3 reviews
Before buying this game, the only negative aspect to it that I could find in any review was "it's really really hard". After beating the game on normal mode, I have to agree with this statement, though this may not be as much of a bad thing as some of the more dramatic reviews claim.
You can't expect to apply Mario Bros. skills to this game and just jump right in, smashing Cylons with the power of the Lords of Kobol. The Vipers' movement and weapons have a learning curve to them, but they're not that difficult if you spend more than 10 minutes trying to fly around. I admit, there were a few times when I had to look at GameFAQs to see the best way to handle some of the later levels, but there was nothing in this game that you couldn't beat in two or three replays of a level. Additionally, the game has a built-in "flight manual" feature, and while this doesn't have the detail of a tutorial level it provides the player with the basics (and complexities) of flying.
When you get the hang of flying the vehicles, the game is really quite fun. There is a degree of auto-compensation for the weapons and missiles can lock onto targets, meaning that precise aim is not required. The story is engrossing and entertaining, and the models look great in-game (at least, on the Xbox version). It's awesome to a fan of the show (new or old, though this game shares more in common visually with the '78 series) to blast through a wave of Raiders and take on a Basestar, or to attack a stationary Cylon outpost with the Galactica's turrets.
In a nutshell, this is a very fun game to play if you take the time to learn how to actually play it. It's no walk in the park, but the satisfaction of completion, combined with the thrill of playing, is well worth it. To the reviewers who complained of dying "five seconds into the game", keep in mind that it might not be the game's fault.
This game is well-worth the buy, especially to fans of the series.
You can't expect to apply Mario Bros. skills to this game and just jump right in, smashing Cylons with the power of the Lords of Kobol. The Vipers' movement and weapons have a learning curve to them, but they're not that difficult if you spend more than 10 minutes trying to fly around. I admit, there were a few times when I had to look at GameFAQs to see the best way to handle some of the later levels, but there was nothing in this game that you couldn't beat in two or three replays of a level. Additionally, the game has a built-in "flight manual" feature, and while this doesn't have the detail of a tutorial level it provides the player with the basics (and complexities) of flying.
When you get the hang of flying the vehicles, the game is really quite fun. There is a degree of auto-compensation for the weapons and missiles can lock onto targets, meaning that precise aim is not required. The story is engrossing and entertaining, and the models look great in-game (at least, on the Xbox version). It's awesome to a fan of the show (new or old, though this game shares more in common visually with the '78 series) to blast through a wave of Raiders and take on a Basestar, or to attack a stationary Cylon outpost with the Galactica's turrets.
In a nutshell, this is a very fun game to play if you take the time to learn how to actually play it. It's no walk in the park, but the satisfaction of completion, combined with the thrill of playing, is well worth it. To the reviewers who complained of dying "five seconds into the game", keep in mind that it might not be the game's fault.
This game is well-worth the buy, especially to fans of the series.
- deep-thought-2
- Dec 4, 2005
- Permalink
No training, no simulator, no academy, no chance to get familiarized with your ship. You just get thrown out into space in the middle of the largest cylon attack in colonial history.
Since I was small I dreamed of playing a game where I could fly a viper. Those dreams were crushed the moment I started this game. I recommend you take your dreams elsewhere.
And Universal, What the hell? No one wants to play a game where they can die 5 seconds after starting the game. Intrigue me, entertain me, pander to me, but don't kill me the minute I get out the gate. Come back when you know the difference between game design and sadism.
Since I was small I dreamed of playing a game where I could fly a viper. Those dreams were crushed the moment I started this game. I recommend you take your dreams elsewhere.
And Universal, What the hell? No one wants to play a game where they can die 5 seconds after starting the game. Intrigue me, entertain me, pander to me, but don't kill me the minute I get out the gate. Come back when you know the difference between game design and sadism.
VG Means VIDEO GAME! this has nothing to do with the sci-fi miniseries and now series that is airing in the UK and will air here in January 05.
VIDEO GAME.
Sheesh.
Now if you've actually seen this video game, then you'll know that it includes all of the original case, plus they managed to get their hands on Kristina Loken and some other names to be the other voices. I'm glad people pay attention.
VG Means video game in an IMDb entry. The mini series is under something different.
VIDEO GAME.
Sheesh.
Now if you've actually seen this video game, then you'll know that it includes all of the original case, plus they managed to get their hands on Kristina Loken and some other names to be the other voices. I'm glad people pay attention.
VG Means video game in an IMDb entry. The mini series is under something different.