched in 1995. It most notably did not feature top billed superstars of 1995 like Diesel and Hunter Hearst Helmsley.
To avoid this again, Acclaim were told to put a rush on In Your House, resulting in a far less superior game to "WrestleMania: The Arcade Game" in graphics and game play, due to the rush.
As Acclaim were not happy with the end product, they did not bother to release an arcade version, nor did they even try to approach Nintendo to port a N64 version.
"WrestleMania: The Arcade Game" went into development in 1994 and was launched in 1995. It most notably did not feature top billed superstars of 1995 like Diesel and Hunter Hearst Helmsley.
To avoid this again, Acclaim were told to put a rush on In Your House, resulting in a far less superior game to "WrestleMania: The Arcade Game" in graphics and game play, due to the rush.
As Acclaim were not happy with the end product, they did not bother to release an arcade version, nor did they even try to approach Nintendo to port a N64 version.