After saving the galaxy two years ago, Ratchet and Clank are recruited by the director of antother great enterprise, called Megacorp, in order to recuperate a robbed experiment in a far away... Read allAfter saving the galaxy two years ago, Ratchet and Clank are recruited by the director of antother great enterprise, called Megacorp, in order to recuperate a robbed experiment in a far away galaxy.After saving the galaxy two years ago, Ratchet and Clank are recruited by the director of antother great enterprise, called Megacorp, in order to recuperate a robbed experiment in a far away galaxy.
Photos
- Ratchet
- (voice)
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- Clank
- (voice)
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- Abercrombie Fizzwidget
- (voice)
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- The Unknown
- (voice)
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- Angela
- (voice)
- Female Announcer
- (voice)
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- Security System
- (voice)
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- Thug Leader
- (voice)
- (as Steven Blum)
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- Vendor Girl
- (voice)
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- Fan Boy
- (voice)
- (as Benjamin Diskin)
- Shady Salesman
- (voice)
- (as Chad Michael Einbinder)
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- Waterworker
- (voice)
- Trailer PA
- (voice)
- Mechanic
- (voice)
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- Mother
- (voice)
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- Help Matron
- (voice)
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- Chainblade
- (voice)
Storyline
Did you know
- TriviaIn Silver City on Boldan, there is a teleporter on top of a fountain that does not work, except for at 3 AM; the idea being you have to be an insomniac to work it (Insomniac Studios made the game). Using it gives you access to a large room where you can view and play unused concepts for the game, as well as listen to commentaries.
- Quotes
Gadgetron Matron: [breaks wind] Whoops! Sounds like I just blew another vacuum tube!
Ratchet: Should I take a look?
Gadgetron Matron: You young people are so fresh nowadays!
- ConnectionsFeatured in Judgment Day: Episode dated 21 December 2003 (2003)
One of the biggest improvements is the addition of RPG-style elements. Players now earn experience points for both Ratchet and his weapons, making the gameplay even more rewarding. As Ratchet defeats enemies, he gradually gains more health, allowing him to survive longer in combat. Meanwhile, the weapons level up, becoming more powerful and sometimes even changing form to add new abilities. This feature adds a layer of customization and strategy, as players can now decide which weapons to focus on, creating a unique experience tailored to their playstyle.
The arsenal itself has also been greatly expanded, with an array of inventive new weapons and gadgets. These tools don't just look cool-they add real tactical depth to the game. Every weapon has a unique purpose, encouraging players to experiment and find creative solutions to challenges. The game gives players a bigger incentive to explore the entire arsenal, as some weapons become more effective in certain situations, adding variety to the combat and making every encounter feel fresh.
Another major upgrade in Going Commando is the addition of space combat missions, which serve as fun and visually spectacular intermissions between planets. These missions give players the chance to engage in thrilling dogfights and make the journey between worlds feel more immersive. This gameplay addition was a clever way to expand the game without losing its core platforming identity.
The level design, once again, is excellent. Going Commando takes Ratchet and Clank to more varied and complex environments, with each planet offering unique settings and distinct challenges. The levels feel larger and are filled with secrets, encouraging exploration and rewarding curious players. The planets themselves feel more alive than ever, filled with animated characters and small touches that enhance the world's personality.
The visuals and sound design are another highlight. Going Commando pushes the PlayStation 2's graphics to new limits with sharper textures, better lighting, and even more vibrant colors. The animations are smooth, and the environments are lush and immersive. Meanwhile, the soundtrack and sound effects complement the game perfectly, enhancing the thrill of combat and the sense of adventure as players explore each world.
Finally, the storytelling and character interactions remains still pretty good in Going Commando. The humor, dialogue, and chemistry between Ratchet and Clank feel even more natural, with witty exchanges that add charm and depth to the characters.
In short, Ratchet & Clank: Going Commando took everything great about the first game and made it even better. The RPG elements, upgraded arsenal, space combat, improved visuals, and enhanced level design make this sequel a masterpiece. It's not only a brilliant follow-up to the original, but a game that stands tall as one of the best of its generation.
- reviewgundam
- Nov 12, 2024
- Permalink
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- Release date
- Country of origin
- Official site
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- Also known as
- Ratchet & Clank 2: Locked and Loaded
- Production company
- See more company credits at IMDbPro
- Color