Suicide Squad: Kill the Justice League (2024 Video Game)
Full Cast & Crew
Directed by
Adam Doherty | ||
Rasmus Højengaard | ... | (as Rasmus Hoejengaard) |
Axel Rydby |
Writing Credits
Ben Schroder | ... | (lead scriptwriter) |
Sefton Hill | ... | (story written by) & |
Ian Ball | ... | (story written by) |
Meredith Ainsworth | ... | (senior scriptwriter) |
Allie Bustion | ... | (scriptwriter) |
Martin Lancaster | ... | (lead scriptwriter) |
Craig Owens | ... | (senior scriptwriter) |
Grant K. Roberts | ... | (lead scriptwriter) (as Grant Roberts) |
Amy-Leigh Shaw | ... | (junior scriptwriter) (as Amy Shaw) |
Kate Watson | ... | (advanced scriptwriter) |
Charles Webb | ... | (senior scriptwriter) |
Kim Belair | ... | (writer) |
Kim MacAskill | ... | (written by) |
Cast (in credits order)
Produced by
Scott Burfitt | ... | producer |
Emily Cook | ... | producer |
James Gunn | ... | executive producer |
JJ Lee | ... | producer |
Chloe Thorne | ... | producer |
Music by
Nick Arundel | ||
Rupert Cross |
Casting By
Ivy Isenberg |
Art Direction by
David Hego |
Second Unit Director or Assistant Director
Dana Dorian | ... | supervising cinematic director |
Art Department
Martin Aggerholm | ... | Motion Graphics |
Cumron Ashtiani | ... | art director: Atomhawk |
Hayley Brant | ... | Senior UI Artist |
John Buxton | ... | Senior UI Artist |
Yigit Isik | ... | storyboard artist |
Patrick van Rooijen | ... | Senior Character Artist |
Del Walker | ... | senior character artist |
Sound Department
Mathew Arnold | ... | senior sound designer: TT Games |
Nick Arundel | ... | audio director: Rocksteady |
Carlon Assells | ... | dialogue editor: Warner Bros. Game Audio (as Carlon Jesse Assells) |
Jonathan Bell | ... | technical sound designer: Formosa Interactive UK Limited |
Byron Bullock | ... | senior supervising sound designer: Formosa Interactive UK Limited |
Sy Cross | ... | sound recordist: Deuce Limited |
Thomas De Deyn | ... | sound designer: Formosa Interactive UK |
Alli Diehl | ... | VO Production Coordinator: Warner Bros. Post Production |
Emma Emrich | ... | dialogue supervisor: Warner Bros. Game Audio |
John P. Fasal | ... | sound effects recordist: Warner Bros. Game Audio (as John Fasal) |
Daniel P. Francis | ... | dialogue editor: Warner Bros. Game Audio |
Andreas Frostholm Røeboe | ... | advanced audio designer: Rocksteady Audio Design Team (as Andreas Frostholm) |
Andreas Frostholm | ... | advanced audio designer: Rocksteady Audio Design Team |
Cameron Gillies | ... | sound designer: Formosa Interactive UK Limited |
Dutch Hill | ... | recording engineer: Warner Bros. Game Audio (as R. Dutch Hill) |
R. Dutch Hill | ... | recording engineer: Warner Bros. Game Audio |
Elly Johnson | ... | senior sound designer: Rocksteady Audio Design Team |
Rob King | ... | recording engineer |
Matt Klimek | ... | dialogue editor: Warner Bros. Game Audio |
Anthony Lloyd | ... | advanced audio programmer: Rocksteady Audio Code Team |
Matteo Lupieri | ... | senior sound designer: Formosa Interactive UK Limited |
Leonardo Magrin | ... | senior sound designer: Rocksteady Audio Design Team |
Darrin Mann | ... | foley mixer: Warner Bros. Game Audio |
Alexis Mavropoulos | ... | senior sound designer: Rocksteady Audio Design Team |
David May | ... | senior sound designer: TT Games |
Matthew McCamley | ... | senior sound designer: Rocksteady Audio Design Team |
Agatha Molska | ... | senior sound designer: Rocksteady Audio Design Team |
Garrett Montgomery | ... | dialogue editor: Warner Bros. Game Audio / recording engineer: Warner Bros. Game Audio |
Alyson Dee Moore | ... | foley artist: Warner Bros. Game Audio |
Christopher Moriana | ... | foley artist: Warner Bros. Game Audio |
Mitch Osias | ... | dialogue editor: Warner Bros. Game Audio / sound design: Warner Bros. Game Audio |
David Philipp | ... | senior supervising sound designer: Formosa Interactive UK Limited |
Lorenzo Piani | ... | sound designer: Formosa Interactive UK Limited |
Andrew Quinn | ... | principal sound designer: Rocksteady Audio Design Team |
Andrew Riley | ... | audio director: Rocksteady |
Jesus Rodriguez | ... | sound |
Jordan Rogers | ... | senior sound designer: TT Games |
Aaron Southerland | ... | recording engineer: Warner Bros. Game Audio |
Pedro Sánchez Alonso | ... | dialogue editor / recording engineer |
Michael Taylor | ... | senior sound designer: TT Games |
Bryan O. Watkins | ... | sound effects recordist: Warner Bros. Game Audio |
Jack Webber | ... | senior sound designer: Formosa Interactive UK Limited |
Lewis Williams | ... | Lead Audio Programmer: Rocksteady Audio Code Team (as Lewis Gregory Williams) |
Dan Wishman | ... | senior dialogue sound designer: Rocksteady Audio Design Team |
Heikki Kossi | ... | foley artist (uncredited) |
Agatha Molska | ... | advanced sound designer (uncredited) |
Visual Effects by
Stephanie Holder | ... | Rigging Lead: Goodbye Kansas Studios |
Ed Reeler | ... | mocap operator : Goodbye Kansas Studios |
Caio Simbula | ... | vfx editor: Goodbye Kansas Studios |
Stunts
Kamy D. Bruder | ... | stunts |
Skyler Millicano | ... | utility stunts |
Animation Department
Jeremy Agamata | ... | Advanced cinematic animator / Lead Cinematic Animator: animation |
Eleonora Bertolucci | ... | animator |
Zafer Coban | ... | animation director |
Sigtor Kildal | ... | head of motion capture: Goodbye Kansas Studios |
Viktor Kostik | ... | animator: Goodbye Kansas Studios |
Lucas Ridley | ... | Senior Cinematic Animator |
Adam Vincent | ... | lead animator |
Editorial Department
Sam Bongiorno | ... | assistant editor |
Music Department
Ashley Andrew-Jones | ... | score editor / score recordist |
Chris Barrett | ... | score editor |
Dan Boardman | ... | music preparation |
Hugh Brunt | ... | conductor |
London Contemporary Orchestra | ... | Score Performed by |
Fiona Cruickshank | ... | Record & Mix All In-Game Music / additional music recording engineer and mixer |
Jenny Goshawk | ... | orchestra contractor: Isobel Griffiths Ltd. |
Isobel Griffiths | ... | orchestra contractor |
Martin Higgins | ... | midi preparation |
Rebecca Hordern | ... | assistant engineer |
Tom Kilworth | ... | midi transcriptions / music preparation |
Roger Linley | ... | musician: double bass |
Steve Mair | ... | musician: double bass |
Talia Morey | ... | orchestrator |
Oliver Muxworthy | ... | copyist/music preparation |
Helena Nicholls | ... | Violin |
Jamie Philokyprou | ... | music preparation |
Jedidiah Rimell | ... | assistant engineer |
James Shearman | ... | score orchestrated and conducted by |
Jill Streater | ... | head of music preparation |
Eloisa-Fleur Thom | ... | musician: violin |
Laurence Ungless | ... | musician: double bass |
Allen Walley | ... | Musician: Double Bass |
Nick Wollage | ... | Record & Mix All Cinematics and Boss Music |
Clifton Harrison | ... | musician: viola (uncredited) |
Elly Johnson | ... | music designer: senior sound designer (uncredited) |
Script and Continuity Department
Alli Diehl | ... | Script Coordinator: Warner Bros. Post Production |
Xandra Hobe | ... | Script Coordinator: Warner Bros. Post Prod |
Amy-Leigh Shaw | ... | Script Coordinator (as Amy Shaw) |
Additional Crew
Patrick Algermissen | ... | senior gameplay programmer (as Patrick John Algermissen) |
Ian Ball | ... | design director |
Kim Belair | ... | creative consultant |
Greg Goodrich | ... | vice president: production |
Sefton Hill | ... | creative director |
Martin Luis Vila Lientschnig | ... | quality assurance engineer |
Darius Sadeghian | ... | studio product director |
Ryan Unicomb | ... | Marketing |
Jamie Walker | ... | studio director |
Matthew White | ... | senior AI programmer |
Thanks
Kevin Conroy | ... | thank you (as Kevin) |
Matthew White | ... | in memory of our friend |