8 reviews
Ah, "Jak and Daxter", a game that it shockingly already 12 years old. (Making me feel like quite the old man, having played it not long after its original release.) It is a nostalgic remnant and figment of my teen-aged years, huddled around an old 19" standard-def television in my room, playing my trusty old PS2 through those clunky yellow-red-white AV cables, staring at a grainy, pixelated image that seems almost neanderthalian by today's standards.
Those truly were the days, weren't they?
Created by Naughty Dog, the same company who later went on to create classics like the iconic "Uncharted" series, and the stunning zombie- horror game "The Last of Us", "Jak and Daxter" follows... well... Jak and Daxter, two heroes who are forced to save the world from an evil force.
At the start of the game, best buds Jak (a silent, but still oddly compelling teenager) and Daxter (a fast-talking smart-alec) go to the mysterious "Misty Island" to have a look around, despite being told repeatedly not to go. However, after an accident, Daxter is knocked into a vat of a mysterious substance called "Dark Eco", which transforms him into a strange weasel-like animal. The duo also see two mysterious figured plotting possible dastardly deeds with an army of monsters. Troubled by the turn of events, the two are then sent on a mission to stop the creatures and try to figure out a way to restore Daxter back to his human (well, "humanoid") form.
Yes, it's a simple set-up, but this is a game based almost exclusively on impressive gameplay and exploration, so I can forgive a less developed storyline.
And that gameplay is impressive, and the game itself a well-constructed piece of software from yester-year.
The graphics for the time were a blast. Able to cover not only bright and colorful scenes almost reminiscent of a Warner Bros. cartoon, but also dark, dreary sequences when the game is at more critical moments, the visuals are a feast for the eyes. (Although they haven't aged well and are a bit blockier than later PS2 releases) And the visual design is just fun, fun, fun! The voice acting, though limited, is very nice, particularly from Daxter. Some complain that they found him annoying, but I found Daxter's mile-a-minute mouth to be charming and amusing. The controls are also perfect, making the 3D platform gaming tight and intuitive.
The difficulty level is also just right. It's simple and fun, yet also is able to provide some nice challenges, particularly for completionists who want to discover every secret of the game.
The only place this game loses a point is in the fact that that many missions do get repetitive, and at times, certain elements and goals feel tacked on and underdeveloped. But this is only a small error in a game that otherwise feels pretty much flawless.
"Jak and Daxter" is a darned great game. And it is well worth playing. (As are it's darker, grittier sequels) I give it a great 9 out of 10. It's a blast, and you should definitely give it a shot!
Those truly were the days, weren't they?
Created by Naughty Dog, the same company who later went on to create classics like the iconic "Uncharted" series, and the stunning zombie- horror game "The Last of Us", "Jak and Daxter" follows... well... Jak and Daxter, two heroes who are forced to save the world from an evil force.
At the start of the game, best buds Jak (a silent, but still oddly compelling teenager) and Daxter (a fast-talking smart-alec) go to the mysterious "Misty Island" to have a look around, despite being told repeatedly not to go. However, after an accident, Daxter is knocked into a vat of a mysterious substance called "Dark Eco", which transforms him into a strange weasel-like animal. The duo also see two mysterious figured plotting possible dastardly deeds with an army of monsters. Troubled by the turn of events, the two are then sent on a mission to stop the creatures and try to figure out a way to restore Daxter back to his human (well, "humanoid") form.
Yes, it's a simple set-up, but this is a game based almost exclusively on impressive gameplay and exploration, so I can forgive a less developed storyline.
And that gameplay is impressive, and the game itself a well-constructed piece of software from yester-year.
The graphics for the time were a blast. Able to cover not only bright and colorful scenes almost reminiscent of a Warner Bros. cartoon, but also dark, dreary sequences when the game is at more critical moments, the visuals are a feast for the eyes. (Although they haven't aged well and are a bit blockier than later PS2 releases) And the visual design is just fun, fun, fun! The voice acting, though limited, is very nice, particularly from Daxter. Some complain that they found him annoying, but I found Daxter's mile-a-minute mouth to be charming and amusing. The controls are also perfect, making the 3D platform gaming tight and intuitive.
The difficulty level is also just right. It's simple and fun, yet also is able to provide some nice challenges, particularly for completionists who want to discover every secret of the game.
The only place this game loses a point is in the fact that that many missions do get repetitive, and at times, certain elements and goals feel tacked on and underdeveloped. But this is only a small error in a game that otherwise feels pretty much flawless.
"Jak and Daxter" is a darned great game. And it is well worth playing. (As are it's darker, grittier sequels) I give it a great 9 out of 10. It's a blast, and you should definitely give it a shot!
- TedStixonAKAMaximumMadness
- Dec 1, 2013
- Permalink
This game is packed with things to do and also a nice introduction to more open world adventure games for kids! It's a family friendly game that I've played as a kid and as an adult and was enjoyable both times!
Naughty Dog, a company that makes games exclusively for the PlayStation 2, delivered a worthy replacement for the loss of their great Crash Bandicoot series with Jak And Daxter: The Precursor Legacy. I own this game and I love it.
Made in the vein of a Disney cartoon, and featuring some good voice acting, led by Max Casella of "Doogie Howser" fame, the story is about Daxter falling into a vat of black eco and turning from the elf-like creature he was into a otter/weasel combination. His strong but silent friend Jak and he must find the only person who can turn Daxter back. So in a game that blows away what Super Mario 64 first brought in (the huge 3D worlds) Jak and Daxter visit many interconnected worlds to find Power Cels that will allow them to get Daxter returned to normal.
The game features gorgeous graphics, complete with changing times of the day. Great voice acting (Casella delivers some hilarious lines), great gameplay, and plenty of fun. The game is easy to play (you get unlimited lives), constantly saves your progress any time (computer gamers always want that) and challenges you without being cheap. Only the music is a weak spot, with much of it sounding too much like Crash's. One great addition is if Jak and Daxter walk by a character, you will hear them talking to themselves about certain things or the characters themselves. Throw in that the Keira character is one of the spunkiest characters ever created (What? Paige Davis in a video game?!?) and you've got a must-buy. ***** out of *****.
Made in the vein of a Disney cartoon, and featuring some good voice acting, led by Max Casella of "Doogie Howser" fame, the story is about Daxter falling into a vat of black eco and turning from the elf-like creature he was into a otter/weasel combination. His strong but silent friend Jak and he must find the only person who can turn Daxter back. So in a game that blows away what Super Mario 64 first brought in (the huge 3D worlds) Jak and Daxter visit many interconnected worlds to find Power Cels that will allow them to get Daxter returned to normal.
The game features gorgeous graphics, complete with changing times of the day. Great voice acting (Casella delivers some hilarious lines), great gameplay, and plenty of fun. The game is easy to play (you get unlimited lives), constantly saves your progress any time (computer gamers always want that) and challenges you without being cheap. Only the music is a weak spot, with much of it sounding too much like Crash's. One great addition is if Jak and Daxter walk by a character, you will hear them talking to themselves about certain things or the characters themselves. Throw in that the Keira character is one of the spunkiest characters ever created (What? Paige Davis in a video game?!?) and you've got a must-buy. ***** out of *****.
- BlackJack_B
- Aug 17, 2002
- Permalink
Jak And Daxter TPL is in short what ND wanted Crash to be if the PS1 hardware allowed to exist, especially after reading multiple interviews, it really seems like that was their idea if they somehow got the Crash rights. JaD feels in many areas inspired by it, the moveset, the aesthetics, hell even some of the character designs. It is really its spiritual succesor, the true Crash 4, and not, IAT never was.
Naughty Dog since 1996 showed they knew the hardware more than even the same guys who made it in the first place. They really proved you dont need hardware specs to succeed at being technically impressive. I already said it so many times, but all of their games not only are imo the peak graphics of the generation even compared to the most technological advanced games on more powerful platforms, but also are comparable as some dedicated tech demos or benchmarks... and that includes PC... Anddd now the PC master race fanboys chasing me to death.
But of course this wouldnt be just Crash and thats it, oh no (with inspiration of Banjo Kazooie and Spyro, needless to say), ND would do something else to separate from the rest and break new ground on technology. This is not just the first 3d game without loading screens, but also the first connected (or seamless) open world game in history. Reading this wouldnt seem like a big deal, but haha you have no idea of what this really means and what you could do with it in the right hands instead of being just a "cool gimmick". And there was so much disinformation in this topic (probably for people who just wanted to devalue ND achievements). Because yes, games without loading screens were a thing even in the 70s-90s, and yes, the N64 transitions were fast, but first, those older games werent 3d, and second the N64 open worlds still interrupt in some way or another the action and they dont feel in any way seamless or connected. Its really funny how the cartridges are so justified by some N64 lovers as the best for videogame media even today (yes, there are some extremists like that) but the disc drive of the PS2 showed a way better streaming despite being on paper slower.
Some people may not recognize it but this game without loading screen and a fully true open world wouldnt be possible, first of all you can affect other things in the enviroments both visually and gameplay wise, you can help other NPCs to do things in different areas that the ones they are to win a power cell giving you both an explanation and maybe a bit of backstory instead of just feeling like another collectable, you feel inmersed by just walking to one area to another or seeing all of the game world in a high place with the affected elements i said before or one of my favorites, being able to do half of the task and leave it for later, or do multiple tasks at once. This level of full open world reminds me to some modern games like Horizon Zero Dawn with the difference this was 2001. This is just peak inmersion in videogames.
And speaking of inmersion, that is what JaD is. Is not just a 3d platformer like Crash or a regular collectathon like BK, but also an adventure game, and this is important because this is a triple A adventure, if you know what i mean. There is NPC interaction, a feeling of progression, and thats the key word, progression, it almost feels like RPG, with an insane amount of cutscenes for a platformer. And while the story is simple, its also very effective and doesnt treat you like dumb... Twinsanity...
The story interestingly enough, is like in terms of tone, an evolution of the previous ND games. ND was already trying to make their stories a bit more dark with Crash Warped, and Jak 1 already expanded on the plot. There is more humour (thanks to the budget and PS2 power), but is the good type of humour that is only present when its needed, and in a very intelligent way, making a good balance. I know this point is subjective, but Crash after CNK was never the same, and JaD was a surprisingly breath of fresh air. I love how they took so many inspiration from many cartoons, but with more budget and power they could create more "weird" looking characters. This may be the very first game in history that makes me feel on its entirety that im watching a cartoon.
The funny thing is that you may think this open world with all of this characters, for how big it is would look like trash, but actually is one if not the most detailed game of the time. Im not just amazed that the power of the PS2 was able to surprass Crash visuals, but having levels 100 times bigger at 60 fps.... Wrath Of Cortex.
The Jak GOAL engine has to be one if not the best game engine ever made, at least not taking into account modding or accessibility, just pure optimization and capabilities (like being able to change code while the game is running). I dont want to write so much on this, but to be as short and concise as possible, they created an entirely new programming language, just for this game. I really want to see that again. Needless to say, it was kind of funny checking all of the LISP software that was made, with most being used for serious purposes like mathematical stuff on computers or even science, just to see GOAL, a videogame. If i was a teacher, my student would get a 10 definitely. Seriously, if you read about the Naughty Dog history and development of their games, programmers like Andy Gavin are a genius, arguably one of the most prolific programmers in history. Is a shame that his talent was only used in a handful of games...
PC and other modern console games in general would never be as optimized unfortunately since that implies an intense knowledge of both programming and mechanical/electricity stuff and skipping many "rules" that probably wouldnt make your boss to be happy about it. But as i always say, if its illegal but does a greater good, then do it..... dont look at me.
Actually as i play this game more i realized this game has a lot in common with Crash Team Racing, which kind of makes sense. The engine of JaD feels like an evolution, even the LOD system is the same, very unnoticeable compared to other games before this. I think it also really shows how ahead of its time CTR was.
And of course the animations. Some people for some reason find the characters to be the low point of the graphics, but i disagree. Some characters looks incredible good for 2001 standards, ranging from 4000 to 10.000 polygons which is a lot and having animation smooth as butter even today. Some few models may not age all that well, but aesthetically speaking i find their excentric designs to be very pleasant and it does justice to Crash characters. This game is just so charming, so beautiful and never drops a frame.
Now going into the gameplay. Jak, much like Crash in 2 and 3, controls pretty much perfect. He has ton of moves he can combine that are satisfying to just watch thanks to the animation work and he maintains full control in mid air so each time you die never feels unfair. JaD not only was revolutionary but also perfected the collectathon genre.
I only have two minor complains with this game, first of all, while Jak is very satisfying to control or to utilize its eco powers, the truth is that he is not satisfying to control as Crash in Warped. In Warped he really feel like unstoppable once you win the game. Here it feels like an natural evolution of Crash 2 but not Crash 3, and i get it, but i still prefer how the control was in Warped. Plus my second minor complain, maybe a bit more harsh is that much like Crash 1 and 2 there is nothing more to do once you finish this game, again taking notes of those games instead of 3 and especially CTR. And the game is too short, which would be actually a good thing in other games, but here the core gameplay is so good that you really really want to continue playing it. As unpopular as it may be this two things are the only reason that i think Crash 3 and CTR were just a bit better. Maybe the fact that most of the game development went to make it work on the first place meant that they couldnt make the game as replayable as their two previous works. I think however is way superior to Crash 2 which is saying a lot. Im not saying neccesarily TPL is objectively inferior to Crash 3 and CTR, in fact in terms of core gameplay and innovation the three are tied in my eyes, is just the satisfying gameplay and replayability that just puts it slighty below in my eyes. Hell, if there was like one extra area or something after beating the game 100% i think it would put it even above Crash 3.
In conclusion TPL is one of those few games that represents what the leap in technology can do and not simplify it to just a gimmick or the visual side. The exploration, map design, animation, infinite draw distance and so on would had been just impossible on the previous gen. The world of JaD was so ahead of its time, that makes GTA 3 Liberty City to feel fake in comparison. The streaming system in JaD was not just revolutionary for the videogame industry but even on the field of technology as a whole.
While this review may seem like a bit agressive for some, the truth is that we have to go back in time. It wouldnt make any sense for ND to make yet another linear game on a new hardware and that formula being already perfected. WOC, Twinsanity and IAT, which pale and feel outdated in comparison, should had learned about this game, and leave the comfort zone if they wanted to make something at the heights of the OG Crash trilogy, which imo the first JaD really succeeds. It is a bit of a shame that this game would be the last ND true platformer as i feel they are very talented for this genre. Jak 2, 3 and all of their other series would be worthy games imo despite being significantly different, but they wouldnt impress me as much as the Crash series and the first Jak, which were in other words.... more majestic.
Naughty Dog since 1996 showed they knew the hardware more than even the same guys who made it in the first place. They really proved you dont need hardware specs to succeed at being technically impressive. I already said it so many times, but all of their games not only are imo the peak graphics of the generation even compared to the most technological advanced games on more powerful platforms, but also are comparable as some dedicated tech demos or benchmarks... and that includes PC... Anddd now the PC master race fanboys chasing me to death.
But of course this wouldnt be just Crash and thats it, oh no (with inspiration of Banjo Kazooie and Spyro, needless to say), ND would do something else to separate from the rest and break new ground on technology. This is not just the first 3d game without loading screens, but also the first connected (or seamless) open world game in history. Reading this wouldnt seem like a big deal, but haha you have no idea of what this really means and what you could do with it in the right hands instead of being just a "cool gimmick". And there was so much disinformation in this topic (probably for people who just wanted to devalue ND achievements). Because yes, games without loading screens were a thing even in the 70s-90s, and yes, the N64 transitions were fast, but first, those older games werent 3d, and second the N64 open worlds still interrupt in some way or another the action and they dont feel in any way seamless or connected. Its really funny how the cartridges are so justified by some N64 lovers as the best for videogame media even today (yes, there are some extremists like that) but the disc drive of the PS2 showed a way better streaming despite being on paper slower.
Some people may not recognize it but this game without loading screen and a fully true open world wouldnt be possible, first of all you can affect other things in the enviroments both visually and gameplay wise, you can help other NPCs to do things in different areas that the ones they are to win a power cell giving you both an explanation and maybe a bit of backstory instead of just feeling like another collectable, you feel inmersed by just walking to one area to another or seeing all of the game world in a high place with the affected elements i said before or one of my favorites, being able to do half of the task and leave it for later, or do multiple tasks at once. This level of full open world reminds me to some modern games like Horizon Zero Dawn with the difference this was 2001. This is just peak inmersion in videogames.
And speaking of inmersion, that is what JaD is. Is not just a 3d platformer like Crash or a regular collectathon like BK, but also an adventure game, and this is important because this is a triple A adventure, if you know what i mean. There is NPC interaction, a feeling of progression, and thats the key word, progression, it almost feels like RPG, with an insane amount of cutscenes for a platformer. And while the story is simple, its also very effective and doesnt treat you like dumb... Twinsanity...
The story interestingly enough, is like in terms of tone, an evolution of the previous ND games. ND was already trying to make their stories a bit more dark with Crash Warped, and Jak 1 already expanded on the plot. There is more humour (thanks to the budget and PS2 power), but is the good type of humour that is only present when its needed, and in a very intelligent way, making a good balance. I know this point is subjective, but Crash after CNK was never the same, and JaD was a surprisingly breath of fresh air. I love how they took so many inspiration from many cartoons, but with more budget and power they could create more "weird" looking characters. This may be the very first game in history that makes me feel on its entirety that im watching a cartoon.
The funny thing is that you may think this open world with all of this characters, for how big it is would look like trash, but actually is one if not the most detailed game of the time. Im not just amazed that the power of the PS2 was able to surprass Crash visuals, but having levels 100 times bigger at 60 fps.... Wrath Of Cortex.
The Jak GOAL engine has to be one if not the best game engine ever made, at least not taking into account modding or accessibility, just pure optimization and capabilities (like being able to change code while the game is running). I dont want to write so much on this, but to be as short and concise as possible, they created an entirely new programming language, just for this game. I really want to see that again. Needless to say, it was kind of funny checking all of the LISP software that was made, with most being used for serious purposes like mathematical stuff on computers or even science, just to see GOAL, a videogame. If i was a teacher, my student would get a 10 definitely. Seriously, if you read about the Naughty Dog history and development of their games, programmers like Andy Gavin are a genius, arguably one of the most prolific programmers in history. Is a shame that his talent was only used in a handful of games...
PC and other modern console games in general would never be as optimized unfortunately since that implies an intense knowledge of both programming and mechanical/electricity stuff and skipping many "rules" that probably wouldnt make your boss to be happy about it. But as i always say, if its illegal but does a greater good, then do it..... dont look at me.
Actually as i play this game more i realized this game has a lot in common with Crash Team Racing, which kind of makes sense. The engine of JaD feels like an evolution, even the LOD system is the same, very unnoticeable compared to other games before this. I think it also really shows how ahead of its time CTR was.
And of course the animations. Some people for some reason find the characters to be the low point of the graphics, but i disagree. Some characters looks incredible good for 2001 standards, ranging from 4000 to 10.000 polygons which is a lot and having animation smooth as butter even today. Some few models may not age all that well, but aesthetically speaking i find their excentric designs to be very pleasant and it does justice to Crash characters. This game is just so charming, so beautiful and never drops a frame.
Now going into the gameplay. Jak, much like Crash in 2 and 3, controls pretty much perfect. He has ton of moves he can combine that are satisfying to just watch thanks to the animation work and he maintains full control in mid air so each time you die never feels unfair. JaD not only was revolutionary but also perfected the collectathon genre.
I only have two minor complains with this game, first of all, while Jak is very satisfying to control or to utilize its eco powers, the truth is that he is not satisfying to control as Crash in Warped. In Warped he really feel like unstoppable once you win the game. Here it feels like an natural evolution of Crash 2 but not Crash 3, and i get it, but i still prefer how the control was in Warped. Plus my second minor complain, maybe a bit more harsh is that much like Crash 1 and 2 there is nothing more to do once you finish this game, again taking notes of those games instead of 3 and especially CTR. And the game is too short, which would be actually a good thing in other games, but here the core gameplay is so good that you really really want to continue playing it. As unpopular as it may be this two things are the only reason that i think Crash 3 and CTR were just a bit better. Maybe the fact that most of the game development went to make it work on the first place meant that they couldnt make the game as replayable as their two previous works. I think however is way superior to Crash 2 which is saying a lot. Im not saying neccesarily TPL is objectively inferior to Crash 3 and CTR, in fact in terms of core gameplay and innovation the three are tied in my eyes, is just the satisfying gameplay and replayability that just puts it slighty below in my eyes. Hell, if there was like one extra area or something after beating the game 100% i think it would put it even above Crash 3.
In conclusion TPL is one of those few games that represents what the leap in technology can do and not simplify it to just a gimmick or the visual side. The exploration, map design, animation, infinite draw distance and so on would had been just impossible on the previous gen. The world of JaD was so ahead of its time, that makes GTA 3 Liberty City to feel fake in comparison. The streaming system in JaD was not just revolutionary for the videogame industry but even on the field of technology as a whole.
While this review may seem like a bit agressive for some, the truth is that we have to go back in time. It wouldnt make any sense for ND to make yet another linear game on a new hardware and that formula being already perfected. WOC, Twinsanity and IAT, which pale and feel outdated in comparison, should had learned about this game, and leave the comfort zone if they wanted to make something at the heights of the OG Crash trilogy, which imo the first JaD really succeeds. It is a bit of a shame that this game would be the last ND true platformer as i feel they are very talented for this genre. Jak 2, 3 and all of their other series would be worthy games imo despite being significantly different, but they wouldnt impress me as much as the Crash series and the first Jak, which were in other words.... more majestic.
- sebastianali123
- May 4, 2024
- Permalink
Yes, of the games featuring these characters this one is still my favorite of them all. Granted the story is not as dark, however I as a gamer do not necessarily like my games dark all the time. They made the same mistake in the Prince of Persia saga too, trying to cater to the Grand Theft Auto set of people. This game features two buddies snooping where they should not, the one named Daxter soon falls into a vat of something called dark eco and is transformed into a fuzzier version, granted this does not stop his wisecracking which is the highlight for me for the entire series. Jak is the silent protagonist here and I prefer that a bit more to the talker he becomes. Well Jak and Daxter must navigate the world finding the legendary sages so that they might help not only Daxter, but the world from a dark threat looming in the background. The graphics are great as they really show distance very well. At the beginning you go to an island from the island you can see the mainland, from the mainland you can see the island. The game is filled with areas where you can see in the distance where you must go and where you were. The action is performed via standard platform gaming with your jumping and spin attacks on enemies. The controls are simple and for the most part the game is not the type to make you pull your hair out. The environments are great as you navigate tropical locals, snowy mountain tops, and fire filled mine shafts and you get some top notch boss fights too. It is a shame they did not stick to this formula for future games though. Not that the others are bad, but they just do not match this one in fun.
Jak and daxter is brilliant platformer, it has great controls, visuals, music, acting, cutscenes, pacing, variety, locations and a solid if basic story. The game has a banjo koozie structure where you collect power cells, to progress further into the game and orbs which allow you buy more of them etc. The villains tho are kinda bland and not well developed and not being able to play as daxter is kinda weird to since its called jk and daxter. The vechles control really well and it's challenging but doesn't go to far for first time players, theres no loading throughtout the game to which is impressive and camera is pretty good to. Give this game try and it goes to show that looks can be deceving.
JAK AND DAXTER: The Precursor Legacy (2001) developed by Naughty Dog (Crash Bandicoot, Last of Us). Having grown up on excessive ammounts of the Crash Bandicoot games, when I played Jak and Daxter, it was instant love for me. Although fairly different from Crash games, there are definite similarities and nostalgic vibes.
"Jak tries to help his friend Daxter after he transforms into a hybrid of an otter and a weasel. With the help of a Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco."
That aside, J&D is a pretty amazing game. An instant classic in my book. Highly recommended if you are a fan of Crash Bandicoot games, works by Naughty Dog and other platformer games. This was a very fun game series.
"Jak tries to help his friend Daxter after he transforms into a hybrid of an otter and a weasel. With the help of a Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco."
That aside, J&D is a pretty amazing game. An instant classic in my book. Highly recommended if you are a fan of Crash Bandicoot games, works by Naughty Dog and other platformer games. This was a very fun game series.
- Jinxxa_Wolf
- Oct 19, 2024
- Permalink
2 Thumbs Way, Way, Way UP! 5 Stars or higher!
This games has it all: Action; Romance; Adventure; and Cute, Fuzzy Creatures that want to eat you. I swear, it's the best Play Station 2 game ever created! I hope they make a sequel, a movie, and another version for Game Cube. What? They did that with Sonic Adventure 2, why not this?
This games has it all: Action; Romance; Adventure; and Cute, Fuzzy Creatures that want to eat you. I swear, it's the best Play Station 2 game ever created! I hope they make a sequel, a movie, and another version for Game Cube. What? They did that with Sonic Adventure 2, why not this?