Writing Credits (in alphabetical order)
Bill Dickson | ... | (manual) |
Cast
Stevia Wren Haller | ... | In-game Females (voice) | |
Robert Pavlovich | ... | In-game Males (voice) | |
Jimmy Salzarulo | ... | Licensed Riders (voice) | |
Jessica Schoene | ... | Little Girl (voice) | |
Rob Williams | ... | In-game Males (voice) |
Produced by
Shawn David Rosen | ... | executive producer |
Art Department
Andreas Arellano | ... | character artist / concept art: environments |
Jay Biancamano | ... | assistant graphic designer / assistant video designer |
Jarrett Brilliant | ... | senior online designer |
Vincent Castillo | ... | additional artist |
Andrew Guevara | ... | character artist |
Matt Hale | ... | additional artist |
Chin-Han Hsu | ... | concept art: characters / concept art: environments |
Christine Jean | ... | character artist (as Chris Jean) |
Helen Kolanovic | ... | product designer |
Maria Lee | ... | concept art: environments |
Lara Norman-Stowers | ... | additional artist |
Juan Ortiz | ... | concept art: environments |
Erik Purins | ... | additional artist |
Dave Renneker | ... | additional artist |
Todd Robinson | ... | additional artist |
Jack Scalici | ... | senior manager of graphic design / senior manager of video design |
Bill Spence | ... | lead artist |
Sound Department
Rick Fox | ... | sound director |
David Grace | ... | sound engineer |
Sebastien St-Laurent | ... | sound engineer (as Sebastien St. Laurent) |
Mike Tekulve | ... | sound producer |
Visual Effects by
Andreas Arellano | ... | texture artist: boardwalk, movie lot, museum |
Michael Bennett | ... | motion capture talent |
Cecil Carthen Jr. | ... | level artist: Cannery |
Bob Davidsen | ... | motion capture studio director: NYTG Group |
Scott Douglas | ... | motion capture animator |
Chris Edwards | ... | motion capture talent |
Marc Englehart | ... | motion capture talent |
Carlos Fuentes | ... | level artist: Airfield |
Chin-Han Hsu | ... | texture artist: cannery |
Mike Kawas | ... | level artist: Movie Lot / level artist: Museum |
Adam Killgore | ... | motion capture talent |
Maria Lee | ... | texture artist: industrial |
Matt Lindemuth | ... | motion capture talent |
Jesse Meyers | ... | motion capture talent |
Frank Morales | ... | motion capture talent |
Hajime Ogata | ... | motion capture studio senior manager |
Juan Ortiz | ... | texture artist: airfield, civic center |
Michael Passuello | ... | motion production manager |
Mirena Rhee | ... | level artist: "Civic Center", "Zoo" (as Mirena Nikolova) |
Bill Spence | ... | level artist: Boardwalk |
Jon Squiteri | ... | motion capture animator |
Christine Squitieri | ... | motion capture animator |
John Tzeyu Wang | ... | level artist: Industrial |
Shane Yost | ... | motion capture talent |
Animation Department
Andrew Guevara | ... | character animator |
Bob Jeffery | ... | level animator |
Manuel Marquez | ... | level animator |
Nick Torkos | ... | skeletal dynamics system MAM B technology animation system |
David P. Voci | ... | motion capture animator |
Additional Crew
Jim Adams | ... | senior vice president of sales: Acclaim |
Brian Alcazar | ... | quality assurance project lead |
Sarah Anderson | ... | marketing senior vice president of brand |
Christie Atkins | ... | executive assistant of product development (as Christine Atkins) |
Eric Benjes | ... | quality assurance testing |
Mark Billington | ... | game engineer |
James Bonti | ... | additional game designer |
Robert Boucher | ... | quality assurance testing |
Jason Brown | ... | quality assurance testing |
Leigh Busch | ... | technician |
David Byrne | ... | quality assurance testing |
Matthew Canonico | ... | quality assurance supervisor |
Vincent Castillo | ... | lead game designer |
Philippe Chaintreuil | ... | game engineer (as Philippe 'Peep' Chaintreuil) |
Daren Chencinski | ... | product support team supervisor |
Frank Chiechi | ... | regional sales director |
Ricardo Concepcion | ... | quality assurance testing |
Randy Condon | ... | project manager |
Michael Constant | ... | tools engineer |
Vince D'Amelio | ... | lead engineer |
Chad Damiani | ... | quality assurance testing |
Mark Demofsky | ... | programmer: HTML |
James Dima | ... | PST evaluator / quality assurance lead analyst |
James Dima | ... | lead analyst |
Kevin DuPuy | ... | PST evaluator |
Ben Fischbach | ... | senior brand manager: AKA |
Paul Flynn | ... | regional sales director |
Dan Garcia | ... | regional sales director / trade marketing director |
Brian J. Geary | ... | quality assurance project leader (as Brian Geary) |
Martin Glantz | ... | senior quality assurance lead analyst |
Carrie Gouskos | ... | PST evaluator |
Brett Gow | ... | vice president of external development |
Bill Handworth | ... | quality assurance supervisor |
Scott Jenkins | ... | creative services director |
Lisa Koch | ... | traffic manager |
Damian Leah | ... | coordinator: Europe |
Wesley Leviton | ... | game designer |
Alan B. Lewis | ... | public relations director |
Lee Lueken | ... | additional game designer |
David Luntz | ... | executive manager |
Reagan Luntz | ... | executive manager |
Christopher Maher | ... | information systems department manager |
Chris March | ... | tools engineer |
Sylvain Martel | ... | interface engine engineer / lead Gamecube engineer |
Bonchi Martinez | ... | senior quality assurance lead analyst |
Mat Mazarolle | ... | tools engineer |
Kimberly McAvoy | ... | regional sales director |
Jonathan Mercier | ... | park editor engineer |
Jason Moore | ... | PST evaluator |
Paul Murray | ... | game engine / tools engineer |
David Nelson | ... | script programmer |
Christopher Rappo | ... | technician |
Brian Regan | ... | quality assurance manager |
Josh Rodgers | ... | technician |
Shawn David Rosen | ... | additional game designer |
Bobby Saha | ... | on-line internet architect: Acclaim |
Argressor Sample | ... | quality assurance lead analyst |
Ted Scheriff | ... | quality assurance testing |
Tara Schiraldi | ... | consumer service manager |
Matthew Schlosberg | ... | public relations coordinator |
Jason Sereno | ... | user interface |
David Skelton | ... | product development manager |
Zach Smith | ... | marketing coordinator |
Sebastien St-Laurent | ... | tools engineer (as Sebastien St. Laurent) |
Evan Stein | ... | vice president of brand |
Nick Torkos | ... | tools engineer |
Brennen Vega | ... | game counselor |
Dan Wallack | ... | quality assurance testing |
Brian Wisnowski | ... | quality assurance testing |
Thanks
Alyssia Arellano | ... | special thanks |
Lazaro Arellano | ... | special thanks |
Monica Arellano | ... | special thanks |
Riana Arellano | ... | special thanks |
Rita Arellano | ... | special thanks |
Ethan Coen | ... | special thanks |
Joel Coen | ... | special thanks |
James Craddock | ... | special thanks |
Keith D'Entremont | ... | special thanks |
André Fuentes | ... | special thanks (as Andrew Fuentes) |
Damaris Fuentes | ... | special thanks |
Janelle Fuentes | ... | special thanks |
Dan Garcia | ... | special thanks |
Brett Gow | ... | special thanks |
Tin Guerrero | ... | special thanks |
Mark Heineken | ... | special thanks |
Eric Hendrickson | ... | special thanks |
Nancy Henry | ... | special thanks |
Summer Hudson | ... | special thanks |
Ronnie Kuliecza | ... | special thanks |
Alex Luntz | ... | special thanks |
Irving Luntz | ... | special thanks |
Jaye Luntz | ... | special thanks |
Margie Luntz | ... | special thanks |
Rachel Martinez | ... | special thanks |
Benedicte Nairac | ... | special thanks |
Adam Newman | ... | special thanks (as Adam Neumann) |
Al Notarnicola | ... | special thanks |
John Penner | ... | special thanks |
Lois Penner | ... | special thanks |
Howard Periman | ... | special thanks |
Rowena Policar | ... | special thanks |
Mike Powell | ... | special thanks |
Nancy Pregulman | ... | special thanks |
Carrie Purins | ... | special thanks |
Jennie Racanelli | ... | special thanks |
Bailey Rosen | ... | special thanks |
Robin Rosen | ... | special thanks |
Travis Rosen | ... | special thanks |
Zach Rosen | ... | special thanks |
Shannah van Eerden | ... | special thanks |
Yuki Yasutoko | ... | special thanks |