Both the positives and negatives seem to be a running theme across the Myst, Riven and related games:
The world in Myst is beautiful (not the graphics, but the world design - the various landscapes and strange buildings and contraptions), the backstory unfolds in unexpected ways if you haven't played any of the series before, and it's just perfect at building up a sense of mystery and awe.
But they always seem to mess up the Y-axis inversion. Far too frustrating to play for those of us who like natural controls (ie. The way both the human body, planes, ranged weapons, etc, work in real life, eg. Tip your head down and forward to angle your vision/start moving downwards).
And it's not that they should do it one way or the other - but that in this day and age there should be both the *option* for for either. Myst 2020 actually gets halfway there (exactly as Obduction in 2016 did), but misleadingly so: it appears to have the option, but it only applies to general movement. As soon as a you enter a puzzle or view a painting or tool, etc, the controls suddenly flip back... and that makes it even *worse* than leaving invert off entirely, because there's no consistency to help you get used to it.
In the end, I had to give up and stop playing it for this reason only. So, if you're comfortable with forward=up instead of forward=down, it's bound to be an amazing game!