MrPaull0324
Joined Mar 2024
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Following the tremendous success of the first Pac-Man from 1980, Midway obtained the rights to the game and developed a clone with a new character: Pac-Mans wife, Ms. Pacman. What's so fitting about this was because the creator, Toru Iwatani, wanted the game to appeal more to women. And as expected, half of the original Pac-Man players in arcades were girls. Sure, you could say this was to capitalize on the first Pac-Man, but it was still a great game.
The graphics and sounds are a step-up from the original with clearer audio, additional coloring, and more fluid sprite animation. There's even a new sound for Ms. Pac-Man as she eats dots. Plus, like Donkey Kong released the previous year, there's a bit of story thrown in showing Pac-Man and Ms. Pac-Man meeting up, falling in love, and having a kid, Pac-Man Jr. Since onscreen story telling was relatively new for video games at the time, this is remarkable.
While the game's basic formula was the same as Pac-Man, there were notable differences that amped up the difficulty. For starters, there were four different mazes instead of just one and most of them have warp tunnels leading off the stages that allow you to teleport from one side of the level to the other. As the game progresses, the power pellets lose their effect on the ghost's overtime until they eventually stop working so it's important to eat as many as you can sooner rather than later. The ghosts themselves are smarter and more persistent in their pursuit of Ms. Pac-Man. This made the game more challenging and, for some arcade goers, superior to the prequel.
No doubt, this game is fondly remembered fondly by gamers who grew up in the 80s.
The graphics and sounds are a step-up from the original with clearer audio, additional coloring, and more fluid sprite animation. There's even a new sound for Ms. Pac-Man as she eats dots. Plus, like Donkey Kong released the previous year, there's a bit of story thrown in showing Pac-Man and Ms. Pac-Man meeting up, falling in love, and having a kid, Pac-Man Jr. Since onscreen story telling was relatively new for video games at the time, this is remarkable.
While the game's basic formula was the same as Pac-Man, there were notable differences that amped up the difficulty. For starters, there were four different mazes instead of just one and most of them have warp tunnels leading off the stages that allow you to teleport from one side of the level to the other. As the game progresses, the power pellets lose their effect on the ghost's overtime until they eventually stop working so it's important to eat as many as you can sooner rather than later. The ghosts themselves are smarter and more persistent in their pursuit of Ms. Pac-Man. This made the game more challenging and, for some arcade goers, superior to the prequel.
No doubt, this game is fondly remembered fondly by gamers who grew up in the 80s.
Pac-Man is the kind of game that never gets old, even over forty years later. Almost every time I see an old-fashioned Pac-Man arcade machine, I play it.
One day while eating pizza for lunch, Toru Iwatani looked closely at the pizza missing a slice, and just like that, he decided on the appearance for the game's titular character. After that, Pac-Man changed the gaming industry and made Namco one of the greatest arcade video game companies in history.
Although action is involved, namely eating ghosts, Pac-Man deliberately lacked more overt violence present in other arcade games released in 1980, like Berzerk and Defender. This was so the game would appeal to a wider audience, including women. And it paid off tremendously.
The game has a simple but challenging formula where you must navigate Pac-Man through a maze and eat all the dots while evading the four ghosts Blinky, Pinky, Inky, and Clyde. You have the chance to use a power pellet to make the ghosts vulnerable so you can eat them, bump up your high score, and buy yourself some time to collect any remaining dots. Your success relied on quick, careful decisions to make the right turn in the maze to avoid the ghosts and collect all the dots or cherry pick-ups. But since the ghosts have pre-established and there's only one level, you could rack up an impressive high score if you remembered the ghosts movements and the layout of the map.
Pac-Man introduced new concepts for video games like power-ups and smart enemies that actively pursue the protagonist through the maze. The game had funny and iconic sound effects, like Pac-Mans "wakka-wakka-wakka" sound as he gobbled up dots, and his death noise; a high-pitched whining sound followed by a little splat. Any true gamer knows these sound effects.
Pac-Mans success introduced a new era of arcade games and even today, people find it fun. You can even play it for free on Google if you ever get bored.
One day while eating pizza for lunch, Toru Iwatani looked closely at the pizza missing a slice, and just like that, he decided on the appearance for the game's titular character. After that, Pac-Man changed the gaming industry and made Namco one of the greatest arcade video game companies in history.
Although action is involved, namely eating ghosts, Pac-Man deliberately lacked more overt violence present in other arcade games released in 1980, like Berzerk and Defender. This was so the game would appeal to a wider audience, including women. And it paid off tremendously.
The game has a simple but challenging formula where you must navigate Pac-Man through a maze and eat all the dots while evading the four ghosts Blinky, Pinky, Inky, and Clyde. You have the chance to use a power pellet to make the ghosts vulnerable so you can eat them, bump up your high score, and buy yourself some time to collect any remaining dots. Your success relied on quick, careful decisions to make the right turn in the maze to avoid the ghosts and collect all the dots or cherry pick-ups. But since the ghosts have pre-established and there's only one level, you could rack up an impressive high score if you remembered the ghosts movements and the layout of the map.
Pac-Man introduced new concepts for video games like power-ups and smart enemies that actively pursue the protagonist through the maze. The game had funny and iconic sound effects, like Pac-Mans "wakka-wakka-wakka" sound as he gobbled up dots, and his death noise; a high-pitched whining sound followed by a little splat. Any true gamer knows these sound effects.
Pac-Mans success introduced a new era of arcade games and even today, people find it fun. You can even play it for free on Google if you ever get bored.
When I saw Konga from 1961, I thought it was the worst King Kong parody ever made. I had no idea how wrong I was before watching this. Even for a comedy/parody, it was atrocious and depressing to watch.
This movie was meant to capitalize on the 1976 remake of King Kong and seemingly mix it with a Monty Python styled comedy, but thanks to the shoestring budget of $632,000 and total incompetence of the cast and crew, this film is so shamelessly campy and cheap, it was a jaw dropping failure.
The sets for the village and wall were incredibly cheap and the miniature city Queen Kong rampages through doesn't look very good either. Even by budget 70s movie standards, the creature effects were God-awful. The Queen Kong suit looked inferior to Konga with only her eyes being functional. The T-Rex and Pteranodon suits were even worse being loose fitting, rubber outfits that looked less impressive than a child's home-made Halloween costume. You can even see the monsters moving among normal sized plants and trees because there wasn't enough money for a miniature forest set.
I know this is a parody, but they could have at least tried to improvise more or rework the humor. Just so you know, Monty Python and the Holy Grail only cost about half as much as this and was a smash hit. Maybe if the crew handled things a little differently with their meager budget, they could have made a somewhat better film, but that never happened.
The camera footage often looked fogged up or messy and haphazardly jumps from one sloppy shot to the next. Half the time he spends being carried by Queen Kong, Askwith is obviously in front of a projector screen with a background so blurry, you can't even make it out.
The God-awful 70's rock song in the opening credits had some of the most hilariously bad and cringeworthy lyrics I've ever heard. "Queenie for my weenie?" Oh brother... "Liberated Lady" was only slightly more bearable to listen to. There's even this cheesy disco music playing as Queen Kong chases the group through the jungle that made it feel like a Scooby-Doo skit.
The cast gave an unsurprisingly corny and lazy performance. Lenska looks and sounds absolutely miserable throughout the whole movie and Askwith was really irritating. Both of them were humiliated to have starred in this mess, and who can blame them?
I can't even describe this as so bad, it's good. More like, it's so bad, it's horrible and almost unwatchable so don't waste your time.
This movie was meant to capitalize on the 1976 remake of King Kong and seemingly mix it with a Monty Python styled comedy, but thanks to the shoestring budget of $632,000 and total incompetence of the cast and crew, this film is so shamelessly campy and cheap, it was a jaw dropping failure.
The sets for the village and wall were incredibly cheap and the miniature city Queen Kong rampages through doesn't look very good either. Even by budget 70s movie standards, the creature effects were God-awful. The Queen Kong suit looked inferior to Konga with only her eyes being functional. The T-Rex and Pteranodon suits were even worse being loose fitting, rubber outfits that looked less impressive than a child's home-made Halloween costume. You can even see the monsters moving among normal sized plants and trees because there wasn't enough money for a miniature forest set.
I know this is a parody, but they could have at least tried to improvise more or rework the humor. Just so you know, Monty Python and the Holy Grail only cost about half as much as this and was a smash hit. Maybe if the crew handled things a little differently with their meager budget, they could have made a somewhat better film, but that never happened.
The camera footage often looked fogged up or messy and haphazardly jumps from one sloppy shot to the next. Half the time he spends being carried by Queen Kong, Askwith is obviously in front of a projector screen with a background so blurry, you can't even make it out.
The God-awful 70's rock song in the opening credits had some of the most hilariously bad and cringeworthy lyrics I've ever heard. "Queenie for my weenie?" Oh brother... "Liberated Lady" was only slightly more bearable to listen to. There's even this cheesy disco music playing as Queen Kong chases the group through the jungle that made it feel like a Scooby-Doo skit.
The cast gave an unsurprisingly corny and lazy performance. Lenska looks and sounds absolutely miserable throughout the whole movie and Askwith was really irritating. Both of them were humiliated to have starred in this mess, and who can blame them?
I can't even describe this as so bad, it's good. More like, it's so bad, it's horrible and almost unwatchable so don't waste your time.