An unknown enemy causes the appearance of multiple "time holes", forcing Sonic and his friends back in time. As a result, Sonic must band together with his past self to defeat this enemy and... Read allAn unknown enemy causes the appearance of multiple "time holes", forcing Sonic and his friends back in time. As a result, Sonic must band together with his past self to defeat this enemy and fix the timestream.An unknown enemy causes the appearance of multiple "time holes", forcing Sonic and his friends back in time. As a result, Sonic must band together with his past self to defeat this enemy and fix the timestream.
- Awards
- 1 nomination total
- Sonic the Hedgehog
- (Japanese version)
- (voice)
- (as Jun-ichi Kanemaru)
- Miles 'Tails' Prower
- (Japanese version)
- (voice)
- (as Ryo Hirohashi)
- Amy Rose
- (voice)
- Shadow the Hedgehog
- (Japanese version)
- (voice)
- (as Kouji Yusa)
- Blaze the Cat
- (voice)
- Cream the Rabbit
- (voice)
- Rouge the Bat
- (voice)
- Charmy Bee
- (Japanese version)
- (voice)
- (as Youko Teppouzuka)
- Espio the Chameleon
- (Japanese version)
- (voice)
- (as Yuki Masuda)
- Omochao
- (voice)
- Dr. Ivo 'Eggman' Robotnik
- (Japanese version)
- (voice)
- (as Chikao Ohtsuka)
- …
- Sonic the Hedgehog
- (English version)
- (voice)
- …
- Miles 'Tails' Prower
- (English version)
- (voice)
- …
- Dr. Ivo 'Eggman' Robotnik
- (English version)
- (voice)
- …
Storyline
Did you know
- TriviaShadow gives over the fourth Chaos Emerald in this game, a possible tribute to Shadow's memetic line, "Where's that damn fourth Chaos Emerald?" from his earlier spin off title, Shadow the Hedgehog (2005).
- GoofsIn the Final Rush stage (The track for the Shadow boss) the moon is shown to be intact, during this point in Sonic Adventure 2 where Sonic and Shadow fight on Final Rush, (which is presumably the point of time this version of Final Rush was sucked into white space) the moon was blown in half.
- Quotes
Sonic the Hedgehog: [Sonic and Tails are in front of the partially colored Green Hill Zone] Is it me, or is that place we were just in awfully familiar?
Miles 'Tails' Prower: Not to me, but this place looked like something sucked all the life and color out of it. Totally strange.
Sonic the Hedgehog: No stranger than rescuing genies in magic books, or saving aliens in an interstellar amusement park. I'm more concerned about finding our friends.
Miles 'Tails' Prower: Hey Sonic.
[points to Chemical Plant. Only its entrance is colored]
Miles 'Tails' Prower: I saw something over there in the distance... like buildings, but they look weird!
Sonic the Hedgehog: That might be a good place to check out! I'll be back soon!
[runs to the Chemical Plant Zone]
Sonic the Hedgehog: [as Tails watches Modern Sonic go, Classic Sonic arrives and sees Tails. He also looks forward, and waves at Tails]
Miles 'Tails' Prower: Wow! You weren't kidding when you said soon! I thought you already left!
[Classic Sonic nods and runs off, leaving Tails in a thinking position]
Miles 'Tails' Prower: Hmm...
- ConnectionsFeatured in The Gadget Show: Episode #16.1 (2011)
The story has Robotnik/Eggman ravage Sonic's world with a time vortex, leaving him stuck in a Limbo that only high speeds through various levels can repair. I've said it before, and I'll say it again, Sonic just does NOT belong in a 3D world. His best stuff is 2D. Sega have had many chances at getting the 3D presentation right but they just don't get it. It's incredibly difficult to keep control of Sonic, as a weird inertia pulls him in directions you don't want him to go, and if you get the timing wrong just once you'll pretty much have to quit the level and start over as you're always being judged on speed; something that this game consistently prevents you from achieving. Even with the 2D sections in this game they don't seem to understand that hurtling the character down a declination at a furious speed, the screen unable to keep up with him, only to hit an unforeseeable dead end, is ABSOLUTELY INFURIATING!
My biggest complaint is one which ALL Sonic fans will be familiar with. The one where Sonic is on an ever-so-slight inclination but just cannot get up it because he needs to build up speed. This character, this hedgehog, is sold on speed. GIVE US SPEED! Stop giving us dead ends and cement shoes! What don't they understand? And can anybody, anybody at all, explain to me the purpose in giving us tokens that knock 5 seconds off the counter when it takes about 10 seconds to reach and collect said token? Is it no more than a sick joke at our expense.
Graphically, the game is very intense, and it may take a while for you to get used to it. The soundtrack is, as usual, absolutely brilliant and features many unlockable classics from Sonic's history, but I think they really missed a trick by not including the Lava Reef Zone theme (undoubtedly the best Sonic tune), Bridge Zone, or even a new version of 'A New Venture' from Sonic Rush Adventure. The games they chose to pay homage to are a curious assortment too. I expect reincarnations of stages from Sonic 1, Sonic 2, and Sonic & Knuckles but why give us re-hashed levels from the 2006 Sonic the Hedgehog and Sonic Unleashed - games that were universally hated and practically disowned by Sega. They should be ashamed of those titles, not referencing them. The Sonic Advance games were far better, as was Sonic Rush. Why were they not remade instead?
The game also features 50 trophies, but there's no way I'm going for the Platinum, I've got better things to do with my time than play the same levels over and over and over and over. I got to 52% and I'm happy with that.
Sonic Adventure DX, despite it's flaws, was a better game, which is quite sad as it's 12 years older than Generations. I really wish Sega would initiate stricter quality control with their mascot. The one thing that brings Sonic down again and again is the controls (and frequent agonizing slowness).
Pros:
Lots of sunshine, blue skies. Brilliant soundtrack by Jun Senoue.
Cons:
Unresponsive, sluggish controls. Lots of slow sections.
Graphics A Sound A Gameplay C Lasting Appeal C
- CuriosityKilledShawn
- Jan 2, 2012
- Permalink
Details
- Color
- Aspect ratio
- 16 : 9