Shin Megami Tensei: Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon (2008 Video Game)
Full Cast & Crew
Directed by
Kazuyuki Yamai |
Writing Credits (in alphabetical order)
Shinji Yamamoto | ... | (scenario planning: event scene unit) |
Cast (in credits order)
Tomotaka Harada | ... | Additional Voices (voice) | |
Akatsuki | ... | Additional Voices (voice) | |
Yu Saitoh | ... | Additional Voices (voice) | |
Emiko Kamaya | ... | Additional Voices (voice) | |
Yamakishima | ... | Additional Voices (voice) |
Produced by
Shigeru Igari | ... | executive producer |
Kozo Itagaki | ... | general producer (as Kouzou Itagaki) |
Kazuma Kaneko | ... | producer |
Shinichi Suzuki | ... | executive producer: Atlus USA localization team |
Production Management
Kazuyuki Yamai | ... | production manager |
Akiyasu Yamamoto | ... | production manager |
Art Department
Taku Aoyagi | ... | character modeling: character model unit |
Masayuki Doi | ... | map artwork: map unit |
Norihiro Kashima | ... | character modeling: character model unit: Tengyou |
Fumihiro Kimura | ... | character modeling: character model unit: Tengyou |
Naoya Maeda | ... | character modeling: character model unit |
Kaori Okita | ... | character modeling: character model unit |
Keigo Ooshima | ... | character modeling: character model unit |
Ryu Takakusaki | ... | character modeling: character model unit: Do! Carrier |
Yuki Terada | ... | assistant designer: Goumaden & subsystem unit |
Masaru Yokohagi | ... | character modeling: character model unit: Tengyou |
Sound Department
Takuya Hanaoka | ... | sound effects: sound unit |
Atsushi Kitajoh | ... | sound design cooperation: sound unit |
Kayoko Matsushima | ... | sound effects: sound unit |
Naofumi Tsuruyama | ... | sound effects: sound unit |
Animation Department
Yuki Aoto | ... | character animation: character model unit: Climax |
Minako Arai | ... | character animation: character model unit, DWE |
Yukihito Imamura | ... | character animation: character model unit, DWE |
Hiroki Maekawa | ... | character animation: character model unit, DWE |
Kenta Miyairi | ... | character animation: character model unit, DWE |
Fumi Uematsu | ... | character animation: character model unit, DWE |
Mumon Usuda | ... | character animation: character model unit |
Music Department
Shoji Meguro | ... | music |
Additional Crew
William Alexander | ... | director of production: Atlus USA localization team (as Bill Alexander) |
Kageto Amazuki | ... | effect design: battle unit: DWE |
Takeshi Anazawa | ... | battle programming: battle unit: Climax |
Martin Britton | ... | translator: Atlus USA localization team |
Jeremy Cail | ... | creative designer: Atlus USA localization team |
Carl Chen | ... | QA manager: Atlus USA localization team |
Connie Chinn | ... | QA tester: Atlus USA localization team |
Amanda Dalgleish | ... | web designer: Atlus USA localization team (as Amanda M. Dalgleish) |
Joel Ellis | ... | QA tester: Atlus USA localization team |
Motoki Fujita | ... | planning: event scene unit |
Takamoto Fujita | ... | planning: map unit |
Shuji Fukasawa | ... | map modeling: map unit |
Akiko Goto | ... | effect design supervisor: battle unit (as Akiko Gotoh) |
Kenichi Gotô | ... | planning: Goumaden & subsystem unit (as Kenichi Gotoh) / planning: battle unit (as Kenichi Gotoh) |
Yusuke Hamaguchi | ... | battle programming: battle unit: Climax |
Shimpei Harada | ... | chief operation manager: development cooperation: Climax Inc. |
Katsura Hashino | ... | supervisor |
Mason Hyodo | ... | project lead: Atlus USA localization team (as Masahide 'Mason' Hyodo) / translator: Atlus USA localization team (as Masahide 'Mason' Hyodo) |
Takaaki Ikeda | ... | battle programming: battle unit |
Eiji Ishida | ... | chief designer |
Atsushi Ishizuka | ... | operation manager: development cooperation: Climax Inc. |
Shôgo Isogai | ... | world & setting: event scene unit |
Tadashi Iwatou | ... | planning: map unit: Climax |
Aram Jabbari | ... | sales & PR manager: Atlus USA localization team |
Takahiro Kaise | ... | map modeling: map unit: DWE |
Hitomi Kakiuchi | ... | effect design assistance: battle unit |
Takahiro Kanno | ... | planning: map unit |
Yoshiaki Kasa | ... | planning: event scene unit |
Hisanori Kikama | ... | map modeling: map unit: Climax |
Min Ki Kim | ... | project coordinator: Miraesoft Co. (as Min-ki Kim) |
Se-Woong Kim | ... | localization programmer: Barlnson Creative Co. Ltd. |
Hirotaka Koizumi | ... | event movie advisor: event scene unit: DWE |
Hiroshii Koshimura | ... | planning: map unit |
James Kuroki | ... | translator: Atlus USA localization team |
Monica Lee | ... | sales administrator: Atlus USA localization team |
Harunobu Matsumori | ... | graphic team management: development cooperation: Digital Works Entertainment Inc. |
Kiyoaki Matsumoto | ... | programming: Goumaden & subsystem unit: AflaOmega |
Toru Matsumura | ... | translator: Atlus USA localization team |
Samuel G. Mellen | ... | QA support: QA tester: Atlus USA localization team |
Kenta Miyairi | ... | programming: Goumaden & subsystem unit |
Yukinobu Miyashita | ... | battle programming: battle unit / programming: Goumaden & subsystem unit |
Nobuyuki Miyoshi | ... | planning: battle unit: Climax |
Hirotaka Mizuno | ... | battle programming: battle unit |
Mizuki Morikawa | ... | planning: battle unit: Climax |
Robyn Mukai | ... | marketing manager: Atlus USA localization team |
Crystal Murray | ... | PR specialist: Atlus USA localization team |
Tomohiro Nakada | ... | effect design: battle unit: Do! Carrier |
Hisashi Nakahashi | ... | planning: battle unit: Climax |
Yukimi Nakamura | ... | event movie: event scene unit: DWE |
Yuko Nakano | ... | map modeling: map unit: Climax |
Yôhei Ohmori | ... | effect design: battle unit: Climax |
Yuuta Okazaki | ... | planning: map unit |
Satoshi Ooyama | ... | main programmer / system supervisor |
Sally Ortiz | ... | sales admin manager: Atlus USA localization team |
Tim Pivnicny | ... | VP sales & marketing: Atlus USA localization team |
Yuki Sakamoto | ... | demon negotiation/map planning: battle unit |
Michiko Shiikuma | ... | creative designer: Atlus USA localization team |
Jae-Min Shin | ... | localization designer: Barlnson Creative Co. Ltd. / project coordinator: Barlnson Creative Co. Ltd. |
Megumi Shiraishi | ... | supervisor: character model unit |
Rob Stone | ... | QA lead: Atlus USA localization team |
Shinobu Sugano | ... | development manager: development cooperation: Climax Inc. |
Katsuo Suzuki | ... | planning: event scene unit |
Shinsuke Suzuki | ... | effect design: battle unit: Climax |
Hiroyuki Tanaka | ... | project coordinator: Atlus USA localization team |
Takashi Tanegashima | ... | chief development manager: development cooperation: Climax Inc. |
Kazufumi Tenjo | ... | event movie: event scene unit: DWE |
Kazuhisa Tomita | ... | event movie: event scene unit: DWE |
Masayuki Ueda | ... | development manager: development cooperation: Climax Inc. |
Cynthia Ungson | ... | QA tester: Atlus USA localization team |
Nozomi Watabe | ... | effect design: battle unit: Climax |
Masaru Watanabe | ... | planning: battle unit |
Tatsuya Watanabe | ... | map & "Case File" planning: map unit |
Katsuji Yamaguchi | ... | event movie: event scene unit: DWE |
Takahiro Yamamoto | ... | planning: Goumaden & subsystem unit: Climax |
Mahiro Yasuoka | ... | planning: map unit: Climax |
Hikaru Yoshida | ... | planning: map unit: Climax |
Mai Yoshida | ... | event movie: event scene unit: DWE |
Yukio Yoshida | ... | map modeling: map unit: Climax |
Thanks
Masayuki Higo | ... | special thanks |
Mitsuru Hirata | ... | special thanks |
Daisuke Kanada | ... | special thanks |
Shigeo Komori | ... | special thanks |
Yoshihiro Komori | ... | special thanks |
Hirokazu Toriyama | ... | special thanks |
Kenichi Tsuchiya | ... | special thanks (as Kenichi Tuchiya) |
Kazuhisa Wada | ... | special thanks |