Writing Credits
Dan Houser | ... | (written by) & |
Michael Unsworth | ... | (written by) & |
Rupert Humphries | ... | (written by) |
Michael Unsworth | ... | (dialogue writing) & |
Rupert Humphries | ... | (dialogue writing) |
Michael Unsworth | ... | (writer: pedestrian dialogue) & |
Lazlow | ... | (writer: pedestrian dialogue) & |
Rupert Humphries | ... | (writer: pedestrian dialogue) & |
Ayana Osada | ... | (writer: pedestrian dialogue) & |
Nathaniel Bryan | ... | (writer: pedestrian dialogue) & |
Vincent Parker | ... | (writer: pedestrian dialogue) & |
Forrest Karbowski | ... | (writer: pedestrian dialogue) & |
Hugh Michaels | ... | (writer: pedestrian dialogue) & |
Sanford Santacroce | ... | (writer: pedestrian dialogue) & |
Timm Chartier | ... | (writer: pedestrian dialogue) |
Dan Houser | ... | (written by: tv) and |
Lazlow | ... | (written by: tv) |
Cast (in credits order)
Produced by
Graham Ainsley | ... | producer: Rockstar London |
Carlo Audia | ... | associate producer |
Leslie Benzies | ... | executive producer |
Justin Bullard | ... | animation producer |
Adrián Castañeda | ... | producer |
Chris Choi | ... | producer |
Andrew Egiziano | ... | consulting animation producer |
Michael Alan Erickson | ... | associate producer |
Dan Houser | ... | executive producer |
Sam Houser | ... | executive producer |
David Kunkler | ... | producer |
Neil McCaffrey | ... | producer |
Josh Needleman | ... | senior producer |
Hannes Seifert | ... | producer (uncredited) |
Dan Van Zant | ... | producer |
David Zani | ... | associate producer |
Music by
Jake Duzsik | ||
John Famiglietti | ||
Health | ||
Jupiter Keyes | ||
B.J. Miller | ... | (as BJ Miller) |
Art Direction by
Joshua Bass | ||
Ian Bowden | ... | (as Ian J Bowden) |
John Carbone | ||
Aaron Garbut | ||
Paul MacPherson | ||
Rob Nelson | ||
Jared Fry | ... | (uncredited) |
Production Management
Rod Edge | ... | production director: Rockstar NYC |
Paul Escarcega | ... | animation production manager |
Peter Escarcega | ... | production manager |
Art Department
Steve Avery | ... | designer |
Jason Bone | ... | lead designer |
Angelo Borrillo | ... | artist / senior artist |
Erik Brear | ... | senior technical artist |
Jason Castagna | ... | concept artist |
Adam Cochrane | ... | associate art director |
David Cooper | ... | environment artist |
Campbell-John Dick | ... | prop artist (as Campbell John Dick) |
Rachele Doimo | ... | senior environment artist: Rockstar London |
Matthew Freedman | ... | designer |
Mike Gillen | ... | artist |
Morgan Hall | ... | artist |
Mark Harrison-Ball | ... | lead technical art pipeline |
Andy Hay | ... | interior artist |
Joe Jobst | ... | senior artist |
Michael Kane | ... | associate art director |
Christine Lee | ... | artist |
Jae Young Lee | ... | artist |
Tze Lim | ... | interior artist |
Greg Lohr | ... | artist |
Maritza Louis | ... | artist |
Sheryl Low | ... | Artist |
Leigh Malpas | ... | lead artist |
Steven McClellan | ... | animator |
Ian McQue | ... | assistant art director |
Drew Medina | ... | lead environment artist: Rockstar New England |
Stuart Petri | ... | 2d director / ui director |
Michael Pirso | ... | lead map artist |
Alexander Pons Carden-Jones | ... | interior artist |
Darren Porter | ... | environment artist |
Conrad Ramakers | ... | designer |
Kathrin Roessler | ... | lead artist |
Lee Salo | ... | artist |
Colin Seaman | ... | senior environment artist: Rockstar London |
Toks Solarin | ... | character artist |
Wayland Standing | ... | lead map artist |
Alisha Thayer | ... | designer |
Malcolm Wilson | ... | designer |
Julia Wren | ... | senior environment artist |
Luis Antonio | ... | artist (uncredited) |
Chris Babic | ... | lead artist (uncredited) |
Mike Bear | ... | concept artist (uncredited) |
Denny Borges | ... | lead environment artist (uncredited) |
George Davis | ... | assistant art director (uncredited) |
Steve Hartman | ... | artist (uncredited) |
Matt Kazan | ... | environment artist (uncredited) |
Johannes Muecke | ... | concept artist (uncredited) |
Andrés Rovina-Roquero | ... | environment artist (uncredited) |
Joseph L. Rubino | ... | depth of field director (uncredited) |
Luke Shelswell | ... | lead artist (uncredited) |
Hethe Srodawa | ... | senior concept artist (uncredited) |
Yun Kyung Suh | ... | environment artist (uncredited) |
Terence Wong | ... | artist (uncredited) |
Andrew Wood | ... | artist (uncredited) |
Sound Department
Derek Blair | ... | sound editor |
Shaun Brennan | ... | foley artist |
Steve Donohoe | ... | sound designer |
Lewis Griffin | ... | sound designer |
Sergey Hogart | ... | voice director (as Sergey Petrov) |
Christian Kjeldsen | ... | sound designer |
Alastair MacGregor | ... | lead audio programmer |
David Scott | ... | cutscenes mixer / sound designer |
David Scott | ... | lead audio designer |
Mike Strachan | ... | location sound recordist (as Michael Strachan) |
Visual Effects by
Kay Arutyunyan | ... | visual effects consulting producer |
Thomas Diakomichalis | ... | cinematic visual effects artist |
Rod Edge | ... | motion capture director |
Andrew Egiziano | ... | visual effects consulting producer |
Rob Elsworthy | ... | lead cinematic visual effects |
Steve Genovese | ... | technical artist |
Nick Greco | ... | effects artist |
Kelly Grimes | ... | cinematic visual effects |
Robert Martin | ... | motion capture |
Jasmina Mathieu | ... | cinematic visual effects artist |
Chuck Mongelli | ... | motion capture |
Rick Stirling | ... | global lead technical artist |
Justin Talley | ... | facial capture technician |
Vance Tucker | ... | facial mocap technician |
James Whitcroft | ... | ui designer |
David Zani | ... | performance capture |
John Zurhellen | ... | performance capture director (uncredited) |
Stunts
Scott Burik | ... | stunts |
Andre Da Silva | ... | stunt double: various roles |
Jim Ford | ... | stunts |
Pete Klein | ... | stunt performer |
Drew Leary | ... | stunts |
Declan Mulvey | ... | stunts |
Christopher Place | ... | stunts |
Manny Siverio | ... | stunt coordinator |
Patrick M. Walsh | ... | stunt performer |
Camera and Electrical Department
Colin Entwistle | ... | lead camera programmer |
Joseph L. Rubino | ... | camera artist / virtual camera operator (uncredited) |
Animation Department
Abraham Ahmed | ... | senior animation specialist |
Pete Armstrong | ... | lead character artist |
Jonathon Ashcroft | ... | lead animation programmer |
Dermot Bailie | ... | lead cutscene animator |
Marcellus Barnes | ... | character artist |
Felipe Busquets | ... | lead cutscene animator |
Alex Cartwright | ... | junior animator |
Champin Chen | ... | facial animator |
Benjamin Chue | ... | animator |
Stephen Cooper | ... | animator |
Raymond De La Cruz | ... | character artist (as Raymond Dela Cruz) |
Adam De Oliveira | ... | motion capture animator (as Adam de Oliveira) |
Matthew Fonseca | ... | animator |
Mondo Ghulam | ... | animation director |
Stephen Girasuolo | ... | character model: "Wilson DaSilva" |
John Kim | ... | animator |
Anthony Kwan | ... | lead vignette animator |
Sarah LaPenna | ... | senior facial animator |
Sin Loh | ... | animator |
Alan D. Michaels | ... | motion capture operator |
Jonathan Moyes | ... | animator |
Alan Nolan | ... | character artist |
Alan O'Brien | ... | cutscene animator |
Matt Onheiber | ... | senior animator |
Thanh Phan | ... | facial animator |
Mark Pinnock | ... | animator |
Matt Rochester | ... | animator |
Rohd Santos | ... | animator |
Ryan Schacter | ... | animator |
Duncan Shields | ... | animator |
Mark Tennant | ... | lead animator |
Tim Webb | ... | cutscene animator |
Andy Welihozkiy | ... | lead animator |
Eji Yared | ... | Facial Animator |
David Zani | ... | animator / motion capture animator |
Roger Barnett | ... | animator (uncredited) |
Evan Clover | ... | animator (uncredited) |
Daniel Ebanks | ... | senior character artist (uncredited) |
Gil Frank | ... | animator (uncredited) |
Mason Gardner | ... | animator (uncredited) |
Josh Hardeman | ... | animator (uncredited) |
Josh Lange | ... | animator (uncredited) |
C.J. Markham | ... | previs animator (uncredited) |
Jeff Wong | ... | animator (uncredited) |
Music Department
Pedro Bromfman | ... | additional performances / additional production |
Craig Conner | ... | music director |
Ian Hicks | ... | additional performances / additional production |
Woody Jackson | ... | additional performances / additional production |
Pete Jacobson | ... | additional performances / additional production (as Peter Jacobson) |
Ivan Pavlovich | ... | music director |
Additional Crew
Brian Alcazar | ... | senior lead analyst |
Angel Alicea | ... | additional motion capture |
Miguel Alves | ... | motion capture: Rodrigo Branco |
Craig Arbuthnott | ... | quality assurance manager |
Derek Arfman | ... | motion capture |
Grant Arundell | ... | lead scripter |
Steve Avery | ... | designer |
Jeronimo Barrera | ... | vice president of product development |
Charlie Bewsher | ... | lead designer |
Guto Bittencourt | ... | additional motion capture |
Stephen Bliss | ... | publishing team |
Andy Borrell | ... | senior programmer: Rockstar London |
Nathaniel Bryan | ... | production team |
Yuri Campos | ... | motion capture: Max Payne |
Sujeilee Candele | ... | additional motion capture |
Jay Capozello | ... | test team |
Edixon Caridad | ... | additional motion capture |
Ted Carson | ... | technical director |
Richard Cerqueira | ... | additional motion capture |
Frank Chen | ... | programmer |
Wayne Chen | ... | programmer |
Arthur Chiang | ... | technical manager |
Chi-Wai Chiu | ... | ai programmer |
Robin Chow | ... | network administrator |
Alexander M. Cole | ... | additional motion capture (as Alex Coelho) |
Stephane Conde | ... | programmer |
Neil Corbett | ... | lead test analyst |
Andressa Costa | ... | additional motion capture |
Aimee Cucchiaro | ... | motion capture: Giovanna |
Andre Da Silva | ... | motion capture: Becker / motion capture: IT Guy / motion capture: Max Payne / motion capture: Serrano |
Colbert Dasilva | ... | additional motion capture: Police Officer (as Colbert DaSilva) / motion capture: police officer |
Paulo DaSilva | ... | motion capture: Milo Rego |
Ian Lane Davis | ... | ai director (as Ian Davis) / studio president: Rockstar New England |
Jonathan Davis | ... | motion capture: Becker |
Anthony Desio | ... | additional motion capture |
Paul Devonshire | ... | it |
James Dima | ... | additional motion capture / test team |
Dan Domingues | ... | various voices |
Patrick Donaghy | ... | dev support |
Adriel Draude | ... | dev support |
Al Dukes | ... | studio manager: Rockstar Leeds |
Wayne Duvall | ... | additional motion capture |
Rod Edge | ... | additional motion capture / production team |
Kris Eivers | ... | motion capture: Thug |
Charles Everett | ... | additional motion capture |
Richard Fabian | ... | senior programmer: Rockstar London |
Gena Feist | ... | publishing team |
Sean Flaherty | ... | test team: Rockstar New York |
Hoji Fortuna | ... | motion capture: Hood |
Frank Fortunato | ... | motion capture: Ufe Soldier |
Adam Fowler | ... | technical director |
Matthew Freedman | ... | designer |
Thomas French | ... | ai programmer |
Pau Aguilar Fruto | ... | programmer: Rockstar London |
Antonio Garcia | ... | additional motion capture |
Kelly Gibson | ... | financial controller |
Lewis Gordon | ... | lead programmer |
Peter Gorniak | ... | programmer |
Peter Grant | ... | programmer |
Peter Grant | ... | programmer |
Tony Grinage | ... | additional motion capture / production team / voice over director |
John Gurney | ... | network programmer |
Daniel Hall | ... | additional motion capture |
Michael Levi Harris | ... | motion capture: Cracha Preto |
Paul Hickert | ... | motion capture actor: Max Payne (as Paul Robert Hickert) / motion capture actor: Max Payne |
Giles Hitchcock | ... | senior designer |
Kevin Hoare | ... | technical director |
Jonathan Hodge | ... | designer |
Dan Houser | ... | vice president of creative |
Luke Howard | ... | motion capture: Max Payne |
Bruno Irizarry | ... | additional motion capture / motion capture: Milo Rego |
Duke Jordan-Edge | ... | motion capture: Favela Kid (as Duke Edge) |
Raymond Kerr | ... | graphics programmer |
Grant Kim | ... | programmer |
Cleide Klock | ... | additional motion capture |
Jennifer Kolbe | ... | production team: Rockstar NYC |
Frank Kozuh | ... | lead programmer |
Sergei Kuprejanov | ... | creative director / design director |
Lazlow | ... | motion capture: Max Payne / production team / voice over director |
Elliot Lee | ... | lead dev support |
Addison LeMay | ... | additional motion capture (as Addison Lemay) |
Jordan Liles | ... | publishing team |
Terry Litrenta | ... | programmer |
Chris Louth | ... | it manager |
Anthony Macbain | ... | publishing team |
John MacPherson | ... | lead designer |
Anthony Mangano | ... | additional motion capture (as Anthony J Mangano) |
Robert Martin | ... | additional motion capture |
Steve Martin | ... | studio manager: Rockstar San Diego |
James McCaffrey | ... | motion capture actor: Max Payne |
Flora Mendoza | ... | Motion Picture Capture |
Chuck Mongelli | ... | additional motion capture |
James Mount | ... | motion capture actor: Raul Passos / motion capture: Raul Passos |
Al Nazemian | ... | additional motion capture / motion capture: Dr. Arthur Fischer |
Rob Nelson | ... | additional motion capture |
Babs Olusanmokun | ... | motion capture: Serrano |
Stephen Orr | ... | senior programmer |
Ayana Osada | ... | research |
Vincent Parker | ... | production team |
Derek Payne | ... | game programmer: Rockstar North |
Benedita Pereira | ... | additional motion capture (as Benedita Aires Pereira) / motion capture: Fabiana Branco (as Benedita Aires Pereira) |
Christopher Place | ... | motion capture: Milo Rego (as Chris Place) |
Christopher Plummer | ... | rockstar games social club |
John Prescott | ... | scripter: Rockstar London |
Matthew Puthiampadavil | ... | programmer |
Conrad Ramakers | ... | designer |
Carolina Ravassa | ... | additional motion capture / motion capture: Fabiana Branco |
Julian Rebolledo | ... | motion capture: Raul Passos |
Steve Reed | ... | chief technology officer |
Armando Riesco | ... | additional motion capture |
Frank Rodriguez | ... | motion capture: Rodrigo Branco |
Jeff Rosa | ... | vice president of quality assurance |
Rich Rosado | ... | production |
Joseph L. Rubino | ... | additional motion capture / location facial capture |
Konstantin Rudchik | ... | senior programmer: Rockstar London (as Konstantin Radchuk) |
Shirley Rumierk | ... | motion capture: Giovanna |
Sanford Santacroce | ... | research |
Alex Chagas Santos | ... | additional motion capture |
Klaas Schilstra | ... | associate technical director |
Charles Semine | ... | additional motion capture |
Andrew Semple | ... | studio director |
Alvaro Sena | ... | additional motion capture |
Omar Shakir | ... | production team |
Asa Siegel | ... | motion capture: Neves |
Mike Slett | ... | lead programmer |
Greg Smith | ... | tools director |
Nick Snell | ... | programmer |
Raphael Sousa | ... | motion capture: Gangster (as Raphael Moreira Sousa) |
Rob Spampinato | ... | publishing team |
Hugues St. Pierre | ... | technical director |
Dustin Sutherland | ... | programmer |
Chris Swinhoe | ... | lead ai programmer |
Adam Tedman | ... | Marketing: Publishing |
Adam Tetzloff | ... | test team |
Alisha Thayer | ... | designer |
Jason Trindall | ... | game tester |
Michael Unsworth | ... | voice over director |
Oscar Valer | ... | lead programmer |
Jameel Vega | ... | test team |
Roxie Vizcarra | ... | publishing team |
Felipe Von Borstel | ... | motion capture: Max Payne |
Victor Voron | ... | studio head: RavenCat |
Neil Walker | ... | build engineer |
Mike Waltman | ... | senior programmer |
Derek Ward | ... | tools programmer |
John Whyte | ... | lead systems programmer |
Graeme Williamson | ... | game programmer |
Malcolm Wilson | ... | designer |
Thomas Woodhead | ... | junior programmer: Rockstar London |
Jon Young | ... | research |
David Zaballero | ... | dev support |
Michael Borras | ... | tester (uncredited) |
Timothy Gibbs | ... | character model: Max Payne (uncredited) |
Peter Giles | ... | character model: Vladimir Lem (uncredited) |
Troels Gram | ... | programmer (uncredited) |
Jeffrey C. Hawkins | ... | additional motion capture: Soldiers/Civilians (uncredited) |
Warren Johnson | ... | programmer (uncredited) |
George Kartvelishvili | ... | programmer (uncredited) |
Don Kirkland | ... | designer (uncredited) |
Jacob Krarup | ... | designer (uncredited) |
Jacob Oliver Krarup | ... | designer (uncredited) |
Chris Kruger | ... | programmer (uncredited) |
Sam Lake | ... | character model: Max Payne (uncredited) |
Troy Mashburn | ... | designer (uncredited) |
John Nuzzi | ... | motion capture performer: Bartender/Waiter/Thugs/Civilian at bar (uncredited) |
Tom Schulz | ... | programmer (uncredited) |
Nick Sinkewicz | ... | designer (uncredited) |
Gavin Skinner | ... | designer (uncredited) |
Mike Skupa | ... | design director (uncredited) |
Chris Stimson | ... | designer (uncredited) |
Kathy Tong | ... | character model: Mona Sax (uncredited) |
David Zani | ... | motion capture: New Jersey Bar Tender (uncredited) |