Directed by
Katsutoshi Sasaki | ||
Jaehyung An | ... | (cutscene director: cutscenes) |
Stephanie M. Fernandez | ... | (director: english voices, Cup of Tea Productions Inc.) |
Keiichiro Miyoshi | ... | (director: japanese voices, Tohokushinsha Film Corporation) |
Daishi Odashima | ... | (game director: game design) |
Katsuhiro Harada | ... | (co-director) |
Writing Credits (in alphabetical order)
Sohei Kamada | ... | (scenario: game design) |
Yoshihiro Nakagawa | ... | (scenario: game design) |
Cast (in credits order)
Produced by
Yoshitaka Goto | ... | producer: production department, consumer software company |
Masaya Hôjô | ... | producer: japanese voices, Tokohokushinsha Film Corporation (as Masaya Hojo) |
Hirofumi Inagaki | ... | producer: production department, consumer software company |
Shukuo Ishikawa | ... | executive producer |
Ryoko Matsumoto | ... | assistant producer: Japanese voices, Tokohokushinsha Film Corporation |
Maiko Nakamura | ... | assistant producer: Japanese voices, Tokohokushinsha Film Corporation |
Hajime Nakatani | ... | executive producer |
Michinori Ozawa | ... | producer: production department, consumer software company |
Takashi Shoji | ... | executive producer |
Minako Takahashi | ... | localization producer: Namco Bandai Games America Inc. |
Takashi Shoji | ... | executive producer |
Emi Takeuchi | ... | localization producer: international business department, consumer software company |
Ryota Toyama | ... | producer: english voices, Cup of Tea Productions Inc. (as Ryo Toyama) |
Yuji Tsuyuki | ... | executive producer |
Daisuke Uchiyama | ... | producer: production department, consumer software company |
Shin Unozawa | ... | executive producer |
Hiroaki Yotoriyama | ... | producer |
Music by
Hiroyuki Fujita | ... | music composer: music and sound effects |
Keiki Kobayashi | ... | music composer: music and sound effects |
Junichi Nakatsuru | ... | music composer: music and sound effects |
Art Direction by
Masashi Kubo |
Second Unit Director or Assistant Director
Danielle Hunt | ... | assistant director: English voices |
Art Department
Oh! Great | ... | bonus character illustration: Ashlotte |
Hirokazu Hisayuki | ... | bonus character illustration: Kamikirimusi |
Yutaka Izubuchi | ... | bonus character illustration: Scheherazade |
Chiho Kasai | ... | environment artist: environment art |
Daisuke Kataoka | ... | environment artist: environment art |
Yasuyuki Kobori | ... | lead environment artist: environment art / senior artist |
Hiroya Oku | ... | bonus character illustration: Shura |
Brian Schorr | ... | guest character concept |
Takaharu Suzuki | ... | graphic designer: graphic design |
Tama Ueno | ... | environment artist: environment art |
Mine Yoshizaki | ... | bonus character illustration: Angol Fear |
Sound Department
Tom Bellfort | ... | supervising sound editor: Red AJ Sound |
Dan Brown | ... | recording engineer: Trackdown Scoring Stage |
Tomohiro Fuchikami | ... | assistant engineer: Sound Plant |
Toshihiro Hayano | ... | edit engineer: delfisound Inc |
Shoichi Hiyama | ... | sound designer: music and sound effects (as Shouichi Hiyama) |
Danielle Hunt | ... | recording engineer: english voices, Cup of Tea Productions Inc. |
Miki Itô | ... | sound manager: Basiscape Co. Ltd. |
Tomoki Kagami | ... | recording engineer: japanese voices, Hitokuchi-Zaka Studios Inc. |
Tomomitsu Kaneko | ... | sound designer: music and sound effects |
Yoshihiro Maeda | ... | sound editor: RedAJ Sound (as Yoshihiro 'Piro' Maeda) |
Chiharu Minekawa | ... | foley assistant: RedAJ Sound |
Eiji Nakamura | ... | supervisor sound editor: RedAJ Sound (as Eiji 'AJ' Nakamura) |
Junichi Nakatsuru | ... | sound director: music and sound effects |
Tom Ryan | ... | edit engineer: Trackdown Scoring Stage |
Kenichi Saito | ... | sound editor: RedAJ Sound (as Kenichi 'Ken' Saito) |
Mayumi Saito | ... | sound assistant: RedAJ Sound |
Kazushige Satoh | ... | mixing engineer: Sound Plant (as Kazushige Sato) |
Kazutaka Someya | ... | mixing engineer: Sound Plant |
Yukiko Yamamoto | ... | dialogue editor: music and sound effects |
Yoshihito Yano | ... | lead sound designer: music and sound effects |
Visual Effects by
Masatsugu Furusawa | ... | cutscene visual designer |
Kazumasa Habu | ... | lead CG character art designer |
Tomoaki Honma | ... | visual effects designer |
Kei Hotaka | ... | cutscene visual designer |
Tomoyuki Isozaki | ... | CG character art designer |
Shinichi Katahira | ... | cutscene visual designer (as Shinichi Katahira) |
Hiroshi Kikkawa | ... | cutscene visual designer |
Seido Ozawa | ... | lead visual effects designer (as Seidou Ozawa) |
Animation Department
Daisuke Fujinami | ... | character designer / weapon designer |
Masaya Fukasawa | ... | character designer / weapon designer |
Masao Hanai | ... | animator: animation |
Toru Hashimoto | ... | character designer / weapon designer |
Taichi Higashino | ... | character creation designer |
Yuko Hirano | ... | character creation designer (as Yuuko Hirano) |
Tomoe Hirata | ... | animator: animation |
Katsuya Honda | ... | cutscene animator: cutscenes |
Ryuji Ikeda | ... | animator: animation |
Shinichi Ikeda | ... | lead character creation designer |
Tomoko Imura | ... | character designer / weapon designer |
Tatsuya Ishiyama | ... | cutscene animator: cutscenes |
Hiroaki Kado | ... | character designer / weapon designer |
Mika Kamataki | ... | animator: animation |
Yoshihiro Kaneko | ... | animator: animation |
Kenji Kimura | ... | character designer / weapon designer |
Kohei Magome | ... | character creation designer (as Kouhei Magome) |
Yui Matsumoto | ... | animator: animation |
Hiroki Minami | ... | senior animator: animation |
Manabu Morimoto | ... | animator: animation |
Yoshitaka Morimune | ... | animator: animation |
Yasuto Morioka | ... | character designer / weapon designer |
Kôji Motôme | ... | animator: animation (as Koji Motoume) |
Shin'ya Murata | ... | character creation designer (as Shinya Murata) |
Akira Nakajima | ... | character designer / weapon designer |
Yoshiyuki Nemoto | ... | animator: animation |
Nobuko Nimura | ... | cutscene animator: cutscenes |
Saori Ogiya | ... | facial animator: animation |
Seido Ozawa | ... | lead character creation designer (as Seidou Ozawa) |
Shinichiro Ozawa | ... | character designer / weapon designer |
Kosuke Sasaki | ... | animator: animation |
Kaori Satô | ... | animator: animation (as Kaori Sato) |
Keiko Satô | ... | animator: animation (as Keiko Saito) |
Isamu Sawada | ... | senior animator: animation |
Shohei Senda | ... | character creation designer |
Yusuke Shibata | ... | lead animator: animation |
Hidekazu Shirai | ... | animator: animation |
Aya Takemura | ... | character creation designer |
Koushi Watanabe | ... | character creation designer |
Kazuyo Yoshida | ... | cutscene animator: cutscenes |
Hideo Yoshie | ... | lead character designer / lead weapon designer |
Keiichiro Yoshitake | ... | animator: animation |
Music Department
Dan Brown | ... | score engineer |
Philip Chu | ... | chief conductor: Eminence Symphony Orchestra: music production |
Masaharu Iwata | ... | composer: Basiscape Co. Ltd.: music production |
William Motzing | ... | orchestral session supervisor: Eminence Symphony Orchestra: music production |
Additional Crew
Noriko Abe | ... | VP corporate planning: Namco Bandai Games Europe S.A.S. |
Darren Agellon | ... | QA tester: Namco Bandai Games America Inc. |
Joshua Aguiar | ... | QA tester: Namco Bandai Games America Inc. (as Josh Aguiar) |
Youngmi Ahn | ... | marketing manager (Korea): international business department: consumer software company |
Masakazu Aisaka | ... | legal services department: consumer software company |
Tsubasa Akimoto | ... | motion capture actor: Stunt Japan |
Takashi Akiyama | ... | senior localization manager: Namco Bandai Games America Inc. |
Greg Anderson | ... | CQC tester: Namco Bandai Games America Inc. |
Giorgio Anselmi | ... | translator/tester: Italian version: Ubisoft |
Megumi Arai | ... | localization coordinator: Namco Bandai Games Europe S.A.S. |
Yumi Ariga | ... | sales team: sales department: consumer software company |
Maki Asai | ... | sales team: sales department: consumer software company |
Julien Bardakoff | ... | translators/tester: French version: Ubisoft |
Horst Baumann | ... | project manager: German version: Ubisoft |
Elaine Beckett | ... | operations manager: Trackdown Scoring Stage: music production |
Taylor Benson | ... | QA tester: Namco Bandai Games America Inc. |
Damon Bernal | ... | assistant QA lead: Namco Bandai Games America Inc. |
Haden Blackman | ... | staff: LucasArts |
Julian Bom | ... | project manager: German version: Ubisoft |
Madjid Bouzidi | ... | worldwide localization project manager: localizaton: Ubisoft |
Adrian Bursumac | ... | compliance specialist: Ubisoft |
Lainie Bushey | ... | project manager: English voices: Cup of Tea Productions Inc. |
Nikolas Carey | ... | assistant QA lead: Namco Bandai Games America Inc. |
Terry Carlson | ... | national sales manager: Namco Bandai Games America Inc. |
Guillaume Carmona | ... | EMEA marketing group manager: sales and marketing: Ubisoft |
Luis Castillo | ... | CQC tester: Namco Bandai Games America Inc. |
Stéphane Catherine | ... | EMEA digital marketing group manager: sales and marketing: Ubisoft |
Francesca Cecca | ... | translator/tester: Italian version: Ubisoft |
Leland Chee | ... | staff: Lucas Licensing |
Ryan Chennault | ... | senior sales manager: Namco Bandai Games America Inc. |
Stacy Cheregotis | ... | staff: Lucas Licensing |
Stephen Chin | ... | QA tester: Namco Bandai Games America Inc. |
Tomohiro Choji | ... | programmer (as Tomohiro Chouji) |
Jeremy Clark | ... | localization support: international business department: consumer software company |
Meys Cobos | ... | QA tester: Namco Bandai Games America Inc. |
Alain Corre | ... | EMEA executive director: sales and marketing: Ubisoft |
Florin Cristea | ... | compliance specialist: Ubisoft |
Arne Cual-Pedroso | ... | senior public relations manager: Namco Bandai Games America Inc. |
Ryan Dagley | ... | CQC tester: Namco Bandai Games America Inc. |
Billy Dal Porto | ... | CQC tester: Namco Bandai Games America Inc. |
Shin Date | ... | promotion support: promotion department: consumer software company |
Michael Desenganio | ... | QA tester: Namco Bandai Games America Inc. (as Mike Desenganio) |
Diana Diaz Montón | ... | translator (Spanish): Babel Media Ltd. |
Thorsten Distler | ... | translator (German): Babel Media Ltd. |
Koha Do | ... | QA tester: Namco Bandai Games America Inc. (as Koha 'Rick' Do) |
Shoko Doi | ... | localization support: international business department: consumer software company |
Bernard Doria | ... | QA tester: Namco Bandai Games America Inc. |
Ada Duan | ... | staff: LucasArts |
Laticia Duenas | ... | QA tester: Namco Bandai Games America Inc. (as Leticia Duenas) |
Youhei Emoto | ... | sales team: sales department: consumer software company |
Yann Engélibert | ... | assistant sales coordinator |
Jean-Sébastien Ferey | ... | localization manager: Babel Media Ltd. |
Stephanie M. Fernandez | ... | localization specialist: Namco Bandai Games America Inc. |
Corentin Francois | ... | EMEA manufacturing planning coordinator: sales and marketing: Ubisoft |
Tatsuaki Fujii | ... | sales team: sales department: consumer software company |
Seiko Fujisawa | ... | senior localization manager: international business department: consumer software company |
Satoshi Fukushima | ... | game designer: game design |
Manabu Furukawa | ... | QA tester: quality assurance |
Florin Catalin Gafton | ... | compliance specialist: Ubisoft |
Laurent Gaudy | ... | EMEA submissions & planning coordinator: sales and marketing: Ubisoft |
Cristin Ghihanis | ... | compliance specialist: Ubisoft |
Gibuson | ... | motion capture actor: Neo Agency Co. Ltd. |
Josh Graves | ... | QA tester: Namco Bandai Games America Inc. |
Margaret Grohne | ... | staff: LucasArts |
Jean Guérin | ... | EMEA digital marketing manager: sales and marketing: Ubisoft |
Álvaro Gómez | ... | translator/tester: Spanish version: Ubisoft |
Vincent Hamet | ... | EMEA paperparts traffic manager: sales and marketing: Ubisoft |
Tetsuo Hannya | ... | programmer: programming |
Brian P. Harris | ... | QA tester: Namco Bandai Games America Inc. |
Robert Hart | ... | QA tester: Namco Bandai Games America Inc. |
Junji Hata | ... | programmer: programming |
Rei Hata | ... | game designer: game design |
Vanessa Hautefeuille | ... | localization group manager: localizaton: Ubisoft |
Anne Marie Hawkins | ... | staff: LucasArts |
Wakako Hazama | ... | sales team: sales department: consumer software company |
Paul-Mathieu Hewey | ... | QA tester: Namco Bandai Games America Inc. (as Matt Huey) |
Yasushi Higuchi | ... | motion capture actor: Neo Agency Co. Ltd. |
Tad Hirabayashi | ... | senior quality assurance manager: Namco Bandai Games America |
Peter Hirschmann | ... | staff: LucasArts |
Noriyuki Hiyama | ... | lead game designer: game design |
Masaki Hoshiai | ... | sales team: sales department: consumer software company |
Masaaki Hoshino | ... | lead programmer: programming |
Takefumi Hyodo | ... | general manager: international business department: consumer software company |
Noriko Ichikawa | ... | marketing manager (Asia): international business department: consumer software company |
Akiya Ikeda | ... | game system designer: game design |
Kouhei Ikeda | ... | battle effect director: game design |
Satoshi Ikeda | ... | promotion support: promotion department: consumer software company |
Kazuya Ikeno | ... | QA tester: quality assurance |
Adrian Iliescu | ... | compliance specialist: Ubisoft |
Kazushi Imoto | ... | game designer: game design |
Nobuhiro Inohara | ... | motion capture actor: Neo Agency Co. Ltd. |
Chûya Ishida | ... | media department: consumer software company (as Chuya Ishida) |
Naoaki Ishida | ... | motion capture technical staff |
Daio Ito | ... | sales team: sales department: consumer software company (as Daio Itou) |
Genichi Ito | ... | president & CEO: Namco Bandai Games America Inc. |
Sumio Ito | ... | motion capture technical staff |
Makoto Iwai | ... | executive VP & COO: Namco Bandai Games America Inc. |
Hidenori Iwakiri | ... | programmer: programming |
Yoshihito Iwanaga | ... | lead visual programmer: programming |
Laetitia Jauze | ... | EMEA senior PR specialist: sales and marketing: Ubisoft |
Amy Jenkins | ... | EMEA B2B sales & partnership manager: sales and marketing: Ubisoft |
Souta Kageyama | ... | programmer: programming |
Adam Kahn | ... | staff: LucasArts |
Yuki Kajikazawa | ... | motion capture actor: Stunt Japan (as Yuki Kajikizawa) |
Takayuki Kakinuma | ... | programmer: programming |
Ryoichi Kaku | ... | programmer: programming |
Masaki Kamata | ... | QA tester: quality assurance |
Tamio Kanaji | ... | game designer: game design |
Tetsuya Kanakubo | ... | motion capture technical staff |
Takuji Kanayama | ... | game system designer: game design |
Naotaka Kaneda | ... | applications engineer: applications engineer |
Natsuko Kaneko | ... | contents licensing department: consumer software company |
Yuki Kaneko | ... | QA tester: quality assurance (as Yu-ki Kaneko) |
Zack Karlsson | ... | senior business development director: Namco Bandai Games America Inc. |
Mitsuo Kashiwagi | ... | process manager |
Rie Kataoka | ... | marketing support: international business department: consumer software company |
Douglas Kelly | ... | staff: LucasArts |
Kristeen Kennedy | ... | associate product marketing manager: Namco Bandai Games America Inc. |
Austin Keys | ... | localization support: international business department: consumer software company |
Jonathan Khersis | ... | product manager: Namco Bandai Games Europe S.A.S. |
Yôhei Kikuchi | ... | sales team: sales department: consumer software company (as Youhei Kikuchi) |
Akira Kitahara | ... | programmer: programming |
Megumi Kitayama | ... | sales team: sales department: consumer software company |
Makoto Kiyokawa | ... | game designer: game design |
Yasuhiro Kobayashi | ... | game designer: game design |
Tetsuya Kono | ... | motion capture technical staff |
Takashi Koshigoe | ... | senior programmer: programming |
Tatsuya Kubota | ... | marketing manager (US & Europe): international business department: consumer software company |
Naoki Kudo | ... | contents licensing department: consumer software company |
Naoki Kumada | ... | sales team: sales department: consumer software company |
Takashi Kumakura | ... | programmer: programming |
Tomoaki Kumasaka | ... | programmer: programming |
Gô Kurosawa | ... | CS promotion manager: promotion department: consumer software company (as Go Kurosawa) |
Chiemi Kuroyanagi | ... | marketing translator: Namco Bandai Games America Inc. |
Kevin Kurtz | ... | staff: LucasArts |
Marc Laty | ... | translators/tester: French version: Ubisoft |
Chris Lee | ... | director of sales: Namco Bandai Games America Inc. |
Dennis Lee | ... | senior product marketing manager: Namco Bandai Games America Inc. |
Andrew Lelchuk | ... | executive VP of sales & marketing: Namco Bandai Games America Inc. |
Bonnka Lim | ... | EMEA business assistant brand manager: sales and marketing: Ubisoft |
Daniel Luca | ... | compliance specialist: Ubisoft |
Joey MacArthur | ... | staff: LucasArts (as Joey Macarthur) |
Kenrick Mah | ... | QA lead: Namco Bandai Games America Inc. |
Amigues Marie-Laurence | ... | project manager: German version: Ubisoft |
Coralie Martin | ... | localization studio manager: localizaton: Ubisoft |
Daniel Martin | ... | translator/tester: Spanish version: Ubisoft |
Satoshi Masukawa | ... | game system designer: game design |
Ashley Matheson | ... | staff: Lucas Licensing |
Ryan Matsuba | ... | QA tester: Namco Bandai Games America Inc. |
Hiroshi Matsuda | ... | sales team: sales department: consumer software company |
Atsuko Matsumoto | ... | staff: LucasArts |
Ken Matsumoto | ... | senior programmer: programming |
Tomokazu Matsuzawa | ... | battle effect staff: game design |
Jesse Mejia | ... | project coordinator: Namco Bandai Games America Inc. |
Kenichiro Minematsu | ... | patent department: consumer software company |
Thomas Mir | ... | EMEA business development associate: sales and marketing: Ubisoft |
Yoichiro Mogi | ... | sales team: sales department: consumer software company |
Antonio Mondonico | ... | translator/tester: Italian version: Ubisoft |
Guillaume Monier | ... | EMEA business development associate: sales and marketing: Ubisoft |
Royce Moreno | ... | QA tester: Namco Bandai Games America Inc. |
Kotaro Mori | ... | programmer: programming |
Aya Morioka | ... | sales team: sales department: consumer software company |
Eiji Morisaki | ... | motion capture actor: Stunt Japan |
Johnny Moya | ... | QA tester: Namco Bandai Games America Inc. |
Daisuke Murano | ... | game designer: game design |
Toshio Murata | ... | motion capture technical staff |
Michael Murray | ... | localization manager: international business department: consumer software company |
Kumiko Naemura | ... | motion capture technical staff |
Misako Nagashima | ... | motion capture actor: Neo Agency Co. Ltd. |
Mitsunori Nagashima | ... | game designer: game design |
Yasuki Nakabayashi | ... | game system designer: game design |
Yoshihiro Nakagawa | ... | game designer: game design |
Kenichi Nakaguchi | ... | programmer: programming |
Shuji Nakata | ... | senior VP & CFO: Namco Bandai Games America Inc. |
Sei Nakatani | ... | programmer: programming |
Nino Nastasi | ... | project manager/translator/tester: Italian version: Ubisoft |
Radu Nedea | ... | compliance specialist: Ubisoft |
Maiko Negishi | ... | promotion support: promotion department: consumer software company |
Damien Neymarc | ... | EMEA trade marketing coordinator: sales and marketing: Ubisoft |
Ross Nice | ... | QA tester: Namco Bandai Games America Inc. |
Nancy Niddam | ... | project manager: Spanish version: Ubisoft |
Shinobu Nimura | ... | technical manager |
Satoru Nishibata | ... | sales team: sales department: consumer software company |
Fuyuki Nishizawa | ... | sales general manager: sales department: consumer software company |
Shuntaro Nitta | ... | lead game system designer: game design |
Takahiro Noda | ... | game designer: game design |
Harumi Noguchi | ... | sales team: sales department: consumer software company |
Kaname Noguchi | ... | game system designer: game design |
Megumi Nozawa | ... | sales team: sales department: consumer software company |
Sakimori Numata | ... | game designer: game design |
Mircea Nutu | ... | compliance manager: Ubisoft |
Darragh O'Farrell | ... | staff: LucasArts / voice director |
Nick O'Leary | ... | public relations coordinator: Namco Bandai Games America Inc. |
Tadashi Obama | ... | programmer: programming |
Hiroaki Ochiai | ... | business unit director: Namco Bandai Games Europe S.A.S. |
Kohei Oishi | ... | promotion support: promotion department: consumer software company |
Ryunosuke Okazaki | ... | game system designer: game design / system support |
Jin Okubo | ... | game designer: game design |
Akio Onda | ... | patent department: consumer software company |
Takeshi Ono | ... | programmer: programming |
Hiroshi Onodera | ... | sales team: sales department: consumer software company |
Seita Ooshima | ... | contents licensing department: consumer software company |
Ricky Ortiz | ... | QA tester: Namco Bandai Games America Inc. |
Ryuichi Osada | ... | general manager: production department: consumer software company |
Jun Osone | ... | motion capture technical staff |
Teppei Otsuka | ... | project manager: Babel Media Ltd. |
Cristian Pana | ... | compliance specialist: Ubisoft |
Stefan Paraschiv | ... | compliance specialist: Ubisoft |
John Parkes | ... | EMEA marketing director: sales and marketing: Ubisoft |
Stéphanie Perotti | ... | EMEA chief operation officer: sales and marketing: Ubisoft |
Lara Perrulli | ... | translator (Italian): Babel Media Ltd. |
Mike Peterson | ... | QA supervisor: Namco Bandai Games America Inc. |
Y. Pham | ... | QA tester: Namco Bandai Games America Inc. |
John Poje | ... | QA tester: Namco Bandai Games America Inc. |
Alin Popescu | ... | compliance specialist: Ubisoft |
Marius Tudorei Potimiche | ... | worldwide QC manager: Ubisoft |
Brett Rector | ... | staff: LucasArts |
Kim Reininger | ... | staff: LucasArts |
Ben Rinaldi | ... | senior sales analyst: Namco Bandai Games America Inc. |
Howard Roffman | ... | staff: Lucas Licensing |
Jared Rosmarin | ... | QA tester: Namco Bandai Games America Inc. |
Hiroshi Saiki | ... | sales team: sales department: consumer software company |
Ryo Saito | ... | game system designer: game design |
Yuri Saito | ... | marketing support: international business department: consumer software company |
Ryo Sakamoto | ... | QA lead: quality assurance |
Keisuke Sakata | ... | sales team: sales department: consumer software company |
Yasunobu Samata | ... | motion capture technical staff |
Kosuke Sasaki | ... | game system designer: game design |
Tomoyuki Sasamori | ... | battle effect staff: game design |
Takahiro Sasanoi | ... | director of localization: Namco Bandai Games America Inc. |
Kotaka Sato | ... | programmer: programming |
Mio Sato | ... | motion capture technical staff |
George Scarlat | ... | compliance specialist: Ubisoft |
Tim Schmitz | ... | QA tester: Namco Bandai Games America Inc. |
Felipe Sequerra | ... | translator/tester: Spanish version: Ubisoft |
Virginie Sergent | ... | EMEA trade marketing manager: sales and marketing: Ubisoft |
Yuji Shibata | ... | VP corporate planning: Namco Bandai Games Europe S.A.S. |
Kentarô Shimazu | ... | motion capture actor: Neo Agency Co. Ltd. (as Kentarou Shimazu) |
Ken Shinoda | ... | programmer: programming |
Wayne Shiu | ... | product marketing manager: Namco Bandai Games America Inc. |
Janna Smith | ... | legal counsel: Namco Bandai Games America Inc. |
Travis Steck | ... | QA tester: Namco Bandai Games America Inc. |
George Stercu | ... | compliance specialist: Ubisoft |
Jon Stoner-Holk | ... | QA tester: Namco Bandai Games America Inc. |
Haruki Suzaki | ... | game designer: game design |
Kaoru Suzuki | ... | motion capture technical staff |
Kazuhiro Takabayashi | ... | sales team: sales department: consumer software company |
Shusuke Takahara | ... | president & CEO: Namco Bandai Games Europe S.A.S. |
Daisuke Takahashi | ... | sales team: sales department: consumer software company |
Kazuki Takahashi | ... | applications engineer: applications engineer |
Kazuo Takahashi | ... | game designer: game design |
Nobutoshi Takahashi | ... | motion capture actor: Neo Agency Co. Ltd. |
Ryô Takahashi | ... | lead applications engineer: applications engineer (as Ryo Takahashi) |
Shuji Takahashi | ... | programmer: programming |
Takeki Takahashi | ... | programmer: programming |
Tomomi Takahashi | ... | QA tester: quality assurance |
Tsuyoshi Takahashi | ... | programmer: programming |
Yoshinori Takahashi | ... | game system designer: game design |
Yûji Takatsuki | ... | motion capture actor: Stunt Japan |
Shingo Takemoto | ... | QA tester: quality assurance |
Shinji Takino | ... | game system designer: game design |
Makiko Tamura | ... | sales team: sales department: consumer software company |
Rie Tanaka | ... | legal services department: consumer software company |
Yûichirô Tanaka | ... | battle effect staff: game design (as Yuichirou Tanaka) |
Jun Tauchi | ... | marketing support: international business department: consumer software company |
Todd Thorson | ... | director of marketing and public relations: Namco Bandai Games America Inc. |
Salvador Tintore | ... | translator/tester: Spanish version: Ubisoft |
Kenichi Toida | ... | sales team: sales department: consumer software company |
Masashi Tommy | ... | project management: game design |
Hiroki Tomoko | ... | sales team: sales department: consumer software company |
Ryota Toyama | ... | localization manager: Namco Bandai Games America Inc. |
Ricky P. Tran | ... | QA tester: Namco Bandai Games America Inc. |
Kenji Tsuchiya | ... | sales team: sales department: consumer software company |
Shinichi Tsuruya | ... | QA lead: quality assurance |
Naruo Uchida | ... | marketing support: international business department: consumer software company |
Kei Umeki | ... | contents licensing department: consumer software company |
Akinari Ushiguchi | ... | game system designer: game design |
Yoshihiko Uto | ... | game system designer: game design |
Adrian Valbuena | ... | QA tester: Namco Bandai Games America Inc. |
Stephane Valet | ... | EMEA PR director: sales and marketing: Ubisoft |
Arpi Vartanian | ... | production assistant: English voices: Cup of Tea Productions Inc. |
Abelina Villegas | ... | QA tester: Namco Bandai Games America Inc. |
Alex Wagner | ... | QA tester: Namco Bandai Games America Inc. |
Hirotaka Watanabe | ... | CS promotion general manager: promotion department: consumer software company |
Kazushige Watanabe | ... | network support |
Makoto Watanabe | ... | programmer: programming |
Cameo Wininger | ... | QA tester: Namco Bandai Games America Inc. |
Shaun Woo | ... | QA tester: Namco Bandai Games America Inc. |
Masatada Yagi | ... | sales team: sales department: consumer software company |
Yuji Yamamura | ... | game designer: game design |
Gary Yamashita | ... | QA tester: Namco Bandai Games America Inc. |
Hideyuki Yamazaki | ... | sales team: sales department: consumer software company |
Katsuyuki Yamazaki | ... | motion capture actor: Neo Agency Co. Ltd. |
Shoya Yamazaki | ... | sales team: sales department: consumer software company |
Kevin Yanagihara | ... | VP sales & marketing: Namco Bandai Games Europe S.A.S. |
Shoichi Yoshiba | ... | sales team: sales department: consumer software company (as Syouichi Yoshiba) |
Takashi Yoshida | ... | game designer: game design |
Norihiro Yoshinari | ... | QA tester: quality assurance |
Naoko Yoshiyama | ... | motion capture technical staff |
Hiroaki Yura | ... | director: Eminence Symphony Orchestra |
Thanks
Taisuke Aihara | ... | special thanks |
Erica Bannerman | ... | special thanks |
Veronica Guzman | ... | special thanks |
Rio Hamamoto | ... | special thanks |
Shintaro Hotta | ... | special thanks (as Shintarou Hotta) |
Lee Hsiao | ... | special thanks |
Takashi Imagire | ... | special thanks |
Jun Imamiya | ... | special thanks |
Masataka Ishiguro | ... | special thanks |
Kana Ishikawa | ... | special thanks |
Hirofumi Kami | ... | special thanks |
Yuta Kasama | ... | special thanks (as Yuuta Kasama) |
Masao Kasamatsu | ... | special thanks |
Hiroaki Kawagoe | ... | special thanks |
Masahide Kawakami | ... | special thanks |
Tomoko Kawashima | ... | special thanks |
Keita Kiso | ... | special thanks |
Shigeru Kitsutaka | ... | special thanks |
Tsuyoshi Kiuchi | ... | special thanks |
Hiroyuki Kobota | ... | special thanks |
Kento Kojima | ... | special thanks |
Hidenobu Komoda | ... | special thanks |
Kazumasa Koseki | ... | special thanks |
Akio Koyama | ... | special thanks |
Rei Kudo | ... | special thanks |
Takahito Mabuchi | ... | special thanks |
Keiichi Maezawa | ... | special thanks |
Masako Marumo | ... | special thanks |
Yuji Masubuchi | ... | special thanks |
Atsushi Miyazawa | ... | special thanks |
Yoshinari Mizushima | ... | special thanks |
Charmaine Morena | ... | special thanks |
Junko Motono | ... | special thanks |
Shigeto Murata | ... | special thanks |
Shigeya Muto | ... | special thanks |
Mihoko Nakagawa | ... | special thanks |
Yasuo Oba | ... | special thanks (as Yasuo Ohba) |
Takako Oma | ... | special thanks |
Morikazu Orikasa | ... | special thanks |
Ryutaro Osafune | ... | special thanks |
Tetsuya Otaguro | ... | special thanks (as Tetsuya Ohtaguro) |
Eiichi Saita | ... | special thanks |
Naohiro Saito | ... | special thanks |
Junichi Sakamoto | ... | special thanks |
Ryuichi Sakamoto | ... | special thanks (as Ryûichi Sakamoto) |
Shunsuke Satoh | ... | special thanks |
Takeshi Suzuki | ... | special thanks |
Wataru Tada | ... | special thanks |
Motoko Takahei | ... | special thanks |
Jennifer Tersigni | ... | special thanks |
Koichiro Tsutsumi | ... | special thanks |
Koichiro Watanabe | ... | special thanks (as Kouichirou Watanabe) |
Ryo Watanabe | ... | special thanks |
Shinji Watanabe | ... | special thanks |
Yoshihisa Yaguchi | ... | special thanks |
Kentarô Yamaguchi | ... | special thanks (as Kentaro Yamaguchi) |