18 reviews
A truly underrated sequel to the wonder that was Dragon Age: Origins. Although I do agree that the game fails to match up with its predecessor in many ways - from player choice practically being ignored to reusing many areas and enemies, the game still manages to be a thoroughly immersing and enjoyable experience.
Although Hawke, the game's protagonist cannot be as well-defined as the protagonist in Origins, having a definitive background allows Hawke to be have the most personal storyline, as opposed to being isolated from the narrative as a savior archetype. Not only that, but Hawke themselves is a very personable character, whose personality can be defined and redefined by the dialogue choices you make, which do have some impact in dialogue and subplots.
Furthermore, restricting the game to a singular location allows you to have a more personable experience with the location, as opposed to simply stopping by for a few hours to save everyone, you experience what life is in Thedas, and you see how the narrative in the world around you progresses.
The narrative, although being my least favorite aspect of this game, especially due to the game's third act and how it handles the overarching conflict, still manages to be immersive - out of every Dragon Age game and DLC, this is the only game that has made me legitimately cry because the game managed to make me care about its more minor characters.
The gameplay is also the most enjoyable in the series. Some do not enjoy the more fast-paced and action packed change of style, but it personally made the game's combat more enjoyable for me - Dragon Age is partially notorious for having rather bland gameplay, and Dragon Age: II provides the most enjoyable combat experience.
Finally, the characters are what truly make this game my favorite of the series. Not only are there practically no restrictions of who you can romance - a win for player-choice and homosexual gamers, but your relationship with the characters is more three-dimensional, as you can either be a friend or a rival to them, and in both instances you can romance the character, leading to a lovey dovey romance, or a toxic relationship. The best part about the new relationship system is how rivalries might actually be better for those characters, as friendships often enable them to do dangerous things, whilst rivalries can prompt a change in perspective.
Dragon Age: II is truly an underrated gem, despite all of its flaws, much like Origins was despite its flaws.
Although Hawke, the game's protagonist cannot be as well-defined as the protagonist in Origins, having a definitive background allows Hawke to be have the most personal storyline, as opposed to being isolated from the narrative as a savior archetype. Not only that, but Hawke themselves is a very personable character, whose personality can be defined and redefined by the dialogue choices you make, which do have some impact in dialogue and subplots.
Furthermore, restricting the game to a singular location allows you to have a more personable experience with the location, as opposed to simply stopping by for a few hours to save everyone, you experience what life is in Thedas, and you see how the narrative in the world around you progresses.
The narrative, although being my least favorite aspect of this game, especially due to the game's third act and how it handles the overarching conflict, still manages to be immersive - out of every Dragon Age game and DLC, this is the only game that has made me legitimately cry because the game managed to make me care about its more minor characters.
The gameplay is also the most enjoyable in the series. Some do not enjoy the more fast-paced and action packed change of style, but it personally made the game's combat more enjoyable for me - Dragon Age is partially notorious for having rather bland gameplay, and Dragon Age: II provides the most enjoyable combat experience.
Finally, the characters are what truly make this game my favorite of the series. Not only are there practically no restrictions of who you can romance - a win for player-choice and homosexual gamers, but your relationship with the characters is more three-dimensional, as you can either be a friend or a rival to them, and in both instances you can romance the character, leading to a lovey dovey romance, or a toxic relationship. The best part about the new relationship system is how rivalries might actually be better for those characters, as friendships often enable them to do dangerous things, whilst rivalries can prompt a change in perspective.
Dragon Age: II is truly an underrated gem, despite all of its flaws, much like Origins was despite its flaws.
- RiriLovesFilm
- May 22, 2022
- Permalink
Dragon age 2 you plays as Hawke who rises to power in the political chaos of Kirkwall. Dragon age 2 kinda took a step down from the first. Well the story isn't as engaging as the first and the story is slow the choices still are good unfortunately you don't really get to see the consequences of your choices you only get it mentioned once in the story. Your companions still have great backstories that have great quest that really change your characters hold character they can start out as the nicest person ever but depending on what you do they can change to someone who shuts themselves off from the world. Unfortunately combat got bad all it is that enemies keep spawning literally out of thin air it's just wave after wave which isn't very exiting. Overall could have been a better game but still fun to play.
- kobemackenzie
- Jul 20, 2022
- Permalink
- teddisjunkmail
- Dec 17, 2014
- Permalink
I'm 10 starring this game to do a little to counter the negative pile-on; it has a bad reputation but it's actually really worth a play, especially now at the price it tends to go for these days. I'd actually give it about an 8.
Is it as good as the first one? Nope. As open as the third? Nope. Is it short? For an RPG, yes. Are the maps recycled? Oh yes, I would call this the most deserved complaint of the game.
On the other hand, it has a decent plot (especially if you read the accompanying books), genuinely wonderful, well written companion characters ranging from adorable, to charming, to absolute anti-hero, a customisable protagonist who you can play in multiple ways (think Commander Shepard only with the addition of a third snark-master playstyle alongside paragon and renegade), the voice acting is fantastic, really engaging and actually pretty star-studded to be fair, it isn't long enough to get overly grindy, the graphics are dated now but their cartoonish style tends to fit well with the overall tone, the battle system is fast paced and has a fair amount of variety in difficulty depending on your settings, but most of all the whole thing is just *fun*. It hearkens back to the days when games didn't pretend to be sports or services - when they were immersion into a different world (and no teenagers claimed to have had relations with your mother), when they did dare to be a bit silly but still knew when to reign it in when the action got going. Honestly - if you've never played it don't be put off by all the negativity, just give it a go. Yeah buying it at full price (plus DLCs) when it was new only to find out that you could finish it in a week was annoying, but it's only about a tenner now for the whole lot, what's to lose?
Is it as good as the first one? Nope. As open as the third? Nope. Is it short? For an RPG, yes. Are the maps recycled? Oh yes, I would call this the most deserved complaint of the game.
On the other hand, it has a decent plot (especially if you read the accompanying books), genuinely wonderful, well written companion characters ranging from adorable, to charming, to absolute anti-hero, a customisable protagonist who you can play in multiple ways (think Commander Shepard only with the addition of a third snark-master playstyle alongside paragon and renegade), the voice acting is fantastic, really engaging and actually pretty star-studded to be fair, it isn't long enough to get overly grindy, the graphics are dated now but their cartoonish style tends to fit well with the overall tone, the battle system is fast paced and has a fair amount of variety in difficulty depending on your settings, but most of all the whole thing is just *fun*. It hearkens back to the days when games didn't pretend to be sports or services - when they were immersion into a different world (and no teenagers claimed to have had relations with your mother), when they did dare to be a bit silly but still knew when to reign it in when the action got going. Honestly - if you've never played it don't be put off by all the negativity, just give it a go. Yeah buying it at full price (plus DLCs) when it was new only to find out that you could finish it in a week was annoying, but it's only about a tenner now for the whole lot, what's to lose?
- hamstersinwigs
- Apr 9, 2019
- Permalink
This game was created in 2011. The game lacks in development, such as graphics and combat. The graphic was okay and I liked the gory atmosphere, but in the sense of development: I feel that they could have done something amazing. I was slightly disappointed when comes to the attribute of armor and the quality of the armor. I expected much from a game that was developed in 2011. The combat animation was exciting, but I could definitely see some improvement. I liked that they still included tactics and control the behavior of the AI character which was my favorite. When comes to the story, the story was interesting by how it progressed and ended. The way it will be mentioned or interact with certain characters who will appear in Dragon Age Inquisition. I noticed some potential in some questions to include more options or change the event or fate of a character that will be mentioned in Dragon Age Inquisition. I am still amazed by the bravery to include LGBTQ+ characters and romances. The game is the best despite what I have mentioned. It is worth it.
- vaultoverseer_15
- Aug 16, 2021
- Permalink
First time I run it I was disappointed . Combat felt weird , the start was a little weak story wise . I almost quit right there and then .
But I decided to give it a chance , and I'm so glad I did . Visuals are stunning , combat animations excellent . But these are not this game's strong points ...
Its all about the story . While the main story is not as inspired as the 1st one , there's a distinct atmosphere built , a personal story of accomplishment , supported by the many many side and companion quests . And your companions feel alive . Voice acting is hands down the best I've seen in a game . Companions have personalities so vivid and perky , that at times I forgot they are just graphics . You can pursue relationships , loose them , there's a full story behind each and every one of them .
Classes are distinct in role and fun while playing them , and I finished this game with all of them . While the storyline is mostly linear , there are some choices that can effect the game strongly , like loosing a member of your family . The dialogs between your party members while you run around are much fun also .
Battles can be as action or as strategic as you like , since you can pause the game to give commands to every party member , or just hack away at enemies . Higher difficulty settings may require you to pause and consider strategy more .
Overall , if you value atmosphere and rich characters , this is a masterpiece .
But I decided to give it a chance , and I'm so glad I did . Visuals are stunning , combat animations excellent . But these are not this game's strong points ...
Its all about the story . While the main story is not as inspired as the 1st one , there's a distinct atmosphere built , a personal story of accomplishment , supported by the many many side and companion quests . And your companions feel alive . Voice acting is hands down the best I've seen in a game . Companions have personalities so vivid and perky , that at times I forgot they are just graphics . You can pursue relationships , loose them , there's a full story behind each and every one of them .
Classes are distinct in role and fun while playing them , and I finished this game with all of them . While the storyline is mostly linear , there are some choices that can effect the game strongly , like loosing a member of your family . The dialogs between your party members while you run around are much fun also .
Battles can be as action or as strategic as you like , since you can pause the game to give commands to every party member , or just hack away at enemies . Higher difficulty settings may require you to pause and consider strategy more .
Overall , if you value atmosphere and rich characters , this is a masterpiece .
This is my first review of a video game on IMDb, as I usually post game reviews on ign.com. There is a lot to talk about in DA: II so if you get bored, just skip to the last few sentences of my review for my final judgment.
Anyways, I was absolutely obsessed with Dragon Age: Origins. The rich and epic storyline, emotional depth and involvement of the characters, along with the fantasy-RPG format and gameplay really captivated me to the point that I actually played through the game three times, with the expansion (Awakening) and all the DLC.
How does Dragon Age II compare? They changed aspects that I could see many taking issue with in the first game, such as the combat not being fast-paced enough, and seeming lack of consideration in creating a compelling visual representation of the Qunari.
The combat in DA II is much more fast-paced, and difficulty levels are maintained, and the Qunari are brilliantly depicted as their menacing selves. These changes I can agree with.
What I take issue with is the significantly weaker storyline and limited itemization and customizing options in comparison to DA: Origins. I rather enjoyed being able to meticulously equip and train all of my companions. It is replaced by a general upgrading system that is based on finding character-specific items that party members will automatically add to their existing attire. Accessory items are still interchangeable, but I feel that change was detrimental to the experience.
I realize that consistent itemization is a lot of complicated work for developers, and DA: Awakening suffered slightly in that respect, however I am always against limiting the power of the player when it comes to RPGs.
On the subject of DA: Awakening, the changes to the Runecrafting system for DA II was very welcome. I do not miss the hours spent upgrading runes to fill my equipment.
Concerning the use of characters in DA II, I feel was not bold enough. It seems that attempts were made to present difficult dilemmas for the player to choose from. However, since very few of the characters are even likable, almost all of the decisions were in fact easy to make, or rendered moot. This is likely due to the apparent lack of camaraderie between the central character and his/her companions that was present in DA: Origins, combined with the dialogue of DA II that appeals more to emo subculture than the vast majority of teens and young adults that play fantasy RPGs, and a lack of comic relief in an apparent struggle that seems more commonplace than a time of crisis.
There is an exception to the absence of comic relief in the character Merill, whose neurotic and often clumsy dialogue is a source of entertainment. Also, a couple of short encounters with characters from DA:O were entertaining while they lasted. However, generally the characters are much more severe in DA II than DA:O, when the conflicts and crisis of DA II do not feel as urgent.
I use DA:O and Awakening as a reference point to assess the direction of DA II because, in my opinion, DA II does not function on its own. It requires an understanding of DA:O to assess the successes and apparent failures of DA II.
Having finished both games, I highly recommend that prospective buyers play and finish Dragon Age: Origins, before playing Dragon Age II. If you don't play DA:O, I cannot guarantee that the context of DA II will be totally clear. If you did not like DA:O, you still might like DA II. If you loved DA:O, you won't be as enthused by DA II as you were the first game. It is still a solid fantasy RPG.
8/10. This would be an easy 9 or even 10 if a better effort was made towards the storyline, character development, dynamics between characters, dialogue, and companion itemization. The score is only so high because I believe in giving sequels a fair shake as a standalone item. If I was rating based on my comparisons to DA:O, I would have given it a 6 or 7.
Anyways, I was absolutely obsessed with Dragon Age: Origins. The rich and epic storyline, emotional depth and involvement of the characters, along with the fantasy-RPG format and gameplay really captivated me to the point that I actually played through the game three times, with the expansion (Awakening) and all the DLC.
How does Dragon Age II compare? They changed aspects that I could see many taking issue with in the first game, such as the combat not being fast-paced enough, and seeming lack of consideration in creating a compelling visual representation of the Qunari.
The combat in DA II is much more fast-paced, and difficulty levels are maintained, and the Qunari are brilliantly depicted as their menacing selves. These changes I can agree with.
What I take issue with is the significantly weaker storyline and limited itemization and customizing options in comparison to DA: Origins. I rather enjoyed being able to meticulously equip and train all of my companions. It is replaced by a general upgrading system that is based on finding character-specific items that party members will automatically add to their existing attire. Accessory items are still interchangeable, but I feel that change was detrimental to the experience.
I realize that consistent itemization is a lot of complicated work for developers, and DA: Awakening suffered slightly in that respect, however I am always against limiting the power of the player when it comes to RPGs.
On the subject of DA: Awakening, the changes to the Runecrafting system for DA II was very welcome. I do not miss the hours spent upgrading runes to fill my equipment.
Concerning the use of characters in DA II, I feel was not bold enough. It seems that attempts were made to present difficult dilemmas for the player to choose from. However, since very few of the characters are even likable, almost all of the decisions were in fact easy to make, or rendered moot. This is likely due to the apparent lack of camaraderie between the central character and his/her companions that was present in DA: Origins, combined with the dialogue of DA II that appeals more to emo subculture than the vast majority of teens and young adults that play fantasy RPGs, and a lack of comic relief in an apparent struggle that seems more commonplace than a time of crisis.
There is an exception to the absence of comic relief in the character Merill, whose neurotic and often clumsy dialogue is a source of entertainment. Also, a couple of short encounters with characters from DA:O were entertaining while they lasted. However, generally the characters are much more severe in DA II than DA:O, when the conflicts and crisis of DA II do not feel as urgent.
I use DA:O and Awakening as a reference point to assess the direction of DA II because, in my opinion, DA II does not function on its own. It requires an understanding of DA:O to assess the successes and apparent failures of DA II.
Having finished both games, I highly recommend that prospective buyers play and finish Dragon Age: Origins, before playing Dragon Age II. If you don't play DA:O, I cannot guarantee that the context of DA II will be totally clear. If you did not like DA:O, you still might like DA II. If you loved DA:O, you won't be as enthused by DA II as you were the first game. It is still a solid fantasy RPG.
8/10. This would be an easy 9 or even 10 if a better effort was made towards the storyline, character development, dynamics between characters, dialogue, and companion itemization. The score is only so high because I believe in giving sequels a fair shake as a standalone item. If I was rating based on my comparisons to DA:O, I would have given it a 6 or 7.
Short review. Not as good as the first, not terrible. 6/10.
Long review. So, you've bought... you did buy it didn't you? You've 'bought' Dragon Age 2 and loaded it up. What to expect? Well first of all, you're a different protagonist. The Hero from the first game (IE you) is now a story told by bards and chatty NPCs. Instead you play Hawke, a male or female human only.
The first thing you'll notice is the lack of elf or dwarf. Sorry fans of ears and fat guys, you're outer luck. I chose a rogue. That's when I noticed the next thing. No hot-switching between ranged weapons and melee. If you want to switch between daggers and a bow, pause the game and change it manually.
Of course, that's assuming you're playing on an ATI card. If you're playing on Nvidia, you're likely to be listening to the audio pause whilst the game freezes for a second. First day bugs that were there in the demo months ago.
The plot is the saving... oh wait, it isn't. The plot is there, but it's weak. The side quests are actually more interesting then the main plot.
But luckily the combat system will take your mind off the plot. The combat is waves of bad guys. Fight a bunch of thugs, then just when you think it's all over, like a space invader a new spawn of bad guys appears. I guess then the only advantage is the game is a lot simpler in combat and not as many tactics. You get ample supply of tactic rules, allowing you to 'program' your NPCs for virtually any situation. And they removed the ability to hold from individual party members. Either all your NPCs hold firm or they all move freely.
Look, overall it's not terrible. I've played far worse RPGs in my days. But I've also played better. This feels like a consolised, simplified, rushed version. It feels more like a large DLC to DA:O rather then a sequel. I gave it 6/10 as compared to DA:O, I could probably give it 7/10 if it was a stand alone game, but expectations to RPG of the Year and Game of the Year do matter.
Here's hoping they don't stuff up Mass Effect 3.
Long review. So, you've bought... you did buy it didn't you? You've 'bought' Dragon Age 2 and loaded it up. What to expect? Well first of all, you're a different protagonist. The Hero from the first game (IE you) is now a story told by bards and chatty NPCs. Instead you play Hawke, a male or female human only.
The first thing you'll notice is the lack of elf or dwarf. Sorry fans of ears and fat guys, you're outer luck. I chose a rogue. That's when I noticed the next thing. No hot-switching between ranged weapons and melee. If you want to switch between daggers and a bow, pause the game and change it manually.
Of course, that's assuming you're playing on an ATI card. If you're playing on Nvidia, you're likely to be listening to the audio pause whilst the game freezes for a second. First day bugs that were there in the demo months ago.
The plot is the saving... oh wait, it isn't. The plot is there, but it's weak. The side quests are actually more interesting then the main plot.
But luckily the combat system will take your mind off the plot. The combat is waves of bad guys. Fight a bunch of thugs, then just when you think it's all over, like a space invader a new spawn of bad guys appears. I guess then the only advantage is the game is a lot simpler in combat and not as many tactics. You get ample supply of tactic rules, allowing you to 'program' your NPCs for virtually any situation. And they removed the ability to hold from individual party members. Either all your NPCs hold firm or they all move freely.
Look, overall it's not terrible. I've played far worse RPGs in my days. But I've also played better. This feels like a consolised, simplified, rushed version. It feels more like a large DLC to DA:O rather then a sequel. I gave it 6/10 as compared to DA:O, I could probably give it 7/10 if it was a stand alone game, but expectations to RPG of the Year and Game of the Year do matter.
Here's hoping they don't stuff up Mass Effect 3.
- jgrayson_au
- Mar 14, 2011
- Permalink
- richard-parrington
- Apr 10, 2011
- Permalink
The most overrated game of the decade. Don't believe the hype and so-called ''professional'' reviewers that were either paid by EA or were EA employees themselves. This game is a terrible garbage that tries to represent itself as Dragon Age and an RPG, but it's not either. Weak storyline, boring quests, copied and pasted maps, uninteresting characters, ruined qunari, terrible graphics, unbelievable and illogical scenarios. Don't believe the illusion, because this game is NOT an RPG. It's completely linear hack&slash with only one ending. Do not bother to import your saves from Dragon Age:Origins. Your choices don't matter at all. You might even meet some characters you have killed in a previous game. And there are DLC's that were actually part of the main game, but were cut out for extra profit and released just a few hours after DA2. RPG fans should avoid this game. And according to the Bioware itself, Mass Effect 3 and Dragon Age 3 will be even worse. A shame on Bioware for selling it's soul to EA for profit.
- truthseeker1412
- Sep 9, 2011
- Permalink
Dragon age ; Orgins was legendary. I never played a game like that in my life !!! All the dialouges,the character development the choises you can make : the game had just so much in it !!!! I was waiting for Dragon Age 2 for quite some time, hoping for something just as good, maybe even better. I have to admit, I'm a little disappointed :( .
Although Dragon Age 2 has better graphics, more combos etc. etc. , it doesn't have the magic of the first part. Allistair,Zevran and Leliana have lost their charm in DA2. The storyline isn't good enough. In Orgins everything the characters said seemed so poetic, as if Shakespeare himself wrote it...
But DA2 had it's good sided to. I loved the gameplay, the variety of combos and spells. The action was pretty exiting. And our main character finally got a voice !!! Dragon Age 2 was pretty good, but it could have been better.
Although Dragon Age 2 has better graphics, more combos etc. etc. , it doesn't have the magic of the first part. Allistair,Zevran and Leliana have lost their charm in DA2. The storyline isn't good enough. In Orgins everything the characters said seemed so poetic, as if Shakespeare himself wrote it...
But DA2 had it's good sided to. I loved the gameplay, the variety of combos and spells. The action was pretty exiting. And our main character finally got a voice !!! Dragon Age 2 was pretty good, but it could have been better.
- bartlaw-979-107250
- Dec 13, 2011
- Permalink
Sadly not a very successful sequel to the masterpiece of its predecessor Dragon Age: Origins. Because of the development time being cut short, game is visually ugly and embarrassingly repetitive in its area designs. In fact, with the only visitable location being one city and its outskirts, it's really a shame that all caves and even houses are in fact only one cave, mansion or a house with different passages closed off during different entry times to simulate some kind of variety.
Some people prefer DA2's playability - especially during fights - to the one of DA:O for its quickness, though the combat and tactics options are no longer as rich as they were in the first game.
Some people prefer DA2's playability - especially during fights - to the one of DA:O for its quickness, though the combat and tactics options are no longer as rich as they were in the first game.
So, Dragon age II
I was initially really displeased with the game, the lack of multiple races, it taking place in a whole other part of the world of Thedas, and you being stuck with the name "Hawke". After this I didn't touch the game for a while, however, I did come back to it, and I loved it.
Whatever you do, start the game as a mage, the combat is fun, you get interesting storylines, and it is overall better.
Every quest in this game feels fun and rewarding, and the main plot is fantastic, the companions, although not Morrigan and Alistar if the first game, are still absolutely amazing, and I will stand by Merril being one of the most fun characters in the series.
Definitely play this game before Inquisition, won't spoil it, but this game affects that one quite a bit.
Whatever you do, start the game as a mage, the combat is fun, you get interesting storylines, and it is overall better.
Every quest in this game feels fun and rewarding, and the main plot is fantastic, the companions, although not Morrigan and Alistar if the first game, are still absolutely amazing, and I will stand by Merril being one of the most fun characters in the series.
Definitely play this game before Inquisition, won't spoil it, but this game affects that one quite a bit.
Dragon Age 2 leaves mixed impressions. On one hand, it offers an interesting story, although it lacks the variety of choices from the previous installment. The visual design of the characters, especially the Qunari, is satisfying. The new combat animations are impressive and add dynamism, which is a big plus for the game. However, there is one significant drawback that considerably spoils the overall impression-the repetitive locations. No matter where or when you're completing a quest, the environments will feel familiar, as you've already been to them many times before. This lack of variety significantly diminishes the overall enjoyment of the game.
Despite this, the game has its strong points. One of the highlights is the visual development of the characters, particularly the Qunari. The developers have made significant changes to the design of this race, giving them unique features that make them even more interesting. The Qunari now look not only menacing but also quite charismatic, adding depth to their presence and making every encounter with them memorable.
Another important aspect is the combat animations, which have significantly improved compared to the previous game. The battles have become more dynamic and visually striking, adding extra excitement to the gameplay. Players can enjoy fluid movements, new special effects, and powerful strikes that make every fight engaging. This aspect of the game deserves praise, as it adds more adrenaline to the combat sequences and makes them more thrilling.
However, despite all these improvements, there is one major issue that significantly detracts from the game-the repetitive locations. This is one of Dragon Age 2's biggest flaws. No matter what quest you're on or where the events are taking place, it often feels like you've already been in these areas before. Many locations, both indoors and outdoors, are frequently reused, creating a sense of monotony. This can greatly diminish immersion in the game world, as the player constantly encounters the same environments. If Dragon Age: Origins brought new surprises with every location, this game sadly lacks that diversity.
This lack of variety in locations is a serious problem, drastically reducing the overall enjoyment. For a game of this scale, it's a significant downside, as the adventure atmosphere is partly lost due to the absence of novelty in the surroundings. Despite these drawbacks, Dragon Age 2 still has its strengths.
In addition to dynamic combat and well-developed characters, the companions' storylines are worth highlighting. Each of Hawke's companions has their own personal story, motivations, and personalities, making them more than just fighters in your party. They are full-fledged characters with their own dramas. Interaction with them, just like in the previous game, remains one of the strongest aspects. Your relationships with your companions impact the story's progression, and their personal quests add depth to the game.
Dragon Age 2 also explores the theme of social conflicts in Kirkwall, particularly the tension between mages and templars. These events play a crucial role in the game, forcing players to make tough decisions that can change the course of the story. This adds more weight to the game and encourages reflection on moral dilemmas.
In conclusion, Dragon Age 2 is a game with great potential, featuring both strong and weak points. If you're willing to overlook the repetitive environments and certain monotony, the game can offer plenty of enjoyment thanks to its intriguing storyline, dynamic gameplay, and excellent characters.
Despite this, the game has its strong points. One of the highlights is the visual development of the characters, particularly the Qunari. The developers have made significant changes to the design of this race, giving them unique features that make them even more interesting. The Qunari now look not only menacing but also quite charismatic, adding depth to their presence and making every encounter with them memorable.
Another important aspect is the combat animations, which have significantly improved compared to the previous game. The battles have become more dynamic and visually striking, adding extra excitement to the gameplay. Players can enjoy fluid movements, new special effects, and powerful strikes that make every fight engaging. This aspect of the game deserves praise, as it adds more adrenaline to the combat sequences and makes them more thrilling.
However, despite all these improvements, there is one major issue that significantly detracts from the game-the repetitive locations. This is one of Dragon Age 2's biggest flaws. No matter what quest you're on or where the events are taking place, it often feels like you've already been in these areas before. Many locations, both indoors and outdoors, are frequently reused, creating a sense of monotony. This can greatly diminish immersion in the game world, as the player constantly encounters the same environments. If Dragon Age: Origins brought new surprises with every location, this game sadly lacks that diversity.
This lack of variety in locations is a serious problem, drastically reducing the overall enjoyment. For a game of this scale, it's a significant downside, as the adventure atmosphere is partly lost due to the absence of novelty in the surroundings. Despite these drawbacks, Dragon Age 2 still has its strengths.
In addition to dynamic combat and well-developed characters, the companions' storylines are worth highlighting. Each of Hawke's companions has their own personal story, motivations, and personalities, making them more than just fighters in your party. They are full-fledged characters with their own dramas. Interaction with them, just like in the previous game, remains one of the strongest aspects. Your relationships with your companions impact the story's progression, and their personal quests add depth to the game.
Dragon Age 2 also explores the theme of social conflicts in Kirkwall, particularly the tension between mages and templars. These events play a crucial role in the game, forcing players to make tough decisions that can change the course of the story. This adds more weight to the game and encourages reflection on moral dilemmas.
In conclusion, Dragon Age 2 is a game with great potential, featuring both strong and weak points. If you're willing to overlook the repetitive environments and certain monotony, the game can offer plenty of enjoyment thanks to its intriguing storyline, dynamic gameplay, and excellent characters.
I had high, high hopes for this game. I adored the first game and pre-ordered this game months before the release date. The initial trailers blew me away, and rarely have I anticipated a game more. Unfortunately, this made the letdown all the more frustrating. DA2 is not a bad game, but neither is it nearly as good as its predecessor. Furthermore, after the epic and Grandiose scale of the first game, this game seemed to add little to the overall scope of the world of Dragon Age. The Graphics have seen a wonderful improvement. The characters are still great and you can delve into each character's current and past life. Overall, the game is highly polished and feels smooth. The tactical battle system feels a bit faster, but basically the same.
With that said, I have some major gripes with DA2. First, you don't have control over your party members armor. This drives me nuts, and I find this change from the first game inexplicable. Second, and much more confusing is that the world is significantly smaller than Origins. In Origins, you explored a continent filled with castles, caves, mountains, villages, and cities and tunnels under the Earth. The world was diverse and rich with life and history. In DA2, the entire game is in the city of Kirkwall and a few surrounding areas. Third, and the most irritating, is that the game designers reuse the same areas over and over and over. When I found myself in the brothel and then later a noble's house, and they had exactly the same rooms with the same layout, it made me want to punch the game. Not to mention, that you enter 15 different caves, and each cave is simply the same set piece being reused constantly. On top of that, you find yourself running around the same parts of Kirkwall over and over and over and over and over. Thank God that the quests have quite a bit of variety, but at the same time, I found myself wanting a centralized interested story to keep the game moving. Hawke is a fun character, and his/her voice acting is terrific, but again the game finds itself wanting in the plot department. Also, all of the supporting characters are well-developed and easy to care about.
Overall, the game is very well-made. Most of its faults come from comparing it to the first, which again, was a much better game. I expected this game to be an 11/10, but sadly it falls somewhere closer to an 8/10. I will continue to play Dragon Age games, but unfortunately this game put a damper on that desire.
With that said, I have some major gripes with DA2. First, you don't have control over your party members armor. This drives me nuts, and I find this change from the first game inexplicable. Second, and much more confusing is that the world is significantly smaller than Origins. In Origins, you explored a continent filled with castles, caves, mountains, villages, and cities and tunnels under the Earth. The world was diverse and rich with life and history. In DA2, the entire game is in the city of Kirkwall and a few surrounding areas. Third, and the most irritating, is that the game designers reuse the same areas over and over and over. When I found myself in the brothel and then later a noble's house, and they had exactly the same rooms with the same layout, it made me want to punch the game. Not to mention, that you enter 15 different caves, and each cave is simply the same set piece being reused constantly. On top of that, you find yourself running around the same parts of Kirkwall over and over and over and over and over. Thank God that the quests have quite a bit of variety, but at the same time, I found myself wanting a centralized interested story to keep the game moving. Hawke is a fun character, and his/her voice acting is terrific, but again the game finds itself wanting in the plot department. Also, all of the supporting characters are well-developed and easy to care about.
Overall, the game is very well-made. Most of its faults come from comparing it to the first, which again, was a much better game. I expected this game to be an 11/10, but sadly it falls somewhere closer to an 8/10. I will continue to play Dragon Age games, but unfortunately this game put a damper on that desire.
- silversurfer1288
- May 11, 2011
- Permalink
Bioware really fumbled their story telling abilities with this one.
The first game was amazing! Diverse and unique locations, full customization of your entire squad, extensive dungeons with creative designs and enemies, companions with complex personalities and real weight in the story, and TONS of loot!
Bioware decided to scrap all of that in this game. I guess they made the graphics better. Thanks? Every location is the same as the last. Literally. All the caves are EXACTLY the same from design to layout to enemy locations.
Your companions have much more restrictions on their customization and abilities. You can't even change their armor appearance! AND THEY MADE DOG A DLC!!!!
Loot is much more scarce and honestly not very interesting. 90% of the loot is literally trash (as in it has a dumpster icon because it has no use) The story is so chaotic that you don't know what is going on most of the time. You just go to where the big yellow arrow points to kill enemies in a dungeon that looks the same as the last dungeon you were in.
I started this game directly after finishing Origins and I feel like I just took a huge step back. DA2 is not nearly as fun to play.
The first game was amazing! Diverse and unique locations, full customization of your entire squad, extensive dungeons with creative designs and enemies, companions with complex personalities and real weight in the story, and TONS of loot!
Bioware decided to scrap all of that in this game. I guess they made the graphics better. Thanks? Every location is the same as the last. Literally. All the caves are EXACTLY the same from design to layout to enemy locations.
Your companions have much more restrictions on their customization and abilities. You can't even change their armor appearance! AND THEY MADE DOG A DLC!!!!
Loot is much more scarce and honestly not very interesting. 90% of the loot is literally trash (as in it has a dumpster icon because it has no use) The story is so chaotic that you don't know what is going on most of the time. You just go to where the big yellow arrow points to kill enemies in a dungeon that looks the same as the last dungeon you were in.
I started this game directly after finishing Origins and I feel like I just took a huge step back. DA2 is not nearly as fun to play.
- nix-cornelissen
- Jun 19, 2022
- Permalink