Grand Theft Auto: Vice City (2002 Video Game)
Full Cast & Crew
Writing Credits
Dan Houser | ... | (written by) & |
James Worrall | ... | (written by) |
Dan Houser | ... | (written by: Kent Paul's 80 Nostalgia Zone) |
Dan Houser | ... | (script: cutscenes) & |
James Worrall | ... | (script: cutscenes) |
Dan Houser | ... | (written by: pedestrian dialogue) & |
Marco Fernandez | ... | (written by: pedestrian dialogue) (as Marc Fernandez) & |
Gillian Telling | ... | (written by: pedestrian dialogue) & |
Navid Khonsari | ... | (written by: pedestrian dialogue) & |
Jeremy Pope | ... | (written by: pedestrian dialogue) & |
Lance Williams | ... | (written by: pedestrian dialogue) & |
Jennymarie Jemison | ... | (written by: pedestrian dialogue) (as Jenny Jemison) |
Dan Houser | ... | (written by: DJ banter and imaging) and |
Lazlow | ... | (written by: DJ banter and imaging) |
Dan Houser | ... | (written by: KChat) & |
Lazlow | ... | (written by: KChat) |
Dan Houser | ... | (written by: VCPR) & |
Lazlow | ... | (written by: VCPR) |
Dan Houser | ... | (written by: Radio Commercials) and |
Lazlow | ... | (written by: Radio Commercials) |
Cast (in credits order)
Produced by
Leslie Benzies | ... | producer |
Dan Houser | ... | producer |
Sam Houser | ... | executive producer |
Jamie King | ... | producer: cinematics |
Lazlow | ... | producer |
Jeremy Pope | ... | associate producer |
Rich Rosado | ... | producer (Xbox version) |
Noelle Sadler | ... | associate producer |
Renaud Sebbane | ... | producer: motion capture |
Hannes Seifert | ... | senior producer: Xbox version |
Music by
Alex Horton | ... | (uncredited) |
Casting By
Judy Henderson |
Art Direction by
Aaron Garbut |
Art Department
Keiran Baillie | ... | map designer (as Kieran Baillie) |
Stephen Bliss | ... | cover art |
Arnold Blüml | ... | artist (Xbox version) (as Arnold Blueml) |
Adam Cochrane | ... | map designer |
Alan Davidson | ... | character designer |
Campbell-John Dick | ... | map designer (as Campbell J. Dick) |
Alan Duncan | ... | vehicle designer |
Alexander Fukari | ... | artist (Xbox version) |
Steffen Gölles | ... | artist (Xbox version) |
John Haime | ... | mission designer |
David Huettner | ... | support artist (Xbox version) |
Patrick Jamaa | ... | artist (Xbox version) |
Christian Koppold | ... | support artist (Xbox version) |
Paul Kurowski | ... | lead vehicle designer |
Gary McAdam | ... | map designer |
Ian McQue | ... | lead character designer |
Craig Moore | ... | additional art |
Steven Mulholland | ... | map designer |
Jolyon Orme | ... | vehicle designer |
Stuart Petri | ... | graphic designer |
Peter Pisarik | ... | support artist (Xbox version) |
Tony Porter | ... | additional art |
Oliver Reischl | ... | artist (Xbox version) |
Bibiane Rom | ... | artist (Xbox version) |
Thomas Schleischitz | ... | artist (Xbox version) |
Toks Solarin | ... | character designer |
Andrew Soosay | ... | map designer |
Michael Sormann | ... | support artist (Xbox version) |
Wayland Standing | ... | map designer |
Christof Stanits | ... | artist (Xbox version) |
Christian Stejnar | ... | support artist (Xbox version) |
Nik Taylor | ... | map designer |
Alisdair Wood | ... | map designer |
Sound Department
John Bowen | ... | additional sound designer |
Craig Conner | ... | audio |
Sergey Hogart | ... | voice director (as Sergey Petrov) |
Dan Houser | ... | audio director: Cut Scenes |
Navid Khonsari | ... | audio director: Cut Scenes |
Will Morton | ... | audio |
Stuart Ross | ... | audio |
Greg Schweizer | ... | audio production mixer |
Raymond Usher | ... | audio |
Paul Vasquez | ... | sound recordist |
Allan Walker | ... | audio |
Visual Effects by
Navid Khonsari | ... | motion capture director |
Leander Schock | ... | lead digital artist: Xbox version |
Chuck Mongelli | ... | motion capture (uncredited) |
Animation Department
Gus Braid | ... | animator |
Alex Horton | ... | lead animator |
Lee Montgomery | ... | animator |
Tara Radcliffe | ... | in-game character model |
Brian Shelton | ... | intro animation by |
Duncan Shields | ... | animator |
Casting Department
Jamie King | ... | talent procurement: Cut Scenes |
Sean Macaluso | ... | talent procurement: Cut Scenes |
Costume and Wardrobe Department
Evan Ross | ... | character stylist |
Music Department
Terry Donovan | ... | soundtrack coordinator |
Heinz Henn | ... | music consultant |
Lazlow | ... | music editor |
Additional Crew
Lisandro Aguilar | ... | quality assurance manager (Xbox version) |
Philip Alexander | ... | game tester (as Phil Alexander) |
James Allan | ... | game tester |
Craig Arbuthnott | ... | quality assurance manager |
Jeronimo Barrera | ... | production team |
Tim Bates | ... | lead quality assurance |
Christian Bazant | ... | programmer (Xbox version) |
David Beddoes | ... | game tester |
Clemens Beer | ... | lead programmer: Xbox version |
Leslie Benzies | ... | development director |
Jeff Berlin | ... | imaging production: Flash FM |
Dan Black | ... | external (Xbox version) / freelancer (Xbox version) |
Mike Blackburn | ... | game tester |
Michael Borras | ... | quality assurance team (Xbox version) |
David Brandstaetter | ... | general support (Xbox version) |
Chris Brown | ... | game tester |
Kit Brown | ... | quality assurance |
Jacen Burrows | ... | production team |
Paul Byers | ... | game tester |
Antoine Cabrol | ... | game tester |
Alan Campbell | ... | programmer |
Michael Carnevale | ... | website creator |
Jeff Castaneda | ... | production team |
Christine Chalmers | ... | technical supporter |
Barane Chan | ... | programmer |
Gottfried Chen | ... | programmer (Xbox version) |
Barry Clark | ... | game tester |
Craig Conner | ... | director: voice-over |
Neil Corbett | ... | lead quality assurance |
James Cree | ... | game tester (as Jim Cree) |
Lee Cummings | ... | test team: Rockstar New York |
Adam Davidson | ... | analysis / lead quality assurance / research |
Philip Deane | ... | game tester (as Phil Deane) |
Terry Donovan | ... | production team |
Rob Dunkin | ... | game tester |
Andrew Duthie | ... | mission designer |
Daniel Einzig | ... | production manager |
Mike Emeny | ... | game tester |
Enrique Fernandez | ... | game tester |
Marco Fernandez | ... | director: voice-over (as Marc Fernandez) |
Marvin Fillip | ... | general support (Xbox version) (as Martin Fillip) |
Craig Filshie | ... | mission designer |
Gary Foreman | ... | chief technology officer: Rockstar New York (as Gary J. Foreman) |
Adam Fowler | ... | technical director |
Melanie Friedl | ... | general support (Xbox version) |
Thaddaeus Frogley | ... | support programmer: Xbox version |
Marin Gazzari | ... | general support (Xbox version) |
Denby Grace | ... | game tester |
Paul Green | ... | game tester |
Joseph Greene | ... | game tester (as Joe Greene) |
Jenefer Gross | ... | production team |
Kim Gurney | ... | office support |
Gunter Hager | ... | general support: Xbox version (as Gunter Piringer) |
John Haime | ... | mission designer |
Mark Hanlon | ... | programmer |
Rob Harbour | ... | game tester |
John Harding | ... | external (Xbox version) / freelancer (Xbox version) |
Futaba Hayashi | ... | production team: Rockstar New York / website creator |
Matt Hewitt | ... | game tester |
Kevin Hobson | ... | game tester |
Mike Hong | ... | test team: Rockstar New York |
Jurie Horneman | ... | project manager: Xbox version |
Alex Horton | ... | technical director: motion capture |
Dan Houser | ... | director: voice-over |
Joseph Howell | ... | analysis / research and analysis |
Richard Huie | ... | lead quality assurance |
Lee Johnson | ... | game tester |
Matt Jones | ... | game tester |
Kaweh Kazemi | ... | general support (Xbox version) |
Kirsten Kennedy | ... | support quality assurance (Xbox version) |
Navid Khonsari | ... | voice over director |
Jamie King | ... | vice president of development: Rockstar New York |
Charlie Kinloch | ... | game tester |
Jennifer Kolbe | ... | production team: Rockstar New York |
Peter Krakhofer | ... | general support (Xbox version) |
Tobias Kraze | ... | general support (Xbox version) |
Albert Kropf | ... | quality assurance team (Xbox version) |
Chris Kruger | ... | programmer (Xbox version) (as Chris Krüger) |
Richard Kruger | ... | production team |
Stefan Kubicek | ... | 3ds max consultant (Xbox version) |
Jung Kwak | ... | production team |
Niki Laber | ... | general support (Xbox version) |
Greg Lau | ... | website creator |
Lazlow | ... | imaging production: Wildstyle |
Hendrik Lesser | ... | game tester |
Bernhard List | ... | general support (Xbox version) |
Mark Lloyd | ... | quality assurance manager |
Melissa Lumbroso | ... | support quality assurance (Xbox version) |
Jerry Luna | ... | website creator |
Andrzej Madajczyk | ... | programmer |
Eddie Marrero | ... | motion capture performer: Mitch Baker/Umberto Robino |
Andy Mason | ... | game tester |
Tobias Mayr | ... | lead designer (Xbox version) |
John McCardle | ... | game tester |
Neil Meikle | ... | quality assurance |
William Mills | ... | mission designer |
Kyle Milne | ... | game tester |
David Murdoch | ... | quality assurance |
Cassie Oliver | ... | office support |
Thomas Passauer | ... | general support (Xbox version) |
Laura Paterson | ... | production team |
Derek Payne | ... | programmer |
Clemens Pecinovsky | ... | support programmer (Xbox version) |
Stuart Petri | ... | production team / website creator |
Brian Planer | ... | test team: Rockstar New York |
Jorge Pupo | ... | motion capture actor |
Alexander Roger | ... | lead programmer |
Jeff Rosa | ... | director of quality assurance |
Chris Rothwell | ... | mission designer |
Lorraine Roy | ... | lead technical support |
Monika Sange | ... | general support: Xbox version |
Imran Sarwar | ... | mission designer |
Elizabeth Satterwhite | ... | test team: Rockstar New York |
Christian Schmutzer | ... | support programmer (Xbox version) |
Andrew Semple | ... | studio director |
Tobias Sicheritz | ... | technical director (Xbox version) |
Christine Sladek | ... | general support (Xbox version) |
Carly Slater | ... | production team |
Chris Soukup | ... | general support (Xbox version) |
Ross Sparrow | ... | game tester |
Brian Speaker | ... | voice |
Pasquale Stacchiotti | ... | game tester |
Jonathan Stones | ... | game tester (as Jonothan Stones) |
Adam Tedman | ... | producer: Kent Paul's 80 Nostalgia Zone / website creator |
Bryan Thompson | ... | quality assurance team (Xbox version) |
Michael D. Thomson | ... | production team (as David Thomson) |
Gernot Unger | ... | general support (Xbox version) |
Jameel Vega | ... | test team |
Stephen Venables | ... | support quality assurance (Xbox version) |
Obbe Vermeij | ... | technical director |
Victor Voron | ... | studio head: RavenCat |
Allan Walker | ... | director: voice-over |
David Watson | ... | quality assurance |
Mikey Wetzel | ... | external (Xbox version) |
Gareth White | ... | programmer (Xbox version) |
Thomas Whittaker | ... | game tester (as Tom Whittaker) |
Jeff Williams | ... | production team |
Lance Williams | ... | test team |
George Williamson | ... | game tester |
Graeme Williamson | ... | programmer |
Kevin Wong | ... | lead quality assurance |
Brian Wood | ... | production staff |
James Worrall | ... | mission designer |
Gordon Yeoman | ... | programmer |
David Yu | ... | website creator |
Dana Zajic | ... | general support (Xbox version) |
Thomas Zajic | ... | general support (Xbox version) |
Francesco Fraulo | ... | functional test lead: Microsoft UK (uncredited) |
Gareth Murfin | ... | programmer (uncredited) |
John Zurhellen | ... | production associate (uncredited) |
Thanks
Michelle Anthony | ... | special thanks |
Durrell 'Tank' Babbs | ... | special thanks (as Durrell Babbs) |
Steve Barnett | ... | special thanks |
Christine Davidson | ... | special thanks |
Chuck Fleckenstein | ... | special thanks |
Big Foot | ... | special thanks (as Bigfoot) |
Sandra Hutton | ... | special thanks |
Rita Liberator | ... | special thanks |
Jordan Liles | ... | special thanks |
Claire Logan | ... | special thanks |
Martin Logan | ... | special thanks |
Casey Mongillo | ... | special thanks |
Chris Morton | ... | special thanks |
Tommy Mottola | ... | special thanks |
Kyle Papke | ... | special thanks |