The Legend of Zelda: Tears of the Kingdom
Original title: Zeruda no densetsu: Tiâzu obu za kingudamu
IMDb RATING
9.5/10
3.3K
YOUR RATING
When Link and princess Zelda investigate Zonai ruins in a cave beneath the castle, they witness the awakening of a mummified Ganondorf, whose powers then corrupt Link's arm, after which Hyru... Read allWhen Link and princess Zelda investigate Zonai ruins in a cave beneath the castle, they witness the awakening of a mummified Ganondorf, whose powers then corrupt Link's arm, after which Hyrule Castle is sent floating upward into the sky.When Link and princess Zelda investigate Zonai ruins in a cave beneath the castle, they witness the awakening of a mummified Ganondorf, whose powers then corrupt Link's arm, after which Hyrule Castle is sent floating upward into the sky.
- Won 1 BAFTA Award
- 6 wins & 21 nominations total
Kengo Takanashi
- Link
- (voice)
Yû Shimamura
- Princess Zelda
- (voice)
Kosuke Takaguchi
- Ganondorf
- (voice)
Yûko Kaida
- Sonia
- (voice)
- (as Yuko Kaida)
Ayano Shibuya
- Purah
- (voice)
Natsuki Mori
- Tulin
- (voice)
Miyuki Kobori
- Yunobo
- (voice)
Kosuke Onishi
- Sidon
- (voice)
Arisa Sakuraba
- Riju
- (voice)
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaInitially scheduled for a 2022 release, but this was pushed back to Q2 of 2023. Delayed release dates have practically become tradition with modern Legend of Zelda games since the 1990s; producer Eiji Aonuma explained it as such: "Every time we make a Zelda, we want to make something new, [...] It's hard to gauge how long that's going to take. And it's also hard to gauge at what point whatever we consider to be new is done." Aonuma's team never compromises on quality in order to make deadlines, as per series creator Shigeru Miyamoto's motto "a delayed game is eventually good, but a rushed game is forever bad".
- GoofsWhen Link disables a trap, chief Riju sometimes says that her and Link can get by it - even though they already got by it while disabling it.
Featured review
(I'll update my review as I play through the game). I love the sandbox elements of the game and the new abilities that Link has access to. They are much better than what we had in Botw because they interact and are integrated with world in a much more engaging and interesting way. I also love the new enemy variety and bosses. It is much more similar to what we would expect from a Zelda game. However, the dungeons are still not what I want from a Zelda game. And the game in general doesn't really feel like what I've grown to associate with Zelda. I know many people dislike linear games but I think a linear experience doesn't run the risk of ruining the experience for players who do things the "wrong" way. Additionally, the story and progression can be more potent and fun. I firmly believe that a linear experience is a more consistently powerful than an open world experience. I love the freedom but eventually since the story only ends when you want it to, by the time you finish the game it will have lost its appeal whereas a linear experience gets to end the game with a bang. My biggest issue though is still the dungeons. In older Zelda games you would slowly unlock parts of the dungeon making the whole process satisfying as you would go through the dungeon one door at a time. Then halfway through you would get a key item as a reward for a mini boss and would be forced to use the item as a sort of tutorial. As you went through the second half of the dungeon you would become more and more comfortable with the item and finally, as one last challenge you would be tested on your knowledge of the new item and the dungeon as a whole. It was a satisfying experience that left me hungry for more and excited for the next dungeon. That just isn't the case here. There's never the wonder of "what item am I getting here?" or "what cool puzzles will be featured?" It's just a slog to do dungeons. I love the game but I honestly wish that the dungeons were more linear. However, they are significantly better than Botw dungeons and are actually fun so that is a big step up. Additionally, and I don't know if I'm the only one who's noticed this, but the game looks noticeably better than Botw which was a high standard. The enemy variety is very refreshing after the repetitive enemies of Botw. The new bosses are also very appreciated. I remember heading into the depths and then getting jump scared by a giant Obsidian Frox that freaked me out. In general the exploration has gone up from a 9.5/10 in Botw to a very easy 11. Now every corner of the world is not just filled with things to find but meaningful and exciting things. I recently found the torse to the Twilight Princess set and let out an audible squeal of joy and excitement. Overall, I won't give the game a ten until I've finished it but it's getting there.
Details
- Release date
- Countries of origin
- Official site
- Language
- Also known as
- ゼルダの伝説 ティアーズ オブ ザ キングダム
- Production company
- See more company credits at IMDbPro
- Color
- Aspect ratio
- 16:9 HD
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