Grand Theft Auto IV: The Ballad of Gay Tony (2009 Video Game)
Full Cast & Crew
Writing Credits
Dan Houser | ... | (written by) & |
Rupert Humphries | ... | (written by) |
Dan Houser | ... | (written by: cutscenes/game dialogue) and |
Rupert Humphries | ... | (written by: cutscenes/game dialogue) |
Dan Houser | ... | (written by: radio/tv stations) and |
Lazlow | ... | (written by: radio/tv stations) |
Michael Unsworth | ... | (written by: internet) & |
Lazlow | ... | (written by: internet) & |
Rupert Humphries | ... | (written by: internet) & |
Dan Houser | ... | (written by: internet) |
Nick Giovannetti | ... | (writer: pedestrian dialogue) (uncredited) |
Dan Houser | ... | (writer: pedestrian dialogue) (uncredited) |
Anthony Litton | ... | (writer: pedestrian dialogue) (uncredited) |
Ayana Osada | ... | (writer: pedestrian dialogue) (uncredited) |
Sanford Santacroce | ... | (writer: pedestrian dialogue) (uncredited) |
Lazlow | ... | (writer: pedestrian dialogue) (uncredited) |
John Zurhellen | ... | (writer: pedestrian dialogue) (uncredited) |
Greg Johnson | ... | (writer: pedestrian dialogue) (uncredited) |
Vincent Parker | ... | (writer: pedestrian dialogue) (uncredited) |
Hugh Michaels | ... | (writer: pedestrian dialogue) (uncredited) |
Marisa Palumbo | ... | (writer: pedestrian dialogue) (uncredited) |
Rod Edge | ... | (writer: pedestrian dialogue) (uncredited) |
Rupert Humphries | ... | (writer: pedestrian dialogue) (uncredited) |
Michael Unsworth | ... | (writer: pedestrian dialogue) (uncredited) |
Naomi Waletzky | ... | (writer: pedestrian dialogue) (uncredited) |
Cast (in credits order)
Produced by
Leslie Benzies | ... | producer |
Michael Alan Erickson | ... | associate producer |
Sam Houser | ... | executive producer |
William Mills | ... | assistant producer |
Josh Needleman | ... | associate producer |
Imran Sarwar | ... | associate producer |
Dan Van Zant | ... | producer |
Art Direction by
Aaron Garbut | ||
Paul MacPherson | ||
Rob Nelson |
Production Management
Paul Escarcega | ... | animation production manager |
Art Department
James Allan | ... | artist: Broker, Bohan, Dukes |
Chris Allison | ... | additional art |
Gillian Bertram | ... | prop artist |
Stephen Bliss | ... | cover art |
Denny Borges | ... | level artist |
Ian Bowden | ... | additional art |
Adam Cochrane | ... | associate art director |
David Cooper | ... | map artist: Algonquin |
Campbell-John Dick | ... | lead prop artist (as CJ Dick) |
Leigh Donoghue | ... | interior artist |
Alan Duncan | ... | vehicle artist |
John Haime | ... | level designer |
Andy Hay | ... | interior artist |
Michael Kane | ... | associate art director |
Tze Lim | ... | interior artist |
Simon Little | ... | map artist: Algonquin |
Anthony Macbain | ... | cover art |
Ian McQue | ... | concept artist |
Elaine McSherry | ... | artist |
Steven Mulholland | ... | artist: Broker, Bohan, Dukes |
Jolyon Orme | ... | lead vehicle artist |
Maryam Parwana | ... | graffiti artist |
Stuart Petri | ... | graphic designer |
Michael Pirso | ... | lead interior artist |
Alexander Pons Carden-Jones | ... | interior artist |
Wayland Standing | ... | lead map artist: Algonquin |
Nik Taylor | ... | lead map artist: Broker, Bohan, Dukes |
Steve Walsh | ... | graphic designer (as Steven Walsh) |
Sound Department
Shaun Brennan | ... | foley artist |
Rory Cash | ... | sound recordist |
Steve Donohoe | ... | audio (as Steve 'Knuckles' Donohoe) |
Alastair MacGregor | ... | audio programmer |
Jonathan McCavish | ... | audio designer (as Jon McCavish) |
John Moros | ... | foley editor / sound recordist |
Will Morton | ... | audio designer |
Nicholas Schenck | ... | sound recordist (as Nicholas J. Schenck) |
David Scott | ... | cutscenes mixer |
Matthew Smith | ... | lead audio |
Ian Stynes | ... | sound recordist |
Allan Walker | ... | lead audio |
Pete Williams | ... | voice over recording |
Christian Kjeldsen | ... | sound designer (uncredited) |
Visual Effects by
David Dang | ... | motion tracker |
Rod Edge | ... | motion capture director |
Brian Genna | ... | tracking lead: Image Metrics |
Ryan Hirsh | ... | motion tracker: Image Metrics |
Mike Litzenberg | ... | motion tracker: Image Metrics |
Emmi Nakagawa | ... | texture artist |
Michael Spitzmiller | ... | motion tracker |
Rick Stirling | ... | character technical director |
Justin Talley | ... | facial capture technician: image metrics |
Chuck Mongelli | ... | motion capture (uncredited) |
Camera and Electrical Department
Felipe Busquets | ... | cutscene cameras |
Forrest Karbowski | ... | tv camera work |
Animation Department
Abraham Ahmed | ... | ingame animator |
Jonas Avrin | ... | animator |
Dermot Bailie | ... | cutscene animator |
Gus Braid | ... | ingame animator |
Erik Brear | ... | character technical director |
Freddy Burgos | ... | animator |
Stephen Cooper | ... | cutscene animator |
Rob Elsworthy | ... | cutscene animator |
Mondo Ghulam | ... | animation director |
Isaac Marcos Gonzalez | ... | animator |
Mike Jones | ... | ingame animator |
Michael Kane | ... | lead character artist |
John Kim | ... | ingame animator |
Sarah LaPenna | ... | animator |
C.J. Markham | ... | cutscene animator |
Tina Nischan | ... | cutscene animator |
Alan Nolan | ... | character artist |
Anita Norfolk | ... | animation assistant |
Matt Onheiber | ... | senior animator |
Mark Pinnock | ... | cutscene animator |
David Rodriguez | ... | animator |
Ryan Schacter | ... | cutscene animator |
Duncan Shields | ... | cutscene animator |
Andy Welihozkiy | ... | cutscene animator |
Stewart Wright | ... | character artist |
Alexandra Zedalis | ... | animator |
Champin Chen | ... | animator (uncredited) |
Adam De Oliveira | ... | motion capture animator (uncredited) |
Ido Gondelman | ... | animation supervisor (uncredited) |
James Grow | ... | animator (uncredited) |
Josh Hardeman | ... | animator (uncredited) |
Thanh Phan | ... | animator (uncredited) |
Music Department
Craig Conner | ... | music producer |
Anthony Cumia | ... | singer: Pisswasser theme song |
Andi Hanley | ... | soundtrack supervisor |
Walter Houser | ... | saxophone |
Additional Crew
Ethan Abeles | ... | technical manager |
Timothy Adams | ... | motion capture performer |
Peter Adler | ... | production team |
Brian Alcazar | ... | test team |
Maine Anders | ... | motion capture performer |
Craig Arbuthnott | ... | quality assurance manager |
Lucia Armendariz | ... | motion capture performer |
Jonathon Ashcroft | ... | ai programmer |
Vitali Baganov | ... | motion capture performer |
Ryan Baker | ... | multiplayer level designer |
Jeronimo Barrera | ... | vice president of product development |
Rebecca Benhayon | ... | motion capture performer |
Gail Bennington | ... | production: pedestrians/cutscenes |
Robert T. Bogue | ... | motion capture performer (as Robert Bogue) |
Kirk Boornazian | ... | designer |
Robert Bray | ... | level designer |
Dave Bruce | ... | multiplayer level designer |
Charles Burrell | ... | game capture |
Jay Capozello | ... | test team |
Brenda Carey | ... | level designer |
Cara Castronuova | ... | motion capture performer (as Cara Castronova) |
Frank Chen | ... | programmer |
Arthur Chiang | ... | quality assurance manager |
Chi-Wai Chiu | ... | ai programmer |
Chris Choi | ... | test team |
Alan Chu | ... | production coordinator |
Franceska Clemens | ... | production team / production: pedestrians/cutscenes |
Sarah Clements | ... | motion capture performer (as Sarah Viccellio) |
Marisa Competello | ... | motion capture performer (as Marisa Comptello) |
Craig Conner | ... | radio stations designer |
Duane Cooper | ... | motion capture performer (as Duane Nakia Cooper) |
Neil Corbett | ... | lead test analyst |
Mario D'Leon | ... | motion capture performer: Luis Fernando Lopez |
Mohammad Dagman | ... | motion capture performer (as Mohammad Jamil Dagman) |
Oscar De La Fe Colon | ... | motion capture performer (as Oscar de la Fé Colon) |
James Dima | ... | test team |
Omid Djalili | ... | motion capture performer |
Andrew Duthie | ... | multiplayer level designer (as Andy Duthie) |
Couzin Ed | ... | voice over director |
Rod Edge | ... | dialogue director / motion capture performer |
Colin Entwistle | ... | ai programmer |
Neil Feguson | ... | level designer |
Gena Feist | ... | publishing team |
Angel Feliciano | ... | motion capture performer |
Jaime Fernandez | ... | motion capture performer |
Craig Filshie | ... | level designer |
Christopher Fiumano | ... | publishing team |
Sean Flaherty | ... | test team: Rockstar NYC |
Glenn Fleshler | ... | motion capture performer |
Matthew Flewelling | ... | it manager |
Adam Fowler | ... | technical director |
Thomas French | ... | ai programmer |
Mondo Ghulam | ... | technical director |
Nick Giovannetti | ... | game capture |
Jay Grenier | ... | technical artist |
Jeff Gurner | ... | motion capture performer |
John Gurney | ... | network programmer |
John Haime | ... | level designer |
Karim Hemraj | ... | programmer |
Kevin Hoare | ... | studio president: Rockstar Toronto |
Jonathan Hodge | ... | designer |
Phil Hooker | ... | associate technical director |
Elizabeth Jasicki | ... | motion capture performer |
Aella Jordan-Edge | ... | motion capture performer |
Simon Jutras | ... | motion capture performer |
David Kenner | ... | motion capture performer (as D.B. Cooper) / photo scan (as D.B. Cooper) |
Lawrence Kerr | ... | level designer |
Raymond Kerr | ... | graphics programmer |
Grant Kim | ... | programmer |
Jennifer Kolbe | ... | publishing team: Rockstar NYC |
Frank Kozuh | ... | technical director |
Lazlow | ... | production team / voice over director |
Catherine LeFrere | ... | motion capture performer |
Wilhelm Lewis | ... | motion capture performer |
Terry Litrenta | ... | programmer |
Anthony Litton | ... | voice over director |
Mark Lloyd | ... | studio head: Rockstar Lincoln |
J. Salome Martinez | ... | motion capture performer (as J. Salomé Martinez Jr.) |
Pollyanna McIntosh | ... | motion capture performer |
Keith McLeman | ... | level designer |
Chris McMahon | ... | multiplayer level designer |
Jim McMahon | ... | level designer |
Neil Meikle | ... | level designer |
Jamil Mena | ... | motion capture performer |
Tony Mirrcandani | ... | motion capture performer |
Rich Nelson | ... | motion capture performer |
Brian Nicholson | ... | motion capture performer |
Scott Nicholson | ... | motion capture performer |
Caleb Oglesby | ... | production team |
Stephen Orr | ... | programmer |
Ayana Osada | ... | research |
Dennis Paladino | ... | motion capture performer |
Vincent Parker | ... | research |
Derek Payne | ... | game programmer |
Stuart Petri | ... | internet built by |
Christopher Plummer | ... | test team |
Matthew Puthiampadavil | ... | programmer |
Armando Riesco | ... | motion capture performer |
Alwyn Roberts | ... | level designer |
Giselle Rodriguez | ... | motion capture performer |
Alexander Roger | ... | technical director |
Jeff Rosa | ... | vice president of quality assurance |
Sanford Santacroce | ... | research |
Kareem Savinon | ... | motion capture performer |
Klaas Schilstra | ... | associate technical director |
Andrew Semple | ... | studio director |
Gregory Siff | ... | motion capture performer (as Greg Siff) |
Charlene T. Smith | ... | motion capture performer |
Jonathan David Smyth | ... | motion capture performer |
Nick Snell | ... | programmer |
Lou Sumrall | ... | motion capture performer |
Chris Swinhoe | ... | ai programmer |
Steven H. Taylor | ... | level designer (as Steve Taylor) |
Adam Tetzloff | ... | project lead |
John Tormey | ... | motion capture performer |
Ray Tran | ... | senior graphics programmer |
Jason Trindall | ... | game tester |
Monica Valdivia | ... | motion capture performer |
Oscar Valer | ... | technical director |
Jameel Vega | ... | test team |
Victor Velez | ... | motion capture performer |
Obbe Vermeij | ... | technical director |
Neil Walker | ... | build engineer |
Ross Wallace | ... | level designer |
Derek Ward | ... | game programmer |
David Watson | ... | level designer |
Matt West | ... | technical designer |
John Whyte | ... | systems programmer |
Lance Williams | ... | senior lead analyst |
Graeme Williamson | ... | game programmer |
Savannah Wise | ... | motion capture performer |
Kevin Wong | ... | level designer |
Rob Yang | ... | motion capture performer |
Robert Youells | ... | motion capture performer |
Jon Young | ... | production team |
Jason Zumwalt | ... | motion capture performer |
John Zurhellen | ... | motion capture performer / production team |
James Arthur | ... | level designer (uncredited) |
John Zurhellen | ... | voice over director (uncredited) |
Thanks
Harry Denholm | ... | with thanks to: Natural Motion |
Christian Kjeldsen | ... | special thanks |