Dr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.Dr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.Dr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.
- Won 6 BAFTA Awards
- 28 wins & 13 nominations total
- Dr. Wallace Breen
- (voice)
- Vortigaunt
- (voice)
- Alyx Vance
- (voice)
- G-Man
- (voice)
- (as Michael Shapiro)
- …
- Father Grigori
- (voice)
- Citizens
- (voice)
- …
- Citizens
- (voice)
- …
- Overwatch
- (voice)
- Male 02
- (uncredited)
- Alyx Vance (German Version)
- (uncredited)
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaRobin Williams was a big fan of the series, and was actually in talks to do a voice for the games. Scheduling conflicts prevented this.
- GoofsThe drums marked 'Flammable' are explosive and not flammable.
- Quotes
[first lines]
G-Man: Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.
G-Man: The right man in the wrong place can make all the difference in the world. So, wake up, Mister Freeman. Wake up and... *smell the ashes*...
- Crazy creditsAt the end of the credits, you hear Dr. Kleiner, still searching for his pet headcrab, Lamarr. Then the monster drops from above, and jumps into the camera.
- Alternate versionsIn retail Half-Life 2 the combine sniper rifle was louder and could be heard being cocked after each shot, this is most likely because the Combine Snipers wielded cut bolt-action Sniper Rifles. However, in Episode One and Episode Two the rifle appears to be suppressed and makes a 'wind up' sound after each shot. After the May 2010 Half-Life 2 update this was retconned, so that HL2 snipers now employ 'pulse' rifles too.
- ConnectionsEdited into Garry's Mod (2004)
- SoundtracksHazardous Environments (Valve Theme [Long Version])
Kelly Bailey
Curiously enough "Doom 3" received more attention for blending cinema with gaming but I think "Half-Life 2" did so much better - there aren't cheesy cut-away scenes such as there are in "Doom 3" (which was still a fine game) and you actually feel like you ARE in an alternate reality. Valve - as they first did with the original "Half-Life" - provides similar scenes of plotting and character dialogue, but you never leave the POV of Dr. Gordon Freeman. And with the advancements in technology since the first game, "Half-Life 2" takes advantage of this to its fullest.
When I first got the game I couldn't play it. I was on a 2001 PC with outdated specs and had dial-up - Steam (which is a major pain and the only downside to this game) takes forever to download mandatory updates and "decryption" files in an effort to cut back on Internet piracy. The irony is that the game has made its way online anyway while people such as myself who purchased it often experience troubles with Steam because if you forget your password, or someone else uses it before you, you have to buy another copy of the game and they won't just replace the password itself.
Apart from Steam (the worst idea ever conceived by any gaming company) "HL2" delivers non-stop. I was surprised how the game combines so many different styles - first you start out in a bleak future-world reminiscent of "1984" and you join the resistance to fight the fascist ruling. The first few levels are eerie and brilliant; what's really scary is that they seem so realistic and not-so-far-away from where we are now.
Then it becomes a sci-fi game with zombie creatures and similar monsters. Then one level evokes atmospheric tension by placing you underground (think "Doom" minus the chainsaw) and then the game ends with a stunning apocalyptic-style war which also blends sci-fi and action together - yet all the while I felt like I could be playing a WWII battle game; the genre-bending is superb.
The storyline is solid and the game's engine is remarkable. The expansive surroundings and beautiful rendering is breathtaking at times. And the physics are the most realistic I've ever seen in any game, ever. It blows everything else out of the water.
The gravity gun at the end of the game is almost too good to be true - I've never seen anything like it in a game before.
At first I wasn't too sure about "Half-Life 2" because it has a fairly slow beginning; but by the end I couldn't stop playing. I re-played most of the game again and the second time around I really enjoyed the opening; it builds up a lot of tension and develops the storyline.
Overall this exceeds in the same areas that many games fail - it effortlessly combines every gamer's fantasy with mixed genres, great action, realistic settings and stunning graphics. I don't think any other game I've ever played has left such an impact on me. This is definitely one of the best games ever and possibly the best of its genre.
- MovieAddict2016
- Oct 13, 2006
- Permalink
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