Marty learns that Doc has once again found himself stranded in another time period, and Marty must go back in time to rescue him.Marty learns that Doc has once again found himself stranded in another time period, and Marty must go back in time to rescue him.Marty learns that Doc has once again found himself stranded in another time period, and Marty must go back in time to rescue him.
A.J. LoCascio
- Marty McFly
- (voice)
- …
Andrew Chaikin
- Biff Tannen
- (voice)
- (as Kid Beyond)
- …
Mark Barbolak
- Officer Parker
- (voice)
Roger Jackson
- Cue Ball Donnely
- (voice)
- …
Michael X. Sommers
- George McFly
- (voice)
- (as Michael Sommers)
- …
Aimee Miles
- Lorraine McFly
- (voice)
Adam Harrington
- Matches
- (voice)
Owen Thomas
- Kid Tannen
- (voice)
- …
Claudia Wells
- Jennifer Parker
- (voice)
Michael J. Fox
- Willie McFly
- (voice)
- …
Dirk Stollberg
- Marty McFly
- (German version)
- (voice)
Bernd Vollbrecht
- Dr. Emmett Brown
- (German version)
- (voice)
Storyline
Did you know
- TriviaProducers had hoped to sign Tom Wilson to reprise his role as Biff, but Tom's management had been instructed to ignore any questions or offers relating to the "Back to the Future" franchise. Wilson claimed he had not been asked to participate in this game. He was later approached about the possibility of re-dubbing Biff Tannen's lines, in a re-release of Back to the Future: The Game - 30th Anniversary Edition (2015), and he agreed.
- GoofsJames Arnold Taylor mispronounces "learned" when the 17-year-old Emmett Brown describes his father as a "learned man."
- Quotes
Citizen Brown: Relax... We've got everything under control.
- Crazy creditsAfter the end credits, the "To Be Continued" logo is shown for a few seconds.
- ConnectionsFeatured in The Know's Top 10s: Top 10 Headlines of 2011 (2011)
- SoundtracksBack in Time
Written by Johnny Colla (as John Colla), Chris Hayes, Sean Hopper and Huey Lewis
Performed by Huey Lewis & The News (uncredited)
©1986 WB Music Corp. (ASCAP), Huey Lewis Music (ASCAP), Bedaah Music (ASCAP), Kinda Blue Music (ASCAP),
and Cause & Effect Music (ASCAP)
All rights administered by WB Music Corp.
All rights reserved. Used by permission.
Featured review
Despite being a massive franchise/cash cow, BTTF has had a pretty choppy history when it comes to video games. The first game for the NES was unbelievably awful. BTTF Part II had two completely different incarnations for the Commodore Amiga and Super-Famicom (never available outside of Japan) that were somewhat true to the story but never successful. Only BTTF Part III had a wider release as a video game. I owned it on the Commodore 64 and Mega Drive but it was way too hard.
Now, after 25 years, Telltale Games have finally given the fans of the movie and the video-gaming community an official, real-deal BTTF adventure co-written by Bob Gale himself. How does it measure up?
Opening a few months after the events of BTTF Part III, with the DeLorean destroyed by a train and Doc living out his life with Clara and boys in many different eras, Marty begins to miss his old friend and is sad to see the city auction off his belongings. But when the time vehicle suddenly reappears (since it's a time machine it can never be completely destroyed forever, I guess) Marty must travel back to 1931 and break Doc out of jail for burning down Kid Tannen's speak-easy.
As a graphic adventure game, and as a BTTF adventure, it's very entertaining and well-written without giving the impression it's put together by sycophantic fanboys. It really does feel like an authentic extension of the BTTF universe and even casual fans of the movies will get a kick out of it.
The graphics though, are very dated, and the controls...don't get me started. I've seen mid-90s CD-ROMS look and play better than this. Maneuvering Marty around Hill Valley is a nightmare. It may work fine with a mouse but with a PS3 controller it's like peeling an orange while wearing boxing gloves.
However, it's liberal with the Trophies and (control problems aside) is an easy-going, pleasant game experience.
Graphics C Sound B (good use of Silvestri's tunes) Gameplay B- Lasting Appeal C
Now, after 25 years, Telltale Games have finally given the fans of the movie and the video-gaming community an official, real-deal BTTF adventure co-written by Bob Gale himself. How does it measure up?
Opening a few months after the events of BTTF Part III, with the DeLorean destroyed by a train and Doc living out his life with Clara and boys in many different eras, Marty begins to miss his old friend and is sad to see the city auction off his belongings. But when the time vehicle suddenly reappears (since it's a time machine it can never be completely destroyed forever, I guess) Marty must travel back to 1931 and break Doc out of jail for burning down Kid Tannen's speak-easy.
As a graphic adventure game, and as a BTTF adventure, it's very entertaining and well-written without giving the impression it's put together by sycophantic fanboys. It really does feel like an authentic extension of the BTTF universe and even casual fans of the movies will get a kick out of it.
The graphics though, are very dated, and the controls...don't get me started. I've seen mid-90s CD-ROMS look and play better than this. Maneuvering Marty around Hill Valley is a nightmare. It may work fine with a mouse but with a PS3 controller it's like peeling an orange while wearing boxing gloves.
However, it's liberal with the Trophies and (control problems aside) is an easy-going, pleasant game experience.
Graphics C Sound B (good use of Silvestri's tunes) Gameplay B- Lasting Appeal C
- CuriosityKilledShawn
- Aug 21, 2011
- Permalink
Details
- Release date
- Country of origin
- Language
- Also known as
- Back to the Future: The Game - Episode 1: It's About Time
- Production companies
- See more company credits at IMDbPro
- Color
- Aspect ratio
- 16:9 HD
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