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alekspredator87's rating
Reviews452
alekspredator87's rating
The first thing that catches your eye is the graphics. It seems to be a good one, but "rip out the eye". It's too flashy and the rendering is such that it's difficult to understand where the foreground is and where the far background is. For the rest: the animation of the characters looks smooth, and Robocop himself really looks like himself from the movies. But the backgrounds, the details of the surroundings, and the overall design of the levels seem monotonous. After a few missions, you start to catch yourself thinking that you've already seen all this.
The gameplay offers a standard action game with platformer elements. Controlling Robocop is not so easy: it moves a little slowly, which probably corresponds to its heavy mechanical body, but in terms of gameplay it is annoying. Slow, but not invulnerable. And the enemies are fast and can cause significant damage. Shooting and jumping require precision, especially when there are too many enemies and the platforms are too narrow. Some jumping moments cause more anger than pleasure.
The plot, so to speak, is presented very sparingly. We understand that Robocop is fighting crime again, and we even meet familiar villains, but we shouldn't expect a deep dive into the world or an emotional response. It's just a foundation to move from level to level.
What can really be noted positively is the variety of enemies. They change frequently, and their attacks are forced to adapt, which adds a bit of momentum. The musical accompaniment tries to maintain the atmosphere, but the melodies repeat themselves, and after a while you no longer notice them. They serve more as background noise than as something really memorable.
The game can be completed in 30-40 minutes, but it quickly tires and does not cause a desire to go through the levels, except for the sake of nostalgia. Nevertheless, for its time it was a worthy attempt to transfer Robocop into a game format.
Overall, RoboCop 2 is a game that doesn't surprise, but it doesn't cause much negativity either. It's more for those who love Robocop movies and want to immerse themselves in his universe once again, albeit without much excitement. To be honest, I wasn't one of those people, but I played once.
6 out of 10.
The gameplay offers a standard action game with platformer elements. Controlling Robocop is not so easy: it moves a little slowly, which probably corresponds to its heavy mechanical body, but in terms of gameplay it is annoying. Slow, but not invulnerable. And the enemies are fast and can cause significant damage. Shooting and jumping require precision, especially when there are too many enemies and the platforms are too narrow. Some jumping moments cause more anger than pleasure.
The plot, so to speak, is presented very sparingly. We understand that Robocop is fighting crime again, and we even meet familiar villains, but we shouldn't expect a deep dive into the world or an emotional response. It's just a foundation to move from level to level.
What can really be noted positively is the variety of enemies. They change frequently, and their attacks are forced to adapt, which adds a bit of momentum. The musical accompaniment tries to maintain the atmosphere, but the melodies repeat themselves, and after a while you no longer notice them. They serve more as background noise than as something really memorable.
The game can be completed in 30-40 minutes, but it quickly tires and does not cause a desire to go through the levels, except for the sake of nostalgia. Nevertheless, for its time it was a worthy attempt to transfer Robocop into a game format.
Overall, RoboCop 2 is a game that doesn't surprise, but it doesn't cause much negativity either. It's more for those who love Robocop movies and want to immerse themselves in his universe once again, albeit without much excitement. To be honest, I wasn't one of those people, but I played once.
6 out of 10.
Black Mirror is an anthology where each episode is a separate story exploring the impact of technology on humanity. The proposed worlds described in the series sometimes seem terribly plausible: from social ratings to the simulation of consciousness in the digital space. Each episode raises uncomfortable questions and makes us think about what modern advances and our obsessive desire to simplify life can lead to.
The main feature of the series is its format. Each episode is essentially an independent mini-story with unique characters, setting, and atmosphere. This allows the Black Mirror to cover a wide range of topics, from social media addiction and the moral dilemmas of artificial intelligence to the issue of data privacy. Thanks to this concept, the series presents a new plot twist every time, sometimes absurdly exciting, sometimes frightening to the point of goosebumps.
One of the key features of the series is its ability to capture the fine line between reality and fiction. The worlds created under Charlie Brooker's leadership often seem to be extensions of our own lives - only slightly "improved" or, rather, perverted by technology. These stories are not so much about the distant future as about what is already happening around us, in our lives, where technology has become an integral part of society. Sometimes the proposed stories fit so easily into today's reality that the proposed mechanics of a story can easily be transferred to similar tracks in the real world.
The series has repeatedly received awards, including Emmy Awards. The episodes "San Junipero" (Best TV Movie) and "USS Callister" (Best TV Movie, Best Screenplay), which brought the creators professional recognition, stand out in particular. These episodes showcase the range of the series, from a touching love story to a harsh satire on our attachment to nostalgia and entertainment culture.
"Black Mirror" is more than just a TV series. It's a philosophical reflection on where we're going as a society. Thrilling, disturbing, and sometimes overwhelming, it proves that technology is both a blessing and a curse. This series deserves to be watched to understand what we sometimes don't notice in our real lives.
8 out of 10.
The main feature of the series is its format. Each episode is essentially an independent mini-story with unique characters, setting, and atmosphere. This allows the Black Mirror to cover a wide range of topics, from social media addiction and the moral dilemmas of artificial intelligence to the issue of data privacy. Thanks to this concept, the series presents a new plot twist every time, sometimes absurdly exciting, sometimes frightening to the point of goosebumps.
One of the key features of the series is its ability to capture the fine line between reality and fiction. The worlds created under Charlie Brooker's leadership often seem to be extensions of our own lives - only slightly "improved" or, rather, perverted by technology. These stories are not so much about the distant future as about what is already happening around us, in our lives, where technology has become an integral part of society. Sometimes the proposed stories fit so easily into today's reality that the proposed mechanics of a story can easily be transferred to similar tracks in the real world.
The series has repeatedly received awards, including Emmy Awards. The episodes "San Junipero" (Best TV Movie) and "USS Callister" (Best TV Movie, Best Screenplay), which brought the creators professional recognition, stand out in particular. These episodes showcase the range of the series, from a touching love story to a harsh satire on our attachment to nostalgia and entertainment culture.
"Black Mirror" is more than just a TV series. It's a philosophical reflection on where we're going as a society. Thrilling, disturbing, and sometimes overwhelming, it proves that technology is both a blessing and a curse. This series deserves to be watched to understand what we sometimes don't notice in our real lives.
8 out of 10.
I remember my first impressions well after starting this game. At first, "Far Cry 3: Blood Dragon" seemed overly pretentious, where everything from bright neon lights to pretentious monologues seemed to be taken from a fantasy action movie of the 1980s. But once you delve into the plot and feel the atmosphere, everything falls into place. This is a parody game, a nod to the era of VHS tapes and hissing lasers, which is a real delight.
The story of "Blood Dragon" is a deliberately cliched adventure that is squeezed to the last drop of pathos. We play as Sergeant Rex Colt, a cyber commando who must save the world in a post-apocalyptic future dotted with glowing dinosaurs, sinister enemy bases and technological wonders. Each plot twist is played out with such self-irony that you involuntarily start to smile at the absurdity of what is happening.
Dubbing is particularly worth highlighting: Alexander Golovchansky's voice, which voiced Rex, adds depth and charisma to the game. Although he was voiced by Michael Bean himself in the original, yes, Kyle Reese from the Terminator dilogy, it was Golovchansky who made the character truly alive for the Russian-speaking audience. His presentation is bright, emotional and fits perfectly into the spirit of the game.
According to the mechanics, "Blood Dragon" uses "Far Cry 3" as a basis, but with a number of changes. Character leveling is automatic here, which removes the need to plan your skills, but makes the process more dynamic. Instead of hunting animals, as in the original, the game offers to hunt down glowing dinosaurs, which not only look impressive, but also pose a serious threat on the battlefield.
Weapons and combat scenes are one of the strengths of the game. Each shootout turns into a show, where neon explosions and powerful sound effects create the feeling of participating in a movie of the videotape era. The final weapon, a kind of wonderwafl, adds crazy energy to the game: you become an almost unstoppable force, blowing everything around with special pleasure.
The tasks include both story missions and side activities. The enemies are typical clone troopers, but their aggression doesn't let you relax. Plus, glowing dinosaurs, which can become both allies and enemies, add dynamics to the game.
The neon style of graphics creates a unique atmosphere. This post-apocalyptic world literally glows with bright colors, which immediately immerses you in the world of cyber retro. The musical accompaniment, with elements of synthesizer sound, perfectly complements the overall tone of the game and emphasizes its belonging to the retrofantastic genre.
The ending is the culmination of all the madness that was in the game earlier. In a good way. Everything is pushed to the limit here: epic battles, pretentious dialogues, huge explosions and the absolute power that you get with the final weapon. It's a really bright ending that leaves you feeling satisfied and even slightly nostalgic.
"Far Cry 3: Blood Dragon" is a game that could easily become a one-time parody, but instead it turns into a powerful and exciting quest. Its setting, mechanics, and the courage to laugh at an entire pop culture set the game apart from the mass of monotonous shooters. This game is not afraid to be bright, strange and exciting, leaving behind a pleasant aftertaste, like after watching a good sci-fi action movie of the 80s of the last century. This is a case where the developers took a risk and won.
8 out of 10.
The story of "Blood Dragon" is a deliberately cliched adventure that is squeezed to the last drop of pathos. We play as Sergeant Rex Colt, a cyber commando who must save the world in a post-apocalyptic future dotted with glowing dinosaurs, sinister enemy bases and technological wonders. Each plot twist is played out with such self-irony that you involuntarily start to smile at the absurdity of what is happening.
Dubbing is particularly worth highlighting: Alexander Golovchansky's voice, which voiced Rex, adds depth and charisma to the game. Although he was voiced by Michael Bean himself in the original, yes, Kyle Reese from the Terminator dilogy, it was Golovchansky who made the character truly alive for the Russian-speaking audience. His presentation is bright, emotional and fits perfectly into the spirit of the game.
According to the mechanics, "Blood Dragon" uses "Far Cry 3" as a basis, but with a number of changes. Character leveling is automatic here, which removes the need to plan your skills, but makes the process more dynamic. Instead of hunting animals, as in the original, the game offers to hunt down glowing dinosaurs, which not only look impressive, but also pose a serious threat on the battlefield.
Weapons and combat scenes are one of the strengths of the game. Each shootout turns into a show, where neon explosions and powerful sound effects create the feeling of participating in a movie of the videotape era. The final weapon, a kind of wonderwafl, adds crazy energy to the game: you become an almost unstoppable force, blowing everything around with special pleasure.
The tasks include both story missions and side activities. The enemies are typical clone troopers, but their aggression doesn't let you relax. Plus, glowing dinosaurs, which can become both allies and enemies, add dynamics to the game.
The neon style of graphics creates a unique atmosphere. This post-apocalyptic world literally glows with bright colors, which immediately immerses you in the world of cyber retro. The musical accompaniment, with elements of synthesizer sound, perfectly complements the overall tone of the game and emphasizes its belonging to the retrofantastic genre.
The ending is the culmination of all the madness that was in the game earlier. In a good way. Everything is pushed to the limit here: epic battles, pretentious dialogues, huge explosions and the absolute power that you get with the final weapon. It's a really bright ending that leaves you feeling satisfied and even slightly nostalgic.
"Far Cry 3: Blood Dragon" is a game that could easily become a one-time parody, but instead it turns into a powerful and exciting quest. Its setting, mechanics, and the courage to laugh at an entire pop culture set the game apart from the mass of monotonous shooters. This game is not afraid to be bright, strange and exciting, leaving behind a pleasant aftertaste, like after watching a good sci-fi action movie of the 80s of the last century. This is a case where the developers took a risk and won.
8 out of 10.