- Big Boss/Naked Snake.
- Roy Campbell.
- Ocelot (though only in the game's ending and as an unlockable character).
- Major Zero (appears briefly and as an unlockable character).
- Para-Medic (contact through radio and as an unlockable character).
- Sigint (contact through radio and as an unlockable character).
- EVA (albeit as a flashback and an unlockable character in a side mission)
- Raikov (an unlockable character whose recruiting mission is the first mission in the Western Wilderness)
- Teliko (from Metal Gear Solid Acid 2)
- Old Snake (Portable Ops Plus only)
- Raiden from MGS2 (Portable Ops Plus only)
1970. Six years after Operation: Snake Eater.
The following characters are playable but do not appear in the story:
Six years after the events of Snake Eater, Naked Snake's former team, FOX Unit, has broken their allegiance with the CIA and gone rogue. Snake himself is also targeted by the FOX Unit, which sent renegade FOX Unit soldiers to attack and capture him. The game begins with Snake being tortured and interrogated by one of the members of FOX, Lieutenant Cunningham, who's trying to locate the whereabouts of the missing half of the Philosopher's Legacy, with the United States Government having already acquired the other half of the Legacy from the Soviet Union at the conclusion of Snake Eater. Snake is imprisoned in a cell next to Roy Campbell, the sole survivor of an American Green Beret team sent in to investigate the base. Snake learns through Roy that they're on the San Hieronymo Peninsula, the site of an abandoned Soviet missile silo in Colombia.
The two escape and Snake makes his way to a communications base, where he attempts to contact his old CO, Major Zero. Instead, he is greeted by his old FOX comrades Para-Medic and Sigint, who reveal that Snake and Zero are being charged for treason and that the only way for Snake to be exonerated from the charges is to find and apprehend the leader of the rebellion, Gene. To complicate matters, Gene has also convinced most of the Russian soldiers stationed on the base to join their side by simply taking over the chain of command of a former Red Army unit, that was secretly stationed inside the Colombian territory. In order to complete his mission, Snake must persuade enemy soldiers to join his ranks because of the scale of his mission.
The two escape and Snake makes his way to a communications base, where he attempts to contact his old CO, Major Zero. Instead, he is greeted by his old FOX comrades Para-Medic and Sigint, who reveal that Snake and Zero are being charged for treason and that the only way for Snake to be exonerated from the charges is to find and apprehend the leader of the rebellion, Gene. To complicate matters, Gene has also convinced most of the Russian soldiers stationed on the base to join their side by simply taking over the chain of command of a former Red Army unit, that was secretly stationed inside the Colombian territory. In order to complete his mission, Snake must persuade enemy soldiers to join his ranks because of the scale of his mission.
He doesn't feel like he is worthy of taking the Boss's code name and so goes by his old one, Naked Snake. People still refer to him as Big Boss though.
Not in the regular game. Only in Portable Ops Plus.
He came up with the game design, story, and supervised the production as a producer. He couldn't direct the game, due to his work on MGS4 taking up his time.
Yes. But the title of the next game is Metal Gear Solid: Peace Walker.
The game was confirmed as a canonical installment in the Metal Gear series at the E3 2009 Sony Press Conference, and will be written, directed, and produced by Hideo Kojima. Set in 1974, ten years after the events of Metal Gear Solid 3: Snake Eater and four years after Metal Gear Solid: Portable Ops. The game is set in Costa Rica, with Big Boss as the central character once more. When an unknown military force invades Costa Rica, the nation must rely on Militaires Sans Frontières, the mercenary army that will eventually give rise to Outer Heaven.
Multiple Snakes are shown in the trailer, hinting at the inclusion of co-operative play. There also seems to be an updated CQC and evacuation system along with the ability to move while crouched as seen in Metal Gear Solid 4: Guns of the Patriots.
http://www.youtube.com/watch?v=78MAZQfc8ow
The game was confirmed as a canonical installment in the Metal Gear series at the E3 2009 Sony Press Conference, and will be written, directed, and produced by Hideo Kojima. Set in 1974, ten years after the events of Metal Gear Solid 3: Snake Eater and four years after Metal Gear Solid: Portable Ops. The game is set in Costa Rica, with Big Boss as the central character once more. When an unknown military force invades Costa Rica, the nation must rely on Militaires Sans Frontières, the mercenary army that will eventually give rise to Outer Heaven.
Multiple Snakes are shown in the trailer, hinting at the inclusion of co-operative play. There also seems to be an updated CQC and evacuation system along with the ability to move while crouched as seen in Metal Gear Solid 4: Guns of the Patriots.
http://www.youtube.com/watch?v=78MAZQfc8ow
Metal Gear Solid: Portable Ops Original Soundtrack is the official soundtrack for Metal Gear Solid: Portable Ops, released for Sony's PlayStation Portable. The soundtrack contains 44 tracks composed by: Akihiro Honda, Kazuma Jinnouchi, Nobuko Toda, Takahiro Izutani, Norihiko Hibino & Yoshitaka Suzuki. The soundtrack was released on December 20th, 2006.
1 Calling to the Night (Vocals by Natasha Farrow), 2 Opening Title, 3 Imprisonment, 4 COMM Base, 5 Intermission, 6 To Arms, 7 Soviet Patrol Base, 8 Research Lab, 9 Diversionary Ops, 10 Town, 11 Dynamite, 12 In the Wilderness, 13 Place of Prophecy, 14 Nukes, 15 Warheads Storage Facility, 16 Python, 17 Sad Man's Theme, 18 The Hunt, 19 Airport, 20 Null, 21 Hot War, 22 Rescue Effort, 23 Evasion, 24 Elisa, 25 Destiny's Call, 26 Before Dawn, 27 RAXA, 28 Substation, 29 Break for the Fortress, 30 The Frank Hunter, 31 Null's Revenge, 32 Silo, 33 Fortress, 34 Revelation, 35 Cunningham, 36 Gene, 37 ICBMG, 38 The Legacy, 39 Comradery, 40 Show Time (Bonus Track), 41 Mission: Failed (Bonus Track), 42 Mission: Complete (Bonus Track), 43 Match (Bonus Track), 44 SE Collection (Bonus Track)
1 Calling to the Night (Vocals by Natasha Farrow), 2 Opening Title, 3 Imprisonment, 4 COMM Base, 5 Intermission, 6 To Arms, 7 Soviet Patrol Base, 8 Research Lab, 9 Diversionary Ops, 10 Town, 11 Dynamite, 12 In the Wilderness, 13 Place of Prophecy, 14 Nukes, 15 Warheads Storage Facility, 16 Python, 17 Sad Man's Theme, 18 The Hunt, 19 Airport, 20 Null, 21 Hot War, 22 Rescue Effort, 23 Evasion, 24 Elisa, 25 Destiny's Call, 26 Before Dawn, 27 RAXA, 28 Substation, 29 Break for the Fortress, 30 The Frank Hunter, 31 Null's Revenge, 32 Silo, 33 Fortress, 34 Revelation, 35 Cunningham, 36 Gene, 37 ICBMG, 38 The Legacy, 39 Comradery, 40 Show Time (Bonus Track), 41 Mission: Failed (Bonus Track), 42 Mission: Complete (Bonus Track), 43 Match (Bonus Track), 44 SE Collection (Bonus Track)
While imprisoned, the camp was secretly infiltrated by Gene of the FOX unit, who rescued Sokolov and succeeded in bringing him back to the United States and reuniting him with his family. While in the United States, Sokolov's previous assumptions came true, and he was recruited by Gene to design and build the first official Metal Gear project, based on a heavily modified version of the blueprints in Granin's office. Gene brought him to the San Hieronymo Peninsula to build Metal Gear RAXA and the ICBMG, while Sokolov secretly planned to rebel against Gene, who he had realized as a maniac.
When Naked Snake, now known as Big Boss, was captured by the remaining members of FOX, Sokolov saw his opportunity to rebel. After Big Boss escaped and began looking for ways to stop Gene's rebellion, Sokolov contacted him under the name "Prividyenie," (Ghost in English). Ghost thanked Snake for taking care of Volgin six years prior, during the events of Operation Snake Eater.
Sokolov (as Ghost) later contacted the Spy Unit at the Harbor with news that "parts from Metal Gear were located at the ship", and he supplied (with great difficulty, presumably out of guilt) information about how the Metal Gear was to be deployed via the Saturn V Rocket that was modified from plans that were stolen by a Soviet Spy in NASA, as well as giving Snake an early clue about his true identity when requesting that he get the blueprints to the Saturn V.
After Big Boss destroyed RAXA, Sokolov emerged from the shadows and told him that RAXA was only a test model. Gene then realized that Sokolov was the one who was feeding Snake information, someone he did not expect to do so. He was then arrested by his men shortly after Gene massacred both his own and one of Snake's unit at the Plant and held prisoner there. A spy unit later uncovered evidence about the suspected area of his imprisonment in the Plant (although they couldn't reveal more due to the risk of blowing their cover. After Snake managed to procure the Saturn V blueprints at the Silo Entrance via an encrypted signal that he learned at the Power substation, he explained why he sent them to get the so-called Saturn V blueprints. It turns out that the blueprints, despite their appearance were not of Saturn V, but in fact the ICBMG's booster rocket, which stealing the plans would have put a significant delay on launching Metal Gear. He also revealed that he couldn't have Snake steal them sooner because he didn't want anyone to know that he was still in weapons development, never mind the fact that he was involved in the development of Metal Gear made from portions of Granin's blueprints, and he couldn't do it himself because he "lacked the guts" to do it, explaining why he ended up creating the alias of Prividyenie, AKA, Ghost. Roy Campbell, after learning his reasoning, was indebted to him for supplying the information and allowed Sokolov to officially join Snake's unit. Later, when Big Boss attempted to disable the ICBMG, Sokolov assisted him, telling where it's armor was at it's weakest. After the mission, Sokolov was presumably reunited with his family and retired from rocket science, for the better of the world.
When Naked Snake, now known as Big Boss, was captured by the remaining members of FOX, Sokolov saw his opportunity to rebel. After Big Boss escaped and began looking for ways to stop Gene's rebellion, Sokolov contacted him under the name "Prividyenie," (Ghost in English). Ghost thanked Snake for taking care of Volgin six years prior, during the events of Operation Snake Eater.
Sokolov (as Ghost) later contacted the Spy Unit at the Harbor with news that "parts from Metal Gear were located at the ship", and he supplied (with great difficulty, presumably out of guilt) information about how the Metal Gear was to be deployed via the Saturn V Rocket that was modified from plans that were stolen by a Soviet Spy in NASA, as well as giving Snake an early clue about his true identity when requesting that he get the blueprints to the Saturn V.
After Big Boss destroyed RAXA, Sokolov emerged from the shadows and told him that RAXA was only a test model. Gene then realized that Sokolov was the one who was feeding Snake information, someone he did not expect to do so. He was then arrested by his men shortly after Gene massacred both his own and one of Snake's unit at the Plant and held prisoner there. A spy unit later uncovered evidence about the suspected area of his imprisonment in the Plant (although they couldn't reveal more due to the risk of blowing their cover. After Snake managed to procure the Saturn V blueprints at the Silo Entrance via an encrypted signal that he learned at the Power substation, he explained why he sent them to get the so-called Saturn V blueprints. It turns out that the blueprints, despite their appearance were not of Saturn V, but in fact the ICBMG's booster rocket, which stealing the plans would have put a significant delay on launching Metal Gear. He also revealed that he couldn't have Snake steal them sooner because he didn't want anyone to know that he was still in weapons development, never mind the fact that he was involved in the development of Metal Gear made from portions of Granin's blueprints, and he couldn't do it himself because he "lacked the guts" to do it, explaining why he ended up creating the alias of Prividyenie, AKA, Ghost. Roy Campbell, after learning his reasoning, was indebted to him for supplying the information and allowed Sokolov to officially join Snake's unit. Later, when Big Boss attempted to disable the ICBMG, Sokolov assisted him, telling where it's armor was at it's weakest. After the mission, Sokolov was presumably reunited with his family and retired from rocket science, for the better of the world.
1. Metal Gear (1987; original version exclusive to Japan until 2006)
2. Metal Gear 2: Solid Snake (1990; original version exclusive to Japan until 2006)
3. Metal Gear Solid (1998)
4. Metal Gear Solid 2: Sons of Liberty (2001; PS2 exclusive)
5. Metal Gear Solid 2: Substance (2002; an extension of Metal Gear Solid 2: Sons of Liberty)
6. Metal Gear Solid: Twin Snakes (2004; remake of Metal Gear Solid. GameCube exclusive)
7. Metal Gear Solid 3: Snake Eater (2004; PS2 exclusive)
8. Metal Gear Solid 3: Subsistence (2006; an extension of Metal Gear Solid 3: Snake Eater. PS2 exclusive)
9.Metal Gear Solid: Portable Ops (2006; PSP exclusive)
10. Metal Gear Solid 4: Guns of the Patriots (2008; PS3 exclusive)
11. Metal Gear Solid: Peace Walker (2010)
12. Metal Gear Rising: Revengeance (2013)
13. Metal Gear Solid V: Ground Zeroes (2014)
14. Metal Gear Solid V: The Phantom Pain (2015)
These are the games listed chronologically:
1. Metal Gear Solid 3: Snake Eater: 1964
2. Metal Gear Solid: Portable Ops: 1970
3. Metal Gear Solid: Peace Walker: 1974
4. Metal Gear Solid V: Ground Zeroes: 1975 (Some side-ops occur in 1974)
5. Metal Gear Solid V: The Phantom Pain: 1984 (opening and closing scenes occur in 1995)
6. Metal Gear: 1995
7. Metal Gear 2: Solid Snake: 1999
8. Metal Gear Solid: 2005
9. Metal Gear Solid 2: Sons of Liberty: 2007-2009 (Game spans 2 years)
10. Metal Gear Solid 4: Guns of the Patriots: 2014
11. Metal Gear Rising: Revengeance: 2018
2. Metal Gear 2: Solid Snake (1990; original version exclusive to Japan until 2006)
3. Metal Gear Solid (1998)
4. Metal Gear Solid 2: Sons of Liberty (2001; PS2 exclusive)
5. Metal Gear Solid 2: Substance (2002; an extension of Metal Gear Solid 2: Sons of Liberty)
6. Metal Gear Solid: Twin Snakes (2004; remake of Metal Gear Solid. GameCube exclusive)
7. Metal Gear Solid 3: Snake Eater (2004; PS2 exclusive)
8. Metal Gear Solid 3: Subsistence (2006; an extension of Metal Gear Solid 3: Snake Eater. PS2 exclusive)
9.Metal Gear Solid: Portable Ops (2006; PSP exclusive)
10. Metal Gear Solid 4: Guns of the Patriots (2008; PS3 exclusive)
11. Metal Gear Solid: Peace Walker (2010)
12. Metal Gear Rising: Revengeance (2013)
13. Metal Gear Solid V: Ground Zeroes (2014)
14. Metal Gear Solid V: The Phantom Pain (2015)
These are the games listed chronologically:
1. Metal Gear Solid 3: Snake Eater: 1964
2. Metal Gear Solid: Portable Ops: 1970
3. Metal Gear Solid: Peace Walker: 1974
4. Metal Gear Solid V: Ground Zeroes: 1975 (Some side-ops occur in 1974)
5. Metal Gear Solid V: The Phantom Pain: 1984 (opening and closing scenes occur in 1995)
6. Metal Gear: 1995
7. Metal Gear 2: Solid Snake: 1999
8. Metal Gear Solid: 2005
9. Metal Gear Solid 2: Sons of Liberty: 2007-2009 (Game spans 2 years)
10. Metal Gear Solid 4: Guns of the Patriots: 2014
11. Metal Gear Rising: Revengeance: 2018
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