21 reviews
Portal is a work of genius, hands down. Only genius can use cake as a philosophic standpoint, argue to kill an inanimate object, and give you sufficient reason to love things out to kill you (much less call them cute). Further more, what kind of game is this? is it a first-person-shooter? a puzzle game? a comedy? It is (more or less) all three...
Without giving too much away, you play as a character (later on named Chell) that receives a device capable of producing portals. These portals allow you to travel across a room, walking in one portal and out the other instantly. You are guided through an expanse of testing and experimentation by a computer known simply as "GLaDOS", or Generic Lifeform and Disk Operating System. Things are not quite as they seem while you make your way through the Aperture Science Enrichment Center.
This game is worth the attention, and probably the most inventive thing I've seen out of the gaming world in my life. Get it. Now. =)
Without giving too much away, you play as a character (later on named Chell) that receives a device capable of producing portals. These portals allow you to travel across a room, walking in one portal and out the other instantly. You are guided through an expanse of testing and experimentation by a computer known simply as "GLaDOS", or Generic Lifeform and Disk Operating System. Things are not quite as they seem while you make your way through the Aperture Science Enrichment Center.
This game is worth the attention, and probably the most inventive thing I've seen out of the gaming world in my life. Get it. Now. =)
- Scelestus-1
- Apr 7, 2008
- Permalink
This game is awesome; on the short side, but still amazing. It's basically a puzzle game with state of the art graphics and physics. You're a test subject in an "Enrichment Center" and you're using this "Portal Gun" to clear various obstacle courses; for example if you're standing in front of a pit of acid, you can shoot a portal on the wall on your side, then shoot the connecting portal on the wall on the other side, and simply walk through your portal to get to your goal. It gets much more complex as the game progresses; it's a first person game, but really tests your intelligence and reasoning abilities. It also has a simple but excellent plot, and great characters which you may find cute, creepy, funny, or all of the above. Totally original, and exceptionally fun, you have to play it!
- FilmFreak94
- Sep 16, 2011
- Permalink
As an avid gamer, I pride myself on the diversity of games that I play. Though I'm not a big fan of puzzle games, (I usually tend to prefer the more violent games) I decided to buy the Portal bundle from the Steam Store. I had heard of it over the years and always blew it off because it looked like a really poor idea for a game. I started playing Portal as soon as it finished downloading and the mystery and obfuscation right from the start hooked me and pulled me right into it. As I said before, I'm not really a big fan of puzzle games, but Portal just seemed to grab a hold of me and didn't let go until it was over. The levels started of simple and easy, but as you progress through the game they seem to get exponentially more difficult. Valve took a minimalist approach to the gameplay and managed to weave an extremely intricate story to back it up and leave you guessing about everything outside of the Enrichment Center.
When I say minimalist, I mean they used very few characters, very few environments, and a very limited number of use-able tools. The characters and story, despite this minimal use of characters, both showed a lot of depth and made you actually like all the characters. As for the environments and tools, they rearranged them for each level to make each situation more and more difficult to solve. I was amazed by the depth of the story and characters, and also of how well they put the puzzles together. I played through the game in one sitting but it took me a whole night to do so. Even though it was pretty short lived, it was a memorable and enjoyable experience that I would recommend for anyone that calls themselves a gamer. Just remember that the cake is a lie!
When I say minimalist, I mean they used very few characters, very few environments, and a very limited number of use-able tools. The characters and story, despite this minimal use of characters, both showed a lot of depth and made you actually like all the characters. As for the environments and tools, they rearranged them for each level to make each situation more and more difficult to solve. I was amazed by the depth of the story and characters, and also of how well they put the puzzles together. I played through the game in one sitting but it took me a whole night to do so. Even though it was pretty short lived, it was a memorable and enjoyable experience that I would recommend for anyone that calls themselves a gamer. Just remember that the cake is a lie!
- rocket2106
- May 16, 2012
- Permalink
I should note that this game is part of the Orange Box, So I will conclude the whole thing here.
Let's start off with the Half life 2 thing. I didn't play the Half life before But I can say after playing this, I wish to Buy it! The Game offer's Unique character's and fantastic models that will make even the most well played gamer say ' what the ****!' the maps are extensive and are hard and satisfying to explore and conquer. But the enemy's are the only thing I have to say went a bit wrong. There good to battle and it's great to fight, But I see a repetition of enemies that make you tired of playing Half life 2 for a bit. But the Orange box solves that problem for a bit.
Let's look at Portal. Yes portal, You probably heard ( or about to) that the game is probably a revolution in puzzle games since Russians invented Tetris...they are right. The game is probably one of the best games I had ever played. Very different then Half life franchise, with only two characters, making this game very comfortable to new people who are uneasy to playing puzzle games. With GlADIS, the only speaking role in the game, is played wonderfully and you will antipate when she will speak next. But what about the game play? It's AMAZING! something I never seen is you can actually travel great distances without even using anything but a Portal gun. You have to understand that trying to even do this with the graphic's it shows is almost next to impossible for the playstation 2 or even playstation 3! The only thing bad I can say about this game is...well nothing! The game show's that you can still play a good game without bloodshed or going around a place rounding thing's up to make a star.
Not much to say about Team fortress 2. But I really wish I had Xbox live while playing this. The game is mainly online based so I can't say much.
Developer commentary's are in all the games and are easy to read. Buy this Game right NOW! 10 out of 10! Go out to your nearest best buy and buy this game! You will never be sorry!....Oh ****, I got to buy it!
Let's start off with the Half life 2 thing. I didn't play the Half life before But I can say after playing this, I wish to Buy it! The Game offer's Unique character's and fantastic models that will make even the most well played gamer say ' what the ****!' the maps are extensive and are hard and satisfying to explore and conquer. But the enemy's are the only thing I have to say went a bit wrong. There good to battle and it's great to fight, But I see a repetition of enemies that make you tired of playing Half life 2 for a bit. But the Orange box solves that problem for a bit.
Let's look at Portal. Yes portal, You probably heard ( or about to) that the game is probably a revolution in puzzle games since Russians invented Tetris...they are right. The game is probably one of the best games I had ever played. Very different then Half life franchise, with only two characters, making this game very comfortable to new people who are uneasy to playing puzzle games. With GlADIS, the only speaking role in the game, is played wonderfully and you will antipate when she will speak next. But what about the game play? It's AMAZING! something I never seen is you can actually travel great distances without even using anything but a Portal gun. You have to understand that trying to even do this with the graphic's it shows is almost next to impossible for the playstation 2 or even playstation 3! The only thing bad I can say about this game is...well nothing! The game show's that you can still play a good game without bloodshed or going around a place rounding thing's up to make a star.
Not much to say about Team fortress 2. But I really wish I had Xbox live while playing this. The game is mainly online based so I can't say much.
Developer commentary's are in all the games and are easy to read. Buy this Game right NOW! 10 out of 10! Go out to your nearest best buy and buy this game! You will never be sorry!....Oh ****, I got to buy it!
Portal is my favorite puzzle game of all time. Utilizing superior physics that revolutionized gaming, it was both challenging and entertaining.
The central conceit revolves around a special gun that can create portals in walls, allowing the player to immediately travel from one window to another. The game is a series of puzzles the player must solve to reach a reward at the end. Besides being challenging, the game includes some very humorous elements.
Some have complained about the brevity of the gameplay, but this game was originally part of a 5-game compilation called The Orange Box, and Portal was deemed by many to be a minor inclusion in a collection that included the highly anticipated Half-Life 2. Portal was a surprising success.
However brief the gameplay might be, it is of high quality. And I have to say the ending (song) is my favorite of all time.
The central conceit revolves around a special gun that can create portals in walls, allowing the player to immediately travel from one window to another. The game is a series of puzzles the player must solve to reach a reward at the end. Besides being challenging, the game includes some very humorous elements.
Some have complained about the brevity of the gameplay, but this game was originally part of a 5-game compilation called The Orange Box, and Portal was deemed by many to be a minor inclusion in a collection that included the highly anticipated Half-Life 2. Portal was a surprising success.
However brief the gameplay might be, it is of high quality. And I have to say the ending (song) is my favorite of all time.
- coasterdude44
- Jun 17, 2020
- Permalink
You go through different rooms solving puzzles; it kinda is that simple, but it really isn't. Where are you? Why are you held prisoner? And who is the disembodied voice guiding (taunting[?]) you along? Excellent dialog and dark humor are enough to propel you through challenges that range from fun to tough-as-nails.
Puzzle games and first-person shooters: never been a big fan of either, but both are combined here into a mind-bending journey through a high-tech lab. The portal gun itself is a fun game mechanic, but it's really all you have to make your way past machine-gun robots, lasers and electrical fields. There's also a companion cube which, oddly enough, becomes sort of a sidekick.
Technically there's running, shooting and a boss fight; but in the end, it is unlike any video game I've ever played and it is a must for anyone who can get their hands on it. It is short, but I can hardly consider that a negative - because as soon as I finished, I started over and did it all again. Twice.
Puzzle games and first-person shooters: never been a big fan of either, but both are combined here into a mind-bending journey through a high-tech lab. The portal gun itself is a fun game mechanic, but it's really all you have to make your way past machine-gun robots, lasers and electrical fields. There's also a companion cube which, oddly enough, becomes sort of a sidekick.
Technically there's running, shooting and a boss fight; but in the end, it is unlike any video game I've ever played and it is a must for anyone who can get their hands on it. It is short, but I can hardly consider that a negative - because as soon as I finished, I started over and did it all again. Twice.
I wasn't a person who enjoyed puzzle games much, due to there not being enough innovation in any of them. Then I played Portal and I was truly blown away. Yes, the game's length is something that should be considered, even being completable in one or two sittings, taking only three hours. But its what it does in that time that really seals the deal. The portal gun is an incredibly well-designed and very interesting concept, and you'll be hard-pressed to not muck around it at least once in the campaign. Throughout the game, new concepts such as turrets are added in to make more a challenge. The humour is great, with GLADoS' dialogue being written nice, but the game also knows where to stop itself, a large reason why the game is so hilarious. The game looks pretty good for a 2007 game. It's not bad looking by any stretch of the imagination, and you shouldn't be playing this game for its visuals. To rap things up, Portal is a must-play due to its unique take on the first-person shooter genre, and while you might be scared of its short length, picking it up in the Orange Box is a brilliant idea.
- Gamesearcher1
- Dec 11, 2018
- Permalink
That probably doesn't make any sense, but anyways...
This game is absolutely brilliant. This is a 1st Person puzzle game that uses...you guessed it...Portals! The way the levels are designed, they're really well done. There are some that don't take a lot of thought, but later in the game, they get really clever with the puzzle and level design that really impresses me.
The atmosphere, music, art direction, and story is also really appealing. It has bit of a dark vibe coming off of it, while at times being subtly funny in the games dialogue.
I will say, playing it again is different than playing it through the 1st time. The challenge is present when you first play it, but as far as replay ability, it becomes a game of speed running at that point. It still doesn't take away my overall enjoyment of this game. It's still a great game, and I would HIGHLY recommend anyone reading this to play it. You won't be disappointed.
This game is absolutely brilliant. This is a 1st Person puzzle game that uses...you guessed it...Portals! The way the levels are designed, they're really well done. There are some that don't take a lot of thought, but later in the game, they get really clever with the puzzle and level design that really impresses me.
The atmosphere, music, art direction, and story is also really appealing. It has bit of a dark vibe coming off of it, while at times being subtly funny in the games dialogue.
I will say, playing it again is different than playing it through the 1st time. The challenge is present when you first play it, but as far as replay ability, it becomes a game of speed running at that point. It still doesn't take away my overall enjoyment of this game. It's still a great game, and I would HIGHLY recommend anyone reading this to play it. You won't be disappointed.
- superkodu93
- Jan 27, 2024
- Permalink
- user27348329
- Sep 12, 2022
- Permalink
I had vaguely heard of Portal over the years; I knew the saying "the cake is a lie", had seen gamers on the internet doing things in real life to resemble the portals in the game and knew that it was part of a pack of smaller games (or something). The sequel coming out recently to universal praise made me decide to download the original off the Xbox Live Arcade and I was quite pleased with what I found. Having been a massive fan of recent game Limbo, I enjoyed seeing that Portal was somewhat of an inspiration for it since the concept of the game is that in each area you are presented with the situation as it is, the tools you have at your disposal and it should be simple logic to get through the room and out the other side.
In principle it is a great game although it does show its age with the loading times and the basic graphics. I enjoyed the game play and I enjoyed applying logic to come up with my ideas and then executing them. The puzzles are all well designed but they are perhaps a bit too easy to get through – it is only some of the later rooms that gave me pause for thought while mostly I was able to move through room after room with relative ease and at times it was a little disappointing to identify the solutions within a few seconds of entering the area. Although quite easy to solve, the puzzles are well designed and do require skill and timing to pull it off – getting the solution is the first bit, pulling it off is the next! The challenge rooms put into the Arcade version are welcome (the story mode took me just under two hours) and these do provide a bit more of a challenge – but the game is still surprisingly short even with these and, as I found it a bit easy, I will say I didn't have any of the "oh that's evil" moments that I had with Limbo, where 20 minutes of staring at the screen found me rewarded with a brainwave of the solution. The only time the game suddenly got hard was in those last few "advanced" maps – and this was a frustrating "hard" where everything had to be timed perfectly, in terms of "puzzles" they were still pretty obvious, just doing them was harder.
The humour of it all helps immensely and even my girlfriend (who simply doesn't see any point to gaming) appreciated this aspect of it. The song over the end credits is the perfect example but throughout we have some great lines from the computer behind the tests and I really got a kick out of some of the things she said. When you find yourself loving the turrets that are trying to kill you, you know that the game has done something right in terms of making characters! Visually the game is solid and effective even if the last few years have dated it quite quickly. The simple controls are easy to pick up and master so that mostly it comes down to how logical the player is in regards whether they can spot what to do. I think once in the story mode I was tempted to look the solution up but I resisted and I advise others to do the same at all costs because the whole point of the game is the puzzles, looking them up leaves nothing so why do it? I'll happily spend however long trying to work out the puzzle because this thought process is as much playing the game as using the controller is.
Portal is a bit too easy to be the classic and short that everyone claims it as when approached as a standalone game but it is no doubt a great game that has been influential. The puzzles are logical and quite rewarding on the whole even if some of them are annoyingly obvious (eg a room with a floor far below you and a wall above you is clearly a "momentum" solution waiting for you to do it). The humour to the game makes it that little bit more special and I did appreciate it for making me chuckle frequently as I played. I may have been years behind in terms of playing this game, but one thing is for certain – I will be picking up Portal 2 very soon.
In principle it is a great game although it does show its age with the loading times and the basic graphics. I enjoyed the game play and I enjoyed applying logic to come up with my ideas and then executing them. The puzzles are all well designed but they are perhaps a bit too easy to get through – it is only some of the later rooms that gave me pause for thought while mostly I was able to move through room after room with relative ease and at times it was a little disappointing to identify the solutions within a few seconds of entering the area. Although quite easy to solve, the puzzles are well designed and do require skill and timing to pull it off – getting the solution is the first bit, pulling it off is the next! The challenge rooms put into the Arcade version are welcome (the story mode took me just under two hours) and these do provide a bit more of a challenge – but the game is still surprisingly short even with these and, as I found it a bit easy, I will say I didn't have any of the "oh that's evil" moments that I had with Limbo, where 20 minutes of staring at the screen found me rewarded with a brainwave of the solution. The only time the game suddenly got hard was in those last few "advanced" maps – and this was a frustrating "hard" where everything had to be timed perfectly, in terms of "puzzles" they were still pretty obvious, just doing them was harder.
The humour of it all helps immensely and even my girlfriend (who simply doesn't see any point to gaming) appreciated this aspect of it. The song over the end credits is the perfect example but throughout we have some great lines from the computer behind the tests and I really got a kick out of some of the things she said. When you find yourself loving the turrets that are trying to kill you, you know that the game has done something right in terms of making characters! Visually the game is solid and effective even if the last few years have dated it quite quickly. The simple controls are easy to pick up and master so that mostly it comes down to how logical the player is in regards whether they can spot what to do. I think once in the story mode I was tempted to look the solution up but I resisted and I advise others to do the same at all costs because the whole point of the game is the puzzles, looking them up leaves nothing so why do it? I'll happily spend however long trying to work out the puzzle because this thought process is as much playing the game as using the controller is.
Portal is a bit too easy to be the classic and short that everyone claims it as when approached as a standalone game but it is no doubt a great game that has been influential. The puzzles are logical and quite rewarding on the whole even if some of them are annoyingly obvious (eg a room with a floor far below you and a wall above you is clearly a "momentum" solution waiting for you to do it). The humour to the game makes it that little bit more special and I did appreciate it for making me chuckle frequently as I played. I may have been years behind in terms of playing this game, but one thing is for certain – I will be picking up Portal 2 very soon.
- bob the moo
- May 5, 2011
- Permalink
"Portal" is a very peculiar game. It takes you a while to figure out if you like her or not. But this toy is probably worth getting to know it, and at the same time break your brain. The game was released in 2007, it became one of those that really surprise. At first glance, it seems like an ordinary puzzle, but the more time you spend in this fictional world, the clearer it becomes that there is something more in front of you. The game combines interesting and sometimes terribly difficult puzzles, where you need to use spatial thinking and logic to get through confusing rooms using portals.
The player has a cannon. But not a simple cannon, but a teleporting one. More precisely, a cannon that opens portals here and there, allowing the player to move in space, thereby moving from location to location. That's the whole arsenal. This is how the player gets to the finals.
One of the strengths of "Portal" is the dynamic of the plot. Initially, everything looks like a simple experiment where the heroine performs tasks, but gradually the situation changes. The atmosphere is getting more tense, and the mysterious GLaDOS computer system (aka "Genetic Lifeform and Disk Operating System", or in translation "Genetic life form and disk operating system") begins to reveal its true essence. The character fights not only with puzzles, but also with a growing sense of anxiety, which makes the game really exciting.
GLaDOS jokes and remarks deserve special attention. Her sarcastic and sometimes even dark comments create a unique atmosphere. Despite the tension, the game is not devoid of a sense of humor, which helps to relax in moments when the puzzles seem especially difficult. In addition, the translation into Russian is done with dignity, and the jokes sound organic, which only enhances the effect.
It is impossible not to mention the soundtrack. The music in the game is really memorable. It immerses you in a futuristic computer world, often aggressive and oppressive. It may get in the way of thinking, but overall the soundtrack is cool.
"Portal" is a game that challenges thinking, but does not overload with unnecessary complexity. Yes, some moments can be difficult, but it is this balance between riddles and plot development that makes it fascinating.
7 out of 10.
The player has a cannon. But not a simple cannon, but a teleporting one. More precisely, a cannon that opens portals here and there, allowing the player to move in space, thereby moving from location to location. That's the whole arsenal. This is how the player gets to the finals.
One of the strengths of "Portal" is the dynamic of the plot. Initially, everything looks like a simple experiment where the heroine performs tasks, but gradually the situation changes. The atmosphere is getting more tense, and the mysterious GLaDOS computer system (aka "Genetic Lifeform and Disk Operating System", or in translation "Genetic life form and disk operating system") begins to reveal its true essence. The character fights not only with puzzles, but also with a growing sense of anxiety, which makes the game really exciting.
GLaDOS jokes and remarks deserve special attention. Her sarcastic and sometimes even dark comments create a unique atmosphere. Despite the tension, the game is not devoid of a sense of humor, which helps to relax in moments when the puzzles seem especially difficult. In addition, the translation into Russian is done with dignity, and the jokes sound organic, which only enhances the effect.
It is impossible not to mention the soundtrack. The music in the game is really memorable. It immerses you in a futuristic computer world, often aggressive and oppressive. It may get in the way of thinking, but overall the soundtrack is cool.
"Portal" is a game that challenges thinking, but does not overload with unnecessary complexity. Yes, some moments can be difficult, but it is this balance between riddles and plot development that makes it fascinating.
7 out of 10.
- alekspredator87
- Nov 13, 2024
- Permalink
Great game for someone looking for a casual puzzle game that is both smart and funny. I was pleasantly surprised at how good this game was. Sure the graphics are very dated, and somewhat sickening at times, but this little gem is worth it!
Pros- gameplay is innovative, great final credits, humor! (Which is rare in video games)
Cons- first person can be nauseating, play in short bursts.
Pros- gameplay is innovative, great final credits, humor! (Which is rare in video games)
Cons- first person can be nauseating, play in short bursts.
- megan_chatterton
- Jul 22, 2022
- Permalink
I will not tell anything about the game, except play it.
Has very good puzzles, and a very good villain.
The end 2 cutscenes were great...
You should play it.
- funnybozoiscool
- Oct 13, 2018
- Permalink
Now Portal is one of these games that its hard to say things against because its incredibly neat. Even if its not the best game in all categories. For example, its puzzles are good but they're not has good has other famous games such as The Legend Of zelda series. Or then, the story is great, but there are many games with a better story than Portal. Nevertheless, this game is good on pretty much every angle. Its neat in all the ways it can be, from start to finish. Which is why I find this game deserves a tone of praise. It also has a couple of unique elements to it, such as the portal mecanics or the funny dialog from the AI character. I think this game is better than many other games that focus on one single element but fail to make other elements great. There is a lot of great things to experience playing Portal and I highly recommend it to everyone. Even if you haven't played any story games before I think this is a good place to start.
First for my 3D review - 3D via nVision works absolutely beautifully actually so well that I cannot pick a fault - even the cross-hair is fully 3D! When this game first game out I gave it a try and enjoyed it - well sort of but got stuck on about the fourth level and just gave up. A couple of years later I picked up where I left off and ended up playing this game and the sequel all the way through it was that good! It seems that once you work out the physics to the portal gun you can easily work out any puzzle and as usual I am going to give my standard reason for loving this game so much as 'You simply cannot put it down also its the sort of game that you will want to come back to time and time again. The variation in environments, the temperamental gLAdos character who is some sort of malevolent being watching your every move - whats not to love? The graphics are superb and even today look quite up to date. Give Portal a go but don't give up part way through - if you can get past the moving/floating panels the rest of the game picks up and super enjoyable. Please email me at ratct17@hotmail.com for any 3D game review requests.
You wake up in a small, square, glass room with a bed(futuristic, spartan in appearance and optimized for use - as everything in this). A countdown ticks down, there's a glitch, and the AI GLaDOS begins speaking in monotone(she's clearly efficient, and her statements, both the highly objective and the clearly motivated, provide a lot of dark, deadpan comedy... I do wish they'd have less about vital organs, that gets old; she watches your every move by cameras, that you can literally see turning to look at you), giving you instructions.
When the timer reaches zero, you proceed into a human-sized "rat maze", and you are now trained in applying the realistic physics to solve all of this puzzle title. One might refer to this as "all tutorial", and if it overstayed its welcome(I completed this in two and a half hours), or it didn't fit, that would be a point against it. You never see the outside in this, and you are by yourself - it barely even breaks the first person perspective(and it didn't need to, at all), the whole is permeated by isolation and claustrophobia. This is a test facility. A place of Science. And as already alluded to, there might be something wrong - but there's no sense crying over every mistake.
Before I continue, I should say, no, not everyone will fall head over heels for this one. I haven't. That doesn't mean you won't enjoy it - the style and approach will agree with you, or it won't. The first paragraph of this review should help you finding out about that. This gives a boost to a genre that hadn't seen innovation for some years, and once you've gotten through it, there's a developer commentary, and two new modes: Challenge: same levels, and you try to limit time/portals/footsteps spent, and Advanced: certain chambers made tougher by more obstacles and/or hazards. You can fairly easily add custom areas, too.
Now, I should get to the central concept here. The blue and orange Portals(only one of each at any given time; create another, and the first will disappear) allow teleportation between them(looking into one will show the "view" of the other - timing is of the essence), and you can place both on many(not all!) flat surfaces regardless of distance, angle - yup, walls, floor *and* the ceiling. You control where these go from early on, and it's literally "point and shoot". While you can't place them through a window(a grate won't stop you) and you going through an electronic field removes them, as they appear instantaneously, you can be mid-air and put one where you'll land to, as it's called here, "fling" yourself further - just remember that, for better or for worse, anything not bigger than these entrances/exits will go through. Not only you and the boxes, useful for climbing on, holding down large buttons, and the like - also the bouncing energy balls that can kill you. You may have to redirect those - they're power-sources for lifts and other mechanisms. Other things to avoid direct contact with are the pools of toxic waste, and the cute robot turrets, with child-like voices that sympathize with you(and note that you remain weaponless - to take them out, as with anything you have to accomplish in this, you'll have to think creatively).
All of this is gradually introduced, and keeps the short duration of the regular portion interesting throughout - without overwhelming you. This was thoroughly refined to ensure that players pick up skills and understand how something behaves before we have to deal with very much of it. And it builds well, properly applying setup and pay-off, to where you have the satisfaction of doing well and avoid the frustration of being overpowered. All this without sparing you from brainteasers - and the final sections of this are well worth soldiering on even if you do find some bits tough. As already mentioned, this takes place in our world, with the laws of gravity, etc. in full effect(well, you can survive steeper drops than you might think - you have leg-braces), and thus, the only stuff you find yourself having to pick up on are the materials at your disposal, and the titular benders of space and time, which are entirely consistent and intuitive. Simultaneously you feel free, with tremendous power at your fingertips, and in a world of rules and consequence.
The key elements of this type of thing thus remain intact - put this thing on that activator, press a button to temporarily open a door, etc. This can be your return to that, or it can be your introduction to such(comparatively, how many current FPS, fighting, or RTS games can you say that about?). And it does the rare in creating a memorable universe around that - one I look forward to returning to in the 2011 sequel. I want to stress that this is not an adventure or action title - this is all problems for you to solve. For all your interacting with items around, there is no inventory. And as tense and fast-paced as it can be, you're never armed. It's you keeping yourself alive, getting from one room to another. This automatically saves progress so often that you don't have to worry about it yourself, as you'll seldom have to redo more than mere seconds - and if that isn't enough, you can also choose when to store it.
Not only is this unique in idea and execution, there are many different solutions because of the open nature of the "gun". The good, not great graphics lead your eyes to the issue you have to deal with, there are no distractions. There is no health bar, and the HUD only has the "sight"(and an indicator).
There is some disturbing content, mostly in dialog, in this. I recommend this to anyone who enjoys classics like Lemmings, Lode Runner and the like. 8/10
When the timer reaches zero, you proceed into a human-sized "rat maze", and you are now trained in applying the realistic physics to solve all of this puzzle title. One might refer to this as "all tutorial", and if it overstayed its welcome(I completed this in two and a half hours), or it didn't fit, that would be a point against it. You never see the outside in this, and you are by yourself - it barely even breaks the first person perspective(and it didn't need to, at all), the whole is permeated by isolation and claustrophobia. This is a test facility. A place of Science. And as already alluded to, there might be something wrong - but there's no sense crying over every mistake.
Before I continue, I should say, no, not everyone will fall head over heels for this one. I haven't. That doesn't mean you won't enjoy it - the style and approach will agree with you, or it won't. The first paragraph of this review should help you finding out about that. This gives a boost to a genre that hadn't seen innovation for some years, and once you've gotten through it, there's a developer commentary, and two new modes: Challenge: same levels, and you try to limit time/portals/footsteps spent, and Advanced: certain chambers made tougher by more obstacles and/or hazards. You can fairly easily add custom areas, too.
Now, I should get to the central concept here. The blue and orange Portals(only one of each at any given time; create another, and the first will disappear) allow teleportation between them(looking into one will show the "view" of the other - timing is of the essence), and you can place both on many(not all!) flat surfaces regardless of distance, angle - yup, walls, floor *and* the ceiling. You control where these go from early on, and it's literally "point and shoot". While you can't place them through a window(a grate won't stop you) and you going through an electronic field removes them, as they appear instantaneously, you can be mid-air and put one where you'll land to, as it's called here, "fling" yourself further - just remember that, for better or for worse, anything not bigger than these entrances/exits will go through. Not only you and the boxes, useful for climbing on, holding down large buttons, and the like - also the bouncing energy balls that can kill you. You may have to redirect those - they're power-sources for lifts and other mechanisms. Other things to avoid direct contact with are the pools of toxic waste, and the cute robot turrets, with child-like voices that sympathize with you(and note that you remain weaponless - to take them out, as with anything you have to accomplish in this, you'll have to think creatively).
All of this is gradually introduced, and keeps the short duration of the regular portion interesting throughout - without overwhelming you. This was thoroughly refined to ensure that players pick up skills and understand how something behaves before we have to deal with very much of it. And it builds well, properly applying setup and pay-off, to where you have the satisfaction of doing well and avoid the frustration of being overpowered. All this without sparing you from brainteasers - and the final sections of this are well worth soldiering on even if you do find some bits tough. As already mentioned, this takes place in our world, with the laws of gravity, etc. in full effect(well, you can survive steeper drops than you might think - you have leg-braces), and thus, the only stuff you find yourself having to pick up on are the materials at your disposal, and the titular benders of space and time, which are entirely consistent and intuitive. Simultaneously you feel free, with tremendous power at your fingertips, and in a world of rules and consequence.
The key elements of this type of thing thus remain intact - put this thing on that activator, press a button to temporarily open a door, etc. This can be your return to that, or it can be your introduction to such(comparatively, how many current FPS, fighting, or RTS games can you say that about?). And it does the rare in creating a memorable universe around that - one I look forward to returning to in the 2011 sequel. I want to stress that this is not an adventure or action title - this is all problems for you to solve. For all your interacting with items around, there is no inventory. And as tense and fast-paced as it can be, you're never armed. It's you keeping yourself alive, getting from one room to another. This automatically saves progress so often that you don't have to worry about it yourself, as you'll seldom have to redo more than mere seconds - and if that isn't enough, you can also choose when to store it.
Not only is this unique in idea and execution, there are many different solutions because of the open nature of the "gun". The good, not great graphics lead your eyes to the issue you have to deal with, there are no distractions. There is no health bar, and the HUD only has the "sight"(and an indicator).
There is some disturbing content, mostly in dialog, in this. I recommend this to anyone who enjoys classics like Lemmings, Lode Runner and the like. 8/10
- TBJCSKCNRRQTreviews
- Jul 21, 2013
- Permalink
Sometimes a videogame just needs one minute of gameplay to achieve the title of a masterpiece. The first minute of Valve's Portal was enough to show me what kind of game I would be playing the next 3 hours.
Its simple game design make it accessable for every type of gamer at any age. Its timeless graphics let it age perfectly over the 17 (!) years since its release.
The story is intriguing, no cut scenes needed, typical Valve storytelling. It does not get better than this. It's the olympus of storytelling.
The levels are created with expertise and the love for detail. The difficulty rises alongside with the players skills, so there is no frustration to expect.
This game again proves the insane quality of Valve's developement team. It's another must-play from the 2000s, the golden era of gaming. This game has to be played by everyone, there is no discussion.
Its simple game design make it accessable for every type of gamer at any age. Its timeless graphics let it age perfectly over the 17 (!) years since its release.
The story is intriguing, no cut scenes needed, typical Valve storytelling. It does not get better than this. It's the olympus of storytelling.
The levels are created with expertise and the love for detail. The difficulty rises alongside with the players skills, so there is no frustration to expect.
This game again proves the insane quality of Valve's developement team. It's another must-play from the 2000s, the golden era of gaming. This game has to be played by everyone, there is no discussion.
- moritzherz
- Feb 13, 2024
- Permalink
Valve is arguably the greatest major game company of the 000s and this is a definite watermark of the company, the best and most unique gameplay ever, the map designs are amazing and look so modern and futuristic, the storyline is cool and dark, Portal 2 may be 10 times better but, this still remains one of the greatest games of all time.
- jhenrymelia
- Jun 11, 2022
- Permalink